How to Vertex Paint in Unreal Engine 5 - UE5 Beginner Tutorial

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  • čas přidán 15. 09. 2022
  • 🎮Learn to create a game in Unreal Engine 5: www.unfgames.com/action-game
    Learn to create Environments in Unreal here: • Unreal Engine 5 Enviro...
    Learn to create Materials from scratch in UE5: • Unreal Engine 5 Beginn...
    How to do Vertex Painting in Unreal Engine 5? In this tutorial you will learn how to use the vertex painting feature in UE5, how to create materials that blend multiple textures and how to use Quixel Blend Master Material.
    Questions? Let us know in the comments!
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Komentáře • 91

  • @unfgames
    @unfgames  Před rokem +2

    Hello! 👋
    Time for some Vertex Painting! Hopefully after watching this video you will see what possibilities you have to decorate your games easier by using this tool.
    Want to create a game? Check our Action Game Course! www.unfgames.com/action-game
    Got any idea for our next tutorial? Let us know in the comments!👇

  • @JumboTTV
    @JumboTTV Před rokem +2

    I've done blending on my landscape materials but not on static meshes yet and was actually thinking about looking into this a few days ago.. Really looking forward to this now and thanks for all your amazing videos!

  • @easyartwiths7689
    @easyartwiths7689 Před rokem +1

    you're a great teacher, love the simplicity, with details! subbed!

  • @losotech206
    @losotech206 Před rokem

    Wow, I didn't realize there was so much to vertex painting. Thanks again, love your tutorials.

  • @Kohanap
    @Kohanap Před rokem

    very easy to understand and the best it works

  • @zecaveman1053
    @zecaveman1053 Před rokem

    I cannot believe what I am seeing it with my eyes! LOOL TY SO MUCH!

  • @globulez
    @globulez Před rokem

    great video! thank you for explaining everything in detail, very helpful!!

  • @daryazhurnakova8670
    @daryazhurnakova8670 Před 11 měsíci +1

    Thank you very much, very well explained vertex paint fundamentals!🙂

    • @unfgames
      @unfgames  Před 11 měsíci

      You're very welcome!

  • @gsmarif2998
    @gsmarif2998 Před rokem

    will be a fantastic journey!

  • @caughtlacking3164
    @caughtlacking3164 Před rokem

    This video really helped me. Thank you very much!

  • @tylerf3079
    @tylerf3079 Před rokem

    Wow. You're the best. I couldn't understand what you were saying but I just followed instructions. Thank you so much

  • @jasontly2958
    @jasontly2958 Před rokem

    Thx .Nice easy beginners guide. helped plenty!

  • @jovannibueno37
    @jovannibueno37 Před rokem

    nice its actually working

  • @itsdw2323
    @itsdw2323 Před rokem

    These tutorials are gold

    • @unfgames
      @unfgames  Před rokem

      Yeah! Welcome to the gold mine 😁

  • @GroundbreakGames
    @GroundbreakGames Před rokem

    Great tutorial, thank you!

  • @karlblumstein8396
    @karlblumstein8396 Před 3 měsíci

    Ncie Job.
    Thanks for that.

  • @ilfalsomaggiorennedovano4384

    Great video tutorial it's working on my device iOS

  • @jankopapa
    @jankopapa Před rokem +3

    These videos are so good, and so good to have you! Maybe we can expect a video on optimization? Performance improvements and making the game run smoother? ❤❤

    • @unfgames
      @unfgames  Před rokem

      That's a great topic to touch on

  • @ayoo.emiliano
    @ayoo.emiliano Před rokem

    working fine thank you

  • @rdfilmefoto
    @rdfilmefoto Před rokem +2

    i think epic hav to improve this ''ways'' to mix textures and materials and VRT... this reay kills he work flow
    great vid

  • @BlenderModelador
    @BlenderModelador Před 6 měsíci

    Este tutorial es mucho mejor que las otras en todo el mundo en CZcams. Muchas gracias 🙏

  • @tidja-1577
    @tidja-1577 Před rokem

    Best of the best

  • @handsanitizer2457
    @handsanitizer2457 Před rokem +1

    Love your channel, can you or do you have a tutorial on cameras, rendering and/or film making

    • @unfgames
      @unfgames  Před rokem

      Thank you! I think we can touch some cinematics in ue5

  • @carlosrivadulla8903
    @carlosrivadulla8903 Před rokem

    there is a topic I would like to hear about. Painting through mesh attrs that were created on external packages. The length of a curve is a geometry attr for example.

  • @Kotka1986
    @Kotka1986 Před rokem

    It's been a while since i dabbled in UE so maybe they changed that in 5 , but i just hope that finally Epic will provide some pre-made material templates with all the nodes already connected & supporting material functions like 3-way vertex blend, displacement, so on. One of the things that always makes me choose Marmoset Toolbag over UE when i want to setup my assets is how the material creation is so much more user-friendly & fast in Marmoset. In Ue4 if you wanted a displacement enabled you had to spend several minutes set-uping that from scratch.

    • @ghosteyes2708
      @ghosteyes2708 Před rokem

      I agree with that. Unigine is especially great at that, it provides a great default shader with all the complex stuff already set up.

  • @mtccadence1003
    @mtccadence1003 Před rokem

    Sa here!

  • @coffeediction
    @coffeediction Před rokem

    great video!
    whats the app you're using for those screen drawings and arrows? Thanks!

    • @unfgames
      @unfgames  Před rokem

      Thank you! It's called Lightshot

  • @mady901
    @mady901 Před rokem

    Hello, first I'd like to thank you for this very well explained tutorial! I appreciate this very much and I learned a lot.
    Question could you please show how I can add a third material on the first graph you made? I know it can done with the material blend on Bridge but I'd like to learn how to add multiple materials instead of just 2. Thanks again for the hard work! :)

    • @unfgames
      @unfgames  Před rokem +1

      Thank you! Just grab another vertex color and blend it on top of the latest blend, keep stacking them. Of course the order will matter

  • @ranjandeepsingh3702
    @ranjandeepsingh3702 Před rokem

    Bro you are legend, By the way can you make a tutorial on bake lighting and dynamic lighting specially with emissive materials

  • @GameDevAraz
    @GameDevAraz Před 6 měsíci

    so much to learn 😫😭

  • @RV-bc9yi
    @RV-bc9yi Před rokem +1

    Hi Mao, thank you for this vidéo, is it the same as using Bridge in UE to create a master material blend ? Yours seems different. I would like to find a tuto that explains the new MMBlend with Quixel Bridge and especially the use of the Scatter Layer !

    • @unfgames
      @unfgames  Před rokem

      it gives the same results, MMBlend with Quixel just have more options for blending but you should be good to go with the heightlerp node

  • @MM-ye7og
    @MM-ye7og Před rokem

    Sooo trueeee

  • @Wilendar
    @Wilendar Před rokem

    so basically all you need is to use quixel material blend, it gives you all parameters that you need to paint on the mesh. Thanks for explaining how it works.

    • @unfgames
      @unfgames  Před rokem +1

      it's a handy material, but if you want to create yours you know how too

  • @amerboss99
    @amerboss99 Před 4 měsíci

    tmestamps? i just want to see vertex painting part

  • @nate_skate
    @nate_skate Před rokem

    for a 3 layer blend material can the top layer have an alpha and still be paintable? ex: (dirt- base, grass- mid, leafs- top)? been trying to hook in up but it let it be paintable, any ideas on this?

  • @albertofortrivera5390

    It really is

  • @user-bv4xr3yd8w
    @user-bv4xr3yd8w Před 8 měsíci

    Really struggling to get this to work. I keep following up to minute 11, and it doesn't show anything. The red channel is painted when in RGB mode, then when I go into the off view no changes are made.

  • @lamalu123codm7
    @lamalu123codm7 Před rokem

    nvidia rtx3060 12 gb or nvidia rtx3060ti 8 gb for UE4?

  • @factofact272
    @factofact272 Před rokem

    Hmmm... Seems like a difficult program to handle but manageable.

  • @MurattiOmer
    @MurattiOmer Před rokem

    i didnt test yet but can we use blend material for landscapegrasstype/landscapegrassoutput ? i mean for example i create a landscape and use blend material, rock dirt and grass maybe idk. For grass its create a flowers, for rock creates small rocks and for dirt creates some leaves or sticks etc etc.

    • @unfgames
      @unfgames  Před rokem +1

      I haven't tried that yet but from my experience Landscapes don't go well with layer material workflow.

    • @MurattiOmer
      @MurattiOmer Před rokem

      @@unfgames i will try when i get home, if its not work we can keep using automaterials 😑

    • @MurattiOmer
      @MurattiOmer Před rokem

      ​@@unfgames hey i have some problem with grasstypeoutput. so i do have custom landscape material and its works perfectly. if i fill my layer with automaterial its spawning grass but its everywhere not in just grass. i do have 2 more materials on automaterial its rock and dirt. so i tried to substarct them but its also did not work. if i fill my layer grass dirt or rock i am getting my grasstype results but couldnt figure out in autolayer.
      i just search some videos/forums about this and couldnt find exact answer. peoples trying to mask the rock/cliff layer and substact with autolayer. or they are creating alpha masks with painting(wich is i do not want to do that) and using this alpha channel to spawn grass. both answers not good for me. but i did see the my way in some marketplace material packs. so there is a way but couldnt find it, do u have any suggestions?

  • @user-mt3sy9zm9c
    @user-mt3sy9zm9c Před rokem

    do you think it's worth using Quixel Bridge when creating a game? I just think that it eats FPS a lot

    • @unfgames
      @unfgames  Před rokem +1

      Its definitely worth it, you can modify meshes and optimize textures

  • @christmasdigger6582
    @christmasdigger6582 Před rokem

    Where your part2 video???

  • @LighterWord
    @LighterWord Před rokem

    Which Engine is best for making 3d mobile game without any single animation?
    i don't like animals, human in my game. Please which engine is good for me?

    • @unfgames
      @unfgames  Před rokem +1

      Any engine as long you are good making games. Personally we use Unreal for anything, if it's good for big titles it's good for us too 😁

  • @OryzaComputer
    @OryzaComputer Před rokem

    Make video for Mobile game developer

  • @javiersegovia4763
    @javiersegovia4763 Před rokem

    "inconvenient' would describe your previous comnt better then

  • @garda9196
    @garda9196 Před rokem

    Harry Osborn ?

  • @leonardvigil6892
    @leonardvigil6892 Před rokem

    😚

  • @everInfinity
    @everInfinity Před rokem

    It doesn't work with Nanite rigth? Vertex painting i mean..
    Thanks for the video!

    • @unfgames
      @unfgames  Před rokem

      not per instance mesh, you would need to apply the data to all the meshes

    • @matttttt3o
      @matttttt3o Před rokem

      @@unfgames what do you mean by this ?

    • @unfgames
      @unfgames  Před rokem +1

      @@matttttt3o you need to apply the vertex color information to all the meshes, you can't have meshes with unique vertex colors.

    • @matttttt3o
      @matttttt3o Před rokem

      @@unfgames got it ! Thank you 😊

  • @charliewalters420
    @charliewalters420 Před rokem

    Man, I'm so drunk now hahaha

  • @SamuTheFrog
    @SamuTheFrog Před 10 měsíci

    Not gonna lie, this was awful to watch, but I learned so, so much. Thanks for the very informative video

  • @nothankyoutube
    @nothankyoutube Před rokem

    Not nanite though

    • @unfgames
      @unfgames  Před rokem

      has limitations at the moment

  • @limber1182
    @limber1182 Před rokem

    Get 😮😅😅

  • @frankcastle2309
    @frankcastle2309 Před rokem

    quixel mixer, work smarter not harder

    • @unfgames
      @unfgames  Před rokem +1

      Not the same, one modifies textures, one modifies materials and vertex information. The other difference is that the height depends on the vertex color, so every mesh will be different.

    • @Cha4k
      @Cha4k Před rokem

      Nah you missed the point of what he's doing.

  • @eduardvandijk3431
    @eduardvandijk3431 Před 10 měsíci

    Why is a "v" a "b" in Spanish?😅

  • @joshuarorrer1813
    @joshuarorrer1813 Před rokem

    Geez! This is overly complicated to make a unique surface!! Gotta snap my own neck to paint some varied surface.

    • @unfgames
      @unfgames  Před rokem

      it's ok once you get used to it