WC 2008 is one of my favorite Yu-Gi-Oh games. Haven't played any of the Synchro Era WC games but I heard Over The Nexus is amazing and I really should play it. I like how WC 2008 had that really cool campaign mode with the duel spirits and the amount of unlockable duelists to face in the other more free duel mode was super fun
Currently trying to unlock everything! Got locked out of obtaining a set of tag duel partners in one of the worlds but other than that I’m having a blast unlocking everything I did back a good 10-11 years ago now
The story mode in 2008 got really hard too.The final boss you have to win 5 Duels in a Row with extra rules so you cant heal loads and have to include healing cards to even do so. All the World Bosses had real card monster artwork but to this day have yet to be made into Real Monster cards too.
Surprisingly, WC 2006 was the best of the lot. 2007 added grades to the challenge duels and locked much content behind beating them. This means that the only thing that most people remember of 2007 is painfully grinding out those duels. 2008 went in the other direction and consisted almost entirely of normal duels. That would be alright, but it was way too easy to speedrun the main story and get a far better deck than virtually every opponent in the game. On balance, 2006 was the only game that got it anywhere near right. In terms of what WC 2006 got wrong, that ties in to a thing you mentioned. There's a reason why the other games don't let you change ban lists. In WC 2006, you could play on 2003 ban list with 2006 cards. This let you play 3 copies of every broken card released between those two dates. The AI could not do the same, so you dominated the normal duels once you unlocked the ability to change lists.
And 07 and 08 do let you change the banlist. You can unlock the 1 forbidden allowed and newer banlists were added as dowloadable content up to a certain date in both games. All playable online.
I liked Tagforce the most. It was always the cutting edge game that had 100% of the cards. Like they went out of their way to make sure every....single....card that was possible got added. The worst is probably troubadour just because it's slow and grindy. Plus it left out a lot of cards. Like Bazoo and Zaborg. It only had something like 1100 cards when there were over 1600 at the time
I thought World Championship 2006 was cool at the time since it lets you use the first few structure decks, which were like more beef up starter decks, decks with legitimate combos in them.
World Championship 2008 is the best Yugioh Game on the DS. The Speed of the Duels is great. You CAN indeed unlock Characters from the original Anime AND from GX. It was the first Game on the DS that includes Tag Duels and the Duel Screen itself, with the Monster Animations might be simple... but they add so much "Anime Feeling" to it. And for me, Games against your own Recepes are the best Idea in Yugioh History. The 5Ds Era on the DS (2009 - 2011) might have the way better Story mode... But the Duel Screen with no or very small Monster Animations is very lackluster. The Cards in Game are pixelated like crazy. And it have the slowest AI I have ever seen befoure. 2008 is peak Yugioh on the DS.
The Tag Force versions did it even better with giving them Video Game cards and Video Game effects that were similar to the anime. They should remake it and put the anime cards in Tag Force games for Yugioh up to Arc-V or Vrains. That would be so much 😭 I used to play them 24/7
16:42 I assume you mean the player-created characters. The Yugioh anime characters can be unlocked as opponents in 2007 and 2008 by linking your save data with a copy of Spirit Caller (GX characters) or Nightmare Troubadour (original series characters) using another DS. 2008 also adds the ability to unlock these characters without needing to connect data, by giving them unlock conditions. E.g. Syrus for beating all 5 of the first gate duelist’s decks, Bandit Keith by summoning monsters a total of 1000 times, etc.
YWC 2008 is actually a great game. Lots of cool decks you can build and playing with other people was really good too. It got kinda big at my highschool. We started 2 and ended up 5.
I loved these games. I was a camp counselor and one of my kids brought his GameShark (or equivalent for DS) and unlocked all the cards for me. I built a dark world deck and a lava golem burn deck and played 100s of hours online. So much fun and so nice being able to build any deck I want without grinding. Further, it was super badass being 15 and destroying a bunch of 10 year olds at the YMCA. Good times.
I enjoyed this game as it made me learn the game but not just rules but the importance of synergy. I played a random childhood jank deck but was hinder because of forbidden list. I ended up making a deck around Red-Eyes Black Dragon my favorite card where I beat the hardest trials of the story. Overall I love the game for that and wish I explored more with it but I am grateful that i kept my Dimensional Prison having that for competitive was NICE!
9:50 This is wrong. Nightmare Troubadour and Spirit Caller released before WC 2007. Check the Japanese dates. A dead giveaway is in the pack menu of WC 2007. It makes frequent mention of Duelist Level despite the game not having that mechanic. Just about every feature that you said was new to WC 2007 was in fact from Spirit Caller or NT.
When I looked up hints for WC 2007, I remember seeing those names as well. I know nothing about those games, but seeing your comment, I want to play them. Thanks, man.
“It is inexcusable to be making new packs for the world championship games” Beats what they did in 2009 and 2010, making most of the synchro monster postgames and giving you 4 huge packs of which the best cards in those packs are banner.
I played the GBA game a lot when I was in university over a decade ago. It wasn't the best of YGO games but I remember having a fun time playing it. Btw I love your reviews. I look forward to more in the future.
I may say that 2006 is the best since you start with Jaiden S1 deck in the tras---trunk and the structure deck that appears in the anime to promote the real life ones.... also, I believe that the png are the monsters dueled in the YUBEL DIMENSION but I'm lazy to be assure
2008 i used to play 2 vs 2 online or vs cpu alot was pretty fun ... download cards and characters for chalenges were pretty cool also 2008 campaing it have the same mode as 2007 were u have to fight 5 times monsters with diferent decks stratedies, and i rememebr there was events every certain time as new cards that you only can get as a download or a duelist that you have to beat for points o a card that can only be droped by this event ... you can also unlock characters by defeatin certain number of times some enemies, in 2007 you can unlock duelist by conecting with old games like nigtmare trobadour or spirit caller also i rememebr there was some the best of 3 duels, and i think only in 2007 and 2008 are the only games were you can summon the wicked avatar and ereaser ... and if u have a copy of the japanesse games of spirit summoner, 2007 and 2008 and you set your DS to english the game will be uncensored on english as every time you start a new save it will use the console lenguage
I have to hard disagree on WC2008 It's a very neat Yugioh experience and far better than the games before It may not have the charm of (some) of the Tag Force games, but it has a pretty unique and challenging adventure You can also swap between story and wc mode at will And I don't find the made up packs bad, if anything they're pretty creative, we already had the real ones in real life so why not giving the players something different? It also makes it easier to scale the difficulty and make stronger (and unbalanced) cards not available so early on Seems like you focused yourself on modern-day stuff Wifi Battling? It may have been a new cool thing back then but who cares? It is a pretty unique experience that doesn't exist in future games and that makes it one of the few older titles that are worth revisiting (with tons of single player content too), especially if you wanna get a glimpse at a simpler time Overall the review was pretty cool but perphaps by being so fed up with the older similar games you really couldn't appreciate it to its full potential I highly advise yugioh fans to try it out themselves! ^^
WCT2006 sits right around where I dropped off Yu-Gi-Oh! as a card game. I moved schools and with that the kids I would duel against, and the new school didn't have anyone else who openly played the game. Being a kid, I didn't have the money nor smarts really to make a good enough deck to bring to local card shop games. - And my local Toys 'R Us (Which had kids of similar skill level) had long since stopped hosting Yu-Gi-Oh events. WTC2006 was the only avenue I had to play the game, so I enjoyed it for that reason. That said... I really wish it was more then just a battle simulator, and I did wish it had a mix of both the anime characters and the monster PNGs. - Cause I get it. The anime characters didn't always have viable decks, and there are hundreds of cards that none of them ever used. But this could easily be solved by making a story of Duel Monsters becoming real and taking over the island. Bam! You have an excuse to duel the classmates, and duel monsters with decks never shown in the anime.
2006 was one of only 2 yugioh games I had, the other being some story mode thing with a convoluted setup where the same cards could have different attack/def powers for whatever reason that I just ignored. 2006 was just so clean and really taught me how to play yugioh properly, still cherish it and play a fire/pyro deck. Still unsure how to unlock the other level 5 boss minions still even though I've probably beaten every other campaign monster 10-20 times at least.
When the 5D system came in, I groaned in despair! I had enjoyed the GX sytem, 2008 kind of topped things out. Very annoyed the Ritual cards Alexis had in the GX TV series were never put in the game! Alot of other card systems from the TV series made it (not the fossil deck belonging to the character Jim!) Briefly, alot of missing cards turned up in 2011, but still not doing things justice!
2006 fixed almost allthe issues with the previous gba titles, finally having card art instead of the black boxes (although they look awful, It’s still worth it to have them) the whole field and current phase is displayed without having to scroll up and down, and it’s the first time a game would stop asking you 100 times a turn if you want to chain your mystical space typhoon to nothing lol. The only thing it’s lacking is any form of story, but as a pre synchro era duelling simulator it’s 2nd to none.
I got one of these as a kid (can't remember which one) and I was SO disappointed that it came without a big campaign, especially since I really dug the GX show. I understand there was a demographic for games like this, but man, I wish they sold these like cigarettes in the UK: no fun box art, big symbols denoting "NO CAMPAIGN, NO FUN EXTRA FEATURES, NO JOY"
2006 is my favorite YGO game and I believe its foundation is what most fans expect from a new game we never ended up having. Come on Konami, it is so simple. 0 - Completely skippable story, but still there for those who enjoy it 1 - You start by choosing among Yugi, Kaiba or Joey structure decks 2 - You win money to buy cards from the next booster set/product unlocked every time you beat a new duelist starting with LOB 3 - You only need to beat each duelist once to unlock the next one 4 - Automatic banlist adjustment as the game progresses (One for each era would suffice) 5 - Pendulum zones added when you reach Arcv 6 - MR4 (2020 revision) when you reach Vrains 7 - Alternative game modes for those who enjoy it 8 - Mass removal of obsolete bad cards
I loved Vampire Geneses as a kid, I have summoned it on many occasions using its lesser form which allowed me to bring it out from my deck, I believe (it has been a while so I might be a little rusty)
I think its fine with the games having mroe of a focus on the monsters rather than the anime, at some point Yu-Gi-Oh was so hyperfixated in keeping the anime invovlved in everything that it coudn't really grow outside of being a kids game, Zexal/Arc-V were like the peak of that, might have been more interested back then if the tv shows didn't look like they were made for 8 year olds
5:30 I'm still watching but there was meant to go one more pack actually. I guess it was to include the EARTH atribute Structure Deck. The Exodus deck...or the bane of my existence...
I think you're being a little harsh lol I didn't have friends at the time and only had a Neurodivergent brother who got physically violent when he lost games against me, the ability to play Yugioh literally at all was enough of a sell for me. I started off sharing my brother's copy of Eternal Duelist Soul while sharing 1 Gameboy Advance so no link dueling, then we copped WC 2006 one year for Christmas, and then I got a DS Lite and WC 2008 by doing overtime to earn more allowance, and all of them were great fun. Especially 2008, despite having a set in stone banlist, but being able to play nearly every single card ever, along with playable Egyptian God Cards for the first time in the game's history, cool boss monster summoning animations, character creation, 120 custom deck slots, and a seemingly endless story mode coupled with the traditional ability to pick an opponent from the anime to duel with like all the previous titles, tag duels, being able to use your friends as partners for tag duels (even if it was just CPU), 4 player tag duels if you had 3 friends with the game... It was quite a hefty amount of content for a Yugioh game and for it's time, and did a lot to push the IP's video game aspect forward as a whole. Most of your gripes seem to be based on 1) not being able to duel people from the anime and manga, which is just completely false, you can but you have to unlock them through a handful of different ways like using 500 traps, have 100 hours played, etc, and/or just use action replay, and 2) they aren't more like the games today, which I mean...yeah? Kind of a silly grudge to have by holding a 15 year old game up against today's standards, or against even the standards for the next game in the series. That's like being mad at GTA2 for not being more like GTA3. For it's time it wasn't the best game ever, but it was pretty great. I'll give you one thing though, it definitely didn't make sense to have so many cards walled off in so many different directions despite being marketed halfway towards serious world championship meta wannabe players because other than buying cards through passwords or action replay it did take a bit of time to unlock everything you needed, but the duel world added a lot of content to the game overall and I think it's better than you're giving it credit for. Being able to duel online is huge and it makes sense that they would only have 1 ban list in this game so that all the online players would be on the same leveled field, unlike 2006 where you could just talk with the opponent prior to linking up. It also acted as a jumping off point for a lot of players, myself included. You call the NPC's strategies "half baked" but for me it was an eye opening experience into what the game could be and it presented ideas to be expanded upon through trial and error. Before playing this game, I was a "pile" player where I just picked cards I liked and cards I knew were decent and crossed my fingers. I still remember the time the computer put down a Fusilier Dragon the Dual Mode Beast and then flipped Skill Drain. I wasn't exactly a dumb kid but I didn't pay attention to Yugioh meta, I didn't keep up with tournaments, never set foot in a card shop and had no idea what a locals even was, hell I didn't even have internet at the time, so seeing cards working in tandem with each other like that was insane and completely flipped the way I approached the game. It's a far cry from a perfect game, but again I think you're being a little too heavy handed on why it's so supposedly bad. If the footage is your own, it looks like you didn't even go past the beginning area in the Duel World mode, which is where most of the fun is. If you want to duel anime characters exclusively using the current-date meta strategies for the game's time then just go back to Eternal Duelist Soul and play Summoned Skull Beatdown. Naturally the computer won't be able to keep up with a truly meta deck, but to call that a downside is a bit of a stretch. Would you rather the computer always open with MST, Heavy Storm and Lightning Vortex going second? idk the stance just seems a little silly to me. Good video but I have to disagree with a lot of your outlooks and opinions with the points you made. Looking at the Yugioh video games as a whole is to be viewed as a product of its time. Yugioh is a game that only gets new content in the form of new cards and new characters to use those new cards. Each entry in the series of games is limited to the card pool and other restrictions at the time, but at the end of the day it's a vehicle for people to play Yugioh, and that's it. It's not like say Halo for example where Halo 2 and 3 are way different than Reach, and it's not a game where your skill makes that much difference despite the same gameplay across every iteration like Call of Duty or Madden. Other than cards and characters to act as vehicles for those cards, there is no new content, which is just fine. Out of everyone playing Yugioh games at the time, I'm sure the majority weren't playing it for the plot, they were playing it because they liked Yugioh. Aside from the niche story-based titles like Sacred Cards and such I guess, but I didn't play those so I can't really comment.
I kinda miss the era of yugioh where archetypes were too experimental to be reliable. There's something so hodge-podge about shoving a bunch of cards only related through themes like attributes or type. It's one of the reasons I go back to GX Duel Academy every once in a while.
18:04 Wifi dueling sucked on 2008. People would often stall for 3 minutes hoping you would leave or just disconnect their internet to cheese the rating system. Also the gameplay speed was pretty slow. Also people would cheat using gameshark to instant win by drawing exodia opening hand. Or just cheat by removing the ban list.
I was looking at footage for the 5D's WC games and while they seem alright the top screen during duels is just a status card for your opponent. Where is the 3D board? 2008 looked so cool and 2010-11 pales in comparison. Yeah they might have a better UI but the whole appeal of the show and anime is seeing the monsters pop out!
As cool as the video is, calling WC 2006 "soulless" is... just *factually* WRONG. WC 2006 was the game that *revolutionized* the deck-building UI in Yu-Gi-Oh games, as all previous ones just had a list of cards you're supposed to scroll through until you find what you need. It was also the first Yu-Gi-Oh game to use advanced filters to help you find specific cards, which became an essential part of deck building in all later Yu-Gi-Oh games. It also introduced switching between list and thumbnail views, making it a *lot* easier to build your deck(s) than in previous games. WC 2006 also had an adaptive AI you could give *any deck* you built yourself and duel against it. While it wasn't perfect, I found it absolutely amazing. I remember giving it a deck I made for the Fusion Summon Theme Duel and being pleasantly surprized when I saw it fusion summon a monster to beat over mine, then de-fuse it into materials during Battle Phase to deal extra/lethal damage, as well as strategially de-fusing fusion monsters into materials to avoid losing board presence due to my card effects throughout the duel (after which it'd re-fuse them in its Main Phase 2).
Played 2007 at lot as a kid and revisiting it recently...oof it is not good. The AI is beyond braindead. The theme duels and limited duels are interesting touches and cool deckbuilding challenges but since they're required to progress you really need to save your DP to pull the required cards. Spending 4000DP for a specific useless ultra rare in a challenge that only gives 300-500DP feels real bad. S ranking the themes duels is beyond tedious and since the AI offers no real challenge it gets boring fast. Since there's no tracker for how many times you fulfilled a condition you have to keep a pen & paper tally or just overshoot it for peace of mind you hit the target.
yeah me too, 2008 is buff as hell and is one of few world championship games that's actually fun to play and has a genuinely high-soul identity. legit laughable to suggest that the inclusion of obscure and weird monsters with personalities into the game is somehow 'soulless' while implying making dull fanservice for a marketing project of an anime is 'soul' by comparison
@@renkittyno you don’t get it. If Yugi says one glibberish line and fights you it’s much, much better than a monster saying one glibberish line and then fighting you. Having Tristan, a Character who fights like 2 duels in 5 seasons having a deck is much more livid than having a monster using its own card and a deck constructed around it.
@Zane silver I like yout videos about the Yugioh games very much. I was wondering whether it was possible you might help us draw some attention to the yugioh mmo you also made a video about it. We are trying to find more recent files of the game to maybe restore some its functionality in the future
This is such a great series, I binged it all today in the background! Can’t wait to see what’s next. Also, Dark World mentioned. My favorite archetype.
I remember the 2007 game from my younger age, I found hhe was fricking hard at the time, especialy with my little game knowledge, the weird ass progression systeme indicate... Nowhere and little amount of packs you are able to buy even after 5 consecutifs wins. Now 2008 is a bit better to me, with his other mod witch is just the same with minimum dialogues, big difficulty pics even just entering tier 2 duelists. And except the too many animations that make duels last a bitt too long, they are fine ok simulators to me, with ok graphism and nice OST, especialy normal duel track from 2007, it's epic.
Hey buddy, I am just wondering, what was the last Yugioh Game released that allowed you to enter your own cards into the game? Which ones allowed that for DS?
Now we need the psp...and the ps2 game I guess... of the TAG FORCE!!!!!!!!! EVEN DOH THE DESTINY DRAW WAS ONLY INCLUDED IN TF2 SADLY! NO! I'M NOT BITTER EVEN DOH I UNDERSTAND I GUESS!!! (at least you can beat Zane with the starter deck, just adding a trap card from the tras--trunk if you have other cards there but I dont really remember.....anyway, beated in my second try BUT I MANAGED!!)
@@dragoon1090 The Tag Force games are my favorite Yu-Gi-Oh games, and really helped me re-ignite the Spark for the franchise for me to come back to it.
to be fair, this was the era when characters from the anime used decks that were just kind of... bad. I don't blame konami at all for wanting to make videogames that were actually representative of the real life card game, with opponents who used decks that were actually viable. Would have been nice if the opponents had unique designs and characterization too, but eh, can't have everything.
It’s a shame. You are absolutely right. This period of games, in my unprofessional opinion, their greatest strength is also their biggest weakness. It’s right when Nintendo Wi-Fi Connection was really taking off, so having the centerpiece of these games be the Internet connectivity, the ability to Duel and Trade cards with other players online really does promote the idea of, aside from the competition being the World Championship, the game itself being the World Championship, and bringing all of these different players together with their own Decks and strategies. That’s fantastic! Very ahead of its time, and on a Nintendo handheld of all things! But unfortunately, what that means nowadays, is that there’s not a lot of content there on cart. You’ve a finite number of opponents to defeat, and at this point, it really does feel very ‘by the numbers’. Beat x opponents y times to unlock the next tier, and use the points you get to buy cards. Yeah, you get different Banlists, Tag Duels, WC2008 has a thinly-veiled ‘alternative’ game mode masquerading as a ‘story’, but aside from the new cards, there’s not really a lot there that sets them apart, or makes them games you’d want to come back to, over games like Forbidden Memories, or The Duelists of the Roses, games whose cards and rulesets might be peculiar by today's standards, but the presence of a story at least makes them ‘feel’ more fully-featured. I can say, on a personal level, I had a lot of fun with WC2007 and Spirit Caller back in the day. My brother and I would Trade each other cards and Duel people online all the time. There’s interconnectivity between Nightmare Troubadour, Spirit Caller, and WC2007, which I really like and wish Yu-Gi-Oh! games did more of (I’m personally sick of re-earning the same cards in every new Yu-Gi-Oh! game over and over again. And you also get more Ghost characters to Duel connecting NT and SC to WC2007). I would even say, despite WC2007 having more cards than Spirit Caller, that’s probably a game I go back to more, because of the story. While WC2008 is just a better, more updated version of WC2007. There’s no reason to go back to 2007 over 2008, especially nowadays.
I played 2007 and 2008 as a kid and for some reason I played 2007 way more. Maybe it was because it didn't have a story, which I find rather unnecessary, but maybe that's just me.
Is also possible to play these games online but I can't describe the details because CZcams keeps deleting the comment with the details for some reason. L oo k a t m y cha nnel f or m ore info.
WC 2008 is one of my favorite Yu-Gi-Oh games. Haven't played any of the Synchro Era WC games but I heard Over The Nexus is amazing and I really should play it. I like how WC 2008 had that really cool campaign mode with the duel spirits and the amount of unlockable duelists to face in the other more free duel mode was super fun
Currently trying to unlock everything! Got locked out of obtaining a set of tag duel partners in one of the worlds but other than that I’m having a blast unlocking everything I did back a good 10-11 years ago now
2009 and 2010 are fantastic! Spirit Caller also fills some of the story void that Duel Academy lacks, so that’s cool to explore as well
The story mode in 2008 got really hard too.The final boss you have to win 5 Duels in a Row with extra rules so you cant heal loads and have to include healing cards to even do so. All the World Bosses had real card monster artwork but to this day have yet to be made into Real Monster cards too.
There's nothing hard about this. Sky Guardian - Sefolile has very bricky decks. I don't think I've ever lost the 5 rounds.
I only played WC 2009, 2010, and 2011 on the DS. Didn’t realize these 3 games didn’t have a proper story mode like those did.
WC 06-08 was the best trio of YGO games, they are still very fun to play to this day❤
Surprisingly, WC 2006 was the best of the lot. 2007 added grades to the challenge duels and locked much content behind beating them. This means that the only thing that most people remember of 2007 is painfully grinding out those duels. 2008 went in the other direction and consisted almost entirely of normal duels. That would be alright, but it was way too easy to speedrun the main story and get a far better deck than virtually every opponent in the game. On balance, 2006 was the only game that got it anywhere near right. In terms of what WC 2006 got wrong, that ties in to a thing you mentioned. There's a reason why the other games don't let you change ban lists. In WC 2006, you could play on 2003 ban list with 2006 cards. This let you play 3 copies of every broken card released between those two dates. The AI could not do the same, so you dominated the normal duels once you unlocked the ability to change lists.
Also, there was a broken 3 or 4 digits code for no banlist, which was even worse XD
Once you unlock all the harder characters and do level 3 tournaments that’s then wc2008 gets really fun and worth your time
@@dmc81268 By that point, you're dramatically overpowered.
The AI can in fact do so through Copycat. You just give it one of your own recipes to duel against you.
And 07 and 08 do let you change the banlist. You can unlock the 1 forbidden allowed and newer banlists were added as dowloadable content up to a certain date in both games. All playable online.
I liked Tagforce the most. It was always the cutting edge game that had 100% of the cards. Like they went out of their way to make sure every....single....card that was possible got added.
The worst is probably troubadour just because it's slow and grindy. Plus it left out a lot of cards. Like Bazoo and Zaborg. It only had something like 1100 cards when there were over 1600 at the time
I poured SO many hours into 2006! Didn't have a DS growing up though so I never experienced 2007 or 2008
I thought World Championship 2006 was cool at the time since it lets you use the first few structure decks, which were like more beef up starter decks, decks with legitimate combos in them.
World Championship 2008 is the best Yugioh Game on the DS. The Speed of the Duels is great. You CAN indeed unlock Characters from the original Anime AND from GX. It was the first Game on the DS that includes Tag Duels and the Duel Screen itself, with the Monster Animations might be simple... but they add so much "Anime Feeling" to it. And for me, Games against your own Recepes are the best Idea in Yugioh History.
The 5Ds Era on the DS (2009 - 2011) might have the way better Story mode... But the Duel Screen with no or very small Monster Animations is very lackluster. The Cards in Game are pixelated like crazy. And it have the slowest AI I have ever seen befoure.
2008 is peak Yugioh on the DS.
The Tag Force versions did it even better with giving them Video Game cards and Video Game effects that were similar to the anime. They should remake it and put the anime cards in Tag Force games for Yugioh up to Arc-V or Vrains. That would be so much 😭 I used to play them 24/7
16:42 I assume you mean the player-created characters. The Yugioh anime characters can be unlocked as opponents in 2007 and 2008 by linking your save data with a copy of Spirit Caller (GX characters) or Nightmare Troubadour (original series characters) using another DS.
2008 also adds the ability to unlock these characters without needing to connect data, by giving them unlock conditions. E.g. Syrus for beating all 5 of the first gate duelist’s decks, Bandit Keith by summoning monsters a total of 1000 times, etc.
YWC 2008 is actually a great game. Lots of cool decks you can build and playing with other people was really good too. It got kinda big at my highschool. We started 2 and ended up 5.
Less soulless than WC2004, for all its worth.
I loved these games despite all feeling very similar. I just thoroughly loved playing the game and collecting cards. Great video!
I loved these games. I was a camp counselor and one of my kids brought his GameShark (or equivalent for DS) and unlocked all the cards for me. I built a dark world deck and a lava golem burn deck and played 100s of hours online. So much fun and so nice being able to build any deck I want without grinding. Further, it was super badass being 15 and destroying a bunch of 10 year olds at the YMCA. Good times.
I enjoyed this game as it made me learn the game but not just rules but the importance of synergy. I played a random childhood jank deck but was hinder because of forbidden list. I ended up making a deck around Red-Eyes Black Dragon my favorite card where I beat the hardest trials of the story. Overall I love the game for that and wish I explored more with it but I am grateful that i kept my Dimensional Prison having that for competitive was NICE!
9:50 This is wrong. Nightmare Troubadour and Spirit Caller released before WC 2007. Check the Japanese dates. A dead giveaway is in the pack menu of WC 2007. It makes frequent mention of Duelist Level despite the game not having that mechanic.
Just about every feature that you said was new to WC 2007 was in fact from Spirit Caller or NT.
When I looked up hints for WC 2007, I remember seeing those names as well. I know nothing about those games, but seeing your comment, I want to play them. Thanks, man.
Awesome video!! Loved YWC 2006. Always did lots of challenge runs
“It is inexcusable to be making new packs for the world championship games”
Beats what they did in 2009 and 2010, making most of the synchro monster postgames and giving you 4 huge packs of which the best cards in those packs are banner.
Slowly but shurely getting to the Tag Force games. I love this series because they are the type of reviews that i like, informed and comprehensive.
I played the GBA game a lot when I was in university over a decade ago. It wasn't the best of YGO games but I remember having a fun time playing it. Btw I love your reviews. I look forward to more in the future.
Just discovered this series and will be using it to find some good yugioh games, thanks for making it, fantastic work!
The only world championship game I ever owned was 2009
I may say that 2006 is the best since you start with Jaiden S1 deck in the tras---trunk and the structure deck that appears in the anime to promote the real life ones.... also, I believe that the png are the monsters dueled in the YUBEL DIMENSION but I'm lazy to be assure
2006 is overall my favorite of the three but 07/08 did a lot of quality of life improvements to the engine.
2008 i used to play 2 vs 2 online or vs cpu alot was pretty fun ... download cards and characters for chalenges were pretty cool also 2008 campaing it have the same mode as 2007 were u have to fight 5 times monsters with diferent decks stratedies, and i rememebr there was events every certain time as new cards that you only can get as a download or a duelist that you have to beat for points o a card that can only be droped by this event ... you can also unlock characters by defeatin certain number of times some enemies, in 2007 you can unlock duelist by conecting with old games like nigtmare trobadour or spirit caller also i rememebr there was some the best of 3 duels, and i think only in 2007 and 2008 are the only games were you can summon the wicked avatar and ereaser ... and if u have a copy of the japanesse games of spirit summoner, 2007 and 2008 and you set your DS to english the game will be uncensored on english as every time you start a new save it will use the console lenguage
i played to shit out of 2006 game in emulator back then
I have to hard disagree on WC2008
It's a very neat Yugioh experience and far better than the games before
It may not have the charm of (some) of the Tag Force games, but it has a pretty unique and challenging adventure
You can also swap between story and wc mode at will
And I don't find the made up packs bad, if anything they're pretty creative, we already had the real ones in real life so why not giving the players something different? It also makes it easier to scale the difficulty and make stronger (and unbalanced) cards not available so early on
Seems like you focused yourself on modern-day stuff
Wifi Battling?
It may have been a new cool thing back then but who cares?
It is a pretty unique experience that doesn't exist in future games and that makes it one of the few older titles that are worth revisiting (with tons of single player content too), especially if you wanna get a glimpse at a simpler time
Overall the review was pretty cool but perphaps by being so fed up with the older similar games you really couldn't appreciate it to its full potential
I highly advise yugioh fans to try it out themselves! ^^
WCT2006 sits right around where I dropped off Yu-Gi-Oh! as a card game.
I moved schools and with that the kids I would duel against, and the new school didn't have anyone else who openly played the game. Being a kid, I didn't have the money nor smarts really to make a good enough deck to bring to local card shop games. - And my local Toys 'R Us (Which had kids of similar skill level) had long since stopped hosting Yu-Gi-Oh events.
WTC2006 was the only avenue I had to play the game, so I enjoyed it for that reason.
That said... I really wish it was more then just a battle simulator, and I did wish it had a mix of both the anime characters and the monster PNGs. - Cause I get it. The anime characters didn't always have viable decks, and there are hundreds of cards that none of them ever used. But this could easily be solved by making a story of Duel Monsters becoming real and taking over the island. Bam! You have an excuse to duel the classmates, and duel monsters with decks never shown in the anime.
2006 was one of only 2 yugioh games I had, the other being some story mode thing with a convoluted setup where the same cards could have different attack/def powers for whatever reason that I just ignored. 2006 was just so clean and really taught me how to play yugioh properly, still cherish it and play a fire/pyro deck. Still unsure how to unlock the other level 5 boss minions still even though I've probably beaten every other campaign monster 10-20 times at least.
Zane 2008 had Anime characters as unlockable fighta
From King of Games and GX
When the 5D system came in, I groaned in despair! I had enjoyed the GX sytem, 2008 kind of topped things out. Very annoyed the Ritual cards Alexis had in the GX TV series were never put in the game! Alot of other card systems from the TV series made it (not the fossil deck belonging to the character Jim!) Briefly, alot of missing cards turned up in 2011, but still not doing things justice!
WC08 was one of my first DS games I still have it and play it its one of my favorite games. I love it and am so happy you finally got to it
2006 fixed almost allthe issues with the previous gba titles, finally having card art instead of the black boxes (although they look awful, It’s still worth it to have them) the whole field and current phase is displayed without having to scroll up and down, and it’s the first time a game would stop asking you 100 times a turn if you want to chain your mystical space typhoon to nothing lol.
The only thing it’s lacking is any form of story, but as a pre synchro era duelling simulator it’s 2nd to none.
I got one of these as a kid (can't remember which one) and I was SO disappointed that it came without a big campaign, especially since I really dug the GX show. I understand there was a demographic for games like this, but man, I wish they sold these like cigarettes in the UK: no fun box art, big symbols denoting "NO CAMPAIGN, NO FUN EXTRA FEATURES, NO JOY"
interesting that you're not a fan of the duel puzzles. Those were one of my favorite parts of these games.
I think the puzzles are cool. In 2007 you could download new ones, but somewhere I've read that they were already on the cartridge anyway.
Two thousand eight is honestly a gem Especially for people like me that don't like five d's and modern
I mean, Yugioh is mainly for a teen demographic in Japan. So the dark and edgy story was due to that reason for why Plasma was called “Bloo-D”.
2006 is my favorite YGO game and I believe its foundation is what most fans expect from a new game we never ended up having. Come on Konami, it is so simple.
0 - Completely skippable story, but still there for those who enjoy it
1 - You start by choosing among Yugi, Kaiba or Joey structure decks
2 - You win money to buy cards from the next booster set/product unlocked every time you beat a new duelist starting with LOB
3 - You only need to beat each duelist once to unlock the next one
4 - Automatic banlist adjustment as the game progresses (One for each era would suffice)
5 - Pendulum zones added when you reach Arcv
6 - MR4 (2020 revision) when you reach Vrains
7 - Alternative game modes for those who enjoy it
8 - Mass removal of obsolete bad cards
Someone get Scrubusta on the horn
IMMEDIATELY
I loved Vampire Geneses as a kid, I have summoned it on many occasions using its lesser form which allowed me to bring it out from my deck, I believe (it has been a while so I might be a little rusty)
It may be a fact but 2006 was a traumatized year for gamers and whatnot
2006 is the goat for me
I think its fine with the games having mroe of a focus on the monsters rather than the anime, at some point Yu-Gi-Oh was so hyperfixated in keeping the anime invovlved in everything that it coudn't really grow outside of being a kids game, Zexal/Arc-V were like the peak of that, might have been more interested back then if the tv shows didn't look like they were made for 8 year olds
5:30
I'm still watching but there was meant to go one more pack actually.
I guess it was to include the EARTH atribute Structure Deck. The Exodus deck...or the bane of my existence...
scrub busta discovered its in the code of the game and modded it
@@shikabaneconga i heard about it.... good deck... i think that most cards were in the champion deck in the mission mode
I think you're being a little harsh lol I didn't have friends at the time and only had a Neurodivergent brother who got physically violent when he lost games against me, the ability to play Yugioh literally at all was enough of a sell for me. I started off sharing my brother's copy of Eternal Duelist Soul while sharing 1 Gameboy Advance so no link dueling, then we copped WC 2006 one year for Christmas, and then I got a DS Lite and WC 2008 by doing overtime to earn more allowance, and all of them were great fun. Especially 2008, despite having a set in stone banlist, but being able to play nearly every single card ever, along with playable Egyptian God Cards for the first time in the game's history, cool boss monster summoning animations, character creation, 120 custom deck slots, and a seemingly endless story mode coupled with the traditional ability to pick an opponent from the anime to duel with like all the previous titles, tag duels, being able to use your friends as partners for tag duels (even if it was just CPU), 4 player tag duels if you had 3 friends with the game... It was quite a hefty amount of content for a Yugioh game and for it's time, and did a lot to push the IP's video game aspect forward as a whole.
Most of your gripes seem to be based on 1) not being able to duel people from the anime and manga, which is just completely false, you can but you have to unlock them through a handful of different ways like using 500 traps, have 100 hours played, etc, and/or just use action replay, and 2) they aren't more like the games today, which I mean...yeah? Kind of a silly grudge to have by holding a 15 year old game up against today's standards, or against even the standards for the next game in the series. That's like being mad at GTA2 for not being more like GTA3. For it's time it wasn't the best game ever, but it was pretty great. I'll give you one thing though, it definitely didn't make sense to have so many cards walled off in so many different directions despite being marketed halfway towards serious world championship meta wannabe players because other than buying cards through passwords or action replay it did take a bit of time to unlock everything you needed, but the duel world added a lot of content to the game overall and I think it's better than you're giving it credit for. Being able to duel online is huge and it makes sense that they would only have 1 ban list in this game so that all the online players would be on the same leveled field, unlike 2006 where you could just talk with the opponent prior to linking up.
It also acted as a jumping off point for a lot of players, myself included. You call the NPC's strategies "half baked" but for me it was an eye opening experience into what the game could be and it presented ideas to be expanded upon through trial and error. Before playing this game, I was a "pile" player where I just picked cards I liked and cards I knew were decent and crossed my fingers. I still remember the time the computer put down a Fusilier Dragon the Dual Mode Beast and then flipped Skill Drain. I wasn't exactly a dumb kid but I didn't pay attention to Yugioh meta, I didn't keep up with tournaments, never set foot in a card shop and had no idea what a locals even was, hell I didn't even have internet at the time, so seeing cards working in tandem with each other like that was insane and completely flipped the way I approached the game. It's a far cry from a perfect game, but again I think you're being a little too heavy handed on why it's so supposedly bad. If the footage is your own, it looks like you didn't even go past the beginning area in the Duel World mode, which is where most of the fun is. If you want to duel anime characters exclusively using the current-date meta strategies for the game's time then just go back to Eternal Duelist Soul and play Summoned Skull Beatdown.
Naturally the computer won't be able to keep up with a truly meta deck, but to call that a downside is a bit of a stretch. Would you rather the computer always open with MST, Heavy Storm and Lightning Vortex going second? idk the stance just seems a little silly to me. Good video but I have to disagree with a lot of your outlooks and opinions with the points you made. Looking at the Yugioh video games as a whole is to be viewed as a product of its time. Yugioh is a game that only gets new content in the form of new cards and new characters to use those new cards. Each entry in the series of games is limited to the card pool and other restrictions at the time, but at the end of the day it's a vehicle for people to play Yugioh, and that's it. It's not like say Halo for example where Halo 2 and 3 are way different than Reach, and it's not a game where your skill makes that much difference despite the same gameplay across every iteration like Call of Duty or Madden. Other than cards and characters to act as vehicles for those cards, there is no new content, which is just fine. Out of everyone playing Yugioh games at the time, I'm sure the majority weren't playing it for the plot, they were playing it because they liked Yugioh. Aside from the niche story-based titles like Sacred Cards and such I guess, but I didn't play those so I can't really comment.
YO I was feelin sad like "damn maybe he's done doing these retrospectives," little did I know you were cookin on 3 games, lfg
How exactly did WC2006 feature a banlist code for 2007? I guess konami just knew what they were gonna limit/ban during that time.
I kinda miss the era of yugioh where archetypes were too experimental to be reliable. There's something so hodge-podge about shoving a bunch of cards only related through themes like attributes or type. It's one of the reasons I go back to GX Duel Academy every once in a while.
Idk, maybe that’s nostalgia because I definitely hated it.
18:04 Wifi dueling sucked on 2008. People would often stall for 3 minutes hoping you would leave or just disconnect their internet to cheese the rating system.
Also the gameplay speed was pretty slow.
Also people would cheat using gameshark to instant win by drawing exodia opening hand.
Or just cheat by removing the ban list.
I was looking at footage for the 5D's WC games and while they seem alright the top screen during duels is just a status card for your opponent. Where is the 3D board? 2008 looked so cool and 2010-11 pales in comparison. Yeah they might have a better UI but the whole appeal of the show and anime is seeing the monsters pop out!
As cool as the video is, calling WC 2006 "soulless" is... just *factually* WRONG.
WC 2006 was the game that *revolutionized* the deck-building UI in Yu-Gi-Oh games, as all previous ones just had a list of cards you're supposed to scroll through until you find what you need. It was also the first Yu-Gi-Oh game to use advanced filters to help you find specific cards, which became an essential part of deck building in all later Yu-Gi-Oh games. It also introduced switching between list and thumbnail views, making it a *lot* easier to build your deck(s) than in previous games.
WC 2006 also had an adaptive AI you could give *any deck* you built yourself and duel against it. While it wasn't perfect, I found it absolutely amazing. I remember giving it a deck I made for the Fusion Summon Theme Duel and being pleasantly surprized when I saw it fusion summon a monster to beat over mine, then de-fuse it into materials during Battle Phase to deal extra/lethal damage, as well as strategially de-fusing fusion monsters into materials to avoid losing board presence due to my card effects throughout the duel (after which it'd re-fuse them in its Main Phase 2).
Those models look like they’d be in super Hydlide
cant wait for the next vid in the series
Played 2007 at lot as a kid and revisiting it recently...oof it is not good. The AI is beyond braindead. The theme duels and limited duels are interesting touches and cool deckbuilding challenges but since they're required to progress you really need to save your DP to pull the required cards. Spending 4000DP for a specific useless ultra rare in a challenge that only gives 300-500DP feels real bad. S ranking the themes duels is beyond tedious and since the AI offers no real challenge it gets boring fast. Since there's no tracker for how many times you fulfilled a condition you have to keep a pen & paper tally or just overshoot it for peace of mind you hit the target.
Not to mention the destiny board level that's impossible to get an S rank on.
I prefer the pngs of monsters over the pngs of anime characters :/
yeah me too, 2008 is buff as hell and is one of few world championship games that's actually fun to play and has a genuinely high-soul identity. legit laughable to suggest that the inclusion of obscure and weird monsters with personalities into the game is somehow 'soulless' while implying making dull fanservice for a marketing project of an anime is 'soul' by comparison
Fuck no.
@@renkittyno you don’t get it. If Yugi says one glibberish line and fights you it’s much, much better than a monster saying one glibberish line and then fighting you.
Having Tristan, a Character who fights like 2 duels in 5 seasons having a deck is much more livid than having a monster using its own card and a deck constructed around it.
2008 was the best game of all the wc games the later ones had such a slow cpu
Why not both?
In my opinion, they should have continued the Yu-Gi-Oh GX! Spirit Caller. Since you had the first season, you could have a build-up to later seasons.
@Zane silver I like yout videos about the Yugioh games very much. I was wondering whether it was possible you might help us draw some attention to the yugioh mmo you also made a video about it. We are trying to find more recent files of the game to maybe restore some its functionality in the future
This is such a great series, I binged it all today in the background!
Can’t wait to see what’s next.
Also, Dark World mentioned. My favorite archetype.
I remember the 2007 game from my younger age, I found hhe was fricking hard at the time, especialy with my little game knowledge, the weird ass progression systeme indicate... Nowhere and little amount of packs you are able to buy even after 5 consecutifs wins.
Now 2008 is a bit better to me, with his other mod witch is just the same with minimum dialogues, big difficulty pics even just entering tier 2 duelists.
And except the too many animations that make duels last a bitt too long, they are fine ok simulators to me, with ok graphism and nice OST, especialy normal duel track from 2007, it's epic.
I don't think Tag Force is coming next, though I'll be excite when those eventually start to drop.
Wat about spirit caller?
Hey buddy, I am just wondering, what was the last Yugioh Game released that allowed you to enter your own cards into the game? Which ones allowed that for DS?
So sad to see them give up on the duel academy style story
Does anyone know if there are any games yu gi oh games with the crystal beasts and rainbow dragon included?
Yes, WC2008 has them. I believe Spirit Caller also has.
Okay, I just started playing the 2007 one and didn't enjoy it at all. Glad to know I'm not going to miss much if I skip it. 😅
Now we need the psp...and the ps2 game I guess... of the TAG FORCE!!!!!!!!!
EVEN DOH THE DESTINY DRAW WAS ONLY INCLUDED IN TF2 SADLY! NO! I'M NOT BITTER EVEN DOH I UNDERSTAND I GUESS!!!
(at least you can beat Zane with the starter deck, just adding a trap card from the tras--trunk if you have other cards there but I dont really remember.....anyway, beated in my second try BUT I MANAGED!!)
Tag Force is massively underrated. I love those games.
@@dragoon1090 The Tag Force games are my favorite Yu-Gi-Oh games, and really helped me re-ignite the Spark for the franchise for me to come back to it.
"souless" yeah the anime pngs were surely much better, bet that 7 trials of glory pitch black void with card frame placeholders feels super lively
WC2005 is a bad example tho. That games was as souless as they come.
Good times
All DLC is still dowloadable actually.
How?
@@artey6671 Lo ok at my cha nnel Dis cord vi deo invi tation.
@artey6671 sorry for the cryptic message but YT deletes the comment otherwise.
@@growlanser5600 I've had that happen, too. What did you say?
@@growlanser5600 If you want to tell me something, but can't, then look in the description of my newest video. Maybe that helps.
to be fair, this was the era when characters from the anime used decks that were just kind of... bad. I don't blame konami at all for wanting to make videogames that were actually representative of the real life card game, with opponents who used decks that were actually viable. Would have been nice if the opponents had unique designs and characterization too, but eh, can't have everything.
It’s a shame. You are absolutely right. This period of games, in my unprofessional opinion, their greatest strength is also their biggest weakness.
It’s right when Nintendo Wi-Fi Connection was really taking off, so having the centerpiece of these games be the Internet connectivity, the ability to Duel and Trade cards with other players online really does promote the idea of, aside from the competition being the World Championship, the game itself being the World Championship, and bringing all of these different players together with their own Decks and strategies. That’s fantastic! Very ahead of its time, and on a Nintendo handheld of all things!
But unfortunately, what that means nowadays, is that there’s not a lot of content there on cart. You’ve a finite number of opponents to defeat, and at this point, it really does feel very ‘by the numbers’. Beat x opponents y times to unlock the next tier, and use the points you get to buy cards. Yeah, you get different Banlists, Tag Duels, WC2008 has a thinly-veiled ‘alternative’ game mode masquerading as a ‘story’, but aside from the new cards, there’s not really a lot there that sets them apart, or makes them games you’d want to come back to, over games like Forbidden Memories, or The Duelists of the Roses, games whose cards and rulesets might be peculiar by today's standards, but the presence of a story at least makes them ‘feel’ more fully-featured.
I can say, on a personal level, I had a lot of fun with WC2007 and Spirit Caller back in the day. My brother and I would Trade each other cards and Duel people online all the time. There’s interconnectivity between Nightmare Troubadour, Spirit Caller, and WC2007, which I really like and wish Yu-Gi-Oh! games did more of (I’m personally sick of re-earning the same cards in every new Yu-Gi-Oh! game over and over again. And you also get more Ghost characters to Duel connecting NT and SC to WC2007). I would even say, despite WC2007 having more cards than Spirit Caller, that’s probably a game I go back to more, because of the story. While WC2008 is just a better, more updated version of WC2007. There’s no reason to go back to 2007 over 2008, especially nowadays.
I played 2007 and 2008 as a kid and for some reason I played 2007 way more. Maybe it was because it didn't have a story, which I find rather unnecessary, but maybe that's just me.
Is also possible to play these games online but I can't describe the details because CZcams keeps deleting the comment with the details for some reason. L oo k a t m y cha nnel f or m ore info.