The Railroad are the Worst Main Faction in Fallout 4

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  • čas přidán 30. 09. 2022
  • The Railroad are one of the few groups in the Commonwealth dedicated to fighting against the tyranny of the Institute. Through stealth and subterfuge, their members strive to liberate Synths from the clutches of their masters. The Railroad are noble in their goals - it's just that this is their only goal. This in turn makes them the worst of the four factions in Fallout 4.
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Komentáře • 2K

  • @Conthemon
    @Conthemon Před rokem +7315

    The Railroad being a radical ideological group that has no real plans after they achieve their goal is an unintentionally realistic depiction of those kind of a radical movements.

    • @faust4813
      @faust4813 Před rokem

      The fact that they are essentially killing the synths they liberate with mind wipes as well as dooming their race by destroying the institute their only means of procreation speaks of their moral gymnastics and lack of brain power. Also if they give a shit about non synth slaves I sure can't tell they supposedly did in fallout 3 but that appears to have evaporated.

    • @thegermanfool8953
      @thegermanfool8953 Před rokem +593

      basically the boomers if the elders died

    • @Shushkin
      @Shushkin Před rokem +44

      @@thegermanfool8953 Are you a millennial?

    • @riddell26
      @riddell26 Před rokem +1024

      @@Shushkin go play FNV, before saying anything else.

    • @austinsmith3011
      @austinsmith3011 Před rokem +281

      @@thegermanfool8953
      It has been a while since I played FO NV. I do not recall the Boomers having any ideology aside from being hyper isolationists bombing anyone that came close to them.

  • @ijneb1248
    @ijneb1248 Před rokem +3796

    The minutemen faction consists of 5 people hiding in a museum yet they still feel better off than the railroad does when you first meet them

    • @soullessvoidpixyincarnate4277
      @soullessvoidpixyincarnate4277 Před rokem +348

      It's literally only Preston that's a minute man

    • @soullessvoidpixyincarnate4277
      @soullessvoidpixyincarnate4277 Před rokem +135

      Also they would probably feel more similar if you met Garvey immediately after the quincy massacre
      The railroad JUST had their HQ raided by the institute they were probably in disarray

    • @ijneb1248
      @ijneb1248 Před rokem +344

      @@soullessvoidpixyincarnate4277 yea thats true, they both start out fairly similar. But by the end of fallout 4, depending on how you play, the minutemen have a fortified command center, several large farms supplying food to other settlements, newly established bunker hill caravan routes, wide artillery coverage, and fire support on standby. On the other hand, the railroad is still hiding under the church, with a single new safehouse established since you've joined them, which really doesnt matter since they still lose multiple other safehouses throughout the story

    • @SorowFame
      @SorowFame Před rokem +116

      @@soullessvoidpixyincarnate4277 the Minutemen were probably better off right after Quincy than when you meet Preston, there was another Minuteman with him until probably earlier the same day and he mentions suffering heavy casualties as they traveled until there were only 5 left.

    • @fumothfan9
      @fumothfan9 Před rokem

      They existed but waited for a new leader.
      Then they start reappearing and you end up woth Ronnie or whatzhername in the castle.
      But yeah lol. MM surrounded by raiders and they somehow were better organized and off than the RR. After you give em breathing room they even help give you PA a minigun and fight a deathclaw considered a late game enemy.
      RR want you to with deacon or more than likely solo to infiltrate an old hideout former government intelligence bunker and then blast your way out of an area full of synths.

  • @ZappBranniglenn
    @ZappBranniglenn Před rokem +529

    One weird thing about the Railroad questline is that they seem thoroughly uninterested with your activities within the Institute. They're not even worried about whether your allegiance to them is slipping. At no point do you even mention you're in line to become the next Director. It would be pretty neat if you could replace human Institute members with Railroad members in leadership positions. Replace current members with Synth versions who will look the other way. That should add some moral grey - using the Institute's tactics against them. Take over the whole operation the way you and Yes Man take over Mr. House's operation. Then the forced conflict with BoS would make more sense because there's no way you're convincing them that your Institute shouldn't be blown up.

    • @golobulusjenkins754
      @golobulusjenkins754 Před rokem +61

      I always thought that since you can become the new head of the Institute, you can create new policies and ban making synths or replacing people, etc. Maybe create policies that can secretly help the commonwealth and still remain secretive. A hidden hand for good not evil. Could have easily, and should have logically been an option.

    • @christopherconard2831
      @christopherconard2831 Před rokem +10

      Given the way they reacted to finding out Danse was a synth, they could do the same to the BoS. Replace a few, drop false information about the leadership and set off a civil war.
      I know it would require rewriting some late game options, but I'd also like to go to Piper and tell her about the mayor as an option to finishing the courier quests for the SRB. It would cause the Institute to turn against you, but so do several other choices.

    • @nikik5567
      @nikik5567 Před rokem +2

      Honestly if u were a BOS member I don’t think they’d care as long as u were in charge. Cuz the institutes technology would be under brotherhood supervision.

    • @jshort1691
      @jshort1691 Před rokem +1

      @@golobulusjenkins754 they tried that once. It failed. Epically. Iirc the broken mask incident led to the fall of the CPG, but the synth in question wasn't supposed to be on the surface in the first place.

    • @andymiller1597
      @andymiller1597 Před rokem +10

      The whole "creating a synth replacement of leadership" thing kind of happened in Far Harbor, where Dima can replace the leader of the Children of Atom with a less insane synth version

  • @lusisantana2230
    @lusisantana2230 Před 9 měsíci +145

    The railroad killed so many people on the prydwen....there were children in there. Atleast when you blow up the institute you can activate the evacuation alarm

    • @Montross4440
      @Montross4440 Před 9 měsíci +17

      And we all know suicidal, super atheists don't breed. 😂 That's why they where making robowifus.

    • @geraldposter1496
      @geraldposter1496 Před měsícem +29

      I still remember seeing the quest to blow up the prydwen. My roommate was going railroad, I went brotherhood. So I just kinda saw him do the end of that quest and was like "...did you like join an evil faction or something? Cause you just killed children." Finding out it was the railroad soured me to the entire faction and never join them on any playthroughs. I don't think any brotherhood fans (self included) think bos is sqeeky clean. It's incredibly obvious they have serious issues and are by no means the good guys. But I kinda draw the line at painting a faction as being good guys, and then giving you a mission where you murder children and it's not only presented as a good thing, no one even acknowledges how messed up it really is.

    • @thunderspark1536
      @thunderspark1536 Před měsícem +7

      ​​@@Montross4440 But the robowives COULD breed, given that they had human DNA and everything. So the institute being like "hey these reproducing, based-off-the-DNA-of-our-leader have no rights" makes even less sense. Like you'd think Shawn would have SOME qualms about what's technically his own children being used like this

    • @Stuurminator
      @Stuurminator Před měsícem +14

      @@geraldposter1496 They may not have known there were children on the Frydwen; my first playthrough was Railroad and *I* sure didn't know. It's pretty insane to tote children around on your military aircraft so it's not unreasonable to simply assume there's only legitimate targets there.

    • @SomeOne-lx8zx
      @SomeOne-lx8zx Před měsícem +6

      @@geraldposter1496to be fair doesn’t the brotherhood attack them first? I can’t remember what happens in their storyline but in the brotherhoods you attack them first as well as kill them for no reason other then “they could get in our way”

  • @somerandomguy4919
    @somerandomguy4919 Před rokem +2669

    "They have no vision. They offer no future. They're a dead end".
    - Caesar

    • @rejvaik00
      @rejvaik00 Před rokem +45

      Oh I just know yaboiii is going to heart this 😁he loves Caesar quotes

    • @knightr0685
      @knightr0685 Před rokem +3

      @@rejvaik00 Same

    • @Blobbyboi986
      @Blobbyboi986 Před rokem +18

      Average leagion L

    • @rejvaik00
      @rejvaik00 Před rokem +4

      @Bucket o' soup Darth Vader: "Nooooooo"

    • @rejvaik00
      @rejvaik00 Před rokem +9

      @Bucket o' soup "it was said that he would heart all legion quotes not ignore them!"

  • @truenorth1997
    @truenorth1997 Před rokem +3644

    If we take it at face value that synths are sapient, the Railroad's policy of completely wiping their memory after liberating them is moronic. You might as well kill them if you're going to utterly destroy their existing personalities.

    • @borgdroneof
      @borgdroneof Před rokem

      dont forget that the railroad is blowing up the only way for synths to reproduce
      i dont think anyone would find the thought attractive to be one the last synths out there

    • @truenorth1997
      @truenorth1997 Před rokem +435

      @Friendly Neighbourhood Sunwheel It always bothered me that the Railroad seems to value synths as static objects rather than living subjects. It's as if their real objection to synth exploitation is that it perverts the human form or something. Surely if you actually believed synths are thinking, feeling, beings then you wouldn't delete their memories and destroy their only method of reproduction, right? With no knowledge of their own nature how many synths will suffer, confused as to why all their loved ones are growing old and dying while they stay unchanged? Without a way to replenish their numbers, how long until the attrition of the wasteland drives them to extinction? I highly doubt this hypocrisy is intentional, however. I think it's probably just bad writing.

    • @jhbadger
      @jhbadger Před rokem +126

      @Friendly Neighbourhood Sunwheel It's interesting that the fictional work credited with inventing the word "robot", Capek's R.U.R. (1921), was really about the creation of organic beings similar to synths or Blade Runner's replicants. Anyway, at the end of R.U.R. the robot factory is destroyed, but it turns out that at least one female robot is able to give birth naturally. So the idea of artificial people giving birth (which BR 2049 stole) is actually very old.

    • @a.monach7602
      @a.monach7602 Před rokem +142

      @@truenorth1997 the Railroad's an advocate for Synth freedom; not Synths as a species. Just because someone treats Ghouls equally doesn't mean they should irradiate humans to make more.
      I'd say the memory wipes is hypocritical if you don't think the wiped Synth matters. They're still able think, feel, form new memories, etc.. What makes Sturges matter less than Glory?
      I love when people call a compelling flaw in a faction "bad writing" only when it's a Bethesda game. New Vegas can have the NCR tripping over its shoelaces or Lanius not understand the concept of overextension and it's perfectly fine.

    • @thelonewanderer9097
      @thelonewanderer9097 Před rokem

      I'm at that point now where I have the option to kill the railroad's leader...this may have made it a little bit easier I'm tired of seeing the cursor above her head every time I go to railroad hq...

  • @timmyfung01
    @timmyfung01 Před měsícem +101

    "You might as well go join the deathclaw preservation society"
    some random bartender comment.

    • @Pylon.Boi03
      @Pylon.Boi03 Před 20 dny +8

      I feel like the game gives us plenty of examples to show Synths are more than Deathclaws or weapons to be used. Paladin Danse, Glory, Nick Valentine, H2-22. The Synths of Acadia (minus DiMA) all the synths that are openly oppressed and treated like tools in the Institute. They may not be human, but they’re intelligent beings. Genociding them would be just as inhumane as making them in the first place.

    • @Tove5th
      @Tove5th Před 16 dny

      ​@@Pylon.Boi03 I can see you point here but let's look at this from the average wastelanders perspective (without looking at real world connections) as nick states after you free him and talk to him for a little bit " they were cautious and weren't accepting, but I think the fact I didn't try to hide what I was helped" then we also have the piece of dialogue talking about the synth massacres, there is vague knowledge of synths which are usually regarding them as a death omen and for good reason. You could argue that since Valentine shown himself as a good guy there's ample reason to trust synths. However it's a gamble of long odds, for the wastelanders knowledge who's to say they aren't acting as the good guy? What if they have technology that can take control of them again like some rc car? What if they get re-programmed( like in Terminator) for synths there is no guarantee they will be nice. Yes the same thing is applicable with humans but you must remind yourself that 1. From the very beginning synths made their first impression by slaughtering wasteland leaders. 2 synths can be shutdown or changed just by audible command, 3 kind of like with the bad batch in star wars you don't know if their chips will suddenly kick in out of no where and they'll start a rampage again, and while yes almost all the synths we meet with free will are nice even we the player can't guarantee it'll stay that way. when I defended the railroad faction I was met with an interesting comeback " you can't believe a printer or a video game character when it says I have free will, it might just be reading off of a script or be AI generated" that's just my two cents though.

    • @Pylon.Boi03
      @Pylon.Boi03 Před 16 dny +3

      @@Tove5th I see your point and I get why the average waster has reason to be prejudice to synths, but I feel like the fallout community also holds this same prejudice. And I just think it’s weird that so many people just disregard the Railroad. Personally I’m a sucker for the Minutemen but if I do a Minutemen play through I try to include the railroad because it gets you more time in the institute but also because I feel like a big message of Fallout 4 is what makes a human a human aspect. And I think although the synths aren’t human, they do have humanity and I think it’s weird that so many people seemingly disagree.

    • @Tove5th
      @Tove5th Před 16 dny +1

      @@Pylon.Boi03 I think for the most part (which is something I'm arguing with someone in another reply section about) is because they're too reckless and don't care about other if they get to free a few synths. My main point on this is blowing up the prydwen when it has children and civilians in it without even trying to evacuate them and then the battle for bunker hill quest. Which ends up strengthening prejudice to synths from wastelanders because it gives the narrative from an outsider perspective that everyone else is just a stepping stone for their goals

    • @Pylon.Boi03
      @Pylon.Boi03 Před 16 dny +1

      @@Tove5th I guess I see that perspective but the Brotherhood attacks first and they also don’t give any Railroad members a chance. And also from the Railroads perspective killing a synth is the same as killing a human, which depending on circumstances I don’t disagree with. And brotherhood is also shown to be better equipped Raiders as depicted in Fallout 4. And it’s also kind of weird that Brotherhood even has civilians and kids on their warship so I feel like it’s kinda on them. But I guess I see why people might turn a blind eye to that fact as I’m sure a lot Fallout fans have some level of bias/nostalgia for the brotherhood. Especially people who grew up on Fallout 3

  • @thanhool
    @thanhool Před rokem +196

    There needed to be an option where the railroad and minutemen become one organization like how the desert rangers joined the ncr and became the backbone of the ncrs special forces

    • @Braindamagedpotato
      @Braindamagedpotato Před rokem +1

      NCR? I don't remember Vargas briefing me about them

    • @kinggrim2376
      @kinggrim2376 Před rokem +5

      @@Braindamagedpotato The NCR are quite well know in the West but it better to just know the name then the actions of that group

    • @willothewisp4939
      @willothewisp4939 Před rokem +3

      @@Braindamagedpotato Wasteland W

    • @Braindamagedpotato
      @Braindamagedpotato Před rokem +1

      @@willothewisp4939 ye

  • @arx3516
    @arx3516 Před rokem +1444

    A little while ago i noticed that there is a cat on board the Prydwen, wich now puts the Railroad ending totally out of the question.

    • @SorowFame
      @SorowFame Před rokem +277

      I believe that’s Proctor Quinlan’s cat. They’d probably survive the Prydwen going down though, cats always land on their feet

    • @Blox117
      @Blox117 Před rokem +44

      @@SorowFame thats like saying a cat can survive an airplane nosediving into the ground because it lands on its feet. completely irrelevant because the craft is preventing you from falling in the first place

    • @SorowFame
      @SorowFame Před rokem +234

      @@Blox117 a cat would survive a nosediving airplane because they always land on their feet, I don’t see your point?

    • @Blox117
      @Blox117 Před rokem +14

      @@SorowFame it can only land on its feet if its falling. you arent falling inside a plane

    • @jonathanpilcher337
      @jonathanpilcher337 Před rokem +167

      @@Blox117 cats have 9 lives my guy

  • @MasterFief
    @MasterFief Před rokem +1318

    It would’ve been a lot more interesting to see a faction dedicated to the liberation and protection of Ghouls and Super Mutants that merely adopted synths as well instead of just having an entire faction itself dedicated to Synths themselves.

    • @ALLMINDmercenarysupportsystem
      @ALLMINDmercenarysupportsystem Před rokem +225

      Maybe not supermutants, as Bethesda treats them as ogres instead of the supermutants of more classic fallout.

    • @Sousabird
      @Sousabird Před rokem +161

      The number of Super Mutants worth saving is like 5 across the entire franchise.

    • @igfj9241
      @igfj9241 Před rokem +172

      @@Sousabird in the second fallout there’s a settlement of super mutants and humans and ghouls although a flawed town. Then there’s also the super mutant village in new Vegas too. Another thing is that apparently Bethesda like to treat east coast and west coast super mutants are different types of mutants.

    • @jreese7436
      @jreese7436 Před rokem +44

      @@igfj9241 I always figured they were, as in the more aware ones are the ones created by the master or close to his time. The current SMs are a product of the dimmer ones being the only ones that reproduce with the green stuff. Kinda like a super mutant "Idiocracy'.

    • @thegermanfool8953
      @thegermanfool8953 Před rokem +16

      or just a faction that's purely against The institute. unlike the everyday Commonwealth folk the railroad is actively going against the institute stealing their synthetic machines to study them or use them against them. something like the minutemen.

  • @johnmccall4528
    @johnmccall4528 Před rokem +137

    Not to mention they have a literal trail with signs leading straight to their 'secret' hideout, and the password to said hideout is the organization's name. If I had designed this faction I would have at least made their old HQ be the one under the old north church and their new one be the switchboard as IMO that would have made more sense. At least they have ballistic weave so they aren't completely useless.

    • @SorowFame
      @SorowFame Před rokem +6

      Most of the trail is from the pre-war, maybe they were hoping that’d throw people off? Not sure how no one would notice the fresh paint used to mark the ruined segments. Also who painted those? My bets on Drummer Boy

    • @leonrussell9607
      @leonrussell9607 Před rokem +26

      @@SorowFame they also go around telling people to follow the freedom trail

    • @SorowFame
      @SorowFame Před rokem +32

      @@leonrussell9607 “hey, follow this obvious landmark to find our secret hideout. Also, pinky promise you aren’t Institute?”

    • @emismpunk
      @emismpunk Před 11 měsíci +4

      That’s something that always bothered me too.
      All it would take, is one courser to notice and they’re done.

    • @johnmccall4528
      @johnmccall4528 Před 11 měsíci +7

      Another thing that a recent mod brought up is the fact that the Railroad HQ is very close to the ocean and below sea level. In the mod in question, you destroy the railroad with 3 placed explosive charges. 2 seal the tunnels going in and out of the HQ while the 3rd destroys the sea wall, flooding the HQ in minutes.

  • @OlaftheGreat
    @OlaftheGreat Před rokem +249

    The Railroad has some of the most interesting characters in the game (I remember more of their names than the Brotherhood or Institute combined), but despite their good intentions their plans are ultimately hollow, it's like getting a bunch of movie stars together talking about doing awesome things but just sitting in a diner sipping bad coffee.
    My analogy makes no goddamn sense.

    • @Kaimariification
      @Kaimariification Před rokem +18

      Makes plenty of sense. What all is there to gain from a bunch of people sitting around and doing nothing but chatting and drinking coffees? Unless it leads to something important later, it can be deemed a waste of time.

    • @Juicedbelmont
      @Juicedbelmont Před rokem +24

      It makes perfect sense, interesting and likeable characters put into a shallow and lazily done faction

    • @GamingWithHajimemes
      @GamingWithHajimemes Před rokem +12

      Thank you! I keep hearing that they're uninteresting when it's more that they don't have a real role to play in the story. They have a linear, and very minor, path that they can't deviate from, all while having the most charismatic people stand around all day! It's really sad that I remember H2-22 before a fucking synth companion-

    • @SotiCoto
      @SotiCoto Před rokem +1

      Again, that is what is so great about them. Their entire plan is small and petty, which means it doesn't get too much in the way of my own plans. Literally every faction makes me do things I don't want to do, but the Railroad does it the least. They don't have to be interesting. They just have to stay out of my way.

    • @Cold_Cactus
      @Cold_Cactus Před 6 měsíci

      Railroad worst faction in fallout. They get massacred first thing as soon as i reach boston
      Des: we are the railroad
      Nate: yeah yeah yeah thats nice (spams jet , psyco and loads double barrel sawed off and commences with the blasting)
      Then i take all their body bits and pile them up infront of the stupid robot and ask why she couldnt predect this before turing her to scrap
      Literally never got past the first mission with the one guy and i only do that for the deliverer
      Dumbest faction / people in fallout ... and theres raiders who will attact a dude in power armor with a pool que so thats saying a fucking lot

  • @ian7064
    @ian7064 Před rokem +745

    They could've downgraded the Railroads role to be more of a minor faction and then increased the role of Covenant and have the two sides be at war with with each other. Railroad wants to liberate synths and covenant wants to find and eliminate them. It would be up to the sole survivor to decide to who to assist (if get involved at all). I think it would be a perfect match

    • @mrchunky5132
      @mrchunky5132 Před rokem +25

      It would have been badass to fight off a BoS attack at covenant

    • @David_Alvarez77
      @David_Alvarez77 Před rokem +49

      @@mrchunky5132 Tactically, I see your point as to why that would be fun, but wouldn't Covenant be more likely to be at least somewhat friendly with the BoS and such? I would think it more likely that you'd need to fight off Institute synth attacks and root out Railroad infiltrators. Perhaps you'd eventually be able to seek help for Covenant from either the BoS or the Minutemen.

    • @David_Alvarez77
      @David_Alvarez77 Před rokem +40

      The Covenant/Railroad rival minor factions thing sounds like it would have been a great idea.

    • @ian7064
      @ian7064 Před rokem +13

      @@mrchunky5132 it would be but I don't think covenant and the BOS would fight since they both hate synths. If anything an alliance between the two factions is more likely

    • @ian7064
      @ian7064 Před rokem +12

      @@David_Alvarez77 The minutemen could've also been a lot better if they scaled with the player and could actually get stronger and make alliances with smaller factions

  • @cassandrag2406
    @cassandrag2406 Před rokem +987

    I think the railroad should have had a wider scope of who they liberate, slaves in general, starting with non Synths, then moving onto synths when they became widely known. I also think they should have been a faction more akin to the Boomers in New Vegas, one you can recruit to help you in the Minutemen Campaign. The Minutement in General should have had a few more "Help these factions and gain their support" moments

    • @iWinchi
      @iWinchi Před rokem +33

      Sorry but there are no slavery,slaves and slave traders in Commonweath because this is a modern game

    • @razorburn645
      @razorburn645 Před rokem +77

      @@iWinchi So we need the legions to move east?

    • @thegermanfool8953
      @thegermanfool8953 Před rokem +4

      there aren't any slaves in the Commonwealth.

    • @thegermanfool8953
      @thegermanfool8953 Před rokem +1

      @@razorburn645 that's if they still exist lmao

    • @kotzpenner
      @kotzpenner Před rokem +67

      I also find it super weird that they actively fight against synth exploitation when literally human slavery exists. And yeah the Commonwealth maybe has no slaves (I'm not sure about that, there are hints). But the Railroad is also in DC, where slavery exists fine and dandy.

  • @SHDW-nf2ki
    @SHDW-nf2ki Před rokem +129

    The Railroad should have been a side faction like the Followers in FNV.
    A possible enemy if you side with the Institute or BoS
    But maybe an Ally if you play Minutemen

  • @mn7306
    @mn7306 Před 3 měsíci +15

    I really find the Railroad ridiculous, it's sad knowing Deacon, one of the best companion imo, is in this faction.

    • @randomguyontheinternet8345
      @randomguyontheinternet8345 Před měsícem

      Deacon is a synth…

    • @M0ONCommander
      @M0ONCommander Před měsícem

      ​@@randomguyontheinternet8345 existence precedes essence

    • @andrewgreen77
      @andrewgreen77 Před 29 dny +1

      ​@@randomguyontheinternet8345Nah, i just killed him earlier and he didn't drop a synth component

  • @thesweetone
    @thesweetone Před rokem +797

    I felt the railroad as a faction was always trying to hit above their weight class. They had to rely on hit and run tactics with stealth being their key factor. The BOS was outright military muscle. Institute was guerilla warfare and espionage fought through their synths (could be seen as a 3rd party). While the minutemen were settlers milita, focusing on defense over anything else. These are key strategy games. Likely through development they had the railroad as a minor faction but NEEDED another major and just said, yeah they are a major one now. Like many other things in the game it's a good idea just not executed as well as it should have been. Having the Raiders or gunners... Or both, be major factions would have been better

    • @DaniBlue787
      @DaniBlue787 Před rokem +39

      Thats why I loved Nuka cola expansion, want to be a raider warlord, go ahead! definitely had me more entertained than the other expansion that I can't even remember the name of, that one was aesthetically cool, I liked all the fog and marshy landscape but was utterly bored with it at the same time.

    • @xbigbooshx4643
      @xbigbooshx4643 Před rokem +25

      @@DaniBlue787 Far Harbor does have its pros, but it is dialogue heavy and has that awful mind puzzle of Dima's memories. I much prefer Nuka World and Automatron.

    • @sarahhillary7698
      @sarahhillary7698 Před rokem +31

      Should have made the Gunners a joinable faction. Would have been better than the Rail Road.

    • @sigmamale4147
      @sigmamale4147 Před rokem +4

      @@xbigbooshx4643 same the memories are awful. Thank god there is a mod to disable them tho

    • @kyleellis1825
      @kyleellis1825 Před rokem +30

      The railroad shouldn't have had an HQ. Desdemonna, Drummer Boy, Tinker Tom, Doc, and Glory all should have had different safe houses hidden with a handful of staff. Putting them all in on small room really is what showed how pathetic they are.

  • @MagicSpud
    @MagicSpud Před rokem +223

    2:31 "-and get to undertake what might be the dumbest quest in the game." You just said we finished Battle of Bunker Hill, the milestone of dumbest quest is now already behind us.
    Imagine no matter which major faction you are throwing that many forces and resources to besiege a neutral town just to kidnap, liberate, or destroy 3 synths with no critical purpose or use.

    • @SorowFame
      @SorowFame Před rokem +35

      Just realised how dumb that was. Yeah sure it shuts down one of the Railroads main stations but Stockton is still alive as far as I’m aware and he’ll probably get his network running again quickly. I don’t think the Brotherhood or Institute even occupy Bunker Hill so the Railroad could still use it even if they have to wait a bit first for everything to settle down.

    • @christopherconard2831
      @christopherconard2831 Před rokem +18

      And they show up with a couple dozen people in heavy armor and gauss rifles. But send the one asset who managed to get into the Institute to take out a courser and risk blowing your cover.

    • @nikik5567
      @nikik5567 Před rokem +12

      Fun fact in all of my playthroughs I’ve never done that quest. BOS quest line doesn’t require it.

    • @davidos8760
      @davidos8760 Před rokem +1

      @@SorowFame the player gets the settlement and I am 90% sure the player faction has people guarding it or trading same with Diamond city open peaceful relations by trading and protecting them gains foothold eventually they will ask for a nearby place of operations to be set up by doing that you just gained major power in the area with zero bloodshed to the target and minor to non for the player faction

  • @thegeth4293
    @thegeth4293 Před rokem +26

    I never viewed the railroad as a main faction, even though i chose them in my first playthrough.
    My headcannon is that the minutemen become the stabilizing force in the commonwealth at the end of a railroad playthrough since, as far as i know, the minutemen and railroad never show any hostility to each other, they both just do their own thing, and the brotherhood and institute are both gone

    • @Bronzescorpion
      @Bronzescorpion Před 9 dny

      This. I always found it funny when people argued that the railroad doesn't have a plan for the commonwealth, they don't need to. I also picked the railroad, but also strengthened the minutemen.

  • @EpicSmileyMan64
    @EpicSmileyMan64 Před rokem +120

    I just can't get over the fact that you destroy the institute after taking out everyone out inside it, pretty much killing off any future for synth's and the railroad as a whole. It should have ended with the institute becoming there new base of operation's imo.

    • @azeria1
      @azeria1 Před rokem +5

      It makes way more sense could also lead to more quests about consolidating your factions win

    • @TheMasterUnity
      @TheMasterUnity Před rokem +30

      I don’t understand why you have to destroy the Institute in 3 endings at all. I feel like that should’ve been the bad way to resolve the final quest. New Vegas gives you the option as Yes Man to destroy the dam, but it’s painted as a completely moronic option (as it should be).

    • @SotiCoto
      @SotiCoto Před rokem

      Why would they do that? As long as synths stop being made, the Railroad's end-goal is actually achievable. If Synths are just being produced forever, their intended goal can never be met.

    • @GeraltofRivia22
      @GeraltofRivia22 Před 9 měsíci +4

      The Railroad cares only about freeing synths. They don't want to make more.

    • @boone4531
      @boone4531 Před 6 dny

      ​@@TheMasterUnity the option should be just to turn off the sythn production plant and other projects. Institute still had good tech and experiments going on that would of been good for the wasteland.

  • @MechaLeo
    @MechaLeo Před rokem +386

    The Railroad are like if the Blades from Skyrim had an ending. A bunch of tunnel visioned punks who swear on secrecy delivered with the grace of octodad and no possibility of adapting. The key difference here is that you can either ignore or shoot Desdemona and not Delphine, so I like them better by default.

    • @johnnyboy3410
      @johnnyboy3410 Před rokem +101

      Railroad don’t ask you to kill Nick Valentine, fuck the blades I’m never killing Paarthurnax

    • @sup1602
      @sup1602 Před rokem

      @@johnnyboy3410 Fucker did commit some aweful warcrimes, no matter how much he did help the nords (I don't believe he taught them to shout, that was Kynes doing). The blades to have a point, now do they explain that point well, no because you would have to go and talk to esburn during a specific part of the main quest.
      Delphine is still a shithead that does not change.

    • @crimsondynamo615
      @crimsondynamo615 Před rokem +14

      @@johnnyboy3410 you remember that time Paul atriedes used the voice on that priest from the old Dune movie, i did something similar when she told me to kill Paarthrunax, shouted her off sky haven temple.

    • @albertozalon8477
      @albertozalon8477 Před rokem

      @@johnnyboy3410 naw but they ask you to kill chadonious maxson.

    • @shanweeboy
      @shanweeboy Před rokem +22

      @@johnnyboy3410 I remember how strange that conversation was. After giving me what I wanted, she tried to tell me I needed to kill paarthurnax. I remember asking myself at the time, "What reason have I to do this?"

  • @cornhorn280
    @cornhorn280 Před rokem +453

    They should have just made a path for an institute run that allows you to give synths more freedom and just scrapped the railroad.

    • @georgerockwell149
      @georgerockwell149 Před rokem +11

      Pretty sure there’s a mod for that lol. Which renders the RR entirely superfluous.

    • @thegermanfool8953
      @thegermanfool8953 Před rokem +4

      why not go out with a toaster then

    • @shaddyFoofer
      @shaddyFoofer Před rokem +32

      Honestly I agree. I feel like they let us down big time by having the Institute be the "evil" option it would've made so much more sense if as a faction you could change and shape its future as the story plays out, especially when Father says you're gonna be the new leader of them

    • @a.monach7602
      @a.monach7602 Před rokem +2

      @@georgerockwell149 "Subversion," I think the mod's called. I find the writing for that mod to be pretty bad, as it hinges on every faction being a pushover, and the some of the arguments given in the speech checks are horrendous, like sparing the Railroad in the Institute questline.

    • @a.monach7602
      @a.monach7602 Před rokem +1

      No, because then it'd be like, what, 3 people are pro-Synth in the game - the Binets and you? Nobody would treat the idea seriously.
      And when the Institute's personnel depend on Synth labor to maintain their facilities, why would they do that?

  • @mn7306
    @mn7306 Před 3 měsíci +21

    In a world full of raiders and dangerous creatures
    I can't believe there's group of people who defend toasters rights more

    • @hunk4thsurvivor15
      @hunk4thsurvivor15 Před 3 měsíci +11

      Agreed. I'm willing to bet there are raider camps with more dead scavengers or traders laying around then the total amount of synths you save by the end of the game.

    • @henrikfitch4017
      @henrikfitch4017 Před 29 dny +5

      Why do you have a complete lack of empathy my guy?
      Synths are basically human. I don't see them as any different really. So why should I have an issue with a group that seeks to equalise us?

    • @uglyclownface9216
      @uglyclownface9216 Před 20 dny

      @@henrikfitch4017they literally wipe their personality and memories when “liberating them” 😂😭

    • @Tove5th
      @Tove5th Před 16 dny +1

      ​@@henrikfitch4017 killed the civilians and children on the prydwen, complete disregard for all other life if it means one synth gets freed etc. that's my reasoning, yes their goal is noble but their actions are not justified

    • @henrikfitch4017
      @henrikfitch4017 Před 16 dny

      @@Tove5th The Prydwen is a military base for a group conducting genocide on the people the Railroad wants to emancipate. They are entirely justified in blowing it up. It would be like putting child soldiers on a battleship and then complaining that your enemies still attack you. That's on the BoS, not the Railroad.
      The Railroad simply wants equality for humans and synths. Humans aren't being persecuted and murdered simply for being human, synths are. Synths NEED more help than humans. Also, the Railroad shows willingness to work with the Minutemen, they very much do care about people, their goal is to bring synths to the same level as people, not to bring down people to synths.

  • @ryanhutchinson4467
    @ryanhutchinson4467 Před rokem +32

    “There’s another settlement that needs your help, I’ll mark it on your map!”
    - Preston Garvey’s last words

  • @skywise001
    @skywise001 Před rokem +133

    They are severely underdeveloped. Original plans were for us to learn spy signs and do cool spy stuff. But only a trace of that design remains. They are distinctly unsuited to enforcing order in the commonwealth - unless they took over the institute and could make synths to help them. They need a transformative event for them to work and merging with another faction would be the best ending with them. Also Deacon has the most tantalizing plot with him following you from exiting the vault to the towns.

    • @ijneb1248
      @ijneb1248 Před rokem +26

      Deacon and ballistic weave are the only redeemable features of the railroad

    • @autonomous_trash
      @autonomous_trash Před rokem +18

      All that’s left of the cool spy stuff is dumb code names and simple chalk markings. Really disappointing.

    • @ms.aelanwyr.ilaicos
      @ms.aelanwyr.ilaicos Před rokem +13

      @@ijneb1248 And the Deliverer. Single-digits AP per shot? Count me in.

    • @fumothfan9
      @fumothfan9 Před rokem +6

      Wish you could keep deacon somehow as a companion after you decide to kill the railroad.
      Dude was awesome. I could see him being a spy in the institute wearing synth or courser uniforms.

    • @MST3Killa
      @MST3Killa Před rokem +8

      @@autonomous_trash Yup... I wish we didn't ever see the Railroad. (or at least, hardly at all). Keep it all super spy-type of play. We don't know who they are so if we fail we can't give up that information. At some point we might meet Deacon and Tinker Tom (and no one else) and both of them should be huge revelations in the game that we ACTUALLY met someone.
      But it would have been cool to try to investigate people in settlements across the commonwealth, maybe some do dead drops or escort missions at night that we can spy on and follow...maybe if we poke around their homes we find stashes of clothes, weapons, ammo, meds, etc... maybe we find some tapes or books that contain coded passphrases and that we could, if we investigated enough, actually solve a puzzle to find the HQ.
      But nah. let's like... stumble right to their HQ and just be allowed to walk away despite it all being SOOooOOOO secret.

  • @Sleepy.Time.
    @Sleepy.Time. Před rokem +106

    i think it would of made sense if every head of the Railroad was themselves a synth and their actions are part of their reprogramming after having themselves escaped the Institute

    • @tommyp697
      @tommyp697 Před rokem +23

      That’s pretty much Arcadia in far harbor

    • @thegermanfool8953
      @thegermanfool8953 Před rokem +24

      far harbor did a better job going through this concept

    • @fumothfan9
      @fumothfan9 Před rokem +2

      P much far harbor. Cept deacon would make sense since it would credit his reason of
      Bad to synths then sythn waifu killed by others who were like me back then.

    • @linda-0587
      @linda-0587 Před rokem +2

      Well Glory is a synth, if I remember right…and I think Deacon *might* be one…but I’m fairly positive I read somewhere the Glory is in fact a Synth

  • @richardpatterson7084
    @richardpatterson7084 Před 3 měsíci +26

    I always enjoy meeting the railroad for the first time, as I pull spray n pay from my inventory, take a hit of psychojet and unload 100 rounds of explosive .45 ammo upon them.
    My first meeting with the railroad, was also my last meeting.

    • @flammenwaffenfries3039
      @flammenwaffenfries3039 Před 2 měsíci

    • @hyperionsf3220
      @hyperionsf3220 Před měsícem +4

      I use them for resources purely. They're the ONLY place you can keep getting stealth boys from. The knowledge of making armored clothing items as well makes them incredibly useful to do some missions for.
      But yeah, their overall scheme is pretty silly. They're not really serious about anything.

  • @jasonirwin4631
    @jasonirwin4631 Před rokem +26

    I feel like the railroad would have been written as splinter group of the minutemen. They could have broken off after the massacre of the Commonwealth provisional government. With main stream minuteman not trusting synths and the railroad breaking off due to their belief that synths once free from institute control could be trusted. You could even include a quest in both the railroad and minutemen quest lines that involves healing this riff and bring the railroad in as secret group with in the minutemen that focuses on helping synths. then the railroad post institute works as recon and infiltration group within the minutemen helping them expand to settlements out side of the Commonwealth and helping identify key leaders of larger raider groups.

  • @namelessstranger1270
    @namelessstranger1270 Před rokem +564

    The most moronic aspect is that people ever joined the Railroad. They give absolutely no practical motivation for doing so, and their entire mission prioritizes Synth well-being over human life at large.
    They're essentially a school club of activists gone guerilla. Logically, the Institute/BoS would utterly annihilate them with hours. (Three hundred year old cellar isn't a defendable base)

    • @teamfossil6312
      @teamfossil6312 Před rokem +116

      The only reason they wouldn’t wipe out the railroad would be the railroad is so ineffective that they can’t be bothered to spend resources to deal with them. Father sends you after the institute as a test to further prove your loyalty, and Maxon has it as a sideshow to do while they fix up liberty prime

    • @xbigbooshx4643
      @xbigbooshx4643 Před rokem +106

      @@teamfossil6312 They are legitimately an afterthought, lol. Like clearing out some ferals from one of the subways.

    • @AStrangeWindmill
      @AStrangeWindmill Před rokem +55

      That's not really fair - the Railroad is the only group the Sole Survivor _should_ work with at the start. You need to get into the Institute. Well, the Brotherhood has other objectives, and the local farmhands straight up can't. But here's this organization that literally does nothing but focus on the Institute - like you. It's actually a no brainer to work with them over everyone else at least until you meet Father.
      The Railroad is honestly the most reasonable faction to start with, specifically _because_ they don't really care about the commonwealth. _You_ don't care about the commonwealth either - you care about getting your son out of the institute. Everything else makes you go "why are you doing these side gigs when you have to get to your son?"

    • @namelessstranger1270
      @namelessstranger1270 Před rokem +37

      @@xbigbooshx4643 I will agree, it is reasonable for the Sole Survivor to work with the Railroad. But that's only due to the fact you have an ulterior motive (That motive being urgent entry into the Institute). No other members of the Railroad display the same level of personal motive. At an individual level, the priority is preserving Synth 'life' over human life, which remains unreasonable. They are even willing to die for their cause, making it seem even more insane. While so many people struggle to survive in the face of radioactive hardship, the Railroad seems to ignore it all to essentially accomplish moral redemption, which isn't a practical motivation.
      The Railroad has no vision for a society nor the means to build that society. They have no grasp of governance, objective reasoning skills, or a legitimate chance to survive & thrive.

    • @robertharris6092
      @robertharris6092 Před rokem +4

      Wouldnt the practical reason be... roleplaying/personal choices? Like how most RPGs will give you a lesser reward for doing the good choice over the evil one.

  • @bigswigg3631
    @bigswigg3631 Před rokem +252

    I think it's kind of interesting that the guy who wrote the railroad (Ferret Baudoin) also worked on Obsidian/Black Isle Studios, went on to make several quests for Fallout 4 (Last voyage, Silver Shroud, Human error, some things for Far Harbor, etc.) and I think he's playing a key role in the writing of Starfield. Outside of the railroad he has a good track record but man, he dropped the ball when it came to writing factions.

    • @waffleczar7781
      @waffleczar7781 Před rokem +44

      The problem I think that happened was he was making all these outstanding side quests but they needed help with the main game bad (low personnel, lack of ideas) and he helped them make the story for the RR but he is better with small quests that have a very bold but insignificant story change. so the RR questline was created and was so 2D and with no real ending that goes well that they become redundant as a main faction! That’s why all the characters in the faction seem very fleshed out but very linear

    • @Caragoner
      @Caragoner Před rokem +29

      I think it was also they shoehorned RR in at the last moment as a key faction. It's most likely it was a side faction that he frantically had to fit into the main story when they wanted a fourth faction

    • @amongstus4418
      @amongstus4418 Před rokem +10

      @@Caragoner Makes sense considering half of their missions are 'Recycled' (literally exactly the same) as another faction (Institute). It made including them as a main faction a lot easier.
      They were always likely planned to be included in the game as a faction because the F3 Quest mentioned them however.

    • @MST3Killa
      @MST3Killa Před rokem +8

      I really wouldn't be surprised if business got over on creativity. As in, Bethesda may have said, "nah, we need guns and boom booms... pew pew..."
      I truly think the Railroad would have been a really cool secret organization that we don't even see for most of the game. Like a true covert spy type faction. Imagine we don't get an intro of blaring lights and miniguns pointed at us with someone yelling, "WE ARE THE RAILROAD!" ya know?
      Instead, maybe someone (Tinker Tom) hacks our Pip-Boy and we start getting coded messages. Maybe we find a dead agent or a dead synth with a note. We hear people mention them like we do in Diamond City, but we never actually see them other than through these messages that lead to quests. But we don't know who we're working with. We as players could investigate people and try to piece things together as we go learning a little more each time. People running secret stashes, or doing dead drops at night, talking in coded messages, escorting synths, etc... we learn these things by playing instead of having our hands held and for the faction to play just like everyone else with really no difference.
      To me that would have been a real change of pace both for a faction but as to playing the game in general. Really get the whole paranoia thing going.

    • @ZeeNastee
      @ZeeNastee Před rokem +3

      Aw, rip to Ferret, he just passed away.

  • @PDUBWILK123
    @PDUBWILK123 Před 25 dny +3

    My favorite mission was showing up to the railroad with decked out power armor, gatling gun, and a fatman. No survivors

  • @andynonya1490
    @andynonya1490 Před 3 měsíci +5

    The Railroad: ignoring literal slavery in the commonwealth and just west of them in Nuka World to help liberating the fake people from fake bondage.

    • @lolpo423
      @lolpo423 Před měsícem +2

      Cause no one else cares about synths, if they expanded their scope it would be impossible to get anything done especially with their numbers.

  • @Spongebrain97
    @Spongebrain97 Před rokem +49

    I dont mind the Railroad as a concept and a sub faction but I don't think it should've been a main one. They themselves are a guerilla/humanitarian group who has a niche goal in mind and isn't thinking about governing the Commonwealth which is why seeing them occupy checkpoints throughout the land is pretty weird and doesn't mesh right

  • @splatternaenae
    @splatternaenae Před rokem +5

    you joined the railroad so you could save synths, i joined the railroad so i could blow up the brotherhood and the institute, we are not the same

  • @toothlessrick3970
    @toothlessrick3970 Před 5 měsíci +6

    I joined the Railroad for the Ballistic Weave mod for clothing. After I procured that ability, I stop doing Railroad missions.

  • @johnsayles8032
    @johnsayles8032 Před rokem +39

    One thing each faction needs.
    Railroad: more spy stuff, maybe even a fun gadget or two.
    Minutemen: the ability to assign tasks like a general. (Meaning there's a settlement that needs YOUR help PRESTON. Here let me mark it on your map)
    Institute: a path to reforming it.
    Brotherhood: a giant deathclaw or bloatfly to challenge liberty prime.

    • @ijneb1248
      @ijneb1248 Před rokem +5

      I hate how much they try to push the institute as the "evil faction." Your character almost never mentions the fact that your son's the director, or that you yourself have been made director. That alone should change the other factions perception towards the institute. Honestly the best ending of fallout 4 would be you siding with the institute and allying with the minutemen, since you now have advanced technology available and the commonwealth has both a strong militia as well as a robot army supporting it

    • @rods6741
      @rods6741 Před 23 dny +3

      I would LOVE to assign tasks to Preston. That guy is a pain.

    • @AlexanderHL1919
      @AlexanderHL1919 Před 23 dny +2

      Playing the uno reverse card on Preston would be a baller move. There better be a mod out there that lets you do that. I'd pay money.

    • @ettertarten
      @ettertarten Před 8 dny +1

      big MT legendary bloatfly VS liberty prime

  • @republicradio431
    @republicradio431 Před rokem +319

    Idk why you made an entire video you just convinced us with the title

  • @christopherconard2831
    @christopherconard2831 Před rokem +8

    The best reason to join is to receive the Deliverer.
    And ballistic weave. All that extra armor with no extra weight is awesome.

  • @SlyCooper1920
    @SlyCooper1920 Před rokem +5

    Don't forget that blowing up the Pridwyn just instantly riles up the bee hive

  • @mattthedoormat
    @mattthedoormat Před rokem +43

    I feel like it i would have been interesting if, the Railroad being a wild card faction, that they could be the one to tip the scales in favor of another faction. Like them teaming up with the Minutemen to free the Synths, take down the Institute, and govern the Commonwealth together. Or, infiltrate the Institute and as leader of the Institute, alter its goals to be more humane and kind to it's Synths, and then use their combined power to fight the Brotherhood.
    If the Railroad had more plans to be a government or some kind of authority in the Commonwealth, then they could stand on their own, but as they are now, they work better as a smaller faction that can only assist a larger faction. Kinda like how the Boomers, Great Khans, and BoS are in New Vegas.

  • @reddeadspartan
    @reddeadspartan Před rokem +66

    so what is the benefit of the railroad wiping the Synths memories? I feel like it causes way more problems than it solves since it has resulted in numerous raiders, devastated relationships when the truth comes out and a lot of emotinal trauma on the synth themselves when they find out (look at Danse for example).

    • @SorowFame
      @SorowFame Před rokem +7

      Apparently the memories are traumatising or something, at least going by that one synth you escort, and it supposedly makes it harder for the Institute to find them if they don’t remember being synths. I don’t think either of these are good reasons to practically kill someone but there are reasons given.

    • @daanimeking4206
      @daanimeking4206 Před rokem +12

      Yea it’s hypocritical of the railroad to even wipe memories but the synths choose to have their memories wiped, they are not forced into it

    • @windebiesteultima3317
      @windebiesteultima3317 Před rokem +12

      Not to mention that when you wipe someone’s memories you’re essentially killing them by erasing what makes them…them!

  • @RayAkuma
    @RayAkuma Před 10 měsíci +6

    I would prefer joining the Gunners over the Railroad tbh

  • @Pen_Slinger
    @Pen_Slinger Před 19 dny +3

    People who want to do the right thing, but only end up making things worse in the process due to their reckless pursuit and worse yet, do not see or understand the kind of damage they are causing to the world around them.

  • @asteroidalassassin6949
    @asteroidalassassin6949 Před rokem +46

    In defense of the railroad if you look at the dialogue(I forgot which one) you'll know that most railroad members just hate the institute. Its mostly higher ups like Desdemona and Deacon who are 100% believers

    • @Tove5th
      @Tove5th Před 16 dny +1

      Doesn't that kind of shoot the railroad in the foot, as soon as any real divide starts to happen such as the argument if 1st and second gen synths should be freed they'll start to turn on each other, "a house divided cannot stand" - Jesus Christ/ Abraham Lincoln

  • @konahrik9554
    @konahrik9554 Před rokem +20

    Idk why in the base game you couldn't just tell des that your in line to become the next director so there could be no need to nuke the institute and that you could change the policys of the institute

    • @Predator20357
      @Predator20357 Před rokem +3

      I mean Des will probably tell you that the Institute is rotten in every angle besides the synths and that it’s moronic to believe that unless with a strong show of force and a take over of the place, the Others will decide to happily let you radically change anything.
      However that’s still a problem on the game for not having us have a moment where she explains why it won’t make a difference.

  • @simmyjohn5879
    @simmyjohn5879 Před 5 měsíci +2

    I don't understand how nobody has yet to bring up this important point. Synths are replacements of already existing people. This is why they do not deserve to exist. The railroad is a direct polar opposite of this believe. Therefor siding with them is propagating the idea that synths are just victims, and thus they deserve the right to live. When in REALITY they are a direct predator of the originals families. What I mean by this is that if you had a relative for example a mother that took care of you then get killed and replaced by a living clone that simply retains the same memories that your mother had experienced with that synth it would be disingenuous for the original person who had committed to those original deeds. Its basically covering up a murder with the excuse that a synthetic human is its replacement and therefore OK. Which is completely morally wrong when we as a people understand very well the homogenous sacred sanctity of our minds and bodies. For somebody to invade and rob you of that identity with a replacement is completely wrong. You see this with random encounters such as "Art" and the plethora of in game examples with kidnappings from the institute in diamond city. If synths were simply just synthetic people with completely unique experiences it would be justifiable to protect their existence, but it is simply a betrayal and injustice to you as the original person who has to experience the hardship of your history, timeline, and or memories.

  • @goblintacos88
    @goblintacos88 Před rokem +3

    Cant forget about the Ballistic Weave mod also, that's a great thing to get and you don't even have to side with them the entire time to get it.

  • @senorbaguette2269
    @senorbaguette2269 Před rokem +25

    The Railroad couldn't be a major faction IMO. They don't have the military, political, geographical or ideological strength be be considered one.
    They're basically a guerilla group who relies on miniscule recruitment to replenish their dwindling numbers.
    They have no pull or leverage in the Commonwealth region, or really anywhere else, so they can't call on allies or strongarm people into helping them out.
    While factions like the BoS are surrounded by water and could funnel attackers through a choke point, or the Institute being near impossible to enter without teleportation, the Railroad puts all their best operatives in a single, confined space underground, in which they could easily be flushed out or pincered by a decently armed and coordinated attacking force (which actually happens in half the endings).
    Finally, their ideology presents no long-term solution to rebuilding the Commonwealth. Not only do most people on the surface hate synths, but even if the Railroad somehow beats the Institute, what then? They've destroyed their greatest enemy, and freed what synths remained of it. What now? Nothing, because their entire identity revolved around a very specific niche and goal.
    If the Railroad were a minor faction, such as the Boomers from NV or the Atom Cats in 4, it would make far more sense than being a force that could drastically change the setting and plot.

    • @JYAF
      @JYAF Před rokem +4

      Plus you'd think they'd have a civil war due to even their own members having different ideas on how far they should go to liberate Synths, some might even use their previous attack as an example.

  • @shawandrew
    @shawandrew Před rokem +23

    From your second main point that the railroad simply creates a power vacuum, you are still free to use the minutemen to bring order to the commonwealth.

    • @was3513
      @was3513 Před 2 měsíci +3

      Ye, the MM and RR are the only factions that are the morally sound for the most part

    • @lolpo423
      @lolpo423 Před měsícem +1

      I dont think this guy understands what a power vacuum is. The commonwealth was dealing with two problems the horrors of the wasteland and the institute, neither the institute nor the bos were governing. The bos didnt even show up till after the second act and the institute saw the commonwealth as expendable

    • @zikkimeister215
      @zikkimeister215 Před měsícem

      @@lolpo423 the minutemen werent governing either, they tried to get a federation of settlements but that wouldnt be governed by the minutemen themselves, they were just the muscle same as the bos

    • @lolpo423
      @lolpo423 Před měsícem

      @@zikkimeister215 exactly, so the institute being taken down without bos takingg control of the commonwealth is a very viable option. Especially seeing how bos treats anything non human

  • @Venator-Class_Star_Destroyer

    Remember synths are not people, They are held up by code and can easily snap, And hell if the Railroad means "liberation" by RECODING the synths they "freed" to have new memories then well that's abit hypocritical

  • @opallise2605
    @opallise2605 Před rokem +1

    While I absolutely love Deacon and always do the initial Railroad quests, I must admit you're right about the Railroad's lack of future after the destruction of the Institute. Good video!

  • @odg1190
    @odg1190 Před rokem +16

    At the end you also forgot about ballistic weave. That allowed you to make the suit you got doing one of the dead drops strong enough to run around without armor with the deliverer

    • @Predalien195
      @Predalien195 Před rokem +15

      Yeah, Ballistic Weave is the only reason to do anything Railroad related. But what I like best about it, it can be acquired without effecting your rep with the Brotherhood or Institute if you wish to do those as a playthrough instead.

    • @pawhunter340
      @pawhunter340 Před rokem +5

      Or you can just get a mod that gives you it

    • @Predalien195
      @Predalien195 Před rokem +4

      @@pawhunter340 You can yes. But looking at from the vanilla gameplay aspect, you have to take the Courser Chip to the Railroad anyhow during the main quest line. So, may as well do stuff up to that point for Ballistic Weave, then dump them.

  • @PaladinRhombus
    @PaladinRhombus Před rokem +19

    I feel if they fought for everyone's freedom I'd understand them more. Ghouls, good mutants, slaves, settlers and Synths. Just expand the scope of them

    • @lolpo423
      @lolpo423 Před měsícem

      Expanding the scope of a group of that size is inefficient, they wouldnt get anything done. Headcannon is theyd apply the same values to ghouls, friendly supermutants

  • @sygmarvexarion7891
    @sygmarvexarion7891 Před rokem +19

    Damn right, the RR is the only faction that forcefeeds you 2 radiant quests at a time, with you unable to refuse.

    • @rlj615
      @rlj615 Před 2 měsíci

      Sound like the Minuteman lol

  • @mrfriendlolo4971
    @mrfriendlolo4971 Před rokem +5

    I think the minutemen could’ve been better as well, it should have had a base at Quincy that we could’ve taken back from the Gunners. There could’ve been some sort of storyline with a Commonwealth Congress and the Institute.

  • @MachineNun
    @MachineNun Před rokem +20

    This feels like how a followers of the apocalypse playthrough would go.

    • @fishchips7435
      @fishchips7435 Před rokem +18

      Kind of a bad comparison. The Followers are group that are basically the opposite of the BOS.
      They gather knowledge and share it to teach people or help people in general.
      They would probably assist you in fighting the Institute if they somehow were in FO4.
      They help you take down the Master in FO1 after all

    • @thaneofwhiterun3562
      @thaneofwhiterun3562 Před 10 měsíci

      Nah, the followers are a rather enlightened group of altruistic people, focusing on healing, keeping and sharing knowledge and essentially increasing the quality of life for as many wastelanders as possible.
      The railroad specifically only wants to save synths. And are somehow vying for control of the commonwealth.

    • @Ben-ek1fz
      @Ben-ek1fz Před měsícem +2

      Followers are like salvation army dude: railroad are like Peta but worse

    • @SkitSkat8008
      @SkitSkat8008 Před 24 dny +2

      Naw the followers are actually useful and not stupid

  • @Historyfan476AD
    @Historyfan476AD Před rokem +44

    I don't even know why they're considered one of the main four factions to be honest, At best they're should be a side faction you can quest for but Not one of the dominate four though.

    • @elektra8535
      @elektra8535 Před rokem +5

      The gunners could be a Nice faction but I guess Bethesda thought it was enough with one militarized faction with the BoS

    • @Historyfan476AD
      @Historyfan476AD Před rokem +1

      @@elektra8535 The Gunners would have made a better choice, But I think an all new Faction all together would have been better. Or even a brotherhood civil war.

    • @aceambling7685
      @aceambling7685 Před rokem +6

      @@elektra8535 they should have leaned even more heavily into the Arthurian pseudo-medieval style for the BoS and made the Gunners cold war era soldier of fortune types.

    • @azeria1
      @azeria1 Před rokem +2

      @@Historyfan476AD that would of made alot more sense because sus things have definitely happened to the brotherhood since three like it would of been cool if danse wasn't a synth but accused as he discovered something he shouldn't have

    • @Historyfan476AD
      @Historyfan476AD Před rokem +1

      @@azeria1 Yeah but this is Fallout 4 where good ideas die, and more exciting stories are told as backstory and not allowed to be experienced.

  • @neilprice513
    @neilprice513 Před rokem +13

    In Fallout New Vegas you basically created alliances between or destroyed the secondary factions to help the main two (NCR and Caesar's Legion). They should have made the Brotherhood and Institute the main two factions and had multiple secondary ones you have to make alliances with (or destroy) to help your main one. Then they could have a wildcard "Mega Happy" and extremely hard to pull of ending where you broker peace between the two.

    • @dancorneanu9144
      @dancorneanu9144 Před 4 měsíci +1

      Minuteman and BOS work closely together. That's the closest thing. BOS recruits smaller factions, the settlements. SO do the Minutemen. BOS and Raiload don't see eye to eye. BOS believes the Synths are dangerous and robotic. Raiload believe they are people but they value the body, not the inside. Institute and BOS are at odds. One is unchecked science. One is science checked by humanity

  • @username61234
    @username61234 Před rokem +4

    What the fuck are you doing? My brother died at the Battle of Hoover Dam. You’re desecrating a war memorial.

    • @ijneb1248
      @ijneb1248 Před rokem +1

      Cry about it

    • @username61234
      @username61234 Před rokem +4

      @@ijneb1248
      What the fuck are you doing? My brother died at the Battle of Hoover Dam. You’re desecrating a war memorial.

  • @alcatraz23atomicrenegade82

    In other news, water is wet.

  • @justbread4570
    @justbread4570 Před rokem +6

    5:10 i didn't get the memo to wear a uniform so i rolled in with power armour and massacred the ship, even got final judgement

  • @rootin222
    @rootin222 Před rokem +2

    Railroad are also anti-slavery which was showed in Fallout 3. I don’t know why people forget this.They allied with the Tenple of The Union its almost as if you never played Fallout 3

  • @BlazingRay1
    @BlazingRay1 Před 8 měsíci +17

    The Railroad are the 14 yo girls that would say "zombies are people too" in a zombie apocalypse

    • @palaherk
      @palaherk Před měsícem +3

      This

    • @uglyclownface9216
      @uglyclownface9216 Před 20 dny

      @@palaherkand then you decided to ironically sound like a 14 year old girl by saying “this”

  • @pickaname3057
    @pickaname3057 Před rokem +22

    I took them out for having me do that shit “puzzle”

  • @BrotherMag
    @BrotherMag Před rokem +13

    Desdemonas reaction to the death of their inside guy is horrible.

  • @aspiringgirl4422
    @aspiringgirl4422 Před rokem +1

    Doing the Institute quests while trying to undermine the institute was fun. Like the quest to Libertalia has you capturing a Synth, and I tried to prevent the capture while not blowing my cover.
    You have to compromise the ideals of the railroad for the greater good of the cause, which is great. Overall, great way to do the questline.

  • @justinmacdonald2102
    @justinmacdonald2102 Před rokem +3

    Deliverer and the armor mesh are the only reasons I go to the railroad

  • @Absurdtheistic
    @Absurdtheistic Před rokem +13

    My biggest gripe with the railroad is that you can't combine them with the Minute Men. Both are the factions fighting for the "little guys". Both are the most morally ideal. And honestly Both have similar goals and ideals of freedom. It feels like the two factions would've worked so well together and it saddens me that it's not an option

    • @a.monach7602
      @a.monach7602 Před rokem +2

      The closest we can is with Burning Cover, where the Minutemen are a sort of shadow army of the Railroad.

    • @Juicedbelmont
      @Juicedbelmont Před rokem

      Also both are based of of groups that formed during wars in American

  • @AmorphisBob
    @AmorphisBob Před rokem +19

    The 4 main factions of Fallout 4 represent the 4 main playstyles. The Brotherhood represents brute force (mostly power armor builds, leaning on its strength to wield heavy weapons), the Institute represents technological superiority (using crafting perks to have the best gear and often a tricked out robot companion), the Minutemen represents strength through allies (mainly charisma focused builds), and the Railroad represents the stealth playstyle.

    • @thegermanfool8953
      @thegermanfool8953 Před rokem

      pretty much.

    • @aceambling7685
      @aceambling7685 Před rokem +10

      Unfortunately, due to Bethesda completely neutering the RPG elements, the only viable playstyle is tech superiority.

  • @symbiotesoda1148
    @symbiotesoda1148 Před 10 měsíci +3

    I do like me some ballistic weave though.

  • @louditalian1962
    @louditalian1962 Před rokem +2

    A faction they captured androids and wipes their memory and calls them free. With no real plans for the future. Dead weight, I didn’t even loose any sleep killing them.

  • @joeyjojoshabadoo889
    @joeyjojoshabadoo889 Před rokem +34

    Only stick with the Railroad until you get Ballistic Weave. Then stop wasting time liberating vending machines.
    Railroad: We can give you freedom!
    *Erases your memory, destroying your identity* You're free!

  • @infidelcastrato1844
    @infidelcastrato1844 Před rokem +16

    The railroad should never have been more than a children of Atom tier faction at most

    • @infidelcastrato1844
      @infidelcastrato1844 Před rokem +1

      Reminded me that they could've been so much better if they added in faction armour

    • @xbigbooshx4643
      @xbigbooshx4643 Před rokem +11

      The Far Harbor children of Atom are a better faction than the Railroad even, lol.

    • @infidelcastrato1844
      @infidelcastrato1844 Před rokem +1

      @@xbigbooshx4643 Exactly

    • @gerald1495
      @gerald1495 Před rokem

      @@xbigbooshx4643 hell, I'd say they're more interesting than the minutemen

  • @DarthEvilicus
    @DarthEvilicus Před měsícem +1

    The railroad is such a non issue I totally forgot they even existed

  • @Gabryal77
    @Gabryal77 Před rokem +3

    If anyone's interested a combination of "Subversion" and "The Danse Dilema" mods gives a lot more options to all factions, and particularly make The Railroad more interesting.

  • @WolfeMan2077
    @WolfeMan2077 Před rokem +5

    I think I would have been better if the railroad was a subfaction like the bos in New vegas, maybe for the minutemen

  • @danieldeangelo4848
    @danieldeangelo4848 Před rokem +4

    I've long had the opinion that the Railroad and the Minutemen should have had shared a questline. The Minutemen (assuming the player helps them rebuild) have the manpower that the Railroad lacks, while the Railroad's intelligence network wounld finally allow the Minutemen to go on the offensive against the institute. Not to mention the symbolism of the Commonwealth, human and synth alike, uniting against the Institute.
    This is kind of what happens in the Minuteman + Railroad alliance ending, but that's only an option if you fail the Railroad's main quest by getting exiled from the Institute, and is basically an afterthought. Minuteman + Railroad should have been the main ending for those factions.

  • @matthewct8167
    @matthewct8167 Před rokem +2

    I kinda think they did not develop the Minuteman enough. Instead of radiance quest about assisting settlements, you can have a number of quest that can improve their infrastructure and combat abilities (training and equipment), along with decisions in quest to decide their morality (whether or not the execute raiders or gunners after they tried to surrender) which will also determine the end of the minuteman quest line.

  • @KillmiteStudios
    @KillmiteStudios Před rokem +1

    When I tried to do a Railroad playthrough, the moment we landed on the Prydwen everyone attacked me as I had no time to put the disguise on. Made everything with their story felt rush and half thought out, like they were just a miner part but then made a optional ending at the last minute. In the end, it felt like I made everything worst. At least the minutemen were still alive so they could clean up the mess.

  • @Oboe3511
    @Oboe3511 Před rokem +9

    The Railroad ending is the best at creating a Commonwealth perfect for the Nukaworld raiders to move in and be the strongest power

  • @YaMrsisGopping
    @YaMrsisGopping Před rokem +8

    I’ve played a lot of fallout 4, when I say a lot I mean a lot defo one of my favourite games, and have never once done a railroad play through. Really couldn’t get into there quest line, found it extremely illogical.

    • @kommandantkampf9992
      @kommandantkampf9992 Před rokem +3

      Yeah me either. The other factions are just, better

    • @YaMrsisGopping
      @YaMrsisGopping Před rokem

      @@kommandantkampf9992Yeah I just struggle to take them serious, I think that’s one of the problems with fallout 4 overall in my opinion, I’ll always love fo4 but fo3 and nv just seem darker and more like a post apocalypse, whereas 4 just seems lighter and much less brutal 👍🏼.

    • @sargesacker2599
      @sargesacker2599 Před rokem +1

      I’m not sure if it has changed but last I checked the railroad quest line finishing achievement is considered rare on Xbox, it just shows that no one plays through that faction.

    • @YaMrsisGopping
      @YaMrsisGopping Před rokem

      @@sargesacker2599 yh not a big fan of the railroad at all, I let them carry on freeing the commonwealth nuka cola vending machines on there own until I destroy them after siding with the minutemen or brotherhood usually.

  • @andrewobrien8325
    @andrewobrien8325 Před rokem +3

    I remember when I first played through Fallout 4 I chose the faction I thought would ensure that most people could live a secure life, so I chose the Brotherhood(I didn't know the Minutemen were an option at the time and TBH if I'd known I would have picked them) but the Railroad to me represented dreamers, they weren't worth joining since I asked "Why can't they have the goal to free all oppressed peoples?" while deciding which faction to finish the playthrough with I got the DLCs and my indifference to the Railroad morphed into anger when I got to Nukaworld and saw what the raiders had done(No play through of Fallout 4 have I ever not wiped out the Raiders at Nukaworld) but when I was done I was left asking "Why couldn't I get Preston to help me?" and then I asked "Why don't the Railroad care?!". I realised the Railroad only cares about Syths and nothing else, in some ways they're worse than the Institute, it's mindless Idealism that once it's served it's purpose will just continue the abuse. Libertalia was another reason to hate the Railroad, they allowed that Syth to act in a way where goodness knows how many innocent people died because of it....the Railroad only cared about their ideals in an idealised way and didn't take responsibility when those ideals did harm.

    • @JakeMckay1738
      @JakeMckay1738 Před rokem

      The brotherhood is one of the most fun to play

  • @MM-id2fp
    @MM-id2fp Před rokem +1

    While I often go for the Railroad ending, it occurred to me that there aren't any synths in leadership positions, with Glory being the only synth member that we meet. It's also troubling that they wipe their memories "for their own good". This is likely to prevent the Institute from getting Intel from recaptured synths, and not to help the synths themselves.

  • @tashoncoleman5480
    @tashoncoleman5480 Před rokem +4

    Honestly if there was an opportunity for the minutemen and the railroad to come together in unity that would be a far better payoff storyline wise

  • @woodsmand
    @woodsmand Před rokem +3

    My problem with the railroad is that i was never totally convinced that synths are sentient in the first place. They appear to be but i thought that writing was ambiguous enough that we never had a clear answer. I think the writers of the story didn't know enough about AI to give us a clear yes or no answer.

    • @SorowFame
      @SorowFame Před rokem +1

      I found it a bit too obvious they were sentient, roomba’s typically don’t try to escape from their owners so clearly synths have individual desires such as freedom. And that makes the Institute look incredibly stupid for not either realising mere machines don’t do such things or fixing whatever bug is making their cleaners act in such a way before doing their full rollout.

    • @ms.aelanwyr.ilaicos
      @ms.aelanwyr.ilaicos Před rokem +2

      I think that ambiguity was intentional, tbh.

  • @Noslack412
    @Noslack412 Před 18 dny

    My first playthrough was the exact same as yours. Sided with railroad and came to the same realization

  • @vikelvikingo7982
    @vikelvikingo7982 Před 8 dny

    "How did you find our hideout?"
    "There's a giant red line that leads here and your password is 'Railroad' "

  • @AidenRKrone
    @AidenRKrone Před rokem +7

    Once the Railroad blows up the Institute, the purpose of their group has been fulfilled, and they no longer have any reason for existing. That's the biggest problem with them. They don't have any plans on what to do _after_ they destroy the Institute. The Minutemen and Brotherhood have plans for a post-Institute Commonwealth, whereas the Railroad does not.

    • @RedRabbitEntertainment
      @RedRabbitEntertainment Před rokem +2

      Their plan after destroying the Institute is to help the remaining Synths. They're not trying to rule the wastes and that's not necessarily a bad thing. They're Synths aiding Synths.

    • @lolpo423
      @lolpo423 Před měsícem +1

      @@RedRabbitEntertainmentand if you buildup the minute men along with rr ending you get best of both worlds

  • @mrunclejebediah
    @mrunclejebediah Před rokem +5

    I agree with that statement.

  • @shortstraw4
    @shortstraw4 Před 9 měsíci +1

    I'm just here for the ballistic weave....

  • @marcelovinicius3386
    @marcelovinicius3386 Před rokem +1

    i also joined the railroad for the exact same reasons, i thought they were the noble ones, when i exploded the institute my only reaction was ''and that's it ? it's over already ?''

  • @averyclevername9012
    @averyclevername9012 Před rokem +6

    I have to disagree. While poor writing exists as a general problem for all the factions (and Fallout 4 in general, at least for a fallout game) the Institute is by far the worst written, because there is no good reason given to make the synths in the first place. Making better robots that have as little to no sentience as most other robots in fallout would serve their purposes far better than creating a thinking, feeling slave race for no other discernable reason than to make them the clearest villainous faction. At least the Railroad, Minutemen and Brotherhood have clear, sensible goals but they just seem to do evil science for the sake of evil science without the justification of being mentat-maddened brains in jars that the Think Tank had.

  • @celestialdancer6293
    @celestialdancer6293 Před rokem +13

    Fallout 4 has some of the worst factions of any video game I've ever seen. You have three flavors of techno-fetishist, two Enclave-Lite, and one faction that's explicitly "the Good Guys" with no further nuance. BoS is Enclave Zero while Institute is Diet Enclave, Railroad are somehow more shallow than Preston, and that's about it. Honestly, if Bethesda wanted to make being a Raider Overboss have any actual oomph, they should've included it as an update to the the main story in the DLC. They clearly can modify the main story in some ways with DLC, like they did with Broken Steel.

    • @dancorneanu9144
      @dancorneanu9144 Před 4 měsíci

      BOS is nothing like the Enclave. They don't like Synths. The same as your basic settler and the Minutemen. They liberally destroy the Institute, telling you that teck like that is not worth human life. They don't kill non-ferals and do better than Lyon's boys. They don't even take potshots. They recruit from the basic settler. SM are violent cretins and they get stopped. They are not techno-fetishists. The guys refuse teck to preserve life. The ones that are... the Institute body and the Raiload.

  • @interrygator7250
    @interrygator7250 Před rokem +2

    It could have been played out a lot better, maybe have the railroad get almost wiped out by the BOS during their invasion the railroad then turn to the minutemen for help, this also motivates Danse while in hiding due to being a synth to realise that Maxson has lost it, let the power get to his head and pushes him to fight for leadership of the brotherhood which he wins leading to the confrontation of the brotherhood, minutemen and railroad Vs the institute in a last grasp battle for the commonwealth

  • @SteefPip
    @SteefPip Před rokem

    They give you the recipe for ballistic weave, they're aces in my book on that alone.

  • @kyberboi
    @kyberboi Před rokem +4

    everyone needs to eat, so if you dont grow your own food you need to provide goods or service that you can trade for food, what does the railroad do for a living? do they sell the synth they "liberate"? is it just stealing institute stuff?
    intitute and BOS grow their own food and minutemen get food from the farms they protect
    the railroad is just so sus, and as you say they dont offer any solution to the REAL problems of the commonwealth
    first playthrough i killed the railroad before i got the mission to do it, they are obviusly the most evil faction in the game

    • @dancorneanu9144
      @dancorneanu9144 Před 4 měsíci

      The Bos farm and get it from the farms they protect. Minutemen are the same. Institute steals and grows. Raiload are funded by the members and they don't engage in big ops. The members trade most likely teck they acquire or weapons. They are less of a stable faction. More like a gang, minus the raiding.

    • @rlj615
      @rlj615 Před 2 měsíci

      Nope the BoS basically take food from farmers.

    • @dancorneanu9144
      @dancorneanu9144 Před 2 měsíci +1

      @@rlj615 No. You do. They trade or offer protection. Is on the terminals. Teagan admits what he is doing is not aproved and he only asks you to do it and turns a blind eye. You steal if you chose to do so. You could also pay like the BOS do.

    • @rlj615
      @rlj615 Před 2 měsíci

      @@dancorneanu9144 Then why the farmers against helping the BoS. My opinion is because of Arthur Maxson.

    • @dancorneanu9144
      @dancorneanu9144 Před 2 měsíci +2

      @@rlj615 Arthur Maxson ordered his men to trade and offer protection. After the ending you can hear that the BOS are big spenders in Diamond City. There is no case of them threatening or taking food besides the case of the SS going against orders and accepting the clearly against the orders quest. Teagan makes it clear if you bother to question him . Even then Teagan just turns a blind eye. It's the SS stealing when he could just pay. You 2 are the assholes (in that playthrough), not the BOS or Arthur.
      The farmers need to be deceived by you and attack the BOS. You need to make enemies with them before the MM attack. The farmers are suspicious when they arrive beacuse they know nothing of them, till the BOS do what they did back in DC, offer help. Then the settlers are happy. Diamond City praises how much they spend. Do you expect guys who barely survive and never left to know of the brotherhood from DC? The exports don't even reach this place. Only a couple of guys ever meet them
      Your opinion is based on bad info you have.

  • @joseestevezhernandez558
    @joseestevezhernandez558 Před rokem +9

    the only reason i really join them is because they don't pester me when i begin taking the commonwealth with the raider gangs, that and to stay in good side of valentine and Piper...

  • @monocle-gentle-sir
    @monocle-gentle-sir Před rokem

    The minutemen are my boys they're out there trying to help everyone unlike the others

  • @connoriquada5429
    @connoriquada5429 Před rokem +1

    They’re a bit confused, but got the spirit.

  • @exoboi6974
    @exoboi6974 Před 5 měsíci +6

    Virgin Railroad: NOOO! YOU CAN'T KILL SYNTHS! THEIR SENTIENT LIKE YOU AND I!
    Chad Brotherhood of Steel: Haha Synth Skulls Go Squish.