Pathfinder 2e Magic Items in 7 Minutes or Less
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- čas přidán 23. 06. 2024
- I've been meaning to make this video for a REALLY long time. It's finally here.
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"Runes are complicated, how do I explain them? Interior design!"
Explaining Magic items to my 5e players/friends is always such a fun experience:
"Wait, your System's economy works???"
BRUH I literally was telling my group "This week I need to figure out how runes work so as we level we can use them properly." and like divine intervention here comes the exact video Ineeded. thank you Good Sir.
I’ve tried the rest (of the Pathfinder CZcamsrs) and this channel is the best.
Welcome to the hidden chamber of the King, he does good stuff.
@@kevensutton oh I've been watching for a while now. And as I alluded to, eventually all the other CZcamsrs always end up being...pretty juvenile/mentally imbalanced. But I guess that's just all of tabletop, on average.
So basically, Fundamental Runes make something better at what it's designed for, like making a sword better at cutting, while Property Runes add things something couldn't do normally, like making a Blade burn (or maybe increase an effect associated with or caused by it, like making an opponent bleed or causing fear)?
pretty much.
Fundamental runes are your +1/+2/+3. They make your armor and/or weapon generically better at doing its thing, and you're kind of "expected" to get them at certain levels in order to keep up with the stronger enemies you'll be fighting.
Property runes add extra effects that you don't normally have. Fire damage is an obvious example, or you could add spectral wings to your armor at a high level.
Bleed is a property rune because it's a lot more dramatic than your typical sword cut. Think of it like a samurai movie where someone gets cut and a huge spray of blood flies out. Every time you hit an enemy, there's a chance of that happening to them.
Similarly, fear runes offer a magical fear effect. Most of the things you fight in Pathfinder aren't going to be particularly scared just because you hit them. They don't want to die, obviously, but that's the normal, healthy amount of fear to have during a battle. With a fear rune, they'll be magically forced to be scared beyond that normal amount.
This system makes pathfinder sound sick, im gonna be gming for the first time using p2e, your videos really sold me on p2e.
I love all King Oogatonton videos!
A good basic rule for what makes an item invested is: if you don't need a hand to use it's magic, it's invested. If you do need a hand, or it's a consumable, it's not invested.
Great to see you expand on the old video
You remember the old one! I also wanted to update the audio, I think it was particularly bad for runes
the house metaphor was really inspired. as someone who doesnt play pf2e but likes to read up on RPGs i couldnt get my head around the runes system, until now!
Your videos have really become a useful learning tool for me and my group. Very well explained in very short time.
You are the best, this is great and helpful, thank you
This actually makes understanding staves and wands a whole lot easier! Thanks!
You can actually use any number of apex items, investiture slots and gold reserves permitting. It's just that you only get the apex ability bonus from one!
These videos are so friggin helpful. Thank you!!
You've got to release some of your campaign audio. I'd definitely listen to them!
This is oddly intuitive
Staves, wands and other focus should allow for rune for spellcasting XD
All hail the king!
This was excellent, i've been lightly playing 2e for a long time and never even paid attention to a staff and how it works, can be somewhat complicated i see
It's less complicated in-play, since you only need to know your specific staff for your character!
thanks
5:30 😆
Obligatory first (as a beginner thank you!)
Could u do a tank guide?
A comment for the algorithm!
Also, if you're in a city/big settlement and there's a magic shop/weapon shop, wouldn't they be able to transfer your rune without doing any kind of check?, just paying the cost
What about spellhearts?
Yeah, definitely be careful with that spell...
Yib bibble
Be carefull with high lvl scrolls...
But most crafting only takes 1 day now.
How necessary to magic items to Pathfinder 2? One of the problems that's been plaguing D&D (and by extension Pathfinder) since 3E (and maybe even 2E) is that magic items basically needed to keep pace with enemy progression at higher levels. I hate that because it basically makes magic items feel more mundane when everyone has at least four or five and most of those magic items are just incremental pluses to various stats.
They are very necessary, so PF2e can definitely feel like that. There are variant rules that can help like Automatic Bonus Progression, but in general, magical things in Pathfinder get tossed around like candy so it can be an uphill battle to try and avoid that.
@@KingOogaTonTon Darn, I was hoping it wouldn't be.
I personaly dont like how wands work in pathfinder since it doesnt really fit on the fantasy of what a wand is to the average person so I usally just let players flavor their staffs as wands.
clearly, you mean 'staves'
... I don't think I am going to like Pathfinder, this is a level of crunch I personally find distasteful