Is Sleight of Hand Perk Worth It or a Waste in Warzone?
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- čas přidán 22. 05. 2024
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Is Sleight of Hand Perk Worth It or a Waste in Warzone?
Video URL:
• Is Sleight of Hand Per... - Hry
Didn't really touched on snipers, which it can be actually useful sometimes. Say you down another dude hundreds of meters away, but gotta reload for the finish before he takes cover...
Yea, i was wondering the same thing, hope he can check that for us
want to know as well for the xrk
Perfect timing. I was just thinking about this last night. Thanks
Here's something people don't know about the Irradiated perk. With this perk, your plating animation doesn't get cut off or interrupted, no matter what form of damage you take. Whether it's gun shots, lethals, tacticals, killstreaks, even fall damage. It's definitely situational, but it's saved me in numerous cases where I'm being chased or just finished from a gun fight.
Edit: Just to clear things up, pairing Irradiated with Quick Fix does still heal you, just NOT when you're plating IN the gas. Some think that pairing Quick Fix + Irradiated means Quick Fix completely loses the benefit of healing immediately after inserting a plate, which is false.
What?! And no clicks searching streamer found this so far?!
Thats helpful info.
@@RainOfChaos91Nope. It's an underrated perk, and a lot of people don't see an ideal use for it other than gas plays, which is understandable. I've been using the perk ever since day one. It's just something I noticed after they buffed the perk at the start of Season 2.
Awesome thanks for this
@@RainOfChaos91 its in the season 2 patch notes and been talked about before on channels like jgod. I run the irradiated perk all the time after that patch. Honestly the one of the most frustrating things in the game for me is surviving a gun fight with a team in the gas and trying to plate as you escape the gas only to be low health and picked off by easily with one or two shots bc you couldn’t put on any plates. I used to thing it was bug before, im pretty sure warzone 1 and 2 let you plate in the gas
Great info! I just wish the perk was more like the attachments that it’s a fixed percentage. That would make it so much easier to understand the game…
SoH is absolutely necessary for aggressive players. Need that SMG reload to come off asap so you can re-engage. SoH/Mountaineer/Tempered/HA for me as a current Crim 3 player.
My guy Full Sends it! Salute
same, and mountaineer ftw
Everyone running HA. I've decided to counter it with cold blooded. Really catches folks lacking.
@williambuckingham1751 I had been using coldblooded for over a month but the tempered perk paired with medic vest is invaluable, pays for itself
I’ll have to give mountaineer a try
Would definitely like to see the top 2 snipers incorporated into this list as well.
So great! Would love to see even more guns (though you do have the current guns I’m using). You’re the best!
Thnx man! Yesterday I thought about this! Exactly where I was waiting for. 🎉
Oh, man, I've been waiting on a video like this for a bit lol. Thank you
I was just looking into this. Thank you!
This is really informative for knowing which builds to match it with. Won't be using it with the SOA
Thanks Jgod!
great video as always, are you able to test some of the other perks like faster movement when being shot? is that worth running?
I use sleight of hand since Black Ops.
Really useful for weapons with low reloading speed like the LMGs and some AR, SMGs and Snipers.
Very useful! Thanks!
Love these info videos keep them coming!!!!!🎉
I used SOH since i started playing wz mw3. As an aggressive player it helps out a lot and since my teammates dont use it, it helps out when we are having a 4v4 easy. Keeps my weapon loaded and helps me back my teammates up when they need to reload
Thanks Jgod, could you do a video about strafe perk also? Really wish know how much it improves the speed.
very interesting stuff here. thank you!
great video! I have two video requests (if possible)... 1.) deep dive on quick fix vs. tempered; 2.) analysis of SVA TTK between single fire, tapping on full auto, and regular full auto
He has a video for quick fix vs tempered.
Truegamedata has a video on full auto vs single tap
@@grant5pawsonI don’t believe he mentions tapping while on full auto mode.. it’s very viable
@@grant5pawsonthe video where he goes through all the perks in detail? I’ve seen it, but doesn’t really go through situational examples comparing and contrasting the two.. could be a video I missed tho
been waiting for someone to cover this, been noticing it not being used as much lately and been trying it myself on some guns
Very helpful
There's a lot of effort to making this video. Just looking at the chart of guns, understanding that you've got a video clip every gun one shot, then every gun fully empty. Throw that through your video processor, look at each frame, I totally understand the process. I guess until Activision quits being a-holes and giving me a tiny hit box, or ignoring any percentage of my perfect shots, I'm going to continue to get fried up. But this sort of helps. I'm a slight of hand fan myself. Nice video and good effort.
Great video! I have been looking for someone to measure these in MW3 forever and found nothing! Please do this test on all weapons!
I used to check Exlclusives sheet but then I just stopped to care much and user the perk only on duo+ or with mags of 50+ capacity, but your video definetly helps of course too
I missed this kind of technical videos!!!
Me and the buddies were just talking about this yesterday, and if slight of hand was worth it or not.
Much appreciated!
Is it or no, he still hasn't got to the point in the video
@321homewrecker it just depends on the specific weapon
He breaks it down really good with the current meta weapons. Some guns it's 100% worth it, some guns it's a waste.
Cheers JGOD 😎
I was just thinking to myself if I should switch up this perk to something else. I love your info! I'm still going to experiment. Not sure I play aggressively enough for it to REALLY benefit me? Thank you, JGOD!
Thank you, I was wondering if I should drop this for something else.
Before the BAS-B got nerfed. SoH was so noticeable when I used that gun. I swear it was 50% faster to reload.
Hi, looks like it does make an impact, especially for agressive plays. What about snipers? Does it also impact the rechamber reloads?
If biffle uses it, I use it. Plain and simple.
Bro same
Good enough for him good for me lol
Y’all not taking into account his lobby’s vs yours and his skill vs yours
@@narutogt5if you’re over diamond in ranked you’ll play in the same lobbies as him
Yall not biffle though 😂
HRM was the only gun where I actually noticed the perk being on, can see why that is now.
Youre a legend
Good info, @JGod. Can you do a comparison on ads vs. Tac Stance for aiming assist. I like Tac Stance, but i feel i lose a lot of aim assist when using it.
I definitely notice it when I don't have it in my perks.
I use slight of hand. Mountaineer, cold blooded and high alert ⚠️
Irradiated is hands down a top tier perk man. Being able to last in the gas that bit longer is so clutch in the times you need it. Plus the movement speed burst
Been running SOH since day 1 …. Maybe placebo but made me feel better about it.
I do use Sleight of Hand on almost every loadout. Seeing that it's only 20% on my Ram7/Striker class is making me second guess it. I'm gonna try Irradiated + Mountaineer for a bit while trios is only Vondel.
Everyday I look for stats to get me to stop using tac stance ram 9. Now I love it even more with this validation lol
Interested in the Kat AMR's actual numbers like this... i run SOA on all my classes but maybe not needed?
Im going to swap sleight of hand for shrapnel, very slept on perk. My semtex now serve as damage and stun, with a speed decrease and health regen delay.
They could still plate though also if you’re running btec stuns just run stuns
@@Deathmare235 no, frees up a slot for smoke or stim now.
@@CallmeSins but then just use another perk that’s more useful
it’s actually mad annoying paired with frangible perk. People literally cannot move lmaoo
The sva reloads faster if you leave one bullet in the chamber and sometimes the guns reloads faster if you leave one in the chamber defeating the purpose of sleight of hand.
What’s the best lethal to use ? Semtex or Grenades ??
I've been wondering this and have been wanting to ask this question for a while now.
Heard Swagg say this just yesterday at the end of Tim’s latest video
What about the MCW? Is it helpful when running the conversion kit build with 40 round mag?
I always use SoH in every CoD no matter what because I have a bad habit of constantly reloading when I don't need to.
Should be using irradiated, can plate whilst getting shot/flex over high-alert
I've been using the hrm 9 or ram 9 and mtz 556 cause I feel like I am pretty accurate with it, consistent, and it has good mobility. I will have to try soh when I get home from work. Only question is one has to go mountaineer, double time or tempered.
When is Warzone ranked coming? Other than resurgence
Thanks for video. I have an off topic question that is up your alley. Is it common for weapons to have different damage profiles between game modes. Been messing around with the Bas-P submachine gun. The damage profile from multiplayer could make this gun viable in war zone.
They are generally completely different. Pretty much the handling, recoil, and rate of fire are the same though.
It seems to be a weapon by weapon thing, even in that green section. Like with the RAM9 or HRM I would still probably rather use something like double time or irradiated, cause 1.8 or 1.5 seconds is still fast enough and anything above that is really just overkill.
30% off 1.8 is closer to 1.3. it's over 500ms off your multikill TTKs per reload.
I've noticed soh doesn't even work on some weapons. I know an empty mag takes longer than a partially empty one but I cant tell a difference with the perk on
I recently switched to 100rnd on my amr build when playing in quads and run with bruen 100rnd so I’ll definitely be switching soh out for something else.
You must be running as fast as a snail that’s a lot of weight lol
@@kiyanwest_ my amr build with the 100rnd has the buffer tube stock, short suppressed barrel, hand stop under grip and sprint to fire rear grip. The stock gives massive boosts to all movement and ads, stf etc and cancelled all the negatives from the 100rnd mag. I only run that build in resurgence modes trios/quads and use the same build but 50rnd for big map games.
I used this when the MTZ 762 was good because of the 30-round mag
So what are the like 100 percent long range metas?..I can't figure out if I like the sva or mtz better
That's just the tip of the iceberg for sleight of hand. Bigger list coming soon?
Irradiated is very slept on
Very
Very
Will keep SoH - this video is just a confirmation to use it.
Mountaineer and double time always, especially in resurgence.
My personal opinion is that your better off using a different perk. If you’re in a gunfight you would just disengage and reload/plate. Better off using double time or something
@JGOD please investigate why 30 rounds attachment doesn’t works on MTZ 762… when you save loadout ant enter to the game you have only 20 rounds on it. THX
is linear better then dynamic now?
What about if we use SoH on the rpg?
i thought SoH included faster swapping weaps aswell ?
Didn’t think anyone was actually running sleight of hand anymore. Switched to double time months ago
It was bad months ago for meta guns but there's more guns that it affects in the meta now. it's always a per gun basis on wz3
I haven't used SoH since rebirth island
What about the snipers?
So is it good to use then?
Is shadow ban on Pc worth it or a waste of time. Can you make a video to address this so this craters popularity as cod can Finlay look at this
I feel like you're only touching on a part of sleight of hand. Because doesn't slight of hand also improve how quickly you switch weapons? Or how quickly you switch from your weapon to a lethal and so on?
Nope not anymore
I’d love a comparison with YY. Like how long with YY.
Yy doesn't do anything😂
It doesn't make any sense, a perk which gives you different benefits depending which weapon are you using. How to people supposed to know? This perk should have the same benefit for all weapons, something higher than 40% of improvement when using this perk, also improving all general "hands using" like throwing lethal and tactical, plating, reloading and swapping primary to secondary weapon.
Is there any perk to help you with listening other's players footsteps?
There is one perk that "reduces combat noise" but, I assume it reduces my combat noise, which is different from what I asked
Yesterday I got slayed by a player and I didn't hear anything at all
Flex lets you hear other players better
If you aren't using doubletime, mountaineer, resupply and high alert then what are you doing?
Cold-blooded instead of resupply to not trigger other players high alert.
What do you use Double Time for? I try to avoid tact sprinting because off the longer sprint out times. Or is it for the increased crouch speed? For first slot i'm using Irradiated to flank or move ahead in end-game.
This is the way
Irradiated is underrated it’s really good for endgame especially
Tempered to get back into fights faster, plus in high ranked iri lobbies, everyone is beaming and you run out of plates quicker than usual. Resupply is fire too though.
@@ivo001 resupply for smokes and lethals. Helps a ton to know you've almost always got at least 1 smoke and 1 lethal for crossing open gaps, pushing teams that have cover/height or getting out of tight situations/reviving teammates. If i'm aiming at a guy that's close enough for his high alert awareness to matter, he's going to know I'm there because my bullets will be hitting him as soon as his screen flashes orange.
Doubletime for twice the sprint duration, faster sprint recovery and faster crouch speed for the same reason as resupply. Crossing large gaps faster, pushing teams that have cover/advantage faster and being able to get into position faster while flanking.
I almost always have a regular/durable gas mask at endgame so irradiated doesn't matter as much to me, especially since i'm moving faster with doubletime anyway.
Mountaineer so that i don't have to pull my chute and let a guy know i'm an easy target dropping from above on most buildings in the game.
What about snipers?
Would love to see if its helpful to run with snipers
with snipers you most likely will want to use Focus which occupies the same slot.
SOH should just be a flat reduction rate across the board!!!
What about weapon swap speeds and sniper / shotgun reload speeds?
The perk doesn't affect swap speeds anymore
@@dairevickers thanks buddy 👍
Anyone know the SoH time for Renetti?
what about weapon switching?? I always figured that as the benefit of this perk more so than reload time
Depends on where the enemies are for sure.
But switching is mostly better than reload
You have Fast Hands by default in Warzone 3.
@JGOD if you’re here, if you’re listening! I am asking to know if Sleight of Hand actually rechambers the MORS faster! I must know. Its not a reload its a rechamber so idk..
It does
@@JGOD Thank you Lord JGDO!!
What's up w the gulag man. Half the time I'll be getting the first bullets in and still losing. Even with head shots.
They should bring an mw3 mp5
interesting
Some try but just can't be mimicked
It's a shame you didn't include snipers.
Yo @JGOD dunno if you know it already but they 'nerfed' the 40 rnd mag MTZ 762.
people still have it
after yesterdays update? mine switched to 20 rnd IN-GAME. in the menus yes its still 40 mag but when I select the loady in-game its 20 rounds :(@@JGOD
Wtf? Why does the reduction that it confers vary randomly like that?
That's how it's pretty much always been
@@JGOD I wonder what the logic is behind the specific amounts of reduction? Is it an algorithm or set for each one manually, I wonder.
They should have just kept it as fast hands so it does faster weapon swaps as well.
they gave that by default.
They just need to make it a hard 40% faster or something so there's no guessing needs a buff💯
I really don’t think it’s worth using tbh. A mistake would be to focus the percentage and see that green color and go «oh 38 is insane » but when you put in context and you actually Check the ms number, .7 sec for the HRM is nothing, you in a game where you can sprint while reloading, slide reload, jump slide reload and cancel reload. If it’s wz2 I have no objection but in this game I think this perk is a waste.
Also, we never used it except for the MW MP5 so we are used to not using it and here it’s a perk and not attachement perk like in og wz so it has an effect on both of your gun, most of the Time AR and SMG, and looking at this table the différence for the ram i e is negligeable. You have to take in consideration both of your guns. I’d rather run mountaineer and be able to jump of a roof, finessing and not having my plating animation not cancelled bc of this dogshit partial fall damage. If you want smoothness in your gameplay mountaineer > SoH. Thats my thoughts feel free to argue. I’m an agressive player going for high kills, in a solo quads i take mountaineer over SoH everyday to deal with a team
.7s seconds is 700ms aka more than a full TTK with HRM, what do you mean it's nothing?
flex is op ;)
Is that HRM with the 50rnd mag?
Double time and mountaineer are all that's needed here.
I need to dm you, I have a broken gun bug that makes it top tier meta
EOD is way more important it’s about surviving
Is flex still worth it?
If you’re on pc not really, you can tune your audio. If you’re on console then absolutely flex is still worth it imo
Dang I was 100% not using this perk at all...