QUICKLY EVALUATE runes to KEEP or SELL by estimating efficiency in 3 seconds! (Summoners War)
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- čas přidán 26. 01. 2020
- ** PLEASE READ **
Commentors have (very correctly) noted that CD is 7% max, not the 8% I said in the video.
I personally group CD with the +8's (as described in this video) because, from an efficiency perspective, it most benefits monsters that don't get build off of efficiency.
For exanple, Khali, Covenant, and Lushen all need a ton of cd/cr/atk - but aren't build for long fights. Conversely, your Bastet or Triana probably have 25-35cr and lower attacks, and you don't benefit nearly as much from CD on them. So grouping CD with the +8's helps balance this out a little bit and speeds up the process.
I chose not to explain this in the video and just say "8%" because I was trying to make it shorter. There's definitely a learning curve here - I should have discussed this, and I apologize for leaving that out!!
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This video explains a simply and quick way to ESTIMATE rune efficiency.
And it provides the foundation for a much more important topic: how good can your rune be after you've gemmed and grinded it?
Rune Efficiency is an estimate of how good your rune "can be" compared to a "perfect" rune, and it's widely used to compare runes against each other. This video explains a system I call 'hits' to quickly calculate (within 1-2%) a rune's efficiency, usually in just a second or two, using only basic arithmetic.
The hits system does NOT replace rune efficiency calculators - it's just a way to help you quickly sort and discard large amounts of runes and (more importantly) it is helpful when trying to figure out what a rune's efficiency WILL BE once it's been gemmed and grinded.
A note to the commentors: efficiency is not the only deciding factor in a rune's quality, but it's a useful tool. Efficiency calculators and SWOP can tell you a rune's efficiency, but they cannot tell you how good a rune will be after you've gemmed away a stat.
The sequel to this video is Rune Potential:
• How Good Can Your Rune...
You can also view the Reddit post for this video here:
/ how_i_calculate_approx... )
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Amazing guide for quickly calculating efficiency. I have been trying to find a way to do that and your system is gold. Thank you for sharing and organizing it so well!
Aaaaaaaaand.... subscribed! Thank you for this. I'm still early/midgame. I don't really need the math yet, because I don't have a store of legendary runes yet, but this is so helpful as I farm and decide what runes to invest in and which to sell right away. Looking forward to the rune potential video
This is great! Thanks so much. Your methodology for showing the calculations as text, while explaining how it works, helps soooo much. The concept of 9 hits is so well explained and easy to follow. The way you do calculations and don't get stuck on the details is very practical and efficient. Honestly, I really don't care if my rune is 85 or 87 % efficiency but I do care to know if the rune's potential is garbage (e.g. 84%) or worth keeping (e.g. 90-100% before gem/grind). SUBSCRIBED and looking forward to more content. (PS what is Xennial? Are you just spinning the word Millennial? :)
Great video I learned a lot, someone should start a summoners war school to teach low to high lvl summoners war tips and ideas just throwing ideas out there. Keep up the amazing work 😊
ben playing fr years as a casual but this information's was very useful now i sell runes right at start based on this
Great video boss! - just shooting you a friendly reminder to contact me when you get some downtime!
Amazing videos! Keep up with the good work! (i dont remember the last time i commented a video on youtube, but your content its just amazing).
really great video thank you very much sir
Hey Xeninial, thanks for the video! I really like the aspect that this is just simple math used to determine the efficiency. I had one question. Generally speaking it seems speed holds a higher value than other stats while resistance holds a lower value. Is there some sort of mathematical way you account for this?
Great Video, i instantly made an Excel Worksheet for me and my Guild so everyone can now calculate the efficency of their runes :D
Great video, great information, everything well explained and easy to understand. I'm not a newbie so it's not new information for me, but I enjoyed watching. Try posting this on sw reddit, it'll help getting more views and subs.
Awesome video 👍
great video.. seriously someone finaly broke this down to simplicity for me
Saw your video on childish channel! Great video :)
Hi Xennial. I like the quick counting of hits. However, I still don't know how to apply it to a freshly dropped rune. How do I find a cutoff line to keep/sell?
A really good video to estimate your runes potential and efficiency, but I still have one question though, let's say I have runes (hero) which only had 3 substates and if somehow that substate hits its maximum number (unlikely), for example, atk% 8, CRDM 8 and speed 6, in total I only have 3 hits. So should I keep it or not?
thx for the vid, this makes sense! When a rune drops from GB10, it sells for a certain amt of mana. Do you know how initial rune efficiency equates to the selling value of mana stones? ie, if a rune could sell for 20,000 mana stones then it's initial efficiency is X % (without grinds). My biggest question is: "Rune with 18k mana stone selling value is not worth keeping, and anything above is worth rolling" Or, should i roll it and count hits, then evaluate afterwards?
this video is awesome
You talking about efficiency of the rune.
I don't know if anyone can answer this, but... What do you mean about "innate stat"? Is it the built-in stat (the smaller font below the main stat) on the rune?