Niko Novak He is looking. His actions reflect thus, even literally very early on within the battle. Notice that at the 0:04 mark (yes, that early), he moves his pieces in such a manner, as though he's distracted by what TamerKoh was doing. You can't get distracted by the other players, unless you're specifically looking at their game board.
I was reading your post about how much RNG is too much. The problem I am realizing in Puyo Puyo specifically is the way the RNG works, sure garbage RNG can be a big pain, but it is because a seed always contains the same number of each colour. Ironically, pure random would feel less cruel for if the RNG randomly pulls a bunch of reds early, that reduces the reds you get later on, this is very hard to predict, you try to avoid building a trigger with a colour that you feel has been coming a lot, because you know, but inevitably when you are being flooded you have to use them efficiently and that leads to situations where you are waiting for one colour to finish your chain. I've lost to 6-8 chains multiple times in a row, simply because the one of a particular colour I needed for an 11-15 chain wouldn't come, or because the RNG forced a deadend or a cut. Garbage can be a pain when a stray you didn't anticipate hits column 3 or randomly blocks you when your opponent has a double ready (worse because the garbage animation is so slow you have next to no time to respond if they are watching for it!) And there might be things you can do to make it safer, but you cannot cover every possible bit of random BS. And it seems to happen with more frequency than pure random chance! It's bad enough dealing with timing when garbage becomes active, I swear there are times it feels like it fell almost immediately as a chain ended and others where it feels like there was near a half second of delay, even offline where lag shouldn't be a thing! It hurts when you lose entire matches to RNG, how you build your chain vs how your opponent does means different ways the RNG can screw you, but you don't know what build is better for that seed until it is too late!
ShiroBrawl's channel has been taken over by a corrupt business man. His name is Elon Musk. I'll should call him "Tuxedo Musk", because it's funny! But anyways, he took over ShiroBrawl's channel and it was deleted. *R.I.P ShiroBrawl*
The real reason as to why ShiroBrawl had an advantage was because you had focussed too much on your chaining, rather than actually using it to defeat the opponent. (You eventually learnt to do that, so...) Chains may be fun and all, but they're just tools to get to where you need to be, What you should aim for is to show cunning, the ability to use your wit against others. Battles are not won through technique alone. They're won through your wits. Contest is an art form; even Sun Tzu agreed when naming his trademark book "The Art of War". If you rely solely on technique, you'll become predictable and thus, easi tefeated by those who know their stuff. It's only through mistakes on his end that let him to throw the game; even then, the game ended in a draw, because you were on the verge of losing.
Alan Bareiro To say that means to not even care for what I have to say. If you don't play to win, even within a video game, you won't win at all, especially not against those who actually are playing to win. This counts even for matches that were done for fun.
Chill dude. I actually took your point into account. Hence my "but then again" comment. And videogames are also made to have fun, not just about playing to win. Not everything has to be so serious.
Alan Bareiro Something subjective as the word "fun" can nevwr be truly aimed for. To do so anyway will be a lost cause. Subjectivity pertains to oneself; tl say that it's subjective means that it's personal. Thus, different people have different ideas on what it means to have fun. Video games do not aim to provide fun. None of them do. Fun comes as a bypeoduct of enjoyment, which is a type of reaction. Reactions, in turn, comes as a result of percieving a thought. Video games merely provide the means to allow a person to express themselves through immersion, what describes the relationship between the player and an interactive media, such as a video game. If you say that it's for fun, you don'y actually care for what's happening; you're not really being sincere to the game itself. Without being sincere, you can't have fun. No, you're not watching this just because it was a fun match. You did so because it meant something to you in some manner; otherwise, you wouldn't had said something to the effect of, "don't care for the end result". If it meant something to you in some manner, you did not watch it just for fun; if you really did find this match fun, you would be lacking opinions about it, and we wouldn't be having this conversation. Fun comes as a byproduct of enjoyment, which, in turn is a type of reaction. Reaction comes as a byproduct of a proper thought. Thus, not aiming to win is bound to not cause fun. No, video games don't aim for fun. None of them do. You can't just put random ideas together and declare them as "fun". You're going to damage the thoughts behind it
3:16 That big puyo came in clutch wow.
Yes
if only ShiroBrawl didn't give up so fast, he would've won.
tailsfoxboy
He didn't give up. A true winner knows when he's beaten. The wise know when to not fight.
KarjamP but he didn’t look at P1’s board...
Niko Novak
He is looking. His actions reflect thus, even literally very early on within the battle.
Notice that at the 0:04 mark (yes, that early), he moves his pieces in such a manner, as though he's distracted by what TamerKoh was doing. You can't get distracted by the other players, unless you're specifically looking at their game board.
KarjamP I’m talking about the end, if shiro noticed P1’s position and stalled, he would have won
Niko Novak
Notice that I said "mistake" for a reason. He made a mistake, thought he lost, and then gave up.
DRAW!!! (A draw,that strange xD
Mined Studios Yeah
StRaNgE iSnT iT
I had a draw in Puyo Puyo Tetris. So that's... interesting
I was reading your post about how much RNG is too much. The problem I am realizing in Puyo Puyo specifically is the way the RNG works, sure garbage RNG can be a big pain, but it is because a seed always contains the same number of each colour. Ironically, pure random would feel less cruel for if the RNG randomly pulls a bunch of reds early, that reduces the reds you get later on, this is very hard to predict, you try to avoid building a trigger with a colour that you feel has been coming a lot, because you know, but inevitably when you are being flooded you have to use them efficiently and that leads to situations where you are waiting for one colour to finish your chain. I've lost to 6-8 chains multiple times in a row, simply because the one of a particular colour I needed for an 11-15 chain wouldn't come, or because the RNG forced a deadend or a cut. Garbage can be a pain when a stray you didn't anticipate hits column 3 or randomly blocks you when your opponent has a double ready (worse because the garbage animation is so slow you have next to no time to respond if they are watching for it!) And there might be things you can do to make it safer, but you cannot cover every possible bit of random BS. And it seems to happen with more frequency than pure random chance! It's bad enough dealing with timing when garbage becomes active, I swear there are times it feels like it fell almost immediately as a chain ended and others where it feels like there was near a half second of delay, even offline where lag shouldn't be a thing! It hurts when you lose entire matches to RNG, how you build your chain vs how your opponent does means different ways the RNG can screw you, but you don't know what build is better for that seed until it is too late!
3:16
You are so lucky you got to offset at that time
And after all that, it was a draw . . .
Fever is wack
Both players got KO'd?! That's a tie!
2:29全消し出来たやん
It's a tie!
That match was intense and possible to beat!
😏
It's amazing to find a match that lasts about four minutes. I agree that it is intense. It is interesting, also.
3:17 Oh, you lucky you.
Did shirobrawl get terminated?
VS ShiroBrawl... Just OMG...
3:45 You will win if you don't fast drop that puyo.
No, Shiro could've done the same thing as well
What???? XDDDDDD
3:57 LOL a draw
Bruh, That happened to me in Puyo Puyo Tetris
1:57, Song?
mario and sonic at the olympic games aquatics 4x100m freestyle
I think the draw was done on purpose lol
마지막에 포기하고 게임 던진 사람과 포기 안한 사람의 발악이 겹쳐져서 만들어진 기적이네.근데 저 상황이면 게임 던질만했겠다.15초 전에 상대가 게임 오버당하기 직전에 피버 들어갔단걸 피버한테 얻어맞는 상황에서 기억하는게 쉽진 않을듯.
Both are lose? Never seen that before...
I know the link exists, but can you giving me a working 20th DS style soundpack link? (Used in the video)
ShiroBrawl's channel has been taken over by a corrupt business man. His name is Elon Musk. I'll should call him "Tuxedo Musk", because it's funny! But anyways, he took over ShiroBrawl's channel and it was deleted.
*R.I.P ShiroBrawl*
So that's who Feli has been replaced with.
A tie!? 😂😂😂
what’s the fever theme called?
no because i remember that event and it doesnt have that music
Music fever please
Mario and Sonic At The Olympic Games 4 x 100M Swimming relay
OH MY GOD, THANK YOU SO MUCH, bro.
1:31おやめなさい!
WHAT!!?!!? YOU WON!!! OMG the best lucky guy in the world O_o
Kevin Spartan lmao it was a draw
He might be referring to that one single win count while ShiroBrawl already had 3...
I must have spent an entire hour in the comments section...
Cool video though. :)
ShiroBrawl was tough, now wasn't he?
I never se en double loose
Tie
Any chance you have an email? I want you to check out a mod I made for a stage called "Destroyed Hill Zone".
Draw
The real reason as to why ShiroBrawl had an advantage was because you had focussed too much on your chaining, rather than actually using it to defeat the opponent. (You eventually learnt to do that, so...)
Chains may be fun and all, but they're just tools to get to where you need to be, What you should aim for is to show cunning, the ability to use your wit against others. Battles are not won through technique alone. They're won through your wits. Contest is an art form; even Sun Tzu agreed when naming his trademark book "The Art of War". If you rely solely on technique, you'll become predictable and thus, easi tefeated by those who know their stuff.
It's only through mistakes on his end that let him to throw the game; even then, the game ended in a draw, because you were on the verge of losing.
But then again, we couldn't have this otherwise fun match, right?
Alan Bareiro
To say that means to not even care for what I have to say. If you don't play to win, even within a video game, you won't win at all, especially not against those who actually are playing to win. This counts even for matches that were done for fun.
Chill dude. I actually took your point into account. Hence my "but then again" comment. And videogames are also made to have fun, not just about playing to win. Not everything has to be so serious.
Alan Bareiro
Something subjective as the word "fun" can nevwr be truly aimed for. To do so anyway will be a lost cause. Subjectivity pertains to oneself; tl say that it's subjective means that it's personal. Thus, different people have different ideas on what it means to have fun.
Video games do not aim to provide fun. None of them do. Fun comes as a bypeoduct of enjoyment, which is a type of reaction. Reactions, in turn, comes as a result of percieving a thought. Video games merely provide the means to allow a person to express themselves through immersion, what describes the relationship between the player and an interactive media, such as a video game.
If you say that it's for fun, you don'y actually care for what's happening; you're not really being sincere to the game itself. Without being sincere, you can't have fun. No, you're not watching this just because it was a fun match. You did so because it meant something to you in some manner; otherwise, you wouldn't had said something to the effect of, "don't care for the end result". If it meant something to you in some manner, you did not watch it just for fun; if you really did find this match fun, you would be lacking opinions about it, and we wouldn't be having this conversation.
Fun comes as a byproduct of enjoyment, which, in turn is a type of reaction. Reaction comes as a byproduct of a proper thought. Thus, not aiming to win is bound to not cause fun.
No, video games don't aim for fun. None of them do. You can't just put random ideas together and declare them as "fun". You're going to damage the thoughts behind it
Why are you overthinking so much on a Puyo Puyo video?
i hu ha what?
420 likes, lol.
LOL
😂
And yes no one won
wtf?!?
is that puyo puyo sun i hear?
Nah its tsuu.