Pathfinder 2e Exploration in 7 Minutes or Less

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  • čas přidán 1. 07. 2024
  • Huh? What's Exploration Mode? There are actually rules for what most people consider just "playing the game." Check out the latest 7 Minutes or Less video!
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Komentáře • 44

  • @christopherg2347
    @christopherg2347 Před 9 měsíci +47

    5:35 No. NOT UNNOTICED. Undetected!
    It is explicitly not unnoticed:
    "So what do you do if someone rolls better than everyone else on initiative, but all their foes beat their Perception DC? Well, all the enemies are undetected, but not unnoticed."
    I know of no way to be unnoticed while in initiative. Not a single one. My theory is that unnoticed only exists so you know what undetected does not mean.

    • @connormunro8282
      @connormunro8282 Před 9 měsíci +4

      I believe the unnoticed condition means that enemies or hostile creatures are not aware of your presence and cannot take a seek action/any other action that would require them to be aware of your presence to target you, while undetected means they are aware of your presence and can actively choose to take a seek action to find you or use actions to attempt to target you such as a strike(with the DC flat check to see if they hit). Most times this condition is up at the start of the round but as long as the players successfully avoid notice or do not directly engage in combat it stays up.
      For example, a rogue is using thieves tools to open a door out of sight since the the beginning of the encounter, while the rest of the party is fending off guards out of sight around a corner. The ranger is fires a shot from the rafters(becoming observed from unnoticed potentially if the guards did not perceive them) and takes a hide action(becoming hidden) then takes a sneak action to move(becoming undetected), the rogue is unnoticed and the ranger is undetected, the guards know that the ranger exists, but they do not know about the rogue.
      This is a unique part of the "Avoid Notice" action "If you’re Avoiding Notice at the start of an encounter, you usually roll a Stealth check instead of a Perception check both to determine your initiative and to see if the enemies notice you (based on their Perception DCs, as normal for Sneak, regardless of their initiative check results)." last line of Avoid Notice exploration activity.

    • @christopherg2347
      @christopherg2347 Před 9 měsíci

      @@connormunro8282 Rolling stealth initiative grants undetected, not unnoticed.
      You also cannot use exploration activities in combat.

    • @connormunro8282
      @connormunro8282 Před 9 měsíci +3

      @@christopherg2347 Yes you cannot DURING COMBAT, but before you enter into combat you will be in exploration mode, now if you were doing the AVOID NOTICE action and then a combat encounter occurs, you will see that the action has a line that negates your point as to how stealth is normally used for initiative from my previous post. As the stealth check states TO NOTICE YOU, hence if your stealth check succeeds they do not notice you, hence Unnoticed.

    • @leonelegender
      @leonelegender Před 9 měsíci

      ​@@christopherg2347you don't roll stealth, your gm roll secretly to see how well you do and if you go undetected by monsters or not. It's up to your gm to find out how he's gonna play out the monsters not detecting you. If your gm our you talked actions to start combat, THEN your gm take the stealth roll for initiative. When out of combat, and sneaking, you are unnoticed from everyone you beat with your stealth roll until a situation happens that says otherwise

    • @christopherg2347
      @christopherg2347 Před 9 měsíci +1

      @@leonelegender Neither I nor the video was talking about out of combat.
      It was very clearly about combat start stealth.

  • @willot4237
    @willot4237 Před 9 měsíci +18

    1:15 Now every hour that passes Taxes go uncollected!!

  • @duncbot9000
    @duncbot9000 Před 9 měsíci +20

    My mind broke when feet was multiplied into miles so casually

    • @duncbot9000
      @duncbot9000 Před 9 měsíci +4

      then I continued and saw the "these miles are exactly 6000 feet" thing. I guess that solves that.

    • @Cibershadow2
      @Cibershadow2 Před 9 měsíci +3

      ​@@duncbot9000being European I didn't even bat an eye at the fact that they were just being multiplied by 10. Then he mentioned "assume miles are 6k ft" and my brain went "Wait it's meant to be complicated?"

    • @duncbot9000
      @duncbot9000 Před 9 měsíci

      @@Cibershadow2 It was only the swap of units that got to me. Though as a Canadian I am used to never knowing how to measure things since everything here uses a different system. Metric is our standard but we use Imperial for short distances so long distances are often done with time instead.🙃 Oh and weights just use a made-up system where one product is in ounces and the one next to it is in mg.

    • @noeschaeffer2167
      @noeschaeffer2167 Před měsícem +1

      @@Cibershadow2 that's weird, you _should_ have been surprised at that. As a metric enjoyer myself I am used to not being able to multiply by 10 when minutes/hours are involved, so imperial actually has a leg up here

  • @caegkindaepic
    @caegkindaepic Před 9 měsíci +40

    Interesting! This is the hardest pillar for me to understand after switching from 5e. If I understand correctly, it’s a more abstracted-yet-streamlined version of explaining what happens in mundane areas between encounters/hazards/puzzles?

    • @tomfoolery4490
      @tomfoolery4490 Před 9 měsíci +16

      That's a good way of putting it. Nothing different than what you'd do in 5e is necessarily present, but the rules formalize the activities you can do.
      Now, if you walk into a room and there's a secret door, for example, your GM has a rule framework to figure out whether or not you see it instead of having to decide on the fly. There's a framework for move speed when not in combat so that GMs don't have to evaluate it on a case-by-case basis.
      Really, what it's doing is making the game simpler by adding complexity; sure, there are more rules, but they cover edge cases, make it easier for GMs to run games, and give players more concrete expectations of what they can be doing.

    • @anoretu1995
      @anoretu1995 Před 9 měsíci +6

      It is just same with 5e. Only in Patfinder 2e they just put rules for common staff you do in 5e. If GM can't deside what to do he can simply have a rule book for that.

  • @mattreagan4347
    @mattreagan4347 Před 8 měsíci +6

    The suggestion of using 6000ft per mile to simplify the math is brilliant. So obvious in hindsight but it never occurred to me.

    • @archaeopteryxish
      @archaeopteryxish Před 2 měsíci

      Why wouldn't you just use 5000? Isn't that closer to reality? Also means no half miles to worry about...

    • @skarn81
      @skarn81 Před 24 dny

      6076' in a mile if my sailing days recall correctly. Australian here so I generally use Kms for every long distance (like going to the corner shop)....

    • @skarn81
      @skarn81 Před 24 dny

      But....6000' IS a Radar mile. We used this all the time for measuring ranges of Radar pulses in sensitive equipment.

  • @travisbaggett2813
    @travisbaggett2813 Před 3 dny

    I love all King Oogatonton videos!

  • @twilightgardenspresentatio6384
    @twilightgardenspresentatio6384 Před 6 měsíci +2

    I love how your voice and explanation remind me of the zoanoid identification, pages from the original guyver anime

  • @Eleechee
    @Eleechee Před 9 měsíci +3

    Wow so fresh, even used off guard instead of flat footed

  • @joshuaturnquist5538
    @joshuaturnquist5538 Před 2 měsíci +1

    Have you done a video on Hexploration rules? The AP we are doing has hexploration, and it would be cool to have a video to send to my players to help them understand it a little better.

  • @jeremiahl3529
    @jeremiahl3529 Před 9 měsíci +14

    Can you make a video about Darkvision vs lowlight vision and regular? I was in a cave with torches on the opposite wall about 20 ft away. My character has orc sight, however I was told that I couldn't see a ceiling 50ft away because the light was ruining my dark vision. I would like a good explanation on what you can see with darkvision and if the room has to be completely dark for it to work.
    Also great video as always.

    • @rykzon934
      @rykzon934 Před 9 měsíci +7

      Thats not how dark vision should work. Its just a benefit with being able to see in the dark as if it were lit, though limited in fidelity(black and white). There shouldn't be any downsides in well lit areas.

    • @leonelegender
      @leonelegender Před 9 měsíci +4

      This is probably your gm bringing rules from earlier editions of DND, talk to your gm about it

    • @KingOogaTonTon
      @KingOogaTonTon  Před 9 měsíci +6

      I actually wanted to add it into this video but it was surprisingly difficult to fit everything I wanted to in...I won't promise anything but will try to make one!

    • @duncbot9000
      @duncbot9000 Před 9 měsíci +3

      Yeah not sure that's how it works at all. Older editions of DND had Infravision (infrared vision) and light sources could screw with that iirc

    • @YonakaHiro
      @YonakaHiro Před 9 měsíci +2

      Your DM thinks darkvision is a night vision goggles ahahahhaha thats not how it works at all

  • @gosubilko
    @gosubilko Před 9 měsíci

    I'm trying to design an exploration subsystem to resolve trivial combat to remove the need for actual combat. For a dungeon crawl, it makes looing back into the area interesting and mean something (resource cost, roleplay, etc.).
    Will rewatch this vid for inspiration.

  • @ostravaofboletaria1027
    @ostravaofboletaria1027 Před 9 měsíci +4

    How does investigation exploration work and why is it different from searching?

  • @jibbyjackjoe
    @jibbyjackjoe Před 9 měsíci +2

    I just don't know how much time should be allowed to pass before bad stuff happens. In your example, how many Times Units do the players get before things get complicated, bad, or dire? I wish there was a good guide for this.

    • @KingOogaTonTon
      @KingOogaTonTon  Před 8 měsíci

      I wish there was too. In some old school games, they would have you roll 1d6 every 20 minutes, and a 1 would mean a random encounter.

    • @al8188
      @al8188 Před 2 měsíci

      I think that empty space is where design happens as the DM. I think about it like an encounter where things are dangerous, but maybe player death isn't on the table. I could ask players "who did the most damage to this guy?" or "who hit this guy last?" or "who disturbed the idol on the dais?" Those questions are just pretense to aim the guy somewhere other than the most damaged player.
      I treat these scenarios the same way. You could probably develop or retrofit a hard system for the purposes of determining complications relative to time advancement, but with judicious use of misdirection, questions, and improv you can justify advancing timetables in just about any way you like while maintaining verisimilitude.
      I've also seen a playgroup where the "consequences" are similar to dying recovery checks, where the DC of things moving forward one step of "complication" is set by the base urgency of the task minus a modifier determined by helpful player actions plus a modifier made of player failures and externalities. For example, if you've got 4 hours to resolve x situation it might be an hourly DC 10 + the number of failed checks (a la the Dying condition) -1 because the players did something in advance to prepare for this circumstance +2 because of inclement weather slowing them down. At the next time interval they'd roll against a total DC 11 "recovery check" where a failure ticks the situation forward one step, increasing the next DC by 1 (like Dying), a success maintains the current level, and a crit success pulls the clock back by 1 step. This can be kinda death spiral-y, but it allows for prepared players to feel like the circumstances are still kind of in their control. If they had only... then maybe they could have... and the roll would have gone in their favor.

  • @SquareTimber93
    @SquareTimber93 Před 9 měsíci +1

    King OogaTonTon, I love your videos!
    Please set something up, so that I can download the cheatsheets. I would gladly pay for it, you are doing an amazing job!

    • @KingOogaTonTon
      @KingOogaTonTon  Před 8 měsíci +1

      Check out the description to the video Welcome to Pathfinder 2e I just uploaded, the first few cheat sheets are now available! (You inspired me)

    • @SquareTimber93
      @SquareTimber93 Před 8 měsíci

      @@KingOogaTonTon Perfect! I bought it! Thank you very much

  • @ArakkoaChronicles
    @ArakkoaChronicles Před měsícem

    And they called 4E too video gamey, LMAO.