How To Set Up Damage Falloff - Unreal Engine 5 Tutorial

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  • čas přidán 11. 09. 2024

Komentáře • 17

  • @PitchforkAcademy
    @PitchforkAcademy  Před 28 dny +3

    For a limited time I'm offering lifetime access to my Discord server, Mizzo's Dizzo, to the first 150 people who make a one-time payment of $10USD! 🤯 Head over to my Patreon and jump on board:
    www.patreon.com/MizzoFrizzo

  • @broadmoorstudio
    @broadmoorstudio Před 27 dny

    Today was the day I was going to get started with your multiplayer shooter series, this content is awesome thank you for everything!

  • @6henny443
    @6henny443 Před 26 dny

    just in time brother essskettit

  • @chefffs
    @chefffs Před 23 dny

    Please show how to do an extraction inventory system, in the sense that lethal company has it where you put items on the ship or into a specified area and when you go back to your local instance it's there.

  • @epic_simone
    @epic_simone Před 28 dny +1

    Why not using the distance from the trace? Also spawning a number every time you get damage is gonna quickly be costly. Probably a good idea to take a look at Lyra, we setup something like that with a curve instead and handle the damage number as a cheaper way.

    • @Mizzo_Frizzo
      @Mizzo_Frizzo Před 28 dny

      Ohhh true. Honest answer: because I didn't see it there! 😅 Thanks for the tip! And yeah obviously you could also use a curve, which is why I mention that you don't have to do it this way. I just think some quick math like this is the most beginner friendly. 🙂

  • @qwewe580
    @qwewe580 Před 26 dny

    Hi can you make dismemberment system with blood effect?

  • @Vylocity
    @Vylocity Před 28 dny

    what a banger!

  • @brycejohansen7114
    @brycejohansen7114 Před 28 dny +1

    Wouldn't it be better to use curves?

    • @Mizzo_Frizzo
      @Mizzo_Frizzo Před 28 dny +1

      Indeed it may be. I just thought this quick set up with math was slightly more beginner-friendly to set up. 🙂

  • @crunchycoconuts6917
    @crunchycoconuts6917 Před 25 dny

    Will you ever actually do the turning in place, you've yet to actually do it in any of your videos even when it was supposed to be apart of your first FPS series.

    • @PitchforkAcademy
      @PitchforkAcademy  Před 25 dny

      Since you asked so nicely... 😑

    • @crunchycoconuts6917
      @crunchycoconuts6917 Před 25 dny

      @@PitchforkAcademy It's a fair question after a year of unfinished series lmao, I'm geniunely curious if you'll actually finish the series you start and get to some new content rather then the same thing 3 times over. You have a whole video dedicated so that you can get to ads on your account so you can give 'quality' content. Is the quality content in the room with us? lmao

    • @PitchforkAcademy
      @PitchforkAcademy  Před 25 dny

      @crunchycoconuts6917 Oh it's a totally fair question. It's the incredibly rude and disrespectful way in which it was asked I take issue with. Thankfully I have 1000 overwhelmingly positive comments to every one comment like yours, so it doesn't bother me. You have a good one now, okay. 🙂

    • @crunchycoconuts6917
      @crunchycoconuts6917 Před 24 dny

      @@PitchforkAcademy bruh just make the videos little bro

    • @PitchforkAcademy
      @PitchforkAcademy  Před 24 dny

      @@crunchycoconuts6917 😂😂🤣

  • @lawlesslands-w5g
    @lawlesslands-w5g Před 27 dny

    Dude why don't you shoot videos like this for true FPS :/