Why RiME is a Bad Video Game

Sdílet
Vložit
  • čas přidán 17. 06. 2017
  • My thoughts on RiME.
    Twitch: / exceptstreams
    VoD Channel: / @exceptstreams8461
  • Hry

Komentáře • 75

  • @djb6496
    @djb6496 Před 2 lety +94

    Totally disagree.

    • @soundeffectsandsuch
      @soundeffectsandsuch Před 10 měsíci +7

      Same and the ending THE ENDING I cried

    • @42roadsforman44
      @42roadsforman44 Před 4 měsíci +2

      I agree in that I totally disagree. I love this game. I love everything about this game. I cried at the end too.

  • @inodedentry8887
    @inodedentry8887 Před rokem +24

    "The foundations of the medium itself"? Video games are about *interactivity*. That's it. That's what makes them different from a movie. You are not just an observer, but a participant. A game does not have to have any particular set of mechanics, such as combat, bosses, or challenging puzzles, to be a good game. If you like that sort of stuff, there are plenty of games out there for that. I think Rime, actually, benefits a lot from the player being an active participant, walking through the game at their own pace, interacting with the objects (even though the puzzles are not hard). It makes the experience tangible and connects you with the world, in a way a movie or other passive experience could not. Therefore it is a good video game. :)

  • @briansinger5258
    @briansinger5258 Před 2 lety +94

    Video games aren’t often “games” to begin with, but as a interactive video experience, Rime slaps. It’s an interesting and immersive exploration of fundamental psychology. Where it is tedious, so to yoga and meditation are tedious. Just don’t run speed run it. You know, the way you don’t want to speed run the process of grief.

    • @morgannyan2738
      @morgannyan2738 Před rokem

      video games arent games, what? Thats like saying books arent books

    • @kencur9690
      @kencur9690 Před rokem +14

      @@morgannyan2738 he’s right. Video games have been called so because of their roots: back in the day it was a simple game with a goal and objective and scores (usually a basic “static” game, like pong) which you simply saw on TV and controlled with some input device. The “game” element, ingredient, was always present. It was just like monopoly or snakes and ladders, just on video. And from then on it mostly developed that way. Video games were games on video, but they started to evolve and spread, so that we then had many genres: “static” ones like Tetris, fighting games, beat em ups, but also more cinematic ones like FPS, and adventure games. In some the “game” wasn’t as emphasized as much as the “adventure” part. Or puzzle part. I mean, what is “game” - it’s an umbrella term. Surely, one can see the difference between games like monopoly and catch, between something you do sitting down and something physical, etc. To call Tetris and Doom games is just a somewhat helpful but just as much confusing way of categorizing stuff. They are both videos games but they couldn’t be more far from each other. Some times we say “the game of life” because there are elements of “game” in life (goals, scores, rewards) but obviously life and Tetris are “games” in very different ways.
      So what is common in all video games? Well, some sort of video output, a screen and an interaction, a “controlling” - but that can be had without the common conventions of gaming, without any real scoring or what not.
      Purists might point out that those merit another name (e.g. “interactive experience”) but the truth is we already call “video games” a great number of offerings which have evolved in quite separate and different directions. Personally, I don’t mind using the term “video games” to anything controlled, and it’s true that some have lessened or even entirely eradicated the “game” part. I don’t think it’s right to say that it’s “often” the case though: they are a minority, growing but still relatively few compared to most video games which in some way or other maintain the element of “game” (scores, rewards, defined rules, etc).
      Lol, I never knew the subject was so fascinating. Wanted to write a short reply and ended up writing a short dissertation!

    • @morgannyan2738
      @morgannyan2738 Před rokem +1

      @@kencur9690 didnt read your book

    • @kencur9690
      @kencur9690 Před rokem

      @@morgannyan2738 lol, fine. Then stay stupidly illiterate your whole life.

    • @kencur9690
      @kencur9690 Před rokem

      @@morgannyan2738 p.s. funny how this all started with you pointing out that it’s like saying books aren’t books. I do wonder what you think of as “books” given that you can’t handle a couple of paragraphs. I am guessing those picture books mommy reads to you in bed. Well, that proves our point.

  • @LylyNynx
    @LylyNynx Před rokem +32

    You can so easily tell which people played the game to play and listen to the story and which people played it like an unnecessary speed run. You guys lack a lot of things.

  • @littlebitfix4511
    @littlebitfix4511 Před 3 měsíci +4

    Alternative title: "Why I think RiME is a Bad Video Game"

  • @jaywalker4560
    @jaywalker4560 Před rokem +38

    Rime is a game about the 5 stages of grief- ive played it over and over and its still fun- kinda wish it had a second chapter so we know what happened to the mother or maybe we could play as her like how we played the kid-

  • @justalilchilly8501
    @justalilchilly8501 Před 2 lety +16

    There are some things I can agree with and others I have to disagree with, yes the gameplay and controls can be a bit tedious, not knowing where to go at points, the puzzles being really easy a lot of the time, but that's not the point of the game. This game provides beautiful environments, like the islands sprawling ocean before you, the sun baked sands in the desert, the luscious greenery in the ruins and the minds games in the beginning of that section, the dark and stormy skies of the temple, and finally the peacefulness in the home. This game could have been done better as short animated by Disney or movie made by Studio Ghibli but does still work as a game. This game is not about being a game but being a story, a story about grief and loss and getting through it, something I noticed is after you complete the game there is a level select thing and the levels are the 5 stages of grief, the desolate island being denial, the blazing desert as anger, the green ruins being bargaining, the dark temple being depression, the home with the father being acceptance. RiME is not a game for everyone, and I get that but just because the puzzles didn't challenge you and the gameplay was tedious at times (that foxes barks were so annoying I'll agree to that) does not discount the fact that it told a beautiful, heartbreaking story along the way. I personally enjoyed nearly every second of the game and the puzzles kept me engaged but not to challenging to be stuck on for an hour. You may not have liked the game but it was never about the game, it was about the story it told.

    • @electronicbreadcrumbs2774
      @electronicbreadcrumbs2774  Před 2 lety +6

      Oh absolutely. I made this a very long time ago so apologies if I'm not remembering what I said in it a 100% well, but I never meant it as a dig on what the game is trying convey. It has its place as an exploratory art piece if anything. The thing I was trying to bring to attention was that at the time of writing specifically, and since then in general, games have started to lean pretty heavily into this notion of prioritising their message over making use of their medium.
      There's nothing in Rime that warrants it being a video game over anything else. The gameplay elements don't add to or transform the narrative. They don't make you feel any of the 5 stages of grief, as you correctly mentioned, the visuals and music do. And as I think I bring up in the video, the gameplay just unnecessarily prolongues the experience, making it feel tedious rather than rewarding or enlightening.
      You are absolutely correct that not every single game needs to be a Doom (2016) with 0% substance and 100% gameplay loop, but a game with 100% substance and 0% gameplay loop stops making sense as a video game at some point imo.

    • @justalilchilly8501
      @justalilchilly8501 Před 2 lety

      @@electronicbreadcrumbs2774 Thanks for the reply and now I couldn’t agree more lol

    • @gamer-px5cu
      @gamer-px5cu Před rokem

      @@electronicbreadcrumbs2774 Videogames can be anything, even if the gameplay is only jumping it still gameplay.
      Thinking that Rime isn't a videogame is incorrect, is like saying that the sky isn't blue because colours doesn't really exist.

    • @meridiasbeacon7669
      @meridiasbeacon7669 Před měsícem

      @@electronicbreadcrumbs2774 I see what you’re saying, but I think the main thing I agree with is that the puzzles could have been removed. I still think the interactivity is important - movies and shows don’t allow you to immerse yourself in a magical world like a videogame does. You cannot pull a “Dear Esther” with a movie because nobody will watch that. Dear Esther and even better - Everybody’s Gone To The Rapture - rely on exploration and attentiveness, as well as the players “vining” with the world they get to exist in for a short while - a lot of Dear Esther is just walking around and thinking to yourself, “feeling” the island. That’s also true for Rime. You can just stand on a cliff and hear the wind, the waves crashing below you… you can’t do that in a movie.

  • @Beefsag
    @Beefsag Před 4 měsíci +3

    The title roped in all the Rime fans to defend the game, myself included lol. I last played the game maybe four years ago, it got me obsessed with giant structures and mystery, the game doesn't tell you what this world is, it lets you decide for yourself, I like that. There are moments where you spot a hooded figure, then you question it, and again I do not remember who that figure was, maybe it symbolizes the boys mother, I don't remember if you do find out, but it makes YOU decide. My favourite game Hollow Knight also does this, it does share LOADS of lore so you know the story, but you see things in the backround of some rooms that you questioon and ponder about. Idk just my opinion.

  • @guilhermecampos8313
    @guilhermecampos8313 Před rokem +35

    -Never felt lost in the game, it is very obvious where you should go, even in the third act that is a maze you can very fast understand the logic (unlike some people posted).
    -A game doesn't need to be complex to be a good game.
    -A game doesn't need to be difficult to be a good game, one of the main purposes of video game (as any entertainment activity) is to have a relaxing moment, and many times this means something easy to digest (most people don't only want to play games like dark souls or watch only Tarkovsky's movies).
    -Besides the game being linear, it has exploration, but it isn't deep, and its exploration just for the exploration itself.
    -Puzzles don't need to be difficult to be puzzles.
    -RiME is not a failure as a video game, YOUR video is a failure (mostly dislikes). Now go play your Call of Duty if that's what you think about video games.

    • @morgannyan2738
      @morgannyan2738 Před rokem +2

      he litteraly listed other games like Journey, The last guardian and Ico, a game has to be fun wich Rime isnt

    • @clax5612
      @clax5612 Před rokem +6

      @@morgannyan2738 "fun" is subjective. A over 90% positive steam rating would show that the vast majority of users felt this game was fun.

    • @kencur9690
      @kencur9690 Před rokem +2

      Your ending is way too harsh on the uploaded. At first I thought he was just going to trash it in a brutish way, but he provided actual arguments and valid ones. One doesn’t need to be a COD player to not like (pseudo-)artistic games.
      I haven’t played this, so I can’t really comment, but puzzles do need to be difficult to be puzzles. A puzzle needs to be _puzzling_ by its very definition. What he is saying is that these, to him, felt like just going through the motions. Obviously, inserting block in holes, square blocks, triangle blocks, circle blocks, in their appropriate hole is “puzzling” to a baby, but most adults would find that quite boring and a poor attempt at puzzle. In fact, nobody in his right mind would call that “puzzle” once they are past a certain age.
      I don’t know about the puzzles in this game, but it seems they are that way, at least for the uploader. And that element, to him and many others, might indeed prove boring, and this not because they do not appreciate puzzle games, but _precisely_ because they do.
      I have a feeling you are young of age. If so, could it be that perhaps you are “new” to this, in the sense of not having as many years of experience of this genre? Could it be that the uploader has played his fair share already? Like the baby who found something exciting, and then grew up to find it less exciting, the uploader might have simply grown out of this. I say this with experience, since that is what happened to me and I am sure to you as well: don’t we all grow into liking other things? Even if you take sudoku or crosswords, you start simple and then you are bored and you go for tougher ones.
      Perhaps you’re not young and you just simply don’t mind. That’s fine, especially since you provided a lot of other points you deem attractive in this game. That doesn’t mean that the uploader is some COD gamer, with all the implications that carries.

    • @idontknowwhatisaname1219
      @idontknowwhatisaname1219 Před rokem

      @@morgannyan2738 ye and u bozo

  • @lungmucas8041
    @lungmucas8041 Před 5 měsíci +1

    This is one of the only games I a non gamer ever really wanted to finish and replay to get all the secrets, i liked thinking about what kind of society lived here, it's much more of a playable experience/story than a game, which is what made it enjoyable for me cuz i could project myself onto the character, probably another uninspired opinion but i feel like there was a target audience for this and it isn't gamers

  • @quietfox4802
    @quietfox4802 Před 3 měsíci

    Sometimes, a videogame is simply the medium chosen to tell a story. Rime is one of those, and i like it a lot. Not very long, but a satisfyingly gut wrenching ending to conclude what did feel like the tutorial 1/3rd of a much bigger game.

  • @Ga-inBot
    @Ga-inBot Před 11 měsíci +2

    Comparing it to Studio Ghibli first, then saying it should've been a Disney short animation? Man, you really gotta see more in the world... There's more than just the big companies of gaming and animation. This is an indie game, and clearly well done but you don't know how to appreciate it. But its your opinion, a bad one tbh but opinion nevertheless. If your biggest problems were the collectibles, by not adding them wouldn't really leave space to motivate people into exploring. Clearly my guy, you need to think more into the details before making bad takes. As said before, a game doesn't have to have the hardest puzzles or very complex maps, the storytelling and the personal experience is what makes it unique. Please reconsider changing your opinion.

  • @bradleywalker8642
    @bradleywalker8642 Před rokem +4

    This "review" video has more Dislikes than Likes. LOL. "Rime" is amazing. Play it.

  • @Arhatu
    @Arhatu Před 2 měsíci

    What you experience while playing makes a game good or bad. I experienced deep emotions. I haven't played a better game since.

  • @luciafantin
    @luciafantin Před 2 měsíci

    Yes!! I agree, I had such high expectations because of how beautiful and unique this game looked, but when I played it I found it boring, frustrating, annoying. The bird part was the worst, that part in which you can only walk in the shadows I hated it so much! And it never seemed to end! I didn't finish the game yet and I'm not sure I ever will. Such a pitty, so much lost potential.

  • @aila0234
    @aila0234 Před rokem +3

    I disagree strongly

  • @chaosordeal294
    @chaosordeal294 Před 6 měsíci

    Agreed. I couldn't care. By the time I solved a puzzle I forgot why I was solving it. Meander to the next task and do it, then do that a lot more.

  • @Sergio_D_A
    @Sergio_D_A Před měsícem

    Totally agree.

  • @mrbungle3310
    @mrbungle3310 Před měsícem

    id rather see an 8bit game than this visual style...journey was impressive and breath of the wild was okay everything after is meh...the rain effects look good but everything else id rather have ps2 graphics,they had more charm...for example shadow of colossus on ps2 was amazing and still has character,this feels like every botw and journey puzzle ripoff ,no reason to play it

  • @AnnChovies
    @AnnChovies Před 3 lety +16

    I thought this game was beautiful 🤷‍♀️

  • @SubmitToTheBiomass
    @SubmitToTheBiomass Před 7 lety +19

    1:06 "now unfortunately my high school literature essay ends there" would have been a good time to end the video

    • @morgannyan2738
      @morgannyan2738 Před rokem

      you do know that sentence is meant to be sarcastic right?

  • @greenbean9780
    @greenbean9780 Před 6 měsíci +2

    L take this game is amazing

  • @Yoctopory
    @Yoctopory Před rokem +6

    So the game is different than what you expected. That doesn't make it a "bad videogame". Just shows that you have a different taste.

  • @arielscorpion68
    @arielscorpion68 Před 2 měsíci

    Says the guy with 76 subs.....that's like your opinion dude

  • @meridiasbeacon7669
    @meridiasbeacon7669 Před měsícem

    Total disagree. This game does what it sets out to do beautifully.

  • @OsirisLord
    @OsirisLord Před 7 lety +12

    RiME feels like it's stuck between being a full-game and an interactive experience like Dear Esther and it either needs to commit to one or the other. Waffling in the middle seems to just make a boring game.

    • @electronicbreadcrumbs2774
      @electronicbreadcrumbs2774  Před 7 lety +3

      My feelings exactly! Either make your mechanics meaningful either gameplay or narrative-wise, or just take them out completely and don't try to be a full-fledged video game.

  • @buttonasas
    @buttonasas Před 7 lety +1

    I can't find anything good about the game that wasn't said until 1:06, maybe I should stress that the plot was great a bit more. Therefore, the gameplay is a flop in my eyes. Would love to see anyone comment on why the game is good otherwise :)

  • @franzsnorresson4408
    @franzsnorresson4408 Před rokem +7

    Dead channel

  • @LokiCoyote77
    @LokiCoyote77 Před 6 lety +1

    I really didn't care for it to be honest... I didn't even finish it, which is weird for me with a puzzle game... I was bored from the beginning to about halfway through, where I just said fuck it, this is really not enjoyable.

  • @rastrellin1560
    @rastrellin1560 Před 4 lety +3

    I agree, initially fascinating, but soon it becomes boring to play. The fluidity is also not the best and the narrative is uninspiring.

  • @elvancor
    @elvancor Před 5 lety +7

    Playing this in 2019, I found this video when googling "rime game where the f*** do I go". Man, this game doesn't value your time. It let's you just run for hours doing jackshit even if you're on the right path, and it does nothing to prevent you from wasting _a lot_ of time going the wrong one. The graphics being way too dark to see way too often doesn't help either. Add some weird-ass bugs (the game keeps resetting my display's brightness and misreads its native resolution) and you've got a beautiful, artsy mess of a seriously undercooked game.

  • @Dincorta
    @Dincorta Před rokem +1

    Pretty game, but hollow story, unearned and forced emotional beats, semi-predictable ending. Feels like a student project with how derivative it is. I enjoyed my playthrough of it for the most part but resented how much hand-holding there was the whole way, eg. the movable platform bases showing you exactly where everything should go; the fox that pretty much always shows you what to do before you’ve even had a chance to put your brain to work… Could have been great but ended up just being okay. I’m glad this seems to be the general consensus from what I’ve read.

  • @JesseWhiteman117
    @JesseWhiteman117 Před 6 lety +2

    The game was free on Xbox and I can see why. Not because it's an Indie title but it doesn't feel like a game. It feels like a 2012 interactive tech demo.

  • @grungeblight
    @grungeblight Před 4 lety +2

    Couldn't agree more. A walking simulator with obstacles disguising as puzzles. Im gonna play something else. Can recommend the sexy brutal from tequila works though.

  • @SudipHowlader
    @SudipHowlader Před 6 lety +3

    Rime is a crap game. I could never figure out what I am meant to do. Is this a puzzle or is this a platform... which way is the right way? Just roam around and listen to the annoying fox's voice.

    • @LokiCoyote77
      @LokiCoyote77 Před 6 lety

      agreed... and I generally enjoy puzzle games, even the ones I don't like all that much I'll still play them to the end, but this is one I had no desire to finish.. it just felt like a chore.

  • @thewend59
    @thewend59 Před rokem +1

    Harsh criticism and not entirely fair. As a relatively new immigrant to this type of game, I found the puzzles pretty hard and there was a steep learning curve for me. I thought the game was beautiful, so much so that I just stood and looked around me a few times. The music was appropriate at all times and often lovely also. I really did enjoy playing most of it but could see why it could become tedious for someone for whom it was less of a challenge. My only problem with the game is that this idea of 5 stages of grief is nonsense to anyone who has lost someone really close. The '5 stages' were not identified for the bereaved at all but for those diagnosed with a terminal illness. I have not, and quite possibly will never accept my son's death (10 years ago now), as it was caused by the negligence of those who had a duty of care to safeguard him. Neither did I move linearly through the 5 stages - talk to anyone like me and you will find that they will tell you that you feel all those emotions and more, in no pattern and no order and you may flip from one to another repeatedly. If you'd like to understand this more: then have a read of tis www.mcgill.ca/oss/article/health-history/its-time-let-five-stages-grief-die