I was not interested in Kruleboyz when they were first released, then I painted up a few of them. After painting a few for Warcry, decided to expand into a full army. Got them on the table for the first time this last weekend, and had a good, tight game against Nurgle.
For what would be nice next for Kruleboyz, I'd love to have some sort of sloggoth baggers. A unit of three sloggoths that pops out of a terrain and roll for snatching and bagging models.
It is also really interesting, that Jacky Dai, Aron Newbom and Jakob build their armies completely different and value command traits very differently as well, but they all are great players who perform well with KBs
The benefit of the MSU boltboy build is that the extra unit champion attack makes the average math more efficient than buffing units of 6. If I could add a unit I'd add some monstrous cav crocodiles with a few gutrippaz on top, maybe an option for a boltboy on top too.
Just got finished putting together my Dominion box. Looking forward to playing the Kruleboyz side. Thanks for the great and super informative chat. Lots of great info for a noob.
Been slowly getting dragged into proper AoS after lots of Warcry and Underworlds, so I'm thinking about fielding my boyz when AOS4 drops. This was helpful (even though things are changing up significantly in the new edish)
Great chat guys, always been a fan of Kruleboyz from afar. I know it's off context of the chat from the current book in the GHB right now but I think it'll be really interesting to see what they do with them in the future with a new 4.0 book when we get there. See what changes they make to make up for the fact they've made them so dirt cheap to paper over the cracks at current. ^^
I can see Kruleboyz getting a rewrite for 4e. I like some of the ideas they tried to pull off but I think they learnt a lot in 3e. I’d like to see more of the faction being used
Great update on the Kruleboyz. Thankyou. Really enjoyed it. Any future plans to cover updated Nighthaunt at all please? (My other army). Thanks again. Great chat.
Hey guys! Jacob said (at least I understood it like this, maybe coz of the not optimal sound quality of him or my missing english skills) our command trait supa sneaky is used when you know if you are going first or second. But in the text is said „before determining who has the first turn..“ Can someone clarify this and make some examples this Trait could be used for? Tia
Hi Daniel. The missing sub text here is looking at the drop count of each of your lists and if you are building into a 1 drop, you likely have a very good chance of knowing who goes first even before deployment .
I guess it depends what you want to do with them. They may be great to flood the board to score objectives and protect your Big Yella’s bolt boys but as Hobgrots are only battleline with conditions, keep in mind where you are spending your points. 3 might be too many
Im 8:1 with my KB army since the latest change. I cant understate how good the spell lore is. I deploy Gobby just enough forward so hes 30" from any wizards for the mind bullets. Then they either guve me first and ill aim to make all of their army unable to run and -1 attack, or they give me the double and ill shoot shit.
Lastly in my experience, you leave the new BT until later in the game. You ideally go for Surround T1, if needed you have the Vulchaboss with up to 42" movement and the hobgrots to do it, so youre not masaively out of position of the castle for the key T2-4. Then T2 is Intimidate or Led into the Maelstrom T3 is whichever of T2 you didnt do. T4 is Every KB unit be within 12" of an enemy unit, probably easy now. If not do 10w, dont take 10w. If not, Sneak up. T5 magical dominance, Sneak up, or any of the others.
I'm not sure I agree with Egomaniak. If the Sludge dies, which it can quite easily from ranged shooting inside 12, things deleting a screen and charging in, the damage of the army drops to next to nothing. You need the sludge to be alive and there's too many armies that on the doubke can lift enough around him to get into him and knock him off. I'd happy trade 7 Gutrippaz to keep him alive every day of the week. He will kill 15w a combat round back in kind.
…and that’s completely fine. If you want to keep a leader around, I think Egomaniak is a great choice with the body guard rule. I see value in it but I wouldn’t call it an auto include
I also really like to play Sludgeraker with Egomaniac and Smelly Un. Makes him a raidboss which is really hard to take down and which has an essential buff to my damage and does great damage himself. Makes me able to use him much more offensively.
I really don't understand the comments about KO and grinning blades. I play KO. Almost every gun in my army has a 12" range so why do I care about grinning blades? It's just like lookout sir. Why care I can almost always shoot because the majority of the guns are 12" range and fly high puts you at 9".
It comes from the screening so while your frontline can push them back to be 9”-12”, with the right deployment you can keep the key pieces out of threat range
@@scheikundeiscool4086I guess if for some reason the KO are that far away it makes difference. I agree on the ships but 2 to 6 shots is pretty underwhelming. I guess if you go against a list with big ironclad shooting it makes a difference.
@@Jabber_AoSDid that get an FAQ? The reason I say this is the Ironjaws rules say that all orruks in the army must have the Ironjaws keyword or they loose both Smash and Bash and Mighty Destroyers.
@@40KWill it doesn’t need an faq. The whole point of these regiments is for the other factions to take them. It’s part of the regiment of renown rules.
I was not interested in Kruleboyz when they were first released, then I painted up a few of them. After painting a few for Warcry, decided to expand into a full army. Got them on the table for the first time this last weekend, and had a good, tight game against Nurgle.
For what would be nice next for Kruleboyz, I'd love to have some sort of sloggoth baggers. A unit of three sloggoths that pops out of a terrain and roll for snatching and bagging models.
Yeah ok that’s be really cool!
It is also really interesting, that Jacky Dai, Aron Newbom and Jakob build their armies completely different and value command traits very differently as well, but they all are great players who perform well with KBs
Great observation, just shows that it's less about "The List" and more about your playstyle preferences and how you leverage it.
The benefit of the MSU boltboy build is that the extra unit champion attack makes the average math more efficient than buffing units of 6.
If I could add a unit I'd add some monstrous cav crocodiles with a few gutrippaz on top, maybe an option for a boltboy on top too.
Yeah that would be really sweet. I want to see them lean into swamp creatures more
Thank you both for this video ❤️
My pleasure Martin
Thank you so much for making this video. I am new to the faction and I'm very excited about what I heard here.
Glad you liked it Ricky. Kruleboyz definitely have improved over the years and I think next edition they’ll only get better
Just got finished putting together my Dominion box. Looking forward to playing the Kruleboyz side.
Thanks for the great and super informative chat. Lots of great info for a noob.
Glad it helped Brendon 🤘
Been slowly getting dragged into proper AoS after lots of Warcry and Underworlds, so I'm thinking about fielding my boyz when AOS4 drops. This was helpful (even though things are changing up significantly in the new edish)
Its a great time to start. Build some models and get a head start for the new game
Great chat guys, always been a fan of Kruleboyz from afar. I know it's off context of the chat from the current book in the GHB right now but I think it'll be really interesting to see what they do with them in the future with a new 4.0 book when we get there. See what changes they make to make up for the fact they've made them so dirt cheap to paper over the cracks at current. ^^
I can see Kruleboyz getting a rewrite for 4e. I like some of the ideas they tried to pull off but I think they learnt a lot in 3e. I’d like to see more of the faction being used
I feel so validated as ive been arguing vulchaboss with fastun is so flexible for a while now and amazing for 200pts.
The points is now correct. Before, not so much… but it’s a great trade piece and viable threat
Brilliant chat guys Jacob was awesome! 🙌
Glad you enjoyed it mate
Been thinking about Kruleboyz but going with loads of Hobgrotz for numbers. With some killbows behind them might work well.
No battleshock might make this a tasty type of list
All ways with the gitz man... 🤣 Never gets boring man.
Great update on the Kruleboyz. Thankyou. Really enjoyed it. Any future plans to cover updated Nighthaunt at all please? (My other army). Thanks again. Great chat.
Nighthaunt is on the radar but I’m looking for the right guest. I might have someone in mind
Excellent. Look forward to that!
Really temped to get a second Corpse Rippa Vulcha 😂 that list looks super fun.
I think after this video I’m convinced I’d want one of both
Hey guys!
Jacob said (at least I understood it like this, maybe coz of the not optimal sound quality of him or my missing english skills) our command trait supa sneaky is used when you know if you are going first or second.
But in the text is said „before determining who has the first turn..“
Can someone clarify this and make some examples this Trait could be used for?
Tia
Hi Daniel. The missing sub text here is looking at the drop count of each of your lists and if you are building into a 1 drop, you likely have a very good chance of knowing who goes first even before deployment .
Great guide! What can you say of running a 3 units of Hobrotz? Is it viable? If so, what would be your strategy for them?
I guess it depends what you want to do with them. They may be great to flood the board to score objectives and protect your Big Yella’s bolt boys but as Hobgrots are only battleline with conditions, keep in mind where you are spending your points. 3 might be too many
Im 8:1 with my KB army since the latest change.
I cant understate how good the spell lore is. I deploy Gobby just enough forward so hes 30" from any wizards for the mind bullets.
Then they either guve me first and ill aim to make all of their army unable to run and -1 attack, or they give me the double and ill shoot shit.
Congrats on the record 👏. It’s a great spell lore… which just makes Gobsprakk at the points value so good
I would be interested in the math behind Hoarfrost and Gutrippaz
Give it a test and see how you go. Mathhammer is one thing but the execution and hitting the high rend in a clutch time is another.
Lastly in my experience, you leave the new BT until later in the game.
You ideally go for Surround T1, if needed you have the Vulchaboss with up to 42" movement and the hobgrots to do it, so youre not masaively out of position of the castle for the key T2-4.
Then T2 is Intimidate or Led into the Maelstrom
T3 is whichever of T2 you didnt do.
T4 is Every KB unit be within 12" of an enemy unit, probably easy now. If not do 10w, dont take 10w. If not, Sneak up.
T5 magical dominance, Sneak up, or any of the others.
Cant do that on t4 only first 2 turns
@RainerSchrott Ah true! I've not really used it since we have so many options
Good call out but Rainer is right. Great thoughts though… battle tactic selection can be difficult for some players
Would have like to know Jacobs thoughts on the new Mosta Killaz unit they seem pretty decent 👍
If you’re not in my discord server then I’d suggest you can join because you can ask him as well as many other experienced players their thoughts
I'm not sure I agree with Egomaniak.
If the Sludge dies, which it can quite easily from ranged shooting inside 12, things deleting a screen and charging in, the damage of the army drops to next to nothing.
You need the sludge to be alive and there's too many armies that on the doubke can lift enough around him to get into him and knock him off. I'd happy trade 7 Gutrippaz to keep him alive every day of the week.
He will kill 15w a combat round back in kind.
…and that’s completely fine. If you want to keep a leader around, I think Egomaniak is a great choice with the body guard rule. I see value in it but I wouldn’t call it an auto include
@@AoSCoachno defo not auto include, I can see the use of supa too
I also really like to play Sludgeraker with Egomaniac and Smelly Un. Makes him a raidboss which is really hard to take down and which has an essential buff to my damage and does great damage himself. Makes me able to use him much more offensively.
I really don't understand the comments about KO and grinning blades. I play KO. Almost every gun in my army has a 12" range so why do I care about grinning blades? It's just like lookout sir. Why care I can almost always shoot because the majority of the guns are 12" range and fly high puts you at 9".
It comes from the screening so while your frontline can push them back to be 9”-12”, with the right deployment you can keep the key pieces out of threat range
I guess but most of the KO other than boats and a few special weapons are still limited to 12" so screens work the same with every army.
@@40KWill the 18 of thunderes or the cannons on the ships killing the boltboys or not killing the boltboys is a big big diffrance
@@scheikundeiscool4086I guess if for some reason the KO are that far away it makes difference. I agree on the ships but 2 to 6 shots is pretty underwhelming. I guess if you go against a list with big ironclad shooting it makes a difference.
It is too bad that the Krule Boy Regiment ruins Ironjaws or they would be a great addition.
it's such a sweet RoR. I am still very tempted in my Gitz
Solid for Gitz. It just makes Ironjaws lose Smash and Bash so you won't take it.
@@40KWillyou can take the regiment of renown without losing smashing and bashing. They are great with IJ
@@Jabber_AoSDid that get an FAQ? The reason I say this is the Ironjaws rules say that all orruks in the army must have the Ironjaws keyword or they loose both Smash and Bash and Mighty Destroyers.
@@40KWill it doesn’t need an faq. The whole point of these regiments is for the other factions to take them. It’s part of the regiment of renown rules.