Metal Gear Solid V: The Final Standoff (WIP)

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  • čas přidán 27. 06. 2024
  • The hero JinMar managed to make a .sand that can play this leftover .fsm in-game!!
    Modders' Heaven Discord Server: / discord
    Modders' Heaven on Twitter: / moddersheaven_
    Lore: / caplag
  • Hry

Komentáře • 35

  • @MGrey-qb5xz
    @MGrey-qb5xz Před 27 dny +17

    ain't no way they completed this much of the cutscenes and then proceed to actually abandon it forever, also it seems like this is actually just one last mission and not something like 25 percent of the main game's length. I see no reason why they couldn't have completed it without kojima

    • @BatMan362100
      @BatMan362100 Před 27 dny +6

      Konami being konami I guess.

    • @alexanderuser1282
      @alexanderuser1282 Před 27 dny +2

      It's probably missing AI for Salahantropus, most of the maps and all the code for the traps that were placed in-game by the children and who's to say that there weren't more cutscenes or dialogue to record?

    • @MGrey-qb5xz
      @MGrey-qb5xz Před 26 dny

      ​@@alexanderuser1282you're saying that like it would have been free to play

    • @lordemmerich
      @lordemmerich Před 26 dny +3

      Based on the script and the dev of TPP, the cutscenes probably were done first, a former dev said the DLC got cut early in dev.
      The fact it's missing voicelines from Kiefer, which were recorded pretty early in the dev of TPP, is pretty telling

    • @MGrey-qb5xz
      @MGrey-qb5xz Před 25 dny +1

      @@lordemmerich i 100% blame the staff, they are the ones who wanted to make a new game for "fun" instead of expanding mgs v with multiple episodes and quality of life next gen improvements to it's open world

  • @Solidcal
    @Solidcal Před 27 dny +5

    Damn this is so wild to see actually being in game and not just watching it off the blu-ray. Bummer there is not really the map left over anywhere. It'd be really fun to see the entire map section this was going to be in.

  • @BatMan362100
    @BatMan362100 Před 27 dny +9

    This is brilliant!
    The facial animations are gonna be a tough cookie if you chose to tackle them.

    • @MGrey-qb5xz
      @MGrey-qb5xz Před 27 dny

      only if AI was more popular, it could be used to do all the fluff

    • @deadspacho3064
      @deadspacho3064 Před 27 dny +8

      @@MGrey-qb5xz Dude, Wtf are you talking about?

    • @bugandoamente251
      @bugandoamente251 Před 27 dny +3

      ​@@deadspacho3064 i think it's about an AI who could generate a facial expression base on the way someone is talking, but how the hell can someone make that work in a game like mgsv

    • @deadspacho3064
      @deadspacho3064 Před 26 dny

      @@bugandoamente251 unless they rewrite the whole engine to support AI to that degree, I don't see it happening. I'd see that in unity or unreal 5 WAYYYY beforehand...

  • @thespiritofhoxhawell4413
    @thespiritofhoxhawell4413 Před 26 dny +1

    GL on this endeavour dude

  • @Doe774
    @Doe774 Před 26 dny +2

    So amazing

  • @MENISTHETURK
    @MENISTHETURK Před 27 dny +2

    Ahhhh love it cap . I hope we can play the missions 😮😅

  • @noone5454
    @noone5454 Před 27 dny +5

    Great work by JinMar as always! I'm curious, how many .sand files from Mission 51 are left over the files?

    • @caplag
      @caplag  Před 27 dny +7

      @@noone5454 None, and that's been the problem that JinMar is solving for us! I'm sure you meant .fsm, and we have only four, all of the four cutscenes we see on the Blu-Ray - the Final Standoff, Snake shooting Eli, Diamond Dogs leaving Eli behind, and the post-credits scene of Eli and Mantis. So far, JinMar has made .sand files for half of these. Hopefully though, we'll see the other two in-game in no time!
      From what we know, there were meant to be more cutscenes for the mission that were never shown on the Blu-Ray and may never have been made: briefing on the helicopter, disembarking on the island, a transition between phases of the fight where Eli activates Sahelanthropus' Sepukku Mode, enriching the depleted uranium in its armor, and another cutscene that transitions from Sahelanthropus exploding in half to the scene where Snake shoots Eli. We have nothing left of those scenes except for descriptions.

  • @MrBeacon00
    @MrBeacon00 Před 27 dny +4

    oh s**t. really impressive stuff! thanks JinMar, caplag and everyone working on it.
    sadly there's no any map assets right?

    • @caplag
      @caplag  Před 27 dny +1

      Thank you!! JinMar's an absolute legend for this. All we have is a few assets from Survive, though actually most of them we don't even see in the Blu-Ray demo, like the prisoner cage and spike fences in Forsaken Ruins.

  • @venomshake8187
    @venomshake8187 Před 27 dny +3

    One step closer to experiencing was was meant to be experienced, great work as always

  • @JohnnySilverhand-wd3rz

    4:19 it would be really interesting if we heard what eli says to venom after this

  • @ItzRainyBoy
    @ItzRainyBoy Před 26 dny +1

    Now thats really cool, just a shame that the whole section of the map is like gone lmao

    • @caplag
      @caplag  Před 26 dny

      @@ItzRainyBoy Not even a section, the whole location is! All we have js a few props reused in Survive.

    • @ItzRainyBoy
      @ItzRainyBoy Před 26 dny

      @@caplag honestly a damn shame, because I have no idea how you guys are going to be able to make the cutscene or mission work at all

  • @nicememe8809
    @nicememe8809 Před 26 dny

    Is remaking the map within the bounds of feasibility, at some point in the future? This alone is really incredible!

    • @caplag
      @caplag  Před 26 dny +1

      Dragging it, kicking and screaming, within the bounds of feasibility in the nearest of futures is the dream! Just a few days ago it was a mere dream to get these animations to play in-game, after all.

  • @ricardomiles2957
    @ricardomiles2957 Před 26 dny

    hmm i don't know nothing about programming but considering the actual Kingdom flies map is in Metal gear survivive, peoplr maybe could make that mission playable? well, a fan made version of it

    • @caplag
      @caplag  Před 25 dny

      @@ricardomiles2957 The map is not anywhere near close in Survive, only a few prop assets you don't event see in the video but are labeled as meant for the map are

  • @mikestaph
    @mikestaph Před 27 dny +1

    Wait, how much of the mission is actually in the gamefiles?

    • @caplag
      @caplag  Před 27 dny +3

      Only a tape about the Intel Team's search for Eli and the unsorted, scrambled animation tracks of the cutscenes you see on the Blu-Ray.

    • @mikestaph
      @mikestaph Před 27 dny

      @@caplag How did they recovered the red suit Eli?

    • @caplag
      @caplag  Před 27 dny +2

      @@mikestaph I made it out of other meshes in TPP. The gas mask specifically is actually taken from PF soldiers, as their gas masks actually use a material labeled as belonging to Eli's hazmat suit model. I ended up using it for the soldiers as well.

  • @madmacvengeance6131
    @madmacvengeance6131 Před 26 dny

    This would be a great dlc if konami not a jerk towards kojima, after gaining popularity the phantom pain they try milking out the franchise after kojimas kick out 😂