The Animation of Samus

Sdílet
Vložit
  • čas přidán 25. 03. 2019
  • Thanks to Skip the Tutorial for helping me obtain the Samus Returns footage!
    Let's take a look at the history of Samus's animation, and what sort of things we can expect for Metroid Prime 4 and future Metroid titles.
    How has Nintendo maintained the freshness, uniqueness, interest and consistency in animating Samus in Metroid games? Let's find out!
    It took me a long while to make this 'Video Game Animation Study' video, around my freelance animation career, family and friends.
    If you like the content you watch, you can help support the creators through www.Patreon.com/DanRoot
    You can follow me on Twitter @Rootayable
    #MetroidPrime4 #MetroidDread #Metroid35th
  • Hry

Komentáře • 976

  • @mwikan01
    @mwikan01 Před rokem +29

    The Prime animations were really a work of Art. Everything hand animated, each anim had custom blend animations for each transition, that's why everything looks so smooth. No automated interpolations. We used the same process for DKCR, which is why DK and Diddy look so good in motion.

  • @fierceditiesnaruto
    @fierceditiesnaruto Před 3 lety +722

    Samus holding her gun down in Other M is called "The Low Ready" as she worked with military personnel, having control of her weapon keeps her from accidentally shooting her allies on sight. This method lets you take a second to identify them as you ready your weapon before pulling the trigger, rather than just firing as soon as you see them. Plus the discipline shows a level of responsibility with your weapon overall, as any trained soldier will tell you, "You don't point your weapon at anything you don't intend to kill."

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  Před 3 lety +150

      That's really fascinating, thank you!

    • @fierceditiesnaruto
      @fierceditiesnaruto Před 3 lety +62

      @@VideoGameAnimationStudy you're welcome, I'm happy you acknowledge it! I love these videos, so knowing you appreciate this comment makes me feel proud!

    • @ZenoDLC
      @ZenoDLC Před 2 lety +24

      So in Fusion, she's so tense, she's trying to just kill everything?

    • @someidiotwithafryingpan3752
      @someidiotwithafryingpan3752 Před 2 lety +57

      @@ZenoDLC Well, it’s also very likely because there’s nothing in the station that ISN’T trying to kill her (this applies for most of the other games as well). Meanwhile in Other M, we see her interact with friendlies a ton.

    • @thedaemonwolf1814
      @thedaemonwolf1814 Před 2 lety +39

      @@ZenoDLC I mean, she's at her weakest and literally has a heartless doppelganger of her full-power Super Metroid endgame self haunting her every step, with the only friendly in sight being the AI on her ship that she only interacts with at certain computer rooms, to say nothing of quite literally the most dangerous things in her universe infesting the place. Who wouldn't be tense enough to aim at literally everything? Plus, Other M is a _Rescue_ mission, unlike most of Samus' contracts, which usually, when summarized, amount to "blow up everything in sight".

  • @Matthordika
    @Matthordika Před 3 lety +95

    I think the reason the SA-X is so faithful to Super Metroid is they wanted to make it feel familiar. Its not just a walking suit, its basically Samus at her strongest hunting down Samus at her weakest, and the animation being what we remember from Super really adds to that in a significant way.

    • @ZenoDLC
      @ZenoDLC Před 2 lety +14

      "Here's you. Something that was you, a creature that literally barrels through many creatures and obstacle like it's air, the one that destroyed Mother Brain and Space Pirates, everything that you have lost, you know what it can do and now it's after you, hunting you."

  • @TheAccursedHunter01
    @TheAccursedHunter01 Před 5 lety +785

    One thing I like from Super Metroid, Fusion, Zero Mission and Smash Bros Melee is that Samus runs like a normal human being. She stands up right as opposed to being hunched over like in Smash 4/Ultimate/anime. Samus gets hunched over when she uses her Speed Booster in Zero Mission, but her back thrusters are used as acceleration so it makes sense.
    Something I like from the Prime series is that if something happens behind Samus she always turns to her left. From what I can tell, turning to her left is the quickest way to get her Arm Cannon pointed behind her. Samus turning to the left would allow her to point her Arm Cannon at her opponent halfway into the turn, while if she turned to her right her Arm Cannon would be facing the enemy, meaning her opponent could grab her gun arm for example. Seems like a strange thing to bring up and describe, but it makes it seem like everything Samus does while in the field has a purpose.

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  Před 5 lety +161

      That's an amazing observation, I would not have noticed that but it makes incredible sense, as he right arm is the most powerful. Damn I wish I could include this in the video now!

    • @TheAccursedHunter01
      @TheAccursedHunter01 Před 5 lety +59

      @@VideoGameAnimationStudy The only animation I can think of that was janky (other than the Smash 4/Ultimate running animation being a method of running I've never seen anyone use) was the Vorash Lethal Strike from Other M. It's not when Samus pulls the creature out of lava, but throws the Vorash around in the air and then launches it at a wall so hard it dies (that by itself shows how physically strong Samus is). If you haven't seen the Lethal Strike you can find it here: czcams.com/video/Nsn5jiN9F-k/video.html.
      That's the only thing I can think of adding off the top of my head since not many people seem to know that there is a Lethal Strike for the Vorash at all.
      On a side note, if Samus ever does the "Naruto Run" for any reason I quit.

    • @quackerjack0118
      @quackerjack0118 Před 5 lety +59

      The Accursed Hunter01
      As someone who grew up with (American) football, the way that samus runs (more hunched over) reminds me of a linebacker.
      Linebackers need to be able to generate speed from a track running position (hands and feet on ground) in a small space between themselves and the other team. On top of that, they often are in the 175+ lb range, so they have a lot of mass to move around.
      Because of that, linebackers usually stay low to the ground and keep their limbs close to their bodies when they run. And they’re surprisingly nimble, being that they have to change positions from offense to defense quickly.
      There’s a reason why wide receivers usually are smaller than linebackers: the only way to beat one is to stay out of their range and pray that you’re fast enough to get to the end line before they tackle you.
      Because I don’t know if anyone at Nintendo watches football, I think that the way Samus moves (body forward and low to the ground) serves two purposes in smash bros games:
      1) providing the space needed to run and dodge in small spaces, and 2) making it easier to get into morph ball form.

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  Před 5 lety +31

      That's a great observation! It'd be interesting to see this sort of movement attributed a little more in future games to see if it enhances it further.

    • @quackerjack0118
      @quackerjack0118 Před 5 lety +35

      I guess Nintendo is in two minds when it comes to animating Samus- very acrobatic and light (treating the Power Suit like a second skin) or more like a linebacker (momentum and weight being a factor because her suit is heavy, but still light on her feet).
      The problem is what the game physics are in each game. If Nintendo goes the more acrobatic route, then they need to design the game world better around it.
      More open vertical space and complete player control while in midair would allow for the acrobatics without smashing Samus on every ceiling and ledge.
      And if they go the linebacker route, then it needs to be animated so that the impact is much clearer when Samus is jumping or charging enemies. Giving players clear animations of how Samus moves would change how they play the game. It just needs to be consistent with the physics of the game itself.

  • @VideoGameAnimationStudy
    @VideoGameAnimationStudy  Před 2 lety +209

    Time to update this video with Metroid Dread.

    • @emiliolombardo8540
      @emiliolombardo8540 Před 2 lety +4

      :o
      Yes please :)))

    • @Josuh
      @Josuh Před 2 lety +3

      Ohh, that explains why i got this recommended

    • @Cerxen
      @Cerxen Před 2 lety

      I wonder, did smash ultimate refine her movement any either?

    • @skyray16
      @skyray16 Před 2 lety +4

      That's literally why I went down to the comments. Yes please :)

    • @ZabZabZabie
      @ZabZabZabie Před 2 lety

      God knows there’s a lot to say.

  • @bradbailey5481
    @bradbailey5481 Před 5 lety +295

    7:55 actually a basketball. Retro Studios used motion capture on a basketball to design Samus’ morph ball. Prior to Prime, they were working on some sports game tech demos (hence the reason they had that technology in that time period).

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  Před 5 lety +63

      Oooooh that's interesting, I didn't know that. Cool!

    • @mwikan01
      @mwikan01 Před rokem +4

      We didn't actually use any Mo-Cap in the release game. We had an early capture session using our huge Mocap studio, but we ended up hand animating everything and the Mocap studio ended up just gathering dust.

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  Před rokem +1

      Wow, thanks for the insight! Thanks for watching!

  • @luisguillermojg
    @luisguillermojg Před 5 lety +576

    Great video!
    Small detail: Samus holding her gun from below in Metroid Fusion and her hunched demeanor have a story motivation, in that they are made to show how much she has been weakened after being attacked by the X and to show how much stronger than her the SA-X is through most of the game.

    • @snakesan520
      @snakesan520 Před 4 lety +74

      Besides the zero suit sections fusion Samus is the frailest she's ever been

    • @kilo9208
      @kilo9208 Před 4 lety +53

      I’d also like to think the original power suit gave her the strength to carry the gun arm for more accurate firing considering the weight and size of it.

    • @Waffersforever
      @Waffersforever Před 4 lety +5

      Was just about to come down in the comments and add that in lol

    • @tracesosebee5485
      @tracesosebee5485 Před 4 lety +34

      It could also be because the X weakened her. I mean she almost died from that. If you look at the opening scenes and the SA-X, she is resting her second hand on top of the gun. She probably lost chunks of her muscular system since the power suit had to be removed surgically because it was so ingrained. Between that and having a lighter suit with less support made it so she had to support the gun with more than one arm.

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  Před 4 lety +50

      Yeah I think that's what the person said at the beginning 😅

  • @Razor-Blade
    @Razor-Blade Před 5 lety +818

    Someone who focuses on the finer details of games like animations, frame counts and etc. I respect fully.

  • @radicallaruby
    @radicallaruby Před 5 lety +251

    0:52
    Lmao, I was hoping you'd say Zelda twice.

  • @shumpdaddy9269
    @shumpdaddy9269 Před 5 lety +294

    I like the electric screw attack ⚡️ I mean it’s in the symbol for the item

  • @Michaellensherr
    @Michaellensherr Před 5 lety +315

    I love seeing CZcamsrs tackle the more niche side of Nintendo, most CZcamsrs only tackle the bigger franchises. Keep doing what you're doing man.

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  Před 5 lety +46

      Thanks! Is Metroid niche? I suppose it is nowadays.

    • @swishfish8858
      @swishfish8858 Před 5 lety +23

      Metroid's not niche, but you'd be forgiven for thinking otherwise with how Nintendo treats it. It's the "after dark" of Nintendo's franchises, the late-night "viewer discretion is advised" block they don't talk about. It's also pretty hit and miss in the games department, like the two everyone loves are Super and Prime 1. People only talk about the 1986 original because it's a "classic". Everything else is either okay or bad. Compare that to Zelda or Mario which have fans of almost every game in their respective series, and the few games that are terrible are at least The Room levels of outrageously terrible.

    • @Michaellensherr
      @Michaellensherr Před 5 lety +4

      @@swishfish8858 yea I guess I should've worded it like swish fish did, thank you for correcting me, Nintendo needs to fix how they market Metroid.

    • @Alias_Anybody
      @Alias_Anybody Před 5 lety +2

      @@swishfish8858
      It's not a quality issue, it's a genre issue.

    • @harrylane4
      @harrylane4 Před 5 lety +16

      @@swishfish8858 Metroid is hit-and-miss?
      Maybe the side games, but 1, 2, super, fusion and the prime series (the numbered entries, generally considered the "main" Metroid series) are all pretty well known as among the best Nintendo had for their respective systems.
      I'll give you Other M (even though I liked it a lot), but even their weird spinoffs were no worse than the worst of the Mario spinoffs or links crossbow training.

  • @silasd7348
    @silasd7348 Před 5 lety +144

    I think they nailed Samus in Smash Ultimate. She feels nimble and has snappy, quick movements. But she also feels like she has weight, having strong, but laggy moves that feel impactful. All in all I love it and she feels and looks great.

    • @rudeboyspodcast
      @rudeboyspodcast Před 5 lety +16

      Took a while to get here, but I'm super happy people can finally appreciate Samus :)

    • @ceceliaacaba2739
      @ceceliaacaba2739 Před 5 lety +6

      Kyle Long yeah I love Samus! Also this video was very informative. She could use some love even if that love comes from the small circle of Metroid Fans. And I would like to see her talk in Prime 4 or a future game, just not the mess we got with Other M...

    • @GrizbyK72
      @GrizbyK72 Před 5 lety +4

      She's pretty great now, although her melee attack in Returns could've made an awesome updated smash attack.

    • @ceceliaacaba2739
      @ceceliaacaba2739 Před 5 lety +2

      GrizbyK72 Yeah it would have! Also I wished they put in Samus’s Varia Suit from Samus Returns I love the thinner Visor. Speaking of her visor why is it so thick in Ultimate?

    • @lh9591
      @lh9591 Před 5 lety

      Love using samus in ultimate!!

  • @ryanluther5785
    @ryanluther5785 Před 5 lety +144

    One of my favorite details in Fusion and Zero Mission is that in Fusion, like you said, she holds it from beneath, as she is physically weaker in Fusion, and can’t rely on one hand anymore. In Zero Mission, like Return and Super, she holds it from the top to control recoil, and unlike Fusion, can shoot while holding a ledge, because due to the powersuit’s strength, she can hang from a ledge with one hand, as opposed to needing both in Fusion. Just some wonderful animation and attention to detail.

    • @The_Metroid
      @The_Metroid Před 4 lety +3

      But... she _can_ shoot from a ledge in Fusion.

    • @ryanluther5785
      @ryanluther5785 Před 4 lety +8

      @@The_Metroid I hate to be rude, especially to someone that's clearly a lot more dedicated to the franchise than me, based on that username, but she can't.
      She can shoot while on a ladder, but the mechanics actually operate differently between those two. Sorry, man.

    • @The_Metroid
      @The_Metroid Před 4 lety +4

      @@ryanluther5785 oh, I guess I'm wrong then. I haven't played fusion in a while. You weren't being rude.

    • @ryanluther5785
      @ryanluther5785 Před 4 lety +3

      @@The_Metroid Eh, it's fine. Most people don't play Fusion more than once.

    • @The_Metroid
      @The_Metroid Před 4 lety

      @@ryanluther5785 I plan to speedrun it one day. 0% is my ultimate goal.

  • @mariairlete6754
    @mariairlete6754 Před 3 lety +30

    Who's here after Metroid Dread annoucement? I hope Dan will make the video "How Metroid Dread creates dread".

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  Před 3 lety +13

      I'll almost certainly do a video looking at the game's animation, perhaps comparing it to Samus Returns, seeing if there's any differences.

  • @ricardosilveira3958
    @ricardosilveira3958 Před 5 lety +85

    Where will MP4 go?
    Hopefully in my switches’ cartridge slot sometime in the next millennia

  • @evangedeon2194
    @evangedeon2194 Před 5 lety +37

    And the award for Best Supporting Actor goes to the adorable Left Hand!

  • @Maschinengoth
    @Maschinengoth Před 5 lety +23

    Fusion and Zero Mission are some of the most visually beautiful games I know and the animation only adds to that.

  • @LowerBlack64
    @LowerBlack64 Před 3 lety +16

    I'm kinda surprised you didn't mention the saving and elevator/loading scenes in the Prime games, as well as what little we see of her idle animations.
    In Prime 1, I feel like she's overall super focused, yet has this swagger to her even when standing still (You can see this in the Pause menu as well as brief moments during saving and cutscenes like the entrace to Phendrana Drifts or Thardus' intro). The save sequence is super fast, as it begins with her switching from her idle animation to a fully standing pose, then it returns. Oh, and if you're loading the save, you can see Samus switch from the standing pose back to the idle animaiton in full swagger, and I feel it immediately sells that she's ready and pumping to get back into action.
    The elevator loading screens also show how she's very attentive in this installment. She stands in a combat ready pose, as if expecting anything that may jump at her. She carefully looks around as well.
    Also, to this day I'm not sure why, when or how this change happened, but the different versions of the Phazon Suit scene convey very different things. I find the one in which Samus appears standing, covered in the Phazon Suit then lightly flexing her fingers a bit of an undersell, kinda like "huh, that's neat I guess." before going back into business, while the other one in which she's kinda in a charging pose and twitching as if the Phazon covering is painful has undoubtedly a lot more energy and conveys that a great change is going on, and the end pose with Samus posing with her cannon aimed is hella cool. Also, I'm pretty sure this second version was what spawned most of Dark Samus' render art, which has her in similar poses, as well as Samus' own render mimicking the end pose.
    In Prime 2, I find she's a lot more subdued compared to Prime 1, and I think it fits greatly the overall more somber atmosphere of the game. The saving process has her first hunch down as the beams of the save station drop one by one, as if she's briefly letting herself take a small breath but not necessarily relax. Also she does this small breathing sequence when the healing laser things wash over her, as if she's being slowly invigorated, then gives this solemn and slightly defiant look up while the camera switches to reveal it, as if relaying to the player and Samus herself reaffirming that there is still work to do. And if I recall correctly, when loading a save file, the camera completely pans from her feet and up in one motion, which always gave me a feeling alongside of "time to rise up once more."
    The elevator loading screens are far more subdued too. Samus doesn't display the same readiness of Prime 1 in these, but doesn't feel any less attentive. If anything, she's more serious, but she's still calmly and quietly keeping an eye on her surroundings. Which makes it so when the elevators abruptly stop and she shows basically no reaction feel uncanny in a good way, as if saying that Samus has arrived, and it's lights out for the baddies in the area.
    Prime 3's save station sequence I find is a good middle ground between Prime 1 and 2. She stands still like in Prime 1, and lets herself be invigorated by whichever technology heals her like in Prime 2, then ends in a pose with her pumping her arms back and standing ready. I admit this last pose feels a bit goofy though. I don't remember if there's any difference in the sequence if loading a save station though lmao.
    We see a lot more of Samus' idle animation in this game though, what with cutscenes galore. It's especially apparent during the cutscenes with SkyTown's Aurora Unit. Samus stands at an angle with both hands diagonally down, but she always feels ready to rumble. There's also how she _very_ relaxedly stands at the entrance of her ship, which I find is her a bit of a disinterested flex, what with how casually she goes in and out of her ship.

  • @wettowelettes310
    @wettowelettes310 Před 5 lety +206

    I love how you have found a perfect balance between informative, opinionated, and entertaining videos. Your personality shines through but never overshadows the purpose with which you are sharing the information with us. Keep it up

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  Před 5 lety +13

      Thank you so much. I try not to be too opinionated when discussing, but I suppose you have to be sometimes, especially when a topic is particularly interesting like Metroid

  • @rubberwoody
    @rubberwoody Před 2 lety +7

    I really hope a follow up video is made about Dread. The animations in that game were incredible.
    From little things like samus widening her stance when she shoots or looking through a gap in a wall when pressed against it, to the absolutely terrifying fluidity of the E.M.M.I maneuvering around the zones

  • @hellszhells
    @hellszhells Před 5 lety +42

    Samus: get the job done, analyzing, fire blast, grab, bomb
    Dark samus: *double jumps* IM SPIDER MAAAAAAAN

    • @witchydragon106
      @witchydragon106 Před 4 lety +9

      I actually really love the animations they did for dark samus in ultimate. Really shows how alien she is. You can almost tell that she wasn't born in that body with the way she lets limbs go flailing or lets them dangle when not in use. Dark samus looks much less like a disciplined soldier and more like a superhuman who isn't entirely used to their new strength and speed.

    • @bluecaptainIT
      @bluecaptainIT Před 3 lety

      @@witchydragon106 or, maybe, like a *Metroid*

  • @Zimran03
    @Zimran03 Před 5 lety +22

    I like how even though the visual styles of Fusion and Zero are similar, Samus still moves more like she did in the first game. This shows consistency in her character. Like what if her always having her gun raised in the first game shows how she’s become more experienced and more casual in the future games because she is used to going on missions at that point. I also feel like you should have covered AM2R.

  • @thebigbrzezinski3201
    @thebigbrzezinski3201 Před 5 lety +28

    Watched a video on animations, got a retrospective about music in the bargain. The music does a huge amount of work setting the tone in the Metroid Prime series. Samus's whistley flute motif seems to explore the area themes the say Samus explores the areas themselves.
    That shot of Captain Exeter from the beginning still gets to me to the point I remember his name. Metroid environments are alien, devoid of humanity. Suddenly, here's a dead person. A dead person it was your job to save. And their last act was to record warning for whomever came looking for them, to arm the next team with the knowledge they needed to finish the mission. I guess it was the natural course of action. They were Marines, after all.

    • @Hirochicken
      @Hirochicken Před 4 lety +2

      His name is an Easter egg to the movie "This Island Earth," which is why I always remember his name.

  • @psiklutz8665
    @psiklutz8665 Před 5 lety +5

    I've always been interested in the little niche things about Samus' Power Suit that often lie unnoticed by the player, such as her shoulder pads actually holding respirators that are more effective at combating heat in the Varia Suit than the standard Power Suit. I was always hoping that smaller details of the suit's inner workings like this would someday be explored more in depth.

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  Před 5 lety

      That's really interesting, I too adore the attention to detail in a 'functioning universe' way.

    • @TheCastellan
      @TheCastellan Před 3 lety

      Closest we got was the '94 Nintendo Power manga, issue 2 showing a 'xray' look to her suit.
      Pity Samus did not look that good in that manga.

  • @mariapazgonzalezlesme
    @mariapazgonzalezlesme Před 5 lety +43

    This is practically your 6th video analysis & essays about the Metroid saga. I can say that the amount of focus about this game rubbing off on me. All love your context, posses a professional & informative, yet endearing ambient.

  • @Gromek999
    @Gromek999 Před 5 lety +102

    My favorite animation explaining channel!

  • @thehumanstunlock7588
    @thehumanstunlock7588 Před 2 lety +2

    "ugh, foot's goin' to sleep..." that's a whole ass mood my guy.

  • @MelvaCross
    @MelvaCross Před 5 lety +9

    Thank you for going into her character and how it's portrayed in her animation.
    Samus is a very quiet (almost silent) protagonist, yes. But she has never been a blank slate.
    Confident but not unphased by death. Empathetic yet stoic.
    While Other M didn't do her justice in her monologues and interactions, you cannot deny how well Team Ninja nailed her being a mix of a badass soldier and a nimble acrobat in her movement.
    For the next Prime game I don't know what I want. It's such a delicate balance of funtion and flair. While I'd prefer a run that's not feeling like she's gliding, and a little bit more oomph when she fires, I'd prefer even more not to get motion sickness.
    Awesome video as usual! I learned a lot about Samus's posture. Never thought about how she holds her arm cannon to be completely honest. But now I will definitely keep it in mind.

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  Před 5 lety +1

      Thanks for the thoughts! Yeah I quite enjoy how Other M looks.
      Nailing MP4's animation should be easy if Retro are behind it, I do hope they'll keep all that awesome mechanical animation.

  • @Xick
    @Xick Před 4 lety +3

    Very interesting observation about Fusion's Varia Suit animations. Of further note is that they aren't copied from Super Metroid (in the way Symphony of the Night reuses Richter's actual Dracula X sprites), but are redrawn while still preserving Super Metroid's poses. It suggests that the changes for her Fusion Suit animations - the lower posture, the different way of steadying her gun - are intended to be diegetic; Samus the character is moving differently, she doesn't just have a new art direction or sprite size. It also suggests the designers intended for us to be able to detect that this is what they intended.

  • @HayatoEvoker
    @HayatoEvoker Před 3 lety +10

    one thing that I feel is worth mentioning, in Samus Returns, in Samus' direction changing animation she goes in cannon first, instead of changing her whole body before putting her cannon out, and I feel that really exemplifies how serious and focused she is in general

  • @Valista_
    @Valista_ Před 2 lety +10

    I dont know about anyone else but I really need you to make an update with metroid dread because that game has some ridiculous attention to detail in every single animation.

  • @koalabyte3536
    @koalabyte3536 Před 5 lety +25

    To keep things in the spirit of Metroid being quick and fast games, I'd love the idea of a stealth section that can be done with precision and speed solely due to the fact that she's in her Zero Suit not being clunky, metallic, and loud, using her stun gun to silence and sneak past people quickly. That would be cool.
    Disregarding Other M's story/cutscenes, there's a strength in Samus when it comes to battles, taking hits, and even her overall health when it comes to getting the mission done first, especially in Corruption, only really reacting to each boss with some phaazon vomit and a quick requip of the helmet. It would be cool to see that stoicism and strength in more of the (hopefully short) cutscenes surrounding bosses/major story interactions. Plus her "Action heroes don't look at explosions thing" is always awesome.

    • @blixby9617
      @blixby9617 Před 5 lety +3

      There is an extensive stealth section at the end of zero mission that's almost exactly what you just described.

    • @koalabyte3536
      @koalabyte3536 Před 5 lety +2

      @@blixby9617 Oh yeah, ,I didn't make it clear, I'd like that in Metroid Prime 4!

    • @koalabyte3536
      @koalabyte3536 Před 5 lety +2

      To see a 3D rendition of it would be really neat. And even the choice to go in and out of the Power Suit.

    • @blixby9617
      @blixby9617 Před 5 lety +1

      That all sounds really cool. Honestly, I thought the stealth in zero mission could've been its own game. Having a more fleshed out take on that in 3d as maybe a side area like the ship in am2r could be cool

    • @koalabyte3536
      @koalabyte3536 Před 5 lety +1

      @@vlc-cosplayer I'd argue with a franchise like Metroid where the skill (for speed runners, which I totally am not) comes more in timing and precision with aiming and movement. It could be neat to see them try to incorporate that into their stealth, where skilled shots and fast movement could make a stealth mission quick and not just waiting and slow movement.

  • @tunakann7629
    @tunakann7629 Před 5 lety +19

    Ever since Fusion, samus scares me when she looks at the screen... it doesn't matter if it's dark samus, or SA-X, it scares me...

  • @destoru
    @destoru Před 3 lety +10

    Got this in my recommended and then went and closely looked at the Metroi Dread trailer and gameplay.

  • @Notsram77
    @Notsram77 Před 5 lety +10

    Super Metroid is still a masterclass in game art. It still looks so good.

  • @scorpiwater
    @scorpiwater Před 5 lety +59

    Can we study the art of how you make these videos so amazing?

  • @syrelian
    @syrelian Před 3 lety +15

    Funnily enough, there's leftover sprites for Metroid 1 involving properly keeping Samus's arm-cannon on her right when she turns, but they're unused

  • @TheLargeLebowski
    @TheLargeLebowski Před 2 lety +3

    Excited to see y’all talk about Metroid Dread!

  • @nateps
    @nateps Před 5 lety +24

    Really great attention to detail! You really focus on the minutia of her animation throughout the Metroid games!!

  • @cheeseboy2251
    @cheeseboy2251 Před 4 lety +13

    She’s quick and nimble when she needs to be. She can cling to walls and climb debris.

  • @benjaminlee985
    @benjaminlee985 Před 5 lety +3

    This video really illustrates how gameplay and hardware limitations shape the art direction. In the 2D platformers, the most important thing is where you are and where you're aiming, so Samus has very rigid posture with little kickback or reaction when shooting. In the Prime games, the only visibility you have of Samus is her visor and gun, so they put a lot of work into selling that but don't bother trying to do acrobatics. Smash Bros needs attacks that have start-up and end lag so players can react, which means her attacks have powerful, exaggerated movements. Other M takes advantage of 3D to do more dynamic posing and combat. Samus Returns is 3D as well, but appears to have a more limited animation rig that prevents it from doing that quite as much. And so on.

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  Před 5 lety

      Great observations! It's fascinating how it shapes these things, I reckon it's a very similar story for lots of other characters.

  • @4386764
    @4386764 Před 5 lety +10

    Rolling morphball transform
    Certainly the Mock ball from Super metroid: allows you to keep the speed's momentum and use it in certain areas like getting the super missile early

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  Před 5 lety

      I think this'd be great. Almost boostball-like, having to clear tunnels of debris.

    • @Graphomite
      @Graphomite Před 3 lety +1

      A running Morph Ball would be a lot of fun. I feel like there's a lot Nintendo can do to make Samus' movements more fun in the 2D games. And that TuxedoPato demo makes me kinda hope the next Prime game isn't a strict FPS. That demo really sold me on third-person Samus. I love Prime to pieces, but the Halo era of modern FPS novelty is gone and I'm having a hard time visualizing Prime 4 impacting the market if it sticks to traditions.

    • @tgr3423
      @tgr3423 Před 3 lety

      @@Graphomite Prime 4 will definitely need to give Samus some mobility options, that's for sure.

  • @TheEloheim
    @TheEloheim Před 5 lety +9

    One thing this video taught me: Super Metroid looks amazing! Great job on this significant work.

  • @Jabersson
    @Jabersson Před 3 lety +4

    I realise it's not really a "Samus animation", but in Prime 3, seeing Samus' eyes reflected in the scan visor gradually glow more blue with Phazon, and noticing veins on her legs in the gunship, gives such a powerful boost to this narrative that you're being slowly corrupted.

  • @jimbolic0809
    @jimbolic0809 Před 5 lety +10

    Yay, another Metroid-related topic from one of my favorite CZcamsrs!!!

  • @irvyne6111
    @irvyne6111 Před 5 lety +13

    I wasn’t the biggest fan of Other M, but it was probably the best-looking game on the entire Wii console.

    • @gu3z185
      @gu3z185 Před 3 lety +4

      I think Prime 3 looked better, but Other M did look great for the Wii.

    • @ZenoDLC
      @ZenoDLC Před 2 lety

      3D, maybe, but if you go whole library, I prefer Muramasa

  • @novamarpo3
    @novamarpo3 Před 3 lety +2

    I love how Samus is becoming more popular with the announcement of Metroid Dread!

  • @MorTphyr
    @MorTphyr Před rokem +1

    My first video game ver was Metroid Prime 1 and then 2. Samus Aran is my first badass hero. Her nonchalant goodbye wave in echoes after casually saving an entire planet and ancient race always seemed extremely cool to me and honestly made a huge impact in my life.

  • @danielmartinezteruel755
    @danielmartinezteruel755 Před 2 lety +3

    Amazing review, just imagine his opinions on Dread now; for example, the 2D animations he mentions can sometimes be found in Dread. Sadly the space jump is still just a somersault, but the screw attack looked amazing.

  • @jerrisongrimminck4484
    @jerrisongrimminck4484 Před 5 lety +5

    Nice video, I really like Samus, I think of her as one of the best designed protagonists ever.

  • @SpartanXVII
    @SpartanXVII Před 3 lety +2

    Well I can honestly say I never thought I'd be interested in how hunched or straight Samus' back is when she runs.

  • @Fiendzy
    @Fiendzy Před 5 lety +11

    I think the screw attack for super metroid is easily my favourite.

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  Před 5 lety +2

      Yeah, I think so too. Though I believe that it's not just a stylistic choice but the style literally changes between suits, especially if the representation in Fusion is anything to go by.

  • @milddiffuse
    @milddiffuse Před 5 lety +22

    Very surprised you didn't mention the boss counter moves in Samus Returns at all, as well as the cutscenses with the Baby Metroid, since imo it has more character than the ones from prime.

    • @gokaury
      @gokaury Před 5 lety +1

      I say they should bring back the counter moves in Prime 4. I think it'd be a great and interesting addition to the Phazon saga.

    • @milddiffuse
      @milddiffuse Před 5 lety

      @@gokaury Omg that'd be terrible. At least if executed like in Samus Returns, Prime has a extremely slow pacing as is.

  • @shadowclonier3062
    @shadowclonier3062 Před 3 lety +3

    Very interesting breakdown. I'll be interested to see how the Samus Returns animations evolve in Dread, given the same engine is used for both. Looks faster already in gameplay, though that might be the dash biasing me.

  • @mrflamewars
    @mrflamewars Před 5 lety +2

    The red and black Phazon Suit in the first Metroid Prime has a great "mess with me and you're getting a whoopin'" look about it.

  • @lazyfatbum
    @lazyfatbum Před 2 lety +2

    The way her body moves and her legs when she hits the ground in super metroid gives me the feeling that she's really careful of her footing, she weighs a lot but it's a dainty landing that really sticks. If your falling from a lot of platforms and just barely touch them it's easier to see, she moves with them like she's taking the impact and her suit is like reorganizing and absorbing the energy of the shock and there's a sound effect that sounds like something small landed that makes it even cooler chozo tech makes no sense lol

  • @WellToastedBagel
    @WellToastedBagel Před 3 lety +3

    0:25 I know most of the metroid fan base is rather patient. Some would say you kind of need to be to enjoy the games in their entirety. But we need more of this "oh well" energy around delay announcements, haha.

  • @mori-cq5282
    @mori-cq5282 Před 5 lety +50

    "More cartoony series like Kirby-"
    Good thing you didn't say light-hearted, because you'd be lying.

  • @bunnyluve
    @bunnyluve Před 4 lety +2

    I think my favorite animation in the entirety of Samus Returns was her reaction to the Diggernaut attempting to get up after defeating it.
    After having to fight it, with each hit taking of HUNDREDS of health, and being chased by it earlier as an advancing wall of doom, she's done with this shit. Without even turning, she charges her canon, waits for the Diggernaut's "eye" to be in direct line of fire, then shoots it, recoiling because she didn't brace herself. No dialogue exchanged, but you can clearly tell she's thinking, "Nope. Not doing that again. Die."

  • @parusastringent7073
    @parusastringent7073 Před 5 lety +2

    Another thing we can see in the multiplayer mode of Echoes, is that the double jump is in fact not the high jump, but the space jump with a spin. That was an interesting touch that the first person view couldn't keep.

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  Před 5 lety

      Yeah, I didn't actually manage to capture that when studying so I'm glad is been pointed out!

  • @thejamman4070
    @thejamman4070 Před 5 lety +3

    Man, Samus has to be one of my favourite characters.

  • @dissonanceparadiddle
    @dissonanceparadiddle Před 5 lety +14

    This is great! It would have been neat for you to cover am2r it has fantastic animations

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  Před 5 lety +2

      Yeah, I hadn't played yet and obtaining footage was difficult for it, so I figure I'd cover just official stuff for now.

  • @SRGIProductions
    @SRGIProductions Před 3 lety +2

    Interestingly enough, Samus being right-handed/gunned was a concept as early as the FIRST Metroid game.
    The rotational sprites are technically still in the game's files, but went unused.
    Also, in the Famicom Disk System version of the game, the file select screen depicts the files as Samus crouching down before the player, almost as if she's quietly saying "ready when YOU are" .

  • @McTrOiD
    @McTrOiD Před 5 lety +2

    This was such an entertaining and very fascinating video to watch and I love and appreciate how in depth you go with everything.
    I hope you continue making similar videos like this with a lot more characters!

  • @m0n5a80
    @m0n5a80 Před 4 lety +5

    A detail no one seems to notice: In Super Metroid, whenever Samus is in a dark area, her visor will flash like it goes on "night vision mode".

  • @willkelmanpenapena3551
    @willkelmanpenapena3551 Před 5 lety +13

    I love the new logo

  • @lucaswatts2141
    @lucaswatts2141 Před 5 lety

    Once again, a brilliant video on my favorite video game series of all time. Keep up the great work!

  • @MetaVaria
    @MetaVaria Před 4 lety +2

    Prime 3 has her best visual animation and personality in my opinion. She just reacts so naturally to everything.

  • @SimplyDad
    @SimplyDad Před 5 lety +3

    Hey man really like the re-branding, this was a great video! Worth the wait!

  • @soulsparx
    @soulsparx Před 5 lety +7

    i would actually be SUPER down for a megaman legends-style metroid game

  • @Huntertainment1
    @Huntertainment1 Před 3 lety +1

    Excellent video. Thank you for your brilliant in-depth analysis.

  • @milesmungo
    @milesmungo Před 4 lety +1

    My main takeaway is the degree to which you can describe the character through their basic movement, poses and idle animations. It would be interesting to see a character's posture change throughout a game as they become more or less confident, strong, etc. I think of how people's posture can change based on how fit, strong, flexible, active they are.

  • @Superstupidy
    @Superstupidy Před 5 lety +3

    This is a fantastic video! Though, I'm a little disappointed that while covering Echoes' multiplayer, you didn't mention how the space jump is interpreted as a somersault by other players. I always found that interesting.

  • @benwilliams5760
    @benwilliams5760 Před 5 lety +3

    For a moment there I thought you were going to sign off with "See you again soon!" You nearly had me. Great vid dude!

  • @Elfos64
    @Elfos64 Před 5 lety +1

    8:31 "this is less a 1st person shooter and more a 1st person adventure... with shooting"
    THANK YOU! You would not believe how much it gets on my nerves when people don't get that distinction. That line alone earns this video a thumbs-up.

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  Před 5 lety +1

      Hey thanks a lot! Yeah, I think I realised from the beginning it wasn't a shooter as such, there were never tons of enemies to take out at once, nor ammo as such.

    • @Elfos64
      @Elfos64 Před 5 lety +1

      @@VideoGameAnimationStudy yes, 1st person shooters are all about getting weapons and killing things, whereas 1st person adventures are more about exploration and rarely require you to kill anything.

  • @robogiraffe
    @robogiraffe Před 5 lety +2

    Just had a thought, she probably holds her gun from below in Fusion because it's heavy, whereas in other games her suit would likely help her hold it up. Never would have even thought of that if it weren't for this awesome video. Keep up the great work!

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  Před 5 lety

      Yeah someone else raised this point too!

    • @robogiraffe
      @robogiraffe Před 5 lety

      @@VideoGameAnimationStudy Oh nice! It's just crazy how much detail they put into these games that most people will never even notice!

  • @dustinalan8425
    @dustinalan8425 Před 4 lety +3

    One of my favorite video game characters. Samus is the perfect mixture of badass and femininity.

  • @FatNinjaWalrus
    @FatNinjaWalrus Před 5 lety +5

    i would love a marriage of other m's mechanics with the next prime game. the prime series is my favorite of all time, but she always felt a bit clunky compared to her other representations. i see no reason that 4 couldn't play exactly like the other primes but provide us opportunities/prompts where it zooms out to do some of those sick finishing or overblast moves.
    i also think that other titles, especially her future portable sidescrollers, could really benefit from a bit more of other m's movement and influence - the majority of movement felt super good and totally lends itself to that genre. other m was a bad game for a lot of obvious reasons, but i think that you don't have to dig super hard to see the good bits of other m gameplay wise, and any good designer should recognize the good bits and just rip them out for future games and toss the rest.

    • @quackerjack0118
      @quackerjack0118 Před 5 lety

      FatNinjaWalrus go check out the channel The Orpheon-they did a video not too long ago where they talk about similar concepts for the upcoming games.
      Their main problem (and mine) with other m’s gameplay was the fact that the wii mote was used as a dpad style controller instead of a pointing device. I’ve only played the very beginning of other m because my hands were cramping so badly I kept dropping the wii mote.
      And I always think it’s a shame that the new 2.5 D perspective and awesome melee attacks were overshadowed by the limitations of the wii mote.

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  Před 5 lety +1

      Definitely a marriage of styles would work really well!

  • @BradRLee
    @BradRLee Před 5 lety +2

    Another thing to note is that in the opening to Fusion, Samus still rests her hand on top of her arm cannon. This is probably because official artwork shows the Power Suit to contain prosthetic muscles that increase Samus’ strength, which would be why she can so easily lift it one-handed with the full suit on. However, when she is missing so much of the power suit, she’s forced to support the weight herself with her other arm.

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  Před 5 lety +1

      Very good point, yeah! And I think this further backs up the idea that each variation we see on her skills and powers aren't interpretive but indeed factual differences between suits and powers.

  • @Theinfinitewell
    @Theinfinitewell Před 5 lety +1

    I love how in Prime 1 if you fire the power beam rapidly for a while there is a brief steam-like overheat animation afterwards, again showing the power and mechanics of the suit.

  • @GHeinz
    @GHeinz Před 2 lety +3

    while corruption is far from my favorite of the prime trilogy, i actually think quite a lot is different about her character compared to prime 1+2. there is a pretty distinct difference between the early game/tutorial section on the ship+norion, compared to after she gets the PED suit. although it's weaker gameplay-wise, corruption goes for darker story elements and it's reflected in her animation as the game progresses. rather than her typical sort of gentle, delicate movement, her gait is heavier and more determined, as if she is singularly focused on her mission, given the personal significance of dark samus. my favorite instance of this is the scene on elysia when the bridge falls--it collapses just as she steps onto solid ground, and the camera pans down to show it falling to oblivion, but when it pans back up to her, she is already moving forward unflinchingly.
    i wish corruption was a little more of a metroid game than a shooter, but narrative-wise i think it adds a lot to samus's characterization, and the animation and choreography is a big part of that.

  • @Exp.No.Zenar-57
    @Exp.No.Zenar-57 Před 2 lety +3

    Metroid dread video coming soon? The animation in that game is super good

  • @TurKlack
    @TurKlack Před 4 lety +1

    I really like that Other M's Samus Varia Suit is basically Metroid Prime 3's Dark Samus design but recolored. I really like it.

  • @nicknookah8029
    @nicknookah8029 Před 3 lety

    Great analysis. I love how you included that fan made rig of Samus. First time I saw that, I knew I wanted a Metroid game like that

  • @3rdicam724
    @3rdicam724 Před 2 lety +3

    In "Metroid The Other M"... the reason why she holds a gun down at the ground like that like that is because it's a military combat tactical posture called "at the ready"....as in standing by...Sgt L'K//USMC.

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  Před 2 lety +2

      Thanks, yeah someone else suggested that too, great detail!

    • @3rdicam724
      @3rdicam724 Před 2 lety +1

      @@VideoGameAnimationStudy I know, because I carried mine through Fellujah, Iraq... the same way while in combat...

  • @genobreaker1054
    @genobreaker1054 Před 5 lety +4

    Fusion seems to imply that her gun is the heaviest part of her suit, and not quite as supported by the suit anymore. SA-X still steadies from the top of the gun, Samus seems to support from beneath, while hunched forward.

    • @lordmango6060
      @lordmango6060 Před 5 lety

      Geno Breaker that’s due to the fact that she’s weakened. Not necessarily that the gun is heavier or the heaviest part of the suit. The beginning of the game explicitly tells you that Samus has been weakened and that her physical appearance changed dramatically due to the infection of the X parasite and the surgical removal of her suit. That explains her different posture

    • @genobreaker1054
      @genobreaker1054 Před 5 lety

      @@lordmango6060 yeah, I bought Fusion on release day lol. Played it through a couple times, but never liked it as much as others in the series.
      My point was that the implication is that her gun is heavy, not necessarily heavier than before, but with so much of her suit removed, she lacks much of the strength and endurance the power suit USED to provide and simply doesn't have anymore. It can't help her hold the gun up anymore, or not as well, leaving her to shoulder the weight alone.
      Additionally, she is definitely weakened, more vulnerable. This is evidenced by her hunched posture qnd the way she carries the gun, making sure it doesn't dip or waver.

  • @DripNZ
    @DripNZ Před 5 lety +1

    half and hour Dan Root video? dope. I very much appreciate the degree of detail you put into the analysis of a specific facet of video games, keep it up!

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  Před 5 lety

      Thank you! I didn't actually intend for it to be that long, it's just how is turned out. Glad you enjoyed it either way.

  • @funnimonkibdog
    @funnimonkibdog Před 5 lety

    I love this video! I like how you talk about small details and it made me notice things I never really noticed before!

  • @junior1388666
    @junior1388666 Před 5 lety +3

    great job with the video, man. though you forgot to mention am2r. i know it's a fan game, but in my opinion it has the best 2d animation in the series.

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  Před 5 lety

      Thanks! Yeah, I guess I wanted to go with official stuff, but I also haven't played it personally and couldn't get the footage, so I'll have to come back to it in future.

  • @exactspace
    @exactspace Před 3 lety +3

    BRING BACK THE BUBBLE DOORS

  • @michaelgum97
    @michaelgum97 Před 2 lety +1

    One cool detail that I recently learn in the Prime games is that Samus does actually reload the missiles by "pumping" them in to the barrel like a pump-action shotgun.
    You can see it when you’re firing missiles with the X-ray visor on.

  • @benjaminadams9607
    @benjaminadams9607 Před 5 lety +1

    It's worth noting too that during Metroid Prime 2 multiplayer, Samus' traditional spinning flip is actually visible only when viewing it from another player's perspective. But can your vision if it took into account the rapid spinning when Space Jumping? Of course this wasn't incorporated.
    But this is amazing video, so much in depth, I have much respect for you! I love the Metroid community!

  • @novaspacewitch9963
    @novaspacewitch9963 Před 3 lety +4

    Ever since they introduced the jet boots to Zero Suit Samus' design in the lead-up to Smash 4 I've been hoping they carry a few Smash abilities back to the Metroid games. I really want to see a hard mode where you don't get your power suit upgrades and have to take an alternate route through the map using only things like the grapple/whip, jet kicks and paralyzer. It would probably be really hard to implement though

  • @glasseater3474
    @glasseater3474 Před 5 lety +3

    I'm on it boi

  • @lancelovecraft5913
    @lancelovecraft5913 Před 5 lety

    Excellent vid. Your voice is soothing and I love learning new things about the Metroid series. Love it

  • @CodeVariantLucier
    @CodeVariantLucier Před 3 lety +1

    Now with Metroid Dread and that bunch of animations and cutscenes, oh my god

  • @paran0ia7
    @paran0ia7 Před 5 lety +4

    Damn that fan demo looks incredible, I would get behind a Metroid with that movement style in an instant

    • @linkaran512
      @linkaran512 Před 4 lety +2

      Agreed, Other m almost did, but was hampered by the control choices.

  • @bohjackd.4959
    @bohjackd.4959 Před 5 lety +4

    i still really like her more anime style design :p zero suit or no. still, a 2.5D style platformer could be good for the switch, and allow for a larger story/gamerealm. but alas, none of the original metroid team is around anymore, and the inspirations that went into making metroid great is long gone... some fan holdouts kinda get it but i dunno.... im not sure how keen nintendo is on using R rated sci fi horror converted into T rated games is anymore... although i kinda hope they scale back on the missles... your supposed to be able to rapidfire those x.x (huh, i wonder what she would be like with a straight up misslerack style gun upgrade, like a suped up seeker/multimissle upgrade :p)

  • @alessandrovalentino3406

    This was great! Thank you!

  • @enjoyingincubusXD
    @enjoyingincubusXD Před 5 lety

    Loving the quality content, keep up the impressive work!