To be honest, I’d much rather prefer the original reload animations than these very stiff and robotic reloads. They just seem very unnatural and hard to watch especially when every Battlefield game before this has very smooth and easy reloads, particularly Battlefield 1, I could rewatch those reload vids anytime
@@Mike-ne9cw if ur saying that, ur clearly not paying attention, the “portal/classic” guns have these robotic movements. Just look at the AKs-74u and the quick and stiff movements. Not satisfying at all
@@rissole_dot_exe the gun sway is too much and very robotic. Plus the camera shake feels off too. Theres no way that these can match cod reloads. Heck even Cold War reloads are miles ahead than these.
as soon as i heard a specialist scream "this is what im talking about!" when entering a tornado while inside a vehicle i cringed hard as fuck and quit the game, they went completelyin the wrong direction w this game
We live in a post-MW2019 era where FPS are struggling to keep up with the standards set by Infinity Ward's lead animator Khoa Le and his team of talented individuals
it's crazy how more than a decade ago infinity ward set a standard style for multiplayer fps with the first MW, and now they've done it again, still with MW
@@RunawayMindPrisoner Mw2019 only brought good animations and the new engine that supports it. The credit goes to the animation team that crunched all the way to make them all. Other than that Mw2019 as always same lame cod that people throw and 60$ and complain about its gameplay flaws(Most Mw2019 players didn't left the game amazingly pleased with its campy and slow gameplay in a small arena type of shooter,) It was the first new engine cod game and first modern era cod after a long time of course people got nostalgic and got something fresh to praise the game. But looking back even Mw2019 isn't up to the standart of an average sandbox battlefield in the casual fps market
I think it's really cool seeing all the weapons come back into play, but some reloads feel a tad bit stiff and off. Like the 1942 reloads, just a little more stiff and awkward.
@@ky-1e747 I’m just gonna be a little honest here for a second…those ones are better…maybe not quality wise but the guns themselves feeling good and being overall satisfying…definitely those over this…sorry.
@@Oyebadumn Yeah, I think it’s been a very bad year for CoD and Battlefield, which doesn’t surprise me since both games are made by greedy higher-ups that don’t care about their fanbases, and simply just want as much money as possible from them, and unfortunately it works a lot of the time, regardless of how poorly received the games are. I feel like the only game that’s going to do some serious numbers for 2021 for both sales and critical reception is Halo. I’ve been a CoD and Battlefield fan for more than half of my Zoomer life, I’ve only just played MCC’s Campaigns recently, and despite these factors, I’m way more excited for Halo Infinite than the other two.
The reloads from BC2 are now technically more accurate. But they lost a lot of character, BC2 despite having infamously wrong reloads, has very sweet reloads with taps, twists and pulls.
Back on Battlefield 4 there's a lot of AK-12 and Ace series, I wouldn't mind as long the weapon is handle the same way. But, those 1942's......there is too many tactical reload for WW2 weapons (probably for a future update where modern soldier wield WW2 firearms) and no stripper clip involved.
The reloads in roblox are smoother and more polished than this... the animations from BF5 and MW2019 were so smooth and crisp.... this is a definite step back.
@@tasherxx_ there are some things you can't deny in Vanguard, and this one is one of them... but at least there's better animation than this sh// - Especially when reloading some weapons, like the normal Garand without the extended Mag
I really don't care about "tacticool" reloads and stuff. (I don't mind cuz I'm fine with either) But good Lord these are the most stiffest reloads I've seen yet in a AAA game developed by *4* studios and with a high budget. Either development crunch killed these devs or incompetence is to blame.
I feel like they had a different team working on the reloads for portal. The bf games previous to this had actually really well done animations. Especially BFV. These seem to be a totally different style or are just really really rushed
These animations are a massive step back from previous battlefields. Also, why are we tactical reloading weapons from WW2? The dude credited with introducing the tactical reload didn't start teaching it until the 70s.
I'm a big fan of how the M93R is finally modelled after an actual Beretta 93R this time and how the AN-94 has both the canted magazine and the hyperburst when full auto. Hopefully Portal gets further fleshed out and gets more content not only from BF 1942, BC2 and BF3; but also from other games from the franchise like BF2, BF4 and Hardline.
I don't understand where the animation team for Battlefield 5 went, it's like they went from a great animation team to a team that tries there best to copy the "tacticool" reloads of COD:MW but they failed really hard, and I really dont think they had time at all on this game compared to others. That makes me question, where did the time go? Like seriously, where did it go to?
And now Mrbightside (who worked on majority of animations on insguncy sandstorm) is now in Infinity Ward. IW literally building the Infinity gauntlet of gun animations.
@@Oyebadumn I was on an animation discord and I shared my animations and they literally fucking kicked me for not doing any tacticool ones, or copying Modern Warfare 19... jesus
@@Oyebadumn it had a rule that the animations should be realistic (basically, robotic shaky animations and tacticool 2 mags in one hand magic). Cause it had a "top" animations channel and only complete MW ripoffs were shown. It sad how low first person animators have gone
@@reducedtoatoms327 Yeah I agree, I don't understand how they can brag to everyone about having better graphics in 2042 but when you go back and take a look at BF5's graphics its like you are looking at a work of art compared to a mobile game (2042) I just don't know how they downgraded yet made it even more demanding.
God, these are awful, even compared to past BF games. It's not that the animations themselves are necessarily bad, but they're just stiff and artificial looking. They lack the fluidity of previous Battlefield Games' animations. Which makes sense, since they removed the signature intertia that the last four or five Battlefield games had. I think the MP-412 in BF4 compared to the one in this game is a good example. New one isn't bad... but it doesn't even compare. PP2000's old reload animation from BF3 was far, far better. Hmm, let's see, G3 is worse, SCAR-H is worse, ACW/R is worse. I like the new 416 animations, never liked the old ones. M16 animations suck. Oh dear lord, AS VAL animations are massive downgrade. Ditto for AN-94. I can't even keep up, these are all just not good. Now that I'm getting through the video I can go back on what I said, these animations *are* bad. Not to mention they did a poor job making nice sounds for the reload animations too, they all sound the same and not satisfying at all. I guess it's pretty safe to say Battlefield's days of having crisp, fluid animations are gone.
I agree. I don't really play these games, but I loved watching the videos of their animations for reference and inspiration for when I animate. But these animations are awful. Seems like the animators were mandated to mimic the style of MW2019 animations (which every game seems to do nowadays), and, well, as usual we get reloads that both look stiff and boring. The animations from the previous Battlefield games were so kinetic and had so much character. Hate that they opted for this style that's already been worn out.
I find it ironic how these animations look like the type you would find in third-person shooters with a first-person view option, when DICE's Star Wars Battlefront series has managed to have both good first-person and third-person animations (even if reloading is almost nonexistent in those games)
I think if the BF2042 title isn't in the video, i might be confusing the animations for MGS5 or GTA5's animations, they're not bad, but they're second rate, not what you expect from a Battlefield game. The main factor is that the hand movements both the reloading hand and hand holding the gun feel very wobbly and moves in basically all directions like the soldier is just limping the gun. Most of the animations use the same sets from BF2042 guns anyway, adjusted for each gun's magazine placement.
That SCAR reload was JUST about to literally pull off the MW2019 reload by showing the opposite side of the gun first, fucking WOW, barely even trying to hide it.
A ton of animations were copied straight from MW19. Feels like someone told the animators "just make them as similar to that as you can". The M416 animation when you spawn and the M5A3 too, theyre identical to MW19's M4 spawn animation but they look like absolute dog shit, on the 416 the bolt (Eng isnt my first language but it should be called bolt) doesnt even move back and the bullet appears in a completely wrong place
Oof, the stiff and robotic animations on almost every weapon hurts me. It could have been better if they used the original reloads from the original games.
Really glad they kept the two RPG-7 models distinct from eachother with the BC2 PGO-7 equipped one distinct from the BF3 ironsighted one. Also seems they tried to make the reload closer to the 3rd person animation in BC2
Animations are okay. Can be smoother undoubtedly and maybe less tact reloads for WW2 guns unless modern operators use it. I reckon it is a placeholder...hopefully.
4:15, i did not know (yet i'm glad to see) that portal mode has a lee-enfield with iron sights (and with its proper 10 round capacity), i thought there was only a scoped 5 round lee-enfield in portal mode
@@TheSultan1470 who responds to something you disagree with "nO"? You just seem childish and have nothing to say. At least give something constructive on why you don't like mw or sum instead of "nO!".
Yeah. The reload animations for some reason seems out of place for me. It looks a bit quick and stiff as if it's copying Call Of Duty's reload animations. Overall, the tactical reload animations is okay.
I was never a fan of the older Battlefield reloads but man, most of these are just outright bad. Definitely seems like these were either rushed or outsourced to a less experienced developer
I don’t even understand what is happening with these reloads. They fluctuate from being too lively and too stiff which makes it seem really inconsistent. The MP40 reloads are great examples, those reloads are genuinely abysmal
@@CoreRealm eh, for someone its better for someone not, for me bf 5 anims are more softer, while bf 1 is rouhgter, but bf 1 and 5 anims are lot better than this garbage
Am I the only one who thinks that the gun models look somewhat 'sterile' in 2042 (Portal included)? Same with the animations. They are fine, but all of that looked better in previous titles.
Some of these animations are REALLY GOOD (like the MP443, M416, SCAR) but most of them are stiff Probably because some are DICE animations done by DICE animators and others are animations done by freelancer animators That’s what I’ve heard
You're wrong. The portal mode has nothing to do with Dice, another studio was put on the job. It's ripple effect, previosuly known as Dice LA. They're the studiO that made the BF4 DLCs
Yeah, I hate how bad CW's animations are, but these are by far worse. They don't seem to be animated by professional but by amateurs instead, which is disappointing. Oh, and if someone showed me this without knowing it's from 2042 I would think they belong to a 2005 FPS game.
@@cloudstrife2025 Honestly the thing that hurts CW's animations is the inconsistent quality say between the OTs-02 Kiparis vs the XM4 (half ass vs amazingly smooth), and the obvious point of comparison being the previous entry MW:19 just having absolutely amazing animations/sounds for all weapons, everything got an equally incredible treatment. BF 2042 is just mostly stiff and average all aboard which just hurts almost any weapon you use, only a few have something good, but yeah these needs to be overhauled to even be called a remaster of the old animations that look much better.
The reloads are so shaky and unsteady, like your soldier has noodle arms of something. I am getting f**cking soldner vibes from this (but of course, not as half assed) But to whoever did the empty M24 sniper reload, you're doing a great job.
I will always back up the developers and their commitment to such a time crunch. But holy fuck; I hope these get tweaked by good third party animators. These aren’t iconic in any way, they’re recycled as hell. Super stiff and lacking any personality or memorability. Also any military dudes out there, like myself, will be keen to note that the M60 reload just don’t work - “Brass To Grass.” The just won’t feed 😂. Also hate to break it to you, but there’s no M240 out there that holds a nuttsack from the bottom because it EJECTS casings from the BOTTOM - so it’s impossible to hold a drum there. That shit bugs the fuck out of me.
@@terrabnadia1793 yeah I don't know what you're smoking if you think Vanguard is better. Vanguard is like ten times worse than this when it comes to realism/authenticity
I'm just here for the reloads! Though, nothing will ever change my view on how incredibly cursed it is to see them tac reloading...with World War Two guns. That's super cursed. Besides that, pretty good stuff! I won't point out the stiffness in the quality, since as I stated before, I'm just here for the reloads. *Though I'll admit, when he tac loaded that BAR, something in me died.*
These weapons were not made by animators. It shows. Every movement is poorly executed, and practically every sequence of a reload, such as magazine out, magazine in, is separated and not blended. A lot of people call these stiff, I would argue for instead choppy. Attention to detail, something Battlefield has developed a small reputation for, is nonexistent. It really gives the impression that Portal was hacked together in about three months' time before the release date.
It's either the animators want to introduce jank into the animations intentionally to make them feel like the animations from the older games or something really went wrong.
This camera reminds me so much of the ARMA games. I don't know if it's because of the shakiness or how close it is in relation to the gun model itself, but I could never see myself being able to pull off fast arcade-y action with this sort of view. I haven't played BF2042, so, if anyone has played it, please tell me if the camera is an actual problem in-game, or this is just a quirk of the video. Thank you for the showcase regardless, Hectorio!
So, whats everybodys problem with the tactical reload? This is how soldiers do it. One comment said he wants screaming soldiers and realism but realistic reload is too much? Man, battlefield players arent the smartest out there
You're totally wrong if you think any soldier other than maybe tier 1 operators in a high stress situation manipulate their firearm like this. Go watch some combat footage. Reloads are slow, and not as efficient as you'd think. This tacticool trend isn't realistic, it's all range bullshit.
@@ya_louisiana_bro I wouldn't say they were super realistic (maybe a bit too fast, and weren't saving partial magazines) but yeah, they were better than this tacticool bullshit that every 8 year old watching three gun on youtube thinks is how all soldiers train.
@@obviouspseudonym9345 oh yeah i cant tell how many dumbasses think tacticool speed reloading is how the military does it i both love mw2019 and hate it
Oh my god hectorlo! You are one of the most amazing and smartest person i've ever seen in the internet...by not buying shittyfield 20-42fps. YOU ARE AMAZING MY FRIEND!
Most of these are actually pretty terrible considering that they are just reusing 2042 animations AR platforms with a left side bolt catch uses the M5A1 animation, also the Tommy gun AK platforms uses the AK-24 animation rig Assault rifles with a left side charging handle uses the SFAR-GL animation Bolt actions with a magazine from BC2 and BF3 uses the SWS 10 animation Bullpups use the AC43 Pistols use the G57 animation etc. etc The few animations that are unique ranges from pretty good (like the P90 reload, P38), to decent (Kar98, DAO-12, PP-2000), to just downright horrible which is most of them (Tracer dart, MP40, MP44, M39 EMR, G3A3, maybe more) Tracer dart is just downright embarrassing because even the model isn't correct and he's putting the dart inside...basically a hollow box MP40, MP44, G3A3 feels incredibly awkward and lacks frames M39 EMR bolt handle doesn't move, shameful display.
yeah jesus fucking christ that game has top tier animations worthy of a 2021 game while this fucking shit comes out and some people have the courage to defend it
------ WEAPONS ------
00:00 M1911 (1942)
00:07 M1911 (BF3)
00:12 P38 (1942)
00:19 MP443 (BC2/BF3)
00:25 M93R (BC2/BF3)
00:31 MP412 REX (BC2/BF3)
00:35 Tracer Dart Gun (BC2)
00:39 SPAS-12 (BC2/BF3)
00:47 DAO-12 (BF3)
00:56 P90 (BF3)
01:04 A-91 (BF3)
01:12 PP-2000 (BC2/BF3)
01:18 Thompson (1942/BC2)
01:27 MP 40 (1942)
01:37 StG 44 (1942)
01:45 BAR 1918 (1942)
01:55 G3 (BC2/BF3)
02:03 ACW-R (BF3)
02:10 SCAR-H (BF3)
02:19 M416 (BC2/BF3)
02:26 M16A2 (BC2)
02:34 M16A3 (BF3)
02:43 AS Val (BF3)
02:51 AKS-74u (BC2/BF3)
02:59 AN-94 (BC2/BF3)
03:07 SVD (BF3)
03:15 M39 EMR (BF3)
03:23 XM8 Compact (BC2)
03:30 XM8 Prototype (BC2)
03:38 XM8 LMG (BC2)
03:46 M24 Sniper (BC2)
03:56 GOL Sniper Magnum (BC2)
04:06 M98B (BF3)
04:15 No.4 (1942)
04:26 K98 (1942)
04:32 K98 Sniper (1942)
04:38 M1 Garand (1942/BC2)
04:46 Type 88 LMG (BC2/BF3)
05:02 M240B (BF3)
05:19 M60 (BC2)
05:35 M60E4 (BF3)
05:51 M203 (BC2)
05:56 M320 (BC2)
06:02 M320 (BF3)
06:08 GP25 (BC2/BF3)
06:12 Bazooka (1942)
06:17 Panzerschreck (1942)
06:22 RPG-7V2 (BF3)
06:28 RPG-7 (BC2)
06:34 SMAW (BF3)
06:39 M136 AT4 (BC2)
06:43 FIM-92 Stinger
06:45 SA-18 Igla (BF3)
06:47 FGM-148 Javelin (BF3)
06:49 Knife (All)
06:54 Wrench (1942)
06:58 Repair Tool (BC2)
07:05 Repair Tool (BF3)
07:08 Defibrillator (BC2/BF3)
07:14 Medkit (1942)
07:17 Medkit (Bc2)
07:20 Medkit (BF3)
07:22 Ammo Box (Bc2)
07:25 Ammo Box (BF3)
07:28 Radio Beacon (BF3)
07:31 T-UGS (BF3)
07:33 EOD Bot (BF3)
07:36 MAV (BF3)
07:38 SOFLAM (BF3)
07:40 Binoculars (1942)
07:42 Mortar Strike (BC2)
07:44 Landmine (1942)
07:47 AT Mine (BC2)
07:50 Anti-Tank Mine (BF3)
07:53 M18 Claymore (BF3)
07:56 Motion Sensor (BC2)
08:01 MKII Grenade (1942)
08:04 Stick Grenade (1942)
08:09 Frag Grenade (BC2)
08:13 M67 Grenade (BF3)
08:17 ExpPack (1942)
08:21 C4 (BC2)
08:25 C4 (BF3)
08:29 END
Wow thats a long list
Nope
BF2042 or MW19?
@@nonoman3246 eh is bf 2042
Funny script:
A Inspector with a Tons of handcuffs and a M1911A1 vs. a phantom gentleman thief with a ultra skilled gadget, mask, and a Walter P38
To be honest, I’d much rather prefer the original reload animations than these very stiff and robotic reloads. They just seem very unnatural and hard to watch especially when every Battlefield game before this has very smooth and easy reloads, particularly Battlefield 1, I could rewatch those reload vids anytime
It feels like GTA 5 first person reloads
@@head32hunter16 exactly
Smooth and easy reloads? Battlefield 3,4 looked just like this and it’s still not bad
@@Mike-ne9cw if ur saying that, ur clearly not paying attention, the “portal/classic” guns have these robotic movements. Just look at the AKs-74u and the quick and stiff movements. Not satisfying at all
Bandwagon mw2019 animation. They even have the ww2 soldiers tac reloading when no one was going that at the time.
I’m glad they’re doing the whole portal thing but on the topic of the animations… most just fell “janky” is the best way I can put it
Where’s the janky reload vid at?????
Idk man, these reloads definitely just felt like latest CoD titles in terms of janky-ness.
Should not be like that. Doesn't feel like BF at all.
Yes indeed, needs to be more janky for sake of jankiness
@@rissole_dot_exe MW2019 animations look 100 times better but if you are talking about other titles sure
@@rissole_dot_exe the gun sway is too much and very robotic. Plus the camera shake feels off too. Theres no way that these can match cod reloads. Heck even Cold War reloads are miles ahead than these.
Remember lads the Battlefield series was known for its high quality animations and sound design
Agreed. It’s just sad to see how desperately they tried to match MW2019’s new golden standard. Wish they had just stuck to their guns.
Not really, look at hardline's animations. They always looked stiff and off.
Hardline was mainly made by Visceral games.
@@guegaish Either way, 3 and 4's animations were pretty stiff
@@Gherkins Hardline had a lot of excellent animations, what are you talking about?
These animations are just as good as these specialists dialogues ...
as soon as i heard a specialist scream "this is what im talking about!" when entering a tornado while inside a vehicle i cringed hard as fuck and quit the game, they went completelyin the wrong direction w this game
@@peoduction6068 why do you hate your character having a personality?
@@youngjames4067 Right, because being cringy is the only personality
They have no personality
@@youngjames4067 they should be screaming and panicking if they are in a tornado
We live in a post-MW2019 era where FPS are struggling to keep up with the standards set by Infinity Ward's lead animator Khoa Le and his team of talented individuals
it's crazy how more than a decade ago infinity ward set a standard style for multiplayer fps with the first MW, and now they've done it again, still with MW
@@RunawayMindPrisoner Mw2019 only brought good animations and the new engine that supports it. The credit goes to the animation team that crunched all the way to make them all. Other than that Mw2019 as always same lame cod that people throw and 60$ and complain about its gameplay flaws(Most Mw2019 players didn't left the game amazingly pleased with its campy and slow gameplay in a small arena type of shooter,) It was the first new engine cod game and first modern era cod after a long time of course people got nostalgic and got something fresh to praise the game. But looking back even Mw2019 isn't up to the standart of an average sandbox battlefield in the casual fps market
@@Sevastous MW2019 was the only cod game I actually enjoyed
Mw2019 + bf1 = legendary games that are copied so much that it's funny
Still doesn't beat DICEs work on Battlefield 1. The last good Battlefield game before the OG DICE people left.
Is it me or is it just me that thinks the bf 2042 and bf portal's reloads are strange?
It's not just you. Look at the AKS-74u reload 2:51
@Satan Vanguard's animations is tiers beyond BF 2042, except for the sounds.
Ironically, both games reuse sounds from older games for reloads.
theyre not strange. Theyre cheap. Floaty. Simplified. Robotic. Unnatural. Not firm. Not satisfying. Rushed.
@@Oyebadumn I can understand portal for reusing sounds
@@peoduction6068 also, that's almost in every battlefield game, animation aren't too good
Only BF1 and BFV is good
I think it's really cool seeing all the weapons come back into play, but some reloads feel a tad bit stiff and off. Like the 1942 reloads, just a little more stiff and awkward.
For the 1942 weapons I feel like they wanted to keep the original animation style.
@@JT3D_YT if they wanted to keep to the OG, why didn’t they have the mirrored gun models and weapon inaccuracies of that game?
@@JT3D_YT If that's the case, why's it so inconsistent all throughout Portal?
Have you PLAYED the games these guns represent? lmao dude
@@ky-1e747 I’m just gonna be a little honest here for a second…those ones are better…maybe not quality wise but the guns themselves feeling good and being overall satisfying…definitely those over this…sorry.
I don't mind tactical reloads, but i do mind stiff animations. This just feels out of place, it's more like WW3 quality animations.
Bro.. people called me crazy for saying that these are stiff.
@@KAIOKENPXNDA Ignore them. They're just fanboys of Battlefield, even though I both enjoy COD, Halo, and Battlefield games.
@@KAIOKENPXNDA obviously fanboys yeah. I understand liking the game, but this is just naive
@@Oyebadumn Yeah, I think it’s been a very bad year for CoD and Battlefield, which doesn’t surprise me since both games are made by greedy higher-ups that don’t care about their fanbases, and simply just want as much money as possible from them, and unfortunately it works a lot of the time, regardless of how poorly received the games are.
I feel like the only game that’s going to do some serious numbers for 2021 for both sales and critical reception is Halo.
I’ve been a CoD and Battlefield fan for more than half of my Zoomer life, I’ve only just played MCC’s Campaigns recently, and despite these factors, I’m way more excited for Halo Infinite than the other two.
@No Time Nothing to correct what he said, he said it just fine.
The reloads from BC2 are now technically more accurate. But they lost a lot of character, BC2 despite having infamously wrong reloads, has very sweet reloads with taps, twists and pulls.
Back on Battlefield 4 there's a lot of AK-12 and Ace series, I wouldn't mind as long the weapon is handle the same way. But, those 1942's......there is too many tactical reload for WW2 weapons (probably for a future update where modern soldier wield WW2 firearms) and no stripper clip involved.
To Tactical for WW2?
*Stares At Vanguard*
@@axelyoung1551 Me: *stares at that BAR tactical reload*
The reloads in roblox are smoother and more polished than this... the animations from BF5 and MW2019 were so smooth and crisp.... this is a definite step back.
i agree but remember that roblox animators spend basically their entire life outside of middle school playing the game
@AverageEnjoyer both have some shit and some good stuff. Only difference being a AAA animator gets paid
@@trstnap I mean so do some roblox animators
there's a game similar to this in roblox? what is it then
@@Nietabs He meant the animations, not the game itself but there is one thats similar to BF but its dead, it's called Flashpoint
I like how player did not even press the clip release on mid'reload for M1 Garand
@@tasherxx_ stop sh*tting on vanguard, at least they got correct Garand reload.
@@tasherxx_ the attachments are stupid but the base guns on their own are fantastic
@@tasherxx_ there are some things you can't deny in Vanguard, and this one is one of them... but at least there's better animation than this sh//
- Especially when reloading some weapons, like the normal Garand without the extended Mag
@@tasherxx_ not really fair to shit on it because of the attachments. The base weapon itself is correct.
I really don't care about "tacticool" reloads and stuff. (I don't mind cuz I'm fine with either)
But good Lord these are the most stiffest reloads I've seen yet in a AAA game developed by *4* studios and with a high budget.
Either development crunch killed these devs or incompetence is to blame.
Game bad, devs crunched and are incompetent
AKS-74u is the weirdest one i think
I feel like they had a different team working on the reloads for portal. The bf games previous to this had actually really well done animations. Especially BFV. These seem to be a totally different style or are just really really rushed
This is the result when the animators are trying so bad to replicate mw2019 reloads but failed due to their lack of skill
I didn't realize everyone reloaded like a Navy Seal in WW2
They should’ve reuse BFV animations for BF 1942 portal
Me to cod vanguard: maybe I was too harsh on you
These animations are a massive step back from previous battlefields.
Also, why are we tactical reloading weapons from WW2? The dude credited with introducing the tactical reload didn't start teaching it until the 70s.
I'm a big fan of how the M93R is finally modelled after an actual Beretta 93R this time and how the AN-94 has both the canted magazine and the hyperburst when full auto.
Hopefully Portal gets further fleshed out and gets more content not only from BF 1942, BC2 and BF3; but also from other games from the franchise like BF2, BF4 and Hardline.
They already saif BF4 and BF1 are the only left
@@alessgr9394 what about 2142?
@@marvinakmal7931 Nope: No 2142, nor BF2 ,nor Hardline , nor BFV, unless smth changes
how about battleflied vietnam ?
I think that's the only battlefield game without a medic class, idk how it'll work but I'm just gonna guess that they might add bc2's vietnam content
I don’t know if this is the new engine or something, or the amount of guns there is but the guns don’t seem as detailed and look more cartoony
Bf4 had more guns than this and reloads weren’t stiff I think bf4 had 78 guns at launch
@@elmovanners7091 it had 102
@@AB-fr2ei not at launch it didn’t
Guns? I think the entire game looks cartoony and unrealistic. They have all those 4K textures, but it just doesn’t feel right. No photorealism at all.
@@elmovanners7091 it do if you count launchers
"We want the Modern Warfare 2019 Audience but we dont have the skills to make animations like them"
Blame EA not dice
@@itsfrostyice6954 nah here the devs are to blame. I know animators that can animate 20 guns 100x better in a weekend
@@LeSkinner okay?
@@LeSkinner noo!!!!! the game doesn't have 100 camera shake!!!!!!111!!!!
@@LeSkinner cap.
Those bouncy movements reminds me of Killing Floor 2's reload animations.
Killing floor is mocapped
Battlefield is like done by one person
You know what it reminds me of? Resident Evil 8.
Except KF2’s animations are good.
Payday 2 as well
@@CoreRealm killing floor isn't mocapped lol. You can find the games animator online. Ffs
INS: Sandstorm had a smaller dev team and less funding and yet the reloads from it are leagues better than this
Yes there is only one reason for these reloads: they are lazy
I:S probably have time while Portal doesn't
You can tell they reuse the same animation for most pistols
I don't understand where the animation team for Battlefield 5 went, it's like they went from a great animation team to a team that tries there best to copy the "tacticool" reloads of COD:MW but they failed really hard, and I really dont think they had time at all on this game compared to others. That makes me question, where did the time go? Like seriously, where did it go to?
And now Mrbightside (who worked on majority of animations on insguncy sandstorm) is now in Infinity Ward. IW literally building the Infinity gauntlet of gun animations.
@@monochrom1870 lol
8:10
You can actually see the pin flying off the grenade
That's the spoon
These reloads feel like a bad mix between tactical and normal reloads.
Welp, guess tactical reloads is just the trend for animators now.
Basically, in 2021 and onward, people will be pissed if you make a reload that doesn't involve tacticoolness, unfortunately.
@@Oyebadumn I was on an animation discord and I shared my animations and they literally fucking kicked me for not doing any tacticool ones, or copying Modern Warfare 19... jesus
@@ImKent They're probably MW fanboys that cry and scream in unholy tears when the character drops the mag instead of saving it.
@@Oyebadumn it had a rule that the animations should be realistic (basically, robotic shaky animations and tacticool 2 mags in one hand magic). Cause it had a "top" animations channel and only complete MW ripoffs were shown. It sad how low first person animators have gone
@@ImKent That's dumb. Also, I just checked out your animations, it's actually pretty decent. :>
3:27 THERE ISNT EVEN A AR15-TYPE BOLT RELEASE ON THE XM8☠️☠️☠️
They could've just reused BF5 anims for the 1942 weapons and it would've been better than what we got here
Yeah, BF5 has god tier animations and graphics it could have been better than this
@@reducedtoatoms327 Yeah I agree, I don't understand how they can brag to everyone about having better graphics in 2042 but when you go back and take a look at BF5's graphics its like you are looking at a work of art compared to a mobile game (2042) I just don't know how they downgraded yet made it even more demanding.
Yeah, idk why these ww2 weapons needed tacticool animations. Feels really out of place
Because portal was made by another studio, they probably don't have an access to Dice's old animations.
4:06 This sniper reload is CRISPY!
God, these are awful, even compared to past BF games. It's not that the animations themselves are necessarily bad, but they're just stiff and artificial looking. They lack the fluidity of previous Battlefield Games' animations. Which makes sense, since they removed the signature intertia that the last four or five Battlefield games had. I think the MP-412 in BF4 compared to the one in this game is a good example. New one isn't bad... but it doesn't even compare. PP2000's old reload animation from BF3 was far, far better. Hmm, let's see, G3 is worse, SCAR-H is worse, ACW/R is worse. I like the new 416 animations, never liked the old ones. M16 animations suck. Oh dear lord, AS VAL animations are massive downgrade. Ditto for AN-94. I can't even keep up, these are all just not good. Now that I'm getting through the video I can go back on what I said, these animations *are* bad. Not to mention they did a poor job making nice sounds for the reload animations too, they all sound the same and not satisfying at all.
I guess it's pretty safe to say Battlefield's days of having crisp, fluid animations are gone.
It’s sad to say man, but we’ll never get back bf3 and bf4. Those were good days though, a lot of fun.
I agree. I don't really play these games, but I loved watching the videos of their animations for reference and inspiration for when I animate.
But these animations are awful. Seems like the animators were mandated to mimic the style of MW2019 animations (which every game seems to do nowadays), and, well, as usual we get reloads that both look stiff and boring.
The animations from the previous Battlefield games were so kinetic and had so much character. Hate that they opted for this style that's already been worn out.
im just saying that cod mw2019 is responsible
Which makes them necessarily bad
@@ileryon4019 Yep, I said so later in the comment when I realized how had the animations were getting as I watched more of the video.
I find it ironic how these animations look like the type you would find in third-person shooters with a first-person view option, when DICE's Star Wars Battlefront series has managed to have both good first-person and third-person animations (even if reloading is almost nonexistent in those games)
Serious ARMA 3 vibes
Ah no wonder I get the weird "PUBG FPS reload animation" feeling right now.
No
I think if the BF2042 title isn't in the video, i might be confusing the animations for MGS5 or GTA5's animations, they're not bad, but they're second rate, not what you expect from a Battlefield game.
The main factor is that the hand movements both the reloading hand and hand holding the gun feel very wobbly and moves in basically all directions like the soldier is just limping the gun.
Most of the animations use the same sets from BF2042 guns anyway, adjusted for each gun's magazine placement.
That SCAR reload was JUST about to literally pull off the MW2019 reload by showing the opposite side of the gun first, fucking WOW, barely even trying to hide it.
It's a sensible thing to do tho. Checking if the gun's jammed or not
A ton of animations were copied straight from MW19. Feels like someone told the animators "just make them as similar to that as you can". The M416 animation when you spawn and the M5A3 too, theyre identical to MW19's M4 spawn animation but they look like absolute dog shit, on the 416 the bolt (Eng isnt my first language but it should be called bolt) doesnt even move back and the bullet appears in a completely wrong place
A lot of games did that "turn gun to the other side" type reload for the SCAR before MW19
MW2019 literally invented breathing too
>literally any game that does tactical reload
"BF2042 COPIED MW2019'S RELOAD"
When someone ask you what laziness is, show him this game, if this is what they gave us, i don't even want to think what they have for us in BF2042
My man just full on SLAMMED that RPG rocket down there
4:06 SERIOUSLY, WTF IS UP WITH THIS FLOATING MAGAZINE, it was completely overlooked just so they could fix it in later patches
The mag had a hard time understanding what gravity was.
Dice really did just look at MW2019 and thought "What if we could do this... but worse in every possible way?"
Goddamn, all these guns look like Fisher Price toys!
3:15 slow it to 0x5... Like... Just...wow
These are ridiculously lazy and low quality. Everyone complains about vanguard having tactical reloads in WW2 yet portal is even worse.
at least vanguard's tactical reloads look nice
@@noodles6901 true
I agree with you 100%, they look really janky, stiff and awful.
I agree with you 100%, they look really janky, stiff and awful.
@@antonkalinichenko935 wait what?
Why didn’t they just copy paste the old animations it seriously would be better
These stiff animations are just so immersion breaking for me
the BF3 animations WERE stiff though
2042: can i copy your homework?
Mw19:sure but don’t make it obvious
2042:
1:47 did that mag just teleport in?
For portal they should of kept the original reloading animations for that specific bf game
Hard to do that when they were all on older or different engines
@@lobaandrade7172 Port it over
after watching this, i need to wash my eyes with some mw19 reloads.
Bruh Battlefield 1 and Battlefield 4 came out few years ago and has better animations than this.
at 3:16 the charging handle doesnt even move
jeez these are rough
wtfffffffff???????
Oh, its called "aTteNtIoN tO DetAiL
Oof, the stiff and robotic animations on almost every weapon hurts me. It could have been better if they used the original reloads from the original games.
AKS-74U‘s reload is so creepy
this looks like a free to play game
From china, 2011
more like far cry 6
@@johnswag1424 nope far cry 6 has better anims
Really glad they kept the two RPG-7 models distinct from eachother with the BC2 PGO-7 equipped one distinct from the BF3 ironsighted one. Also seems they tried to make the reload closer to the 3rd person animation in BC2
Wow these animations and sounds are a serious step back from previous games.
To this day MW19 holds the first place in animation and overall gunplay .
im not gonna say anything because ill be the target
Animation yes but I don’t agree on overall gameplay
@@juicedbeetlejuice4572 he said gunplay, not gameplay
Animations are okay. Can be smoother undoubtedly and maybe less tact reloads for WW2 guns unless modern operators use it. I reckon it is a placeholder...hopefully.
It’s not a placeholder
placeholder lmao good luck with that
“Okay?” These are downright atrocious, especially for Battlefield standards.
@@jimjellyjinjamjimbo I mean it's okay comparably to CS:GO Beta/Alpha reloads
the more i look at these the more i start to feel they look like 3rd person reloads in 1st person
That M16 reload just broke my heart
I personally don't care much for "realism" or "tactical" persay, but I find the reloading animations from the *original* BF3 more satisfying.
It's almost like they went halfway between BC2 and BF3 animations but couldn't decide on which.
At least it's got the M1A1 Thompson correct. They knew how an M1928 and M1A1 differed
4:15, i did not know (yet i'm glad to see) that portal mode has a lee-enfield with iron sights (and with its proper 10 round capacity), i thought there was only a scoped 5 round lee-enfield in portal mode
I wonder, can the engineers equip them? All I've seen in gameplay on YT is M1
@@imthebause Because who in the right mind would equip a .303 bolt action, rather than a .30-06 semi auto?
MW2019 just cruising through the last two years knowing it's still the best at this ever since it came out.
No
@@TheSultan1470 who responds to something you disagree with "nO"? You just seem childish and have nothing to say. At least give something constructive on why you don't like mw or sum instead of "nO!".
new priority for Fps games today
- Copy the 2019 MW tactical reloads and no longer have the same originality
Out if the 3 major shooters coming out this year Halo Infinite looks the best.
Agreed whole heartedly.
Bf and cod falling from grace
Halo is recycled trash with nothing new
But it doesn’t have playable Elites .
@@zdeenda8584 Explain.
Yeah. The reload animations for some reason seems out of place for me. It looks a bit quick and stiff as if it's copying Call Of Duty's reload animations.
Overall, the tactical reload animations is okay.
I was never a fan of the older Battlefield reloads but man, most of these are just outright bad. Definitely seems like these were either rushed or outsourced to a less experienced developer
I don’t even understand what is happening with these reloads. They fluctuate from being too lively and too stiff which makes it seem really inconsistent. The MP40 reloads are great examples, those reloads are genuinely abysmal
Why are the animations getting worse and worse after MW2019
after the gigantic success it was, right... everyone will pick up this tactical reloads fashion and soon after it ends up getting seasick with time
Don't forget gunplay/animation smoothness, there's yet to be a game that tops MW:19 in terms of just moving and shooting about.
For 1942, imagine if they brought the old reload animations back as an easter egg reload.
How do you go from Battlefield 1 levels of animation to this?
Actually BFV is an improvement to BF1 in terms of animation
So it went from very good to straight up average
@@CoreRealm eh, for someone its better for someone not, for me bf 5 anims are more softer, while bf 1 is rouhgter, but bf 1 and 5 anims are lot better than this garbage
Am I the only one who thinks that the gun models look somewhat 'sterile' in 2042 (Portal included)? Same with the animations.
They are fine, but all of that looked better in previous titles.
Some of these animations are REALLY GOOD (like the MP443, M416, SCAR) but most of them are stiff
Probably because some are DICE animations done by DICE animators and others are animations done by freelancer animators
That’s what I’ve heard
You're wrong.
The portal mode has nothing to do with Dice, another studio was put on the job. It's ripple effect, previosuly known as Dice LA. They're the studiO that made the BF4 DLCs
I'm actually gonna say it: These are even worse than Black Ops Cold War.
Agreed
They are. By far. Didnt think it was possible in 2021.
Yeah, I hate how bad CW's animations are, but these are by far worse. They don't seem to be animated by professional but by amateurs instead, which is disappointing. Oh, and if someone showed me this without knowing it's from 2042 I would think they belong to a 2005 FPS game.
@@cloudstrife2025 Honestly the thing that hurts CW's animations is the inconsistent quality say between the OTs-02 Kiparis vs the XM4 (half ass vs amazingly smooth), and the obvious point of comparison being the previous entry MW:19 just having absolutely amazing animations/sounds for all weapons, everything got an equally incredible treatment.
BF 2042 is just mostly stiff and average all aboard which just hurts almost any weapon you use, only a few have something good, but yeah these needs to be overhauled to even be called a remaster of the old animations that look much better.
The reloads are so shaky and unsteady, like your soldier has noodle arms of something. I am getting f**cking soldner vibes from this (but of course, not as half assed)
But to whoever did the empty M24 sniper reload, you're doing a great job.
I will always back up the developers and their commitment to such a time crunch. But holy fuck; I hope these get tweaked by good third party animators. These aren’t iconic in any way, they’re recycled as hell. Super stiff and lacking any personality or memorability. Also any military dudes out there, like myself, will be keen to note that the M60 reload just don’t work - “Brass To Grass.” The just won’t feed 😂. Also hate to break it to you, but there’s no M240 out there that holds a nuttsack from the bottom because it EJECTS casings from the BOTTOM - so it’s impossible to hold a drum there. That shit bugs the fuck out of me.
time crunch is always sad
Battlefield used to be the more realistic arcade style shooter versus cod. Now cod is more realistic lmao
@@terrabnadia1793 vanguard is realistic? Hell naw
@@terrabnadia1793 yeah I don't know what you're smoking if you think Vanguard is better. Vanguard is like ten times worse than this when it comes to realism/authenticity
4:54 Is he scared of dropping the gun?
yeah he seems to be scared cause he doesnt like that machine gun.
Probably too heavy for a single hand to hold
Those animations feels like GTA V
I'm just here for the reloads!
Though, nothing will ever change my view on how incredibly cursed it is to see them tac reloading...with World War Two guns. That's super cursed. Besides that, pretty good stuff!
I won't point out the stiffness in the quality, since as I stated before, I'm just here for the reloads.
*Though I'll admit, when he tac loaded that BAR, something in me died.*
The ammo box and medid kit from the era's transitions are smooth af
2:51 *yikes*
*yikes indeed*
3:15 The first animation was accurate, but WTF how did they get the second animation wrong? He just yanks it out without pressing on the mag release!
omg i saw that too
my god... now that I've seen it, wow
The charging handle doesn't even slide back...
Not really tho,Bolt should be locked back
These weapons were not made by animators. It shows. Every movement is poorly executed, and practically every sequence of a reload, such as magazine out, magazine in, is separated and not blended. A lot of people call these stiff, I would argue for instead choppy. Attention to detail, something Battlefield has developed a small reputation for, is nonexistent. It really gives the impression that Portal was hacked together in about three months' time before the release date.
Seeing the xm8 brings me so much child like joy, forgot how nostalgic bad company is for me.
It's either the animators want to introduce jank into the animations intentionally to make them feel like the animations from the older games or something really went wrong.
they weren't getting food
5:56 that's not an M320, that's an XM320 a modified version by HK to fit the XM8
This camera reminds me so much of the ARMA games. I don't know if it's because of the shakiness or how close it is in relation to the gun model itself, but I could never see myself being able to pull off fast arcade-y action with this sort of view.
I haven't played BF2042, so, if anyone has played it, please tell me if the camera is an actual problem in-game, or this is just a quirk of the video. Thank you for the showcase regardless, Hectorio!
I love how MW2019 literally invented retention reloads
This was awkward specially the LMGs they looked like gta 5 reloads
nice work superintendent
2:03 The holy ACR
I like that they take time to put away the mags and to close the guns
So, whats everybodys problem with the tactical reload? This is how soldiers do it. One comment said he wants screaming soldiers and realism but realistic reload is too much? Man, battlefield players arent the smartest out there
Thats just people who got spoiled to MW "realistic reloads" even tho most of the guns in mw arent even right idk man
You're totally wrong if you think any soldier other than maybe tier 1 operators in a high stress situation manipulate their firearm like this. Go watch some combat footage. Reloads are slow, and not as efficient as you'd think. This tacticool trend isn't realistic, it's all range bullshit.
@@obviouspseudonym9345 yup it is like og mw 1 2 3 had realistic reloads and shit
@@ya_louisiana_bro I wouldn't say they were super realistic (maybe a bit too fast, and weren't saving partial magazines) but yeah, they were better than this tacticool bullshit that every 8 year old watching three gun on youtube thinks is how all soldiers train.
@@obviouspseudonym9345 oh yeah i cant tell how many dumbasses think tacticool speed reloading is how the military does it i both love mw2019 and hate it
1:37 WHY IS THE MAGAZINE BEING INSERTED LIKE A FUCKING AK
Oh my god hectorlo! You are one of the most amazing and smartest person i've ever seen in the internet...by not buying shittyfield 20-42fps. YOU ARE AMAZING MY FRIEND!
3:17 the M14 bolt doesnt even go back!
The animations aren't bad but a lot of them seem really jittery and stiff
Most of these are actually pretty terrible considering that they are just reusing 2042 animations
AR platforms with a left side bolt catch uses the M5A1 animation, also the Tommy gun
AK platforms uses the AK-24 animation rig
Assault rifles with a left side charging handle uses the SFAR-GL animation
Bolt actions with a magazine from BC2 and BF3 uses the SWS 10 animation
Bullpups use the AC43
Pistols use the G57 animation
etc. etc
The few animations that are unique ranges from pretty good (like the P90 reload, P38), to decent (Kar98, DAO-12, PP-2000),
to just downright horrible which is most of them (Tracer dart, MP40, MP44, M39 EMR, G3A3, maybe more)
Tracer dart is just downright embarrassing because even the model isn't correct and he's putting the dart inside...basically a hollow box
MP40, MP44, G3A3 feels incredibly awkward and lacks frames
M39 EMR bolt handle doesn't move, shameful display.
This is like watching GTA V reloads in First person
Jesus, these are rough.
Why does the animation look like a generic free to play shooter
yeah let's judge cod vanguard for having modern reloads and don't say shit to bf portal
yeah jesus fucking christ that game has top tier animations worthy of a 2021 game while this fucking shit comes out and some people have the courage to defend it
Facts for real this looks like a mess honestly
People always like to shit on cod fanboys yet battlefield fans are even worst then them
@@keonxd8918 yea it’s like everyone is saying battlefield 2042 is bad yet the fanboys still continue to fanboy for the game lol
The way every underbarrel grenade launcher uses the exact same sound effects really gets to me.
These animations were obviously in early stages and shipped early. with every new game, the quality standard is set lower and lower...