Smash or Pass? The ULTIMATE Astra Militarum Guide! | Imperial Guard | Warhammer 40,000

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  • čas přidán 10. 09. 2024
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Komentáře • 120

  • @ramsayferguson528
    @ramsayferguson528 Před 6 měsíci +34

    Order summary:
    want to move quicker: move move move
    want to melee better: take aim
    want to shoot better: take aim
    want to have better rapid fire: take aim
    want to save better: take aim
    want to pass battleshock: take aim

  • @PeterButchens
    @PeterButchens Před 6 měsíci +46

    I definitely smashed that like button for the emperor's finest.

  • @ryza7760
    @ryza7760 Před 6 měsíci +33

    the engiseer is pretty good when you play against necrons and every single fucking weapon has ap-4 and a straight 6 damage

    • @DeathKorpsCommander-sm1um
      @DeathKorpsCommander-sm1um Před 6 měsíci +8

      For sure. And repairing damage kinda feels like “see how you like it”

    • @ryza7760
      @ryza7760 Před 6 měsíci +2

      @@DeathKorpsCommander-sm1um lmaooo, honesty fr

    • @Cyd99
      @Cyd99 Před 4 měsíci +1

      Lore wise it’s pretty cool to have one against crons too

  • @optimoespacio
    @optimoespacio Před 6 měsíci +8

    One thing you keep missing with rough/death riders is they can be brought back. Charge forward, disrupt, hit hard get killed and then come back again. They also are great at area denial.

  • @keyne444
    @keyne444 Před 6 měsíci +28

    Errata the "First rank, fire! Second rank, fire!" order into "Improves the Rapid Fire characteristic of the affected unit's weapons by 1. THE AFFECTED UNIT IS CONSIDERED STATIONARY EVEN IF IT MOVED THIS TURN."
    Suddenly BAM! Synergy with Born Soldiers!

    • @keyanklupacs6333
      @keyanklupacs6333 Před 6 měsíci +5

      Sorry that would be a good change.

    • @Kingofdragons117
      @Kingofdragons117 Před 6 měsíci +1

      I like the current version though. Making all the rapid fire weapons better is nice though.

    • @keyanklupacs6333
      @keyanklupacs6333 Před 6 měsíci +1

      @@Kingofdragons117 i think they mean it would do both.

    • @ajcarter6546
      @ajcarter6546 Před 6 měsíci +1

      @@keyanklupacs6333the way it’s worded would change “rapid fire 1” to rapid fire 2. So rapid fire weapons would benefit from the full order only when half range, otherwise the weapons would get the born soldiers buff regardless of range

    • @janehrahan5116
      @janehrahan5116 Před 6 měsíci +2

      that would be broken, mordian is not correct for first rank second rank, if your infantry have plasma guns (so all infantry) then it is the single best one versus basically all targets. The only exception is infantry squads with 1 plasma 1 heavy weapon, there take aim can be better sometimes, mostly with lascannons vs vehicles.

  • @derkrampus9986
    @derkrampus9986 Před 6 měsíci +7

    On the subject of the Hellhound, I submit the following: Hellhounds as screening.
    In theory, they're great against charging melee. They can overwatch them on the way in and autohit, they've got enough toughness to speedbump them for a turn or two, they auto-hit in combat, and they have a chance to explode on death.

  • @percymacdonald6657
    @percymacdonald6657 Před 6 měsíci +10

    It doesn't come up often but best use case for inspired command is using duty and honour to flip an objective with the extra OC in your opponents command phase

    • @DiceandGlory
      @DiceandGlory Před 6 měsíci

      Use this all the time on Kasrkin!

    • @user-nc9fu3to5b
      @user-nc9fu3to5b Před 6 měsíci

      That stratagem really ought to be usable in any phase.

  • @Sdichiera
    @Sdichiera Před 6 měsíci +6

    I totally agree that in competitive the Vanquisher is a pass, but in Crusade it is really good. Getting to give it an extra shot and bs on a cheap tank is clutch.

    • @arnekrug939
      @arnekrug939 Před 6 měsíci +3

      More people should talk about crusade campaigns.

    • @razalfraz6618
      @razalfraz6618 Před 6 měsíci

      As a Csm player I look at vanquishers with envy if I could get that in my army I’d be ecstatic

  • @dragonlord8415
    @dragonlord8415 Před 6 měsíci +2

    I have run both Death Rider Squadrons and Attilans - and let me tell you, there's a huge difference in the Attilans' favor. That difference is the melta lance. It absolutely wrecks vehicles and super heavy infantry, while Death Korps will probably just bounce. That said, against regular infantry, space marines included, I would trust the Death Korps over the Attilans.

  • @hardrada8407
    @hardrada8407 Před 6 měsíci +4

    Brutal video. I hope the cadians and infantry squads get a bit more love in future

  • @palin1016
    @palin1016 Před 6 měsíci +1

    Mordian, I think you're sleeping a bit on the value of a Cadian Command Squad. The Cadia Stands! ability means that they aren't affected by things like stealth, Tau's -1 to wound drone, or C'tan halving damage. They even remove the -1 penalty to hit for mortars.
    Also, I should point out that the Tank Commander with demolisher cannon is only 5 points more than an LR Demolisher and the ability to shoot on death forces bad trades for the opponent. It's way better than shooting your cannon into combat if you can spare the 5 points.

  • @coldsteel.and.courage
    @coldsteel.and.courage Před 6 měsíci +1

    I use the heck out of Nork and Ogryn bodyguards in my Catachans. Very solid once they get Ap-2 and the bump in strength is also nice. Lord Solar is a TANK when backed up by that Ogryn bodyguard.

  • @user-YuHaoHuang
    @user-YuHaoHuang Před 6 měsíci +3

    from purely a mathematical standpoint, first rank fire second rank fire is much better than take aim unless you only care about meltagun

    • @arnekrug939
      @arnekrug939 Před 6 měsíci +1

      Take aim is great for tanks

  • @KevinPuttock1981
    @KevinPuttock1981 Před 6 měsíci +2

    Great video as always!
    The Crassus has gone up to a transport capacity of 36 which means 2 big blobs of Ogryn/Bullgryn can now fit. I think that makes it even better!

    • @lordcommissarspartan
      @lordcommissarspartan Před 6 měsíci +1

      Wait it actually went up in capacity?

    • @KevinPuttock1981
      @KevinPuttock1981 Před 6 měsíci

      @@lordcommissarspartan yeah, it’s updated on the app from 35 to 36 🙌🏼

    • @lordcommissarspartan
      @lordcommissarspartan Před 6 měsíci +1

      I just looked up the latest Imperial Armor index, holy fuck they did.

  • @percymacdonald6657
    @percymacdonald6657 Před 6 měsíci +4

    On paper frfsrf improves 90% of your infantile output by 50~100% whereas take aim only increases it by 33%. Granted frfsrf only helps rapid fire weapons but still...

    • @MordianGlory
      @MordianGlory  Před 6 měsíci +3

      Thing is, in this meta of tanks/monsters I don't need more lasbolts, I need my Special Weapons to do damage and they need the BS boost to do that

    • @percymacdonald6657
      @percymacdonald6657 Před 6 měsíci

      @MordianGlory totally valid reason. If my meltagun is within 6 inches of something juicy take aim it is. If I'm hosing down termagants or GEQ frfsrf is mathematically a bit better albeit it DOES invite more variance. Also if you have remained stationary, say you are standing on a circle frfsrf will give you more lethal hits.

    • @janehrahan5116
      @janehrahan5116 Před 6 měsíci +1

      @@MordianGlory even only counting plasma guns it adds more unless 1. You're using meltas within 6" range while being kriegers, 2. you're an infantry squad with lascannons. For all other cases frfsrf adds more damage even vs vehicles.

  • @kevinhanson1315
    @kevinhanson1315 Před 6 měsíci +3

    Damn fine work Mordian.

  • @SamIAm_The_Motorcycle_Man
    @SamIAm_The_Motorcycle_Man Před 6 měsíci +1

    Absolutely love these videos they really help with army building

  • @danielward651
    @danielward651 Před 3 měsíci

    Maybe ive read this wrong but drill commander works great with a scion command squad leading scions, if you use rapid ingress to deep strike in technically you didnt move your turn so get the 5+ lethals youre shooting phase, combine that with ranged weapons getting the sustained hits from your tempestor prime and ordering them frfsrf, your getting an insane amount of shots off if your deepstriking within 12'' the enemy to get rapid fires on the hotshot lasguns and plasmas aswell. But could be have misread.

  • @Faiythe
    @Faiythe Před 6 měsíci +1

    Have to disagree with the Infantry Squad, at least 1 unit is close to auto-include as a bodyguard for Leontus and the Platoon Command Squad. Equipped with mortars it can hide out of LoS, let Leontus use the master-vox and still shoot. Makes a great target for free Fields of Fire from Creed.

  • @themidnightaristocrat
    @themidnightaristocrat Před 6 měsíci +1

    Wasn't it confirmed recently that, if Battleshocked, the Guard can't reinforce? Commissar might be handy

  • @connorhoag4437
    @connorhoag4437 Před 6 měsíci +3

    Isnt battleshock important because you cannot use reinforcements one they are shocked and die?

  • @shep182
    @shep182 Před 4 měsíci

    I fight ONE other dude on TTS who plays Necron. The Enginseer is a must in my list

  • @Delta285
    @Delta285 Před 6 měsíci +3

    This hurts my soul in some areas. I just printed a regimental engineer and a psychic boy.

    • @javilo2797
      @javilo2797 Před 6 měsíci

      Enginseers is tier S

    • @Yuwelei
      @Yuwelei Před 6 měsíci

      Psychic is also quite fun in a krieg bloob

    • @danwilde4712
      @danwilde4712 Před 4 měsíci

      Enginseers are just fine! Gives your Tank Commanders and Exterminators some confidence when poking their heads out

  • @Iyanden1432
    @Iyanden1432 Před 6 měsíci

    I enjoy a Cadian Castellan with Drill Commander attached infantry squad with 2 mortars and command squad with mortar. 3d6 indirect Str 5 shots lethal and sustained on 5+, throw in a Scout Sentinel and Exterminator and watch armies disappear. Take aim and plunging fire are just icing on this one too.

    • @elidjz6210
      @elidjz6210 Před 5 měsíci

      I do the exact same with my castellan since I've gotten a box of mortars. It's not perfect but it can hit hard. And scout sentinel is always good

  • @dragonlord8415
    @dragonlord8415 Před 6 měsíci

    Something just occurred to me. Because officers coming out transports can give their orders after a unit has moved, you can give it to them after they have received the full benefits of Move! Move! Move! You can thus use this to get your soldiers where you need them too, then pound them with Take Aim.

  • @Bobhope99
    @Bobhope99 Před 6 měsíci

    Drill commander is neat on your command squad in you supreme command blob with two mortars. If you have some spare points, two mortars with lethal on 5s is nice, and you were going to take the blob anyway.

  • @jakejohnson9552
    @jakejohnson9552 Před 6 měsíci

    One use of drill commander is with a reinforced mortar pit.
    A platoon command squad with at least one mortar attached to an infantry squad with two mortars, gives you three mortars with lethals on 5+.
    Doesn’t sound that great, pretty expensive for 3 mortars… and shouldn’t it be 4?
    It could be 4 if you wanted to get rid of the master vox, maybe even add in a cadian Castellan too so that they have sustained hits on a 5+ as well.
    But that would still be a lot of points and why did I mention the master vox?
    Because the real advantage is to put this on your lord solar squad. If you’re going to have lord solar in the back with a command squad and an infantry squad, they aren’t moving much. Just holding that home objective and screening. Adding the drill commander boosts the potential danger of what otherwise is just a tax for the Lord Solar.

  • @GoldsnakeSC2
    @GoldsnakeSC2 Před 6 měsíci +3

    you've mentioned 3d printing several times, so like am I just being blind or can we actually get hold of the STL's for GW models on the seven seas? Because most 3d print stuff I find is clearly not the same models, and wouldn't be accepted at tournaments

    • @redspec01
      @redspec01 Před 6 měsíci +4

      I would say it depends on the tournament. If it is a GW tourney, then yes, each model must be 51% GW, and wysiwyg.
      But in tourneys at your local games store, and many non-GW league, they may not mind. I have never encountered a non-GW tourney that cared as long as it was a reasonably similar model.
      Pick up games are the same, people are just happy to play :) many veteran players love seeing more custom/different models.
      Support your local game store!

  • @richard9268
    @richard9268 Před 6 měsíci

    After playing several games, I have been underwhelmed by the Exterminator. The Hellhound is 55 pts cheaper (that's another Catachan or Scion squad) and in today's terrain rich environment, ignore cover almost always comes in to play. Not to mention it always benefits indirect fire.

  • @JaySharp604
    @JaySharp604 Před 6 měsíci +14

    Passing on first rank second rank is not a good idea. It may be a little more situational, but it comes up a hell of a lot more than you think. Plasma and lasguns when trying to wound higher toughness, you want more shots. Especially when lethal comes into play.

    • @user-nc9fu3to5b
      @user-nc9fu3to5b Před 6 měsíci +1

      Gave ol'Murder Fang a huge volly, just like that at a tournament a few weeks ago. He died.

    • @Kingofdragons117
      @Kingofdragons117 Před 6 měsíci +3

      It works for Overwatch as well.

  • @totalfan5801
    @totalfan5801 Před 6 měsíci +1

    I'm surprised you're so sour on the Tank Commander. Most of the winning tournament lists have 2-3 of them.

    • @MordianGlory
      @MordianGlory  Před 6 měsíci

      To be clear, I like tank commanders, all the guard datasheets are good. Some are just better then others in a take all comers situation

  • @spymaster0017
    @spymaster0017 Před 6 měsíci +1

    doesn't the reinfocements get effected by battleshock

  • @danwilde4712
    @danwilde4712 Před 5 měsíci

    Demolisher is a beast, with Multi meltas and a lascanmon to help for those low shot roll turns. You keep saying you have to keep moving in 10th. That is true. targets with anges of 36"-40" you are going to end up in 24" real fast. Wyverns(-1 to hit for pesky infantry is huge when you hit blobs of terminators, boyz and immortals) and Manticores delete things.

  • @redspec01
    @redspec01 Před 6 měsíci +1

    I built a Cadian Defence Force and two Cadia Stands box sets, with $150 USD, what should I get next?
    I am trying to build up a combined arms army: armor, infantry and artillery.

    • @Yuwelei
      @Yuwelei Před 6 měsíci +2

      Baneblade:D

    • @Cyd99
      @Cyd99 Před 4 měsíci

      Basilisk, Baneblade, LR’s

  • @ashtondixon2506
    @ashtondixon2506 Před 2 měsíci

    Okay so before I ask this just know I'm building an astra militarum helldivers army ..... can I and should run batistas dreadnoughts in my army ???

  • @1bskemp
    @1bskemp Před 6 měsíci

    I think the infantry squad is better than catachans, bc of the option to get a mortar. so 2x mortars, 1 from plt squad and 1 from infanty squad all for 5 more points.

  • @HEYDUDEITSTONY
    @HEYDUDEITSTONY Před 5 měsíci

    Thanks mate

  • @br7693t
    @br7693t Před 3 měsíci

    Why Catachans for the Leontus bunker vs. Krieg?

  • @timvetsich4703
    @timvetsich4703 Před 6 měsíci

    Wait I’m confused how are you able to use 4 sponsons on a bane sword because I have done that and then at game my friend has pointed out that the max is 2 like it says in wargear! How do do 4 sponsons pls tell me!

  • @freerider8094
    @freerider8094 Před 6 měsíci

    is strategic reserves counted as being in a transport? how do they get the benefit of two orders when deep striking/coming in from strategic reserve??

  • @janehrahan5116
    @janehrahan5116 Před 6 měsíci +3

    mathhammer for frf vs take aim vs Armor for kriegers. 12" range (melta guns can shoot, +1 shot for plasma guns, no melta bonus damage, note that 6" range favors take aim more, outside 12" favors frf more) Vs virtually all infantry at virtually all ranges frf adds more, thats been beaten to death in the guard.
    Rhino/chimera/light armor (t9, 3+ armor):
    frf: 4.194 damage not counting lasguns, 5.194 including them
    take aim: 5 not counting lasguns, 5.8888 including
    summary: for light armor take aim is better if within 12", first rank fire is better outside 12" (the meltaguns are hard carrying the damage in take aim)
    leman russ/other heavier tank (t10+, 2+ armor)
    Frf: 2.64 not counting lasguns, 3.139 including them
    Take aim: 3.07 not counting lasguns, 3.5185
    Generally vs vehicles, for kriegers, when within 12" range take aim will add more. If not kriegers, or outside 12", first rank fire will add more even vs vehicles. First rank will also add more versus almost all infantry.

  • @MunkeyDong
    @MunkeyDong Před 6 měsíci

    I'm sure it's not worth it, but I kind of want to run nork deddog and straken in the same blob to see if I can make him viable via association

  • @AB-ql5vp
    @AB-ql5vp Před 6 měsíci

    I’m struggling against a Tau army which takes beefed up crisis suits with the 4 up invulnerable, what’s a good strategy to deal with that? Thanks team:)

  • @mrgray3608
    @mrgray3608 Před 6 měsíci +1

    Can you use Vox ability to get a CP back on reinforcements strat?

    • @jacksonwoodward8723
      @jacksonwoodward8723 Před 5 měsíci

      Technically no because reinforcements is directly AFTER a unit is destroyed, so it occurs after all the attacks are finished but before your opponent continues their next attacks.

  • @pads-zr9ln
    @pads-zr9ln Před 3 měsíci

    How does ap4 get you to a 5+ from sv2+

  • @kenupton4084
    @kenupton4084 Před 6 měsíci

    Arent Demolishers good because they can shoot while in combat?

  • @sebastianmarcet9484
    @sebastianmarcet9484 Před 6 měsíci

    Commisar Tim? Smash!

  • @jamesloder8652
    @jamesloder8652 Před 4 měsíci

    @MordianGlory I think you missed the Minotaur?

  • @Sgt-lott10
    @Sgt-lott10 Před 6 měsíci +1

    Those other infantry choices are nice and all, they aren't cadians

  • @FunJakem
    @FunJakem Před 6 měsíci

    That doomhammer comment is making me want to DOHBLE DOWN ON DOOM BABYYYYYYY

  • @cavemansam8400
    @cavemansam8400 Před 6 měsíci

    Video idea: Catachans or Death Riders.. 😏

  • @raphaelhug6064
    @raphaelhug6064 Před 6 měsíci

    can armoured might reduce damage to 0 or not?

  • @pcat7699
    @pcat7699 Před 6 měsíci

    Question, if you add an enginseer with servitors to a unit of death korps, do those servitors get the benefit of grim demeanor?

  • @grahamcooke7489
    @grahamcooke7489 Před 6 měsíci

    Does the death corps marshalls insane bravery ability still work? What with the balance data slate making it once per game?

    • @jacksonwoodward8723
      @jacksonwoodward8723 Před 5 měsíci

      So basically if you have already spent 1CP on a different unit to use Insane Bravery, you can still use it for free with the DKOK Marshal, limited to no more than 2 times per phase.

  • @yankee1112
    @yankee1112 Před 6 měsíci

    Driiiive them men! 😂 love that

  • @jakemusselman8172
    @jakemusselman8172 Před 6 měsíci

    So would you still recommend psykers along side death korp marshals for leading a 20 man squad? or just sub platoon command squads for the psykers now since they have vox caster

    • @Yuwelei
      @Yuwelei Před 6 měsíci

      I find the combination really durrable and alot of fun to play

    • @jakemusselman8172
      @jakemusselman8172 Před 6 měsíci

      @@Yuwelei but would the platoon command squad with marshal mean he lives longer cause he can give orders from 24 inches with the vox caster. My main concern is having him alive to give orders.

    • @jakemusselman8172
      @jakemusselman8172 Před 6 měsíci

      @@Yuwelei plus you get the special weapons with the platoon command squad

    • @Yuwelei
      @Yuwelei Před 6 měsíci

      Well I wouldnt Pack him to give Orders, because He can give only 1. I Pack him because of the 5+ feel no pain + the 4+ invul from the psyker, I do like it. As Addition its just fun to roast things with the psyker and still have a feel no pain in case I fail the hazardous.
      For Orders I do have straken and lord solar+command squad

    • @jakemusselman8172
      @jakemusselman8172 Před 6 měsíci

      @Yuwelei that's a good point too. Is strakeb leading a jungle fighter squad??

  • @LokiLaughs2
    @LokiLaughs2 Před 3 měsíci

    Inspired command on turn 1 is a joke. On turn 5 when both sides are worn down to nubs it can become a big deal.

  • @KevinPuttock1981
    @KevinPuttock1981 Před 6 měsíci

    I also wonder about the Tempestus command squad with an Ogryn bodyguard but not attached to a scion squad. They could go in a Taurox Prime and all get re-rolls to wound with sustained hits, or just in a regular chimera and do their thing. They would have T6 and could take those wounds onto a 4+ invul, with a 6+ FNP and 6 wounds. Finally Tempestus command squad has the regiment key word so they can order themselves. I think it’s a durable little combo with some flexible potential

  • @nationalsocialism3504
    @nationalsocialism3504 Před 6 měsíci

    Smash!!!!!

  • @Head2Body2Head
    @Head2Body2Head Před 5 měsíci

    I smashed the like button sir 🫡

  • @Rex73777
    @Rex73777 Před 6 měsíci +1

    o7

  • @Jack_innocenti
    @Jack_innocenti Před 6 měsíci

    🫡

  • @michaelsblyth
    @michaelsblyth Před 5 měsíci

    You mispronounced Crassus. It is pronounced Catachan Scout Party Bus

  • @pauldick8083
    @pauldick8083 Před 6 měsíci +2

    I disagree with the Drill Commander enhancement on a officer (either a platoon command squad with a mortar or a castellan or put both in a infantry squad blob) in a 20 man infantry squad w/ 2 mortars. This gives mortars at auto wound on 5+ and with castellan sustained hits. In direct fire the whole unit every thing auto wounds on 5+ which is even more deadly with first rank fire, 2nd rank fire and if a castellan is in the unit u get sustained hits. I have killed nob squads, slain skarbrand, brought a Angron down to 2 wounds (finished him off with straken) all in 1 round of shooting

  • @joelwashere5382
    @joelwashere5382 Před 6 měsíci

    Obligatory Comment o7

  • @user-ir6gb9xh7r
    @user-ir6gb9xh7r Před 6 měsíci

    Mordian please help
    Does reinforcements bring back hunter killer missiles on sentinels?
    I've been looking everywhere...
    Lot's of people claim you can't

    • @HenryEaton
      @HenryEaton Před 6 měsíci +1

      Yes, you get the HKM back.
      Wording is:
      Add a new unit to your army identical to your destroyed unit, in Strategic Reserves, at its Starting Strength and with all of its wounds remaining.
      Starting strength includes HKM.

    • @DirtyKingKob
      @DirtyKingKob Před 6 měsíci

      ​@HenryEaton does it let you bring back nork? He is not a character so i was not sure.

    • @jakejohnson9552
      @jakejohnson9552 Před 6 měsíci

      @@DirtyKingKobNork is not a Regiment unit, so he would not be targeted.
      He also joins a command squad, which is also not a regiment, so he can’t be part of a targeted unit.

    • @jeffreykeillor4622
      @jeffreykeillor4622 Před 6 měsíci

      Nork joins a command squad and becomes part of their starting strength.
      You would have to have a command squad with the regiment keyword for it to work. So the scion command squad. Downside as they lose deep strike because of him upside as you can bring them back every return.

    • @user-ir6gb9xh7r
      @user-ir6gb9xh7r Před 6 měsíci

      thx guys
      does anyone have the source why gsc con't get back thier demo charges?
      I can't find that either.... would really help with my argument in the group

  • @janehrahan5116
    @janehrahan5116 Před 6 měsíci +4

    5:23 except it does. The real thing is its not useful for units that don't have plasma guns.

  • @arronmdick
    @arronmdick Před 4 měsíci

    So do I ever take shock troops over death corps?

  • @janehrahan5116
    @janehrahan5116 Před 6 měsíci +2

    What slaneshi hell is this? I am going to report tot he inquisition.

    • @wil120mm1
      @wil120mm1 Před 6 měsíci

      Right, he skipped the Valkyrie Sky Talon altogether🥩🥩🥩