EVERY Weapon RANKED for TIER 9 BUG Missions |LVL 150| Helldivers 2
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- čas přidán 10. 09. 2024
- I went through all the weapon that we have available as of April 5th, 2024 and ranked them for bug missions on Tier 9 Helldiver Difficulty for 4 player co-op!
Let me know in the comments what you think! Or come by the stream and have a discussion with me about it. This is my opinion and according to how I play.
Feel free to ask me questions via the comments here, discord, or my twitch stream!
Streamed @
/ maplewood_tv
Discord:
/ discord
Edited by 1ad_accurate!
Thumbnail: ATST
- Secondary --
[1:16] Redeemer
[1:53] Peacekeeper
[2:16] Senator
[3:37] Dagger
-- Submachine Gun --
[4:32] Defender
[5:04] Knight
-- Assault Rifle + Energy-Based --
[6:02] Sickle
[7:19] Liberator
[7:56] Liberator Concussive
[8:52] Scorcher
[10:18] Scythe
[11:03] Liberator Penetrator
-- Explosive --
[12:25] Dominator
-- Marksman Rifle --
[14:03] Diligence Counter Sniper
[15:26] Diligence
-- Shotgun --
[16:31] Slugger
[17:37] Punisher
[18:53] Breaker
[19:35] Breaker Incendiary
[22:23] Breaker Spray&Pray
[23:03] Punisher Plasma
[24:10] Blitzer
#twitch #gaming #helldivers2 #pc #ps5 #helldivers #funny #helldivers2gameplay #streamer #helldivers2game #tierlist #pcgaming
Just to leave 2 cents for the Scythe, all laser weapons excel at removing bug limbs due to their lack of armor. Laser weapons rely on multiple small damage ticks to deal their dps, so even light armor GREATLY reduces their output. Bug limbs are often unarmored, allowing you to take down broods, warriors, and hunters with ease, all while slowing them down and reducing their damage in the process. Scythe absolutely DOES NOT rip and tear thru bug heads due to their light armor. Additionally, lasers are a unique build/playstyle that can and do work on difficulty 9, it is just niche and you do rely on allies for larger targets, however in taking a laser build you allow them to focus their build on said heavy targets. Anyways, play how you like and I hope this info helps :D. Give 'em hell, divers!
I typically run a laser build but honestly feel like I’m shooting myself in the foot by not using the Sickle over the Scythe. I still do run the Scythe and Dagger at times for a pure laser build and it’s cool thematically but I just know I could be doing more DPS with other weapons lol.
The scythe has been getting excessive band wagon hate, yes if you use it like any other AR to just pepper a target with damage itll take a long time to kill sure. But if you use it correctly it can remove limbs fro even brood commanders within a second, they might not be dead by they are hobbled and dying, then just start plucking off other limbs. Against bots the scythe is just a worse sickle, but imo it's the BETTER pick against bugs.
Laser cannon is pretty great
@@gangsterguardsman4576I tried it on the new defense mission the other day and was not taking aggro therefore I was free to just laterally laze the stairways as bugs horded up them. It helped the team kill the waves faster.
-- Secondary --
[1:16] Redeemer
[1:53] Peacekeeper
[2:16] Senator
[3:37] Dagger
-- Submachine Gun --
[4:32] Defender
[5:04] Knight
-- Assault Rifle + Energy-Based --
[6:02] Sickle
[7:19] Liberator
[7:56] Liberator Concussive
[8:52] Scorcher
[10:18] Scythe
[11:03] Liberator Penetrator
-- Explosive --
[12:25] Dominator
-- Marksman Rifle --
[14:03] Diligence Counter Sniper
[15:26] Diligence
-- Shotgun --
[16:31] Slugger
[17:37] Punisher
[18:53] Breaker
[19:35] Breaker Incendiary
[22:23] Breaker Spray&Pray
[23:03] Punisher Plasma
[24:10] Blitzer
On hellmire I wrought absolute havoc with the dominator, redeemer and the rover. Only problem are the flamenados because you cannot shoot them
Especially when the flamenados sit on your final mission objective for 3 solid minutes without a break
As someone who was using the dominator before the buff, because its the closest thing to a bolter, its really good now for both factions XD
NOT WITH THAT ATTITUDE HELLDIVER!
You can shoot at them, it just won’t do anything.
Screw Hellmire. Hellmire is the absolute worst. I hate every planet with fire tornados and will only fk with them for whatever amount of time that I have to to qualify for a personal, general, or major order.
21:01 - I don't know what the Spray and Pray does anymore. It's just a more humane Breaker Incendiary, which is just offensive as a concept.
Poor man's breaker incendiary 😂.
I wish they made the standard warbanner weapons better/more unique.
the spray'n'pray exists. Lets leave it at that.
It’s the Breaker that can deal with all the trash bugs without running out of ammo, but won’t instantly teamkill your squad when they catch a stray pellet.
@@Solkard *trash and useless It can barely deal with trash.
It's the Incendiary Breaker you bring when you're not the host 🙃
The redeemer is incredible. I'm only new, still soloing easy, but find that the redeemer actually works better on the tier 2/3 mobs over most of the weapons before you get the Sickle. Cuts right through light/medium armour and deals shitloads of damage very quickly.
I play Suicide Mission difficulty routinely now. Redeemer is my sidearm of choice. It kills a couple of things really, really quickly when I need breathing room, which is exactly what I want out of my sidearm.
There is a feature that is currently not in the game and was in the first one. It may or may not be added in, but it was heavily in the first game and made a huge difference in weapons: Weapon attachments/accessories. A lot of these weapons kinda maybe sorta a little bit feel like they're balanced around those making a big difference with weapon performance.
A deep weapon customization system would be amazing.
I'm really enjoying these tier lists , you really speak your mind well they also seem really non bias.
good job man
Thank you so much for your support! Feel free to ask me questions!
@@MaplewoodLIVE are you an Automaton enjoyer or a Bug lover?
What automatons? 😉
@@MaplewoodLIVEthis aged poorly
@@still_inI was literally about to comment this 😂
The arc thrower smg combo is criminally strong allowing you to reposition from being over run by hunter while shooting with a lot of damage and a big mag while not wasting ammo with the perfect fire rate
Do you mean arc thrower and redeemer or defender?
Stalwart is like using an air pressured stapler.
Lol! Great comparison.
this is unbelievably real
The plasma shotgun for me is an A+. It has stagger and has the largest AOE damage in primaries. It can kill chargers with a few shots and stagger multiple mediums in an area. It functions like a mortar when you shoot over cover. I find it very useful vs bots.
Watched the whole thing. Normally I don't agree with the choices people go for on tier lists. And I'm talking about tier lists in general.
But for this one I found myself agreeing with almost every choice here.
I'm amazed that happened.
Aside from the punisher, it deserves S!
I never leave home without my Blitzer. Pair it with a Guard Rover and approach the battle correctly, and it is a monster
That’s been me ever since I unlocked the blitzer. With rover, I have no fear of anything minus chargers lol, what support weapon do you run with them? I’ve been defaulting to quasar
Same here Boyz. Blitzer is slept on, it's a monster with rover and quasar. But I'm glad it's underrated, that way we can avoid the nerf hammer
@123456789asification yessir, Quaalude Cannon is what I use. Other two strats: Eagle Airstrike and EMS Mortar. Jack of all trades loadout
I love it too. Cherry on top is not having to fuss over ammo ever.
Alot of people hate the Blitzer but I played with it the last few days and it's honestly amazing.
High risk high reward type weapon since you have to get close. But man....blowing a hive commanders head off in one shot is just MMM!
It paired with a rover and maybe a orbital air burst, I can take out an entire outbreak alone until heavies show up and I have to maneuver a bit more to deal with them.
FYI despite what the in-game text says, weapon heat buildup isn’t effected by weather, only the cooldown is. Meaning the Quasar Cannon is horrible in hot conditions and if you are reloading the battery a lot, regular laser weapons are great
quasar weirdly enough doesnt seem to be effected by the cool down, normal and cold planets have the same refire timing. I havent tested it on a hot planet but would guess it would be the similar 10sec, ill have to test!
Punisher is probably my go to for bugs as the stagger and damage is unmatched. Hive guards are not a problem for me as I use the rover which makes them stationary then you can just flank around to hit their weak spots or switch to the senator. Getting swarmed can be a problem but that's when you retreat and let the rover cover your six. Atleast until you get some breathing room to throw an impact grenade. Works for me.
The sickle obliterates bile spewers in like under a second, dunno what you’re talkin about there. It’s one of the best primaries for killing them, feels insanely good. Just make sure you shoot them in the face and it melts them like butter, my primary of choice on spewer heavy maps.
In fact I’d say it easily beats the scorcher due to ammo economy, which matters due to the sheer volume of bugs. Scorcher does kill stuff very fast, but with the sickle you can handle everything smaller than a charger with ease.
The green spewer has armor on their face, sickle can’t do damage on it.
@@ddasdfghjkl01 yes it can, I’ll have to take a video some time I guess. Shoot where you think their mouth is, sickle kills them very fast. The face plate has armor but there’s a spot beneath that which is unarmored.
The increase to Breaker Inc. is 33% not 25% (5/15=.33)
Also the shooting time on the Sickle is 6.88~ seconds give or take a frame, I'm really confident you have at least 85, but most likely 86 rounds per mag. Also note that the reload time is 2 seconds after you overheat, giving it incredibly high sustained DPS.
Also on a side note: Arc Blitzer "infinite ammo argument" is feels really weak to me.
Due to the fact it does a blistering 125 dps, if you were to compare that to say, the dominator (since it also has medium pen) you would have the following:
At 31500 ammo when you drop, 125 DPS on the dominator would take just over 4 minutes of CONSTANT shooting to run out of ammo(twice the time it takes for resupply to cooldown). Considering how much time you are not shooting you could increase that substantially.
Almost all primary weapons would effectively have near infinite ammo if you forced yourself into doing 125 DPS while fighting. The reason they run out is because you value doing damage over having that ammo.
To put 125 DPS into perspective, the DAGGER does 110 DPS if you are reloading it. Blitzer does make it so you don't have to aim though!
thanks I was doing this all by memory!
I honestly like the rounds reload for the revolver but I do wish it had more reserve ammo and that we got a full restock from resupply for it. It’d be my favorite sidearm if it wasn’t for the ammo economy.
Putting the Concussive in any tier but "trolling" is totally trolling. You can take the Concussive and knock mobs bsck or you can take literally any other weapon and kill them.
hahah quite fair
If the SMG defender isn't A or higher I'll start a riot
Edit: I am pleased
Great video to have since I'm clueless on Terminids since a month ago being on difficulty one now on Hell dive with no bots to kill turning to the bugs after awhile
glad you enjoyed! feel free to drop by the stream and ask questions!
Yeah, I'm sticking by what I said for the Senator. 8-9 rounds capacity, 2-3 rounds reload per tick, 6-8 full reloads in reserve, double the amount you refill for each respective drop type. And I want a more precise 3rd person reticle, too.
My take on a few weapons for balance:
Peacemaker: Make it a mobile weapon, having little to no sway even when aiming and moving. And an extra mag, probably.
Senator: Faster reload.
Liberator Penetrator: Even with the full auto, it's still underwhelming. Either increased mag size or same damage as the regular Lib. Not having both is making it still subpar.
Liberator Concussive: Splash damage.
Diligence Counter-Sniper: Either more damage per shot or Medium II penetration. Or keep the current dmg/pen and improve handling. Regular Diligence might need a bit of tuning if the latter options are picked.
Spray-n-Pray: Give it slightly better handling and more concentrated horizontal choke spread.
Scythe: I have no idea. Either better damage at the cost of overheating a bit faster or idk. This one is hard...
I think for the scythe, instead of upping it's damage by much, like triple it's overcharge limit and double its cooldown speed.
As it is the scythe just isn't good at anything.
I would like to have some more funny use for weapons. like for the scythe :
- shoot ur turret with it and turret enter an overdrive state.
-shoot a frozen beam that slow ennemies
-laser ricochet on multiple target
those are just exemple. There are tons of weapon and u can't make them all balanced if u only have dmg/reload/handling and armor pen to tinker.
@@maze8974 perhaps the Scythe could light targets on fire after hitting them for one or two seconds straight...
@@Jaeger_89 ye, why not. There are only one primary which can lit on fire so it could be cool to have another.
For the Scythe it needs a significant damage boost. Maybe even light armour pen BUT only when focused on an area for long enough. It should be a scalpel that tears limbs off, not beat against the armour.
The overheating is too much as well.
When using the sickle against bile spewers, dumping almost a full mag directly to their head will kill them. It can be challenging to kill the smaller “filler” enemy’s in order to get the time needed to do that sometimes, but it works better than shooting the bile sack
Smg is also strong because you can run and shoot. Scorcher and JAR are A's simply because bugs are all about ad clear and they aren't the strongest for that. Single shot low mag weapons require use of secondary as to where others don't
I run Jar and Senator with a jetpack, the extra mobility keeps me from getting overwhelmed and as long as you have good accuracy you can one-two tap most things the bugs have to offer.
@@oivi3iv635 I run jar with reedemer, I usee reedemer for hunters and scavengers, sometimes I am lazy and I pop some with the Jar. I go Quasar Shield bp, because while the rover kills a lot of hunters, I hate the friendly fire and I used to play automatons with AC, so I am not even missing a backpack slot. So, if i am not with randoms, I dont take backpack and probalby I dont take quasar. After the first 8 minutes I can just pick up the extras.
Because, I dont invest into backpack and support weapon, I can go hard on stratageams. I go strafing run ( much more consistent and less friendly fire then cluster bomb, strafing run also can close bugholes similar to airtstike ), airtstike, 110mm for titants and railcannon for chargers/titans.
Later on, when I get a quasar, I can start using that too for chargers and titans. Also, If You find a stalwart or arc thrower from a POI before you have your Quasar from a teammate, you can really go ham on the bug killing.
This is kinda the best build for me atm, I used to run EM Mortar, tried 500kg, laser and before the changes to arc thrower and the freeze bug, I used arc thrower heavly with a sickle. Arc thrower is very good at killing medium bugs, which the sickle REALLY REALLY struggles with. Now, Jar can deal with medium bugs pretty good, but for the horde clear, you need a stalwart or stratagems. I go with stratagems, Id rather pick a horde clear and have quasar all the time for chargers and titans then pick one more big guy killer stratagem, but not have a way to deal with them without the stratagems.
So this is basically, why I changed from sickle, It struggles against mediums, ( almost useless against stalkers, because no stagger and high timto to kill, but it takes so much even to kill a brood commander )but I dont want to take arc thrower or stalwart as a support weapons, so I go with Jar 5. Idk why I felt like explaining all this, but maybe some people can take away something from my experiences and observations.
I'd actually say, stalwart is kinda underrated, It can deal with almost anything thats not a titan/charger and, if you pick It, you can go ham on titan killing stratagems and when they are on cooldown, just kite and have your teammates kill the titans, which will be easy for them, since there will be no huge swarms, because you just deliver liberty to the enemies with the stalwart and they just cant overrun you, thats how strong that weapon is.
You can also run guard dog laser and a fast shooting secondary will take care of ad clear. Lots of different ways to deal with ad-clear, which i love!
I saw a build where a guy was using the ballistic shield along with an SMG and the las sidearm for bot missions. The las actually put in work because of how accurate it is at hitting them red spots.
Just goes to show you even the "trolling" gear can work if you think outside the box.
He did specify bugs. Not bots
I’m a total 40k nerd so I unlocked the dominator as fast as I possibly could and used the Holy Bolter as my main since, it’s so nice to see it’s actually worth running now :)
emperor protects!
@@MaplewoodLIVE democracy protects 🫡
I'm glad you gave some love to the Knight. It's a solid weapon and a worthy choice over the Defender in the right loadouts. I personally prefer to use it with recoil compensating armor, which works whether you are crouching, prone or standing. With that armor, you can throw blazing fast tap bursts with accuracy at a decent range. It also does more DPS than the Defender at the cost of less damage potential per magazine. It also is not so good with the Ballistic shield. You get no sights in first person, while the Defender has the laser beam sight for pin point accuracy.
I personally run it with some of my HMG builds. I use the recoil armor with those and the Knight shreds targets that HMG rounds would be a waste on.
One more negative of the incendiary breaker is that enemies that will not die outright will most likely set yourself on fire when attacking you. Hunters will do this pretty regulary if you do not shoot them from very far away.
Plasma shotgun is a great add clearer. I use it for both bugs and bots. It can easily kill medium armor targets. The stagger is huge too. Gives plenty of time to plan your movements.
Was really happy with this tier list and to find out information i didn't know before. Started playing on pc a week ago and been using the punisher the whole time. I just don't get it, my buddies all 20+ were getting half my kills using every other more meta gun and wondering how I was doing so good. I just said idk, I'm just using the starter shotgun that seems to just screw up everything in weakspots and can downsight shoot as far as a sniper 🤣 no reason so far to swap, tried breaker, incendiary breaker and just went back to punisher
inc breaker, inc grenades, flamethrower, 500kg, napalm, jump pack. the most fun ive had fighting bugs
I think you overrated the DCS and all the liberators by a tier. They just lack the damage per mag to handle the amount of enemies you're facing. Liberator and Penetrator need +15 rounds and the concussor needs +30 imo. And if you're going to suffer through the DCS' atrocious turn speed, you'd might as well run the dominator and double your damage basically for free.
I see the value in better handling on the Lib pen but yeah I probably went to soft on the concussive since removing the explosive trait it really is far too niche
@@MaplewoodLIVE I mean, even if you don't want to deal with the dominator's handling, you can still just use the slugger or the scorcher to kill mediums without running out of bullets every 3 seconds. All the enemies that need armor pen are just such bullet sponges that the penetrator will have to constantly reload if you're using it to shoot them
Breaker incendiary fucking shreds 🤙🏽🔥
Blitzer ALSO has a knockback just like the arc thrower.. it kills everything but chargers and bile titans quickly.. one shots hunters and gets 3-4 at a time.. niche my ass its S tier..
You're all sleeping on the grenade launcher - it's really good for clearing crowds of bugs at a distance. You need the supply pack to make it work, though. Then you've got two slots for dealing with Heavies if you want to be an all-rounder, or leave it to your team and take even more crowd clearance.
Slight correction but the breaker incendiary was buffed from 15 damage per pellet to 20 damage which is a 33% damage buff. Not 25%.
Probably best tier assessments on CZcams. Maining blitzer against bugs and definitely a niche style where you just kite, but highest kill counts I've ever had in the game. I think the Quasar as support, airstrike, and matador 500 KG for titans is best, pulling the senator out to put down Hive Guards quickly. That loadout pretty much answers everything the bugs throw on Helldiver 9 for me.
glad you like them!
Thanks for the video, I really struggle fighting the bugs.
It was way easier and personally more enjoyable fighting the bots for me.
Try running light armor and shield backpack, mobility is king!
Hey! Thanks for your support! I hope you find the info somewhat useful on your journey to squishing bugs! If you have any questions feel free to ask me here discord, or my stream if you are up during the times I stream. Happy to help you find a build that works for you 😊
I have been practicing using the gourds and the punisher plasma as a way to traverse the map faster while in heavy armor. I startled my friend by flying right over their shoulder the other day
Punisher is my go-to for bugs. Even if it lacks medium penetration, being able to stun things into oblivion and knock bugs back to give you some space while you're trying to escape, or even knocking bugs back into range of an incoming eagle strike or orbital is huge. It's a good damage dealer, and can take things out well enough, but for me, being able to shove enemies away or where I want them is too good to say "no" to.
For stunning and stagger, I highly recommend punisher plasma instead. AoE stagger, AND effectively medium pen.
They should embrace the daggers lack of damage imo. Give it a small amount or short cc, stun or root so you can use it to keep adds off you, kite/herd.
Give both guns flame damage. Then you could sweep across targets to light them on fire.
The arc blitzer is complete ass right now.
-Lowest fire rate
-Shots don't connect most of the time
-Damage is consistent (Sometimes I oneshot hunters, sometimes I don't)
-You will need to rely on your ad clear support weapon and secondary a lot & at the same time it forces you into a run and gun playstyle which isn't fun at the moment
-Doesn't have heavy armor penetration for some reason
The spray&pray shotty went from trash to S-tier and the fact the dood placed it in C tier vs BUGS where its arguably the best shotty (the fire one is godly but bugged) just shows he hasnt really played with it and just saying what he has heard from others and that very fact makes me wonder how accurate the rest of this is tbh
Accurate? These are his opinions they don't have to be anything other than what feels good/right for him.
When did it go to S tier? It has too low damage in my experience.
Thing about punisher plasma is while the DPS and ammo economy is lacking a little, it does offer far greater spread of enemies it can effectively fight than most weapons (bullies pretty much anything brood commander and below if you engage at range excluding hunters which you need to fire strategically), and also with the aoe and knockback/stagger, is an extremely good lane control weapon especially if enemies are forced to path around a corner)
(but yes definitely pair it with redeemer for clearing small single units)
Love how much stagger it has, just wish it would kill faster while not having that ammo problem! So close to greatness!
My weird ass does scythe/dagger/quasar/rover and i have never found myself wishing I had another gun. I think lasering weak spots down is a lot of fun. Ive seen vids where people say you can only get about 4 bot kills with the scythe… idk what he was doing wrong but I can get 6-8 easy if I’m minding my headshots.
Dominator is my new favorite primary for most situations. Run that with a shield or a rover with flamethrower for bugs or a bunch of air strikes for bots
such a fun weapon, its so good!
I'd say slugger is still S, 2 shotting guards, 4 for brude commanders and 4 on stalkers. It was a bit op and still is stronger than anything else imo
Honestly I think every DMR deserves medium pen as a baseline. If you're gonna ask me to give up the ammo economy and crowd control benefits of an AR or SMG then I expect it to do a bit more than reliably 1 tapping trash mobs.
I can agree with this!
The fire bug you talk about was FIXED! all bugs take fire damage regardless
Only hunters/warriors/commanders/guardians, we keep testing it. But I understand why you might feel like its fixed since those are some of the main bugs you fight.
I genuinely believe plasma shotgun to be S tier for solo play with bugs. Everything short of a charger is killable, the stagger is godly, the smaller dudes get the machine pistol treatment. Having a cluster, laser bot, orbital railcannon and the quasar cannon makes you an anti-everything machine, although a bit lackluster in some regards. But it's solo, so one has to make do.
Plasma shotgun is fooking garbage when you can use a dominator to stagger everything into oblivion. The plasma is weak AF, has atrocious DPS and sucks against mediums. The AOE is near useless too. Remember this tier list is based on helldive, not level 3
@@FrozenByFire3 run dominator on helldive solo, and you'll get swarmed. Run plasma shotgun on helldive solo, and you won't get swarmed. Arguably inc. breaker would do, as well.
Sass me all you like.
@@inquiz9747 may I present you the marvelous Rover guard dog. Things dumb for crowd control and getting hunters off of you, it's extremely hard to get overwhelmed with that combo. Dominator just sends mediums so far back that you can pop off 4-5 rounds in a second to put every medium far away from you, whip out redeemer and smoke light bugs with the rover. Quasar + stratagems for big bois.
@@inquiz9747 or if you wanna be a baller, dominator for everything. It 1 shots every light bug no matter, and goes through them too. It's ridiculous. However the breaker incendiary or standard breaker are also solid choices. I'll have to give the plasma punisher a try again to see how it fares.
@@FrozenByFire3 at this point, eruptor is a very dumb, very fun choice instead. Just shoot it somewhere around the crowd, and let the rover take what survives. Plasma punisher is a tad safer and provides more control. But hell, I'm not about to lecture people on how to play, I bet there's some maniacs who manage to solo helldive with something like diligence countersniper and fuckall in terms of a support weapon
I think a fantastic change to the Senator revolver would be a change to how it reloads. If you havent run out of rounds, you still reload one bullet at a time, but if you fully empty the magazine you can reload all six at once using those Revolver reloader things (dont remember what theyre called im not a gun person)
Would allow you to dish more rounds down range with the Senator with a much faster reload, while reloading slower after combat if you didnt empty it
He mentioned it while talking about it: a fast-loader, or swift-loader. Some revolvers in Hunt: Showdown have fast-loaders for this.
the incendiary and the jar 5 do not reach tier s, against bugs (personally even with bots) I prefer the scorcher to the jar 5 (too much recoil and too slow with bugs, at range ok but up close I prefer the handling of the scorcher ), while the incendiary has the flaw that up close it is a tier s, while from afar it is a tier c (rightly being a shotgun) with the other tier s it cannot stand comparison because these can do everything in an excellent way both up close and from afar...
Incendiary breaker 1 pellets hunters dude I dont need to say more. Jar 5 is just the new automatic slugger with better stagger since you can fire it faster. Use it in first person and it has no recoil ( I mean none aside from a slight left) its bugged only in first person.
@@MaplewoodLIVE without a shadow of a doubt the weapons have been improved and depending on the style of play they can be preferred to others, they are always good weapons, I prefer control that starts from a distance and therefore I will never use the incendiary if not for fun... while for jar 5 it continues to be below the scorcher in terms of speed and maneuverability... this is why I say tier A, the sickle and the scorcher are valid weapons in every area, long, medium and short distance... jar 5 and breaker incendiary ad helldives are suboptimal, one due to the lack of speed and the other because it doesn't have distance control... then you're talking to a person who often takes the 120mm to helldive for fun, so I'm always of the opinion that one can bring any thing at every difficulty level, the important thing is that you don't damage other people's games...
most of the scopes need a remake/enlargement IMO. I dont use any of them because its frankly more accurate without using the scope
agreed, I almost never use the first person view unless its the dominator because of the no recoil bug
Best weapons for bugs
Quasar - kills chargers in 1 and bile titans in 2. Snipes spore and shrieker nests. Closes bug holes and kill all medium armor bugs in 1.
Incendiary breaker - best in slot for killing multiple small things which is quasars only weakness
Secondary - redeemer. It’s just the best
Shield backpack - just OP
Then pick 2 others stratagems like eagle air strike or orbital laser or whatever really.
Nah rover is way better against bugs than the shield backpack, also the quasar is just not that good compared to the instant value of EAT
@@tomjohnson8099 see the time it takes to call down an EAT, I would have fired the quasar already. The time it takes to call down and fire both EATs, I can almost fire 2 quasar.
If you have the EAT already as a primary, then that’s only 1 target you can handle instantly, but if there are more than 1 chargers or a bile then 1 EAT isn’t enough. Let’s also not forget shrieker nests and bug holes and radio towers that quasar also handles.
The Rover is nice and I’m split on that or the shield to be honest. I only choose the shield because it doesn’t kill other players and because sometimes it shoots things I want to sneak past. I can see why some people would like it more though.
Thanks for the video, I enjoy tier lists. But tomorrow a new warbond will drop so the timing is not that great, is it?
11:37 - I rank explosive weapons in a lower tier because they are always up in my shit.
The knight is A tier due to burst, S tier for data recovery
My favorite gun
For me the Senator is S-Tier😂 my favorite weapon in the game. Cracks the armor of the medium armor bugs.
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i personally still like the slugger more than the dominator. the handling difference is very noticable and makes hitting hunters much easier
The scorcher with a supply backpack and a quasar canon. You just dominate every enemy on the map and you have a huge supply of ammo against the bugs, especially if you have a lot coming at you
Incendiary breaker is best weapon even if not host I use it 24/7 and it recks never had an issue with dot because it still kills all mobs in a few shots
its SO GOOD
Senator needs to have a system where it uses a speed loader with empty clip and round reload otherwise, also the sight is super weird (might be only me tho)
just use it for bots, it has the highest headshot ratio of 4x
@@namo2403 damage wise it's fine, it's just that it could have some quality of life changes
@@namo2403 hard to hit headshots when the sights are so weird
21:39 i think they fixed that issue ngl about the host fire damage thingy
Its under the known issues of the patch notes today its not fixed! hunters/warriors/commanders and guardians always take dot damage everything else including all bots dont!
Even with the buff, the dominator just doesn't fit my style. The Sickle is much nicer because you can just take a grenade launcher or Quasar or EATs for heavies, and then fall back to the redeemer for emergencies.
I agree with your take on the plasma punisher - it deserves better ammo economy, or a 40K style treatment where it just does ridiculous damage to compensate for the poor ammo economy. But I do find that it's very, very usable when paired with the laser cannon for 'infinite ammo'.
I agree it would be nice to have a speed loader for the Senator, or a scope I guess. But real talk, have you ever ran out of ammo on your Senator? I may have once or twice in 200 hours.
nope because I have my redeemer!
I read some youtubers comments under their clips saying that DOT problem was a 1st April joke made by devs and DOT in fact works properly, so I'm just super confused who to trust, lol.
you got apirl fooled by that, you can test it in game! Hunters/commanders/warriors and guardians take fire damage regardless but other bugs dont! All bots dont, give it a test!
Sickle should not have 6 ice mags. It should have 3 to balance how good the gun is. It's just too fucking good at 6 you literally never need ammo. Trivializes most other primaries.
Ooooh hot take but I don't disagree. I have never once run out of mags for the Sickle.
agreed! its just straight up better in every way possible!
I usually use the blitzer and the laser cannon for bug missions
Breaker Incendiary glitch where only the host does fire damage has been fixed. Everyone does fire damage to enemies now. It was in a recent patch.
What patch was that? It's in the known issues section of the patch that came out today
its all dot damage over time not an breaker incendiary problem. Also from the start all bugs aside from hunters/commanders/warriors/guardians took fire damage. Bots are the ones where no dot damage was applying. Its in the known issues on their patch notes posted today!
I love my big iron. I refuse to use any other secondary as it never lets me down.
Bugs taught me that what I used to fight Automatons will just get me swarmed insstantly
laser weapons are good for shooting down shriekers because they hit instantly. That and endless ammo are all I can think of in their favor.
So is the incen breaker while hosting the match! 1 pellet kills them because of the fire!
I run Dominator, Quasar, Laser Drone, Eagle Airstrike and Cluster. Deals with everything.
Personally I think the arc shotgun absolutely slams vs bus better than pretty much every other weapon. PERSONALLY
I think the blitzer could rank a bit higher, but overall I'd say you have a pretty solid ranking. I'd say the dagger isn't completely trolling but it certainly isn't good.
Hey! Thank you so much for yoir kind words and watching the video! I’m always playing through different weapons again pending on who I’m playing with, so from time to time weapon ranking could possibly change. Cheers!
I sprayed a pack of bugs with a whole clip from the fire Breaker and got 50 kills. The fire dot seems to be working on PS5 regardless of host, so could just be a pc issue. I've even burned a charger to death with it. It is insanely good now.
I think its fixed now. It worked for me yesterday night
nots fixed it always worked on hunters/commanders/warriors and guardians everything else doesnt work! Its the same on PS5 and PC we keep testing it!
The reload time of the senator puts that thing in Z tier
incendiary have become my go to weapon... those damn hunters always kills me, now i have a chance :)
Tbh I’ve never had many issues w the plasma launchers ammo Econ. Usually I just get annoyed it can only shoot 8 but I rarely fully run out (I’m also biased love the gun)
totally fair, I tend to spam it so the half resupplies always felt like it was holding it back for me!
Q: Which one is the king of assault rifles?
A: "It" is
That automatic laser rifle has been doing wonders for me. Takes care of the little bugs from far and can kill stalkers at a reasonable rate.
If used correctly, you can go the whole game without needing an ammo resupply. I love pairing this up with the arc thrower or quasar and having basically infinite ammo.
8:15 - the Liberator Cobcussive is your secondary when your primary is either of the larger machine guns.
id appreciate if you zoomed in the screen, cant even see the weapons properly on mobile
The Arc-Blitzer and senator combo makes the blitzer a very good pick against the bugs. Basically shoot with the blitzer, quickly swap to the revolver, shoot once and in that time the blitzer is ready to fire again, so you are dealing tons of damage in a very short time. Couple that with a rover and no horde can withstand you.
Have you tried it by yourself? It’s so much extra work for no reason. You have to switch weapon, (aim), shoot, switch back in like 1 second? If you do that, you will notice at the first time switching, that you can better use that time to position and shoot the Blitzer on the normal way… you literally make the game almost impossible to play if you have to switch, shoot and switch back? Shoot, run, shoot. That’s it with the Blitzer if you are on bugs. The stagger will keep the bugs at length and you run while it reloads, so you always keep SPACE between you and the bugs. Don’t try that switch and shoot 1 bullet and switch back. It will make your gameplay miserable af.
You would be suprised of blitzer's effectiveness combo'd with flamethrower, very good softener to kill stalkers and below, shoot once, pop some flames on them and they just fall over very quickly.
Also while flames are melting the smalls crawling towards you, switching to blitzer for the quick shots on the flanking hunters.
Chargers i kill with flames and bile titans i deal with by destroying the sack then a 110 rocket pods/ORC.
Something i find alot of success with personally :)
@@trippymaine8273 I did it last night and it was pretty fun ngl. You have a little more staying power for a bit and made me fell like i was playing doom eternal for a bit lol. I was playing on console só switching was very easy, don't know if it works the same for pc tho
@@hunyadacrazy That's so cool! Might try it next time i play, i've only used the blitzer combo'd with the arc thrower for a full eletricity build.
@@mauriciomeyer627 sounds like a funny setup :)
Only 1 tip i would say for the blitzer+flamethrower combo is to just start your flames first before engagements just to avoid the situation of firing your blitzer then ending up waiting for your flamethrower to start up mid fight.
Just a short lil puff into the air is good enough to ignite it ready for battle :)
I have a question if the senator had a quick loader and functioned like the other guns where if you don’t use the rounds you lose them how would it rank?
Much closer to A especially if they fix the ammo issues when resupplying! Honestly could even see it be an S if other med pen weapons get nerfs
@@MaplewoodLIVE good to know as I did skip your explanation also good vid thanks for doing this have you done one for the bots? Or is that a WIP?
Edit: WIP (Work In Progress)
Tried using the Breaker Incendiary in a few matches and the burn damage doesn't work on anything including hunters. I hit them, get the burn effect and they keep running around for another 30+ seconds until I finish them off.
Same. I don't know if the fire DoT is bugged or what, but its terrible
Yup! you need to be host to get the full benefit, just jump in a solo game and see how it feels! The devs have put it in the known issues part of the patch notes now!
Shreikers are affected by fire damage. It one shots those birds if you wait for the fire to take it out.
Only if you're host atm! If you're not the host you'll light them on fire visually but they take no damage test it for yourself. Its in the known issues in the patch notes!
@@MaplewoodLIVE I stand corrected, thanks for the info!
If the Scythe had a proper zoom, I would immediately put it in B for bots.
regular breaker would still be S tier for me
meanwhile breaker s&p is A tier since the biggest threat of bugs are hunters and it wipes them(before incin breaker buff that took its spot but its still fine, especially since fire tick dmg is still bugged if you are not the host)
give the incen breaker a try its so fucking nuts even when not host 1 pellet hitting and killing a hunter is just so op. Hunters/commanders/warriors/guardians still take full fire damage while not host give it a test!
@@MaplewoodLIVE i mean yeah incen is good
i was merely stating that just because an alternative(incen) is better
does not make the other one "worse" (s&p)
Glad you didn't dunk on the Blitzer. I really like it. Has great stagger capability and can kill multiple small enemies in shot. Pops the head off brood commanders. Keeps me alive more than one would expect.
A lot of people just use it like they would any other weapon which its not meant for!
There is no op weapon in this game but the jar 5 is better than all the others because you can use it in both factions.
There are general weapon use options to play style.
1) Primary weapon which handles well everything from weakest bugs to point where you switch to support weapon or airstrike.
2) Primary weapon which handles well mid tier bugs, but its inefficient when used against low tier enemies. (And requires sidearm to compensate.) + still requires support weapon airstrike to deal with armored enemies.
Clearly, 1st style is quite superior to 2nd. As constant weapon switching in 2nd case costs you time which should be used to kill bugs.
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JAR-5 Dominator falls in 2nd category (B+ tier at best) when used against bugs, but in 1st (S tier) when used against bots.
LAS-16 Sickle technically falls into 1st category, except bugs where it is very inefficient start at medium tier. Which makes it at most A tier (bugs) as it puts workload on support weapon. But it is S tier against bots as its accuracy enables easy hitting weak points. But in both cases, it is very bad choice on hot planets, which can easily take it 2 tiers down.
SG-8P Punisher Plasma is absolutely A tier as long as one has proper armor to prevent suicide from hunter, magically jumping out of nowhere right into your face as you pull trigger. It clears multiple trash tiers in one shot due to large AoE. It deals damage through armor even from indirect fire. Chargers can be killed in few shots even when you hit ground under them. (In this, it is better than Plas-1 Scorcher. But requires better distance aiming. So, Plas-1 Scorcher is technically weaker, noob friendly version of SG-8P Punisher Plasma. Which applies even to self-deletion as its AoE is much smaller.)
None of sidearms are S tier, because none one shots trash bugs while being ammo/time efficient. (I am looking at you P-4 Senator. Get your reload mechanic fixed.)
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With next warbond we get third reasonable play style against bugs:
Primary weapon for fast clear of trash to some medium armored enemies. Secondary weapon to deal with medium armor bit faster/close bug holes. And new grenade to deal with heavy bug enemies.
If we are lucky, they'll fix ballistic shield melee problems. And it would fit really well into this 3rd play style against bugs. And elevate status of those primary one-handed weapons. If melee remains way it is, we again boost our capabilities against bots only.
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Then when it gets to primary/secondary/support weapons. It is important to have overlap in use to reduce need for constant swapping. Great example against bots is use of JAR-5 which easily deals with everything except Hulk, Tank, Walker and Air ships. Combined with autocannon which efficiently deals with everything from top tier down berserkers. Therefore this combination requires very minimum weapon swapping. And no practical need for secondary weapon. (Outside of some serious F*ups, where it properly serves its "backup weapon" role.)
And this overlap in efficient handling of enemies should be considered when tiering weapons, too. Especially with bugs which do not have tiny weak points in armor where we can land skill shot.
Eruptor is A tier
6:19 what ammo cost 😂😂.
forgot the other explosive rifle.
This was made before weapon released! In my warbond review video czcams.com/video/Svc3E12qT9g/video.html I go over where id put it
What is "the king of assault rifles" and where can we find it? You never mentioned the name of the weapon
It’s the sickle
sickle! first weapon in the 2 premium warbond!
@@MaplewoodLIVE Thanks, I just bought it, it's great indeed!
"If you hate hunters ..." What do you mean IF?
haha as I have played more and more they dont bother me as much you get better at dealing with them! HATED them when I started played after 400 hours of mission time its changed!
*SES Nerf Hammer has entered the chat*
Incendiary Breaker all day