Mr. Nothing was my first e2 operator, and he is still my little pride who'll never leave the 1st support unit place. He even became a meme CC unit among my friends (they all use him every day when possible. Imagine having 45 Mr. Nothing uses vs. 4 Chalters). Bros thought to take him indeed for memes, but were actually suprised by what e2lvl69 s2m3 gacha man can do! He can stun large dangerous foes, reduce their attack speed for extra time... Heck, I even remember how he dodged Collosus attack FOUR TIMES IN A ROW. Mr. Nothing took it all like a champ, literally saving the max risk day!! Don't underestimate this dude. He is very fun to use and may give you some good laughs, just like at that moment I mentioned earlier, with hella lucky dodging RNG. Let's give the funny gacha man some love.💙
I actually like Mr. Nothing ever since I got him in Who Is Real, but I have trouble using him since he definitely is niche. But man, he can really stop those annoying running Sarkaz lancers.
Dammit. I forgot about his talent and didn't realize he could easily counter that one sarkaz pinball stage in IS2. Seeing as I run Caster/Specialist for Goldenglow anyway, maybe I should take him more often.
Well if there's anything the 'There are no bad ops only bad doctors' quote ever meant. I guess after this breakdown Mr Nothing really isn't bad. He's mediocre.
Unfortunately, gacha games like these tend to have players who, understandably, will always want to maximise their resource efficiency as new ops keep coming out and new content becomes more difficult. I do love these kinds of videos that explain niche ops in detail as well because I play for fun.
I mean it's true tho, bad operators do exist. Look at frostleaf(permanently worse at e2), tsukinogi(shitty bard), vigil(dp gen so long, and dog dies from wind gust), quartz(glasscanon without the canon). Im not saying you cant build them, you definitely can. But you know just save the resources first to build other stronger and better ops. after thats done, you can build whoever you want The "there are no bad operators, just bad doctors" is stupid. Because bad operators do exist and bad doctors also exist.
@bran4797 Frostleaf and Tsukinogi are pretty bad but both Quartz and Vigil do have use cases. People complaining about them are focused on dps and by that measure they are pretty weak. Vigils wolves are supposed to die in 1 shot but most of that damage should be overkill. The hate for Vigil is undeserved in my opinion, he basically does the role of a tactician fine but I don't think people know how to use tacticians. Quartz is fine with healing, this is still a squad game, comparing operators based on solo performance is reductive and myopic. Frostleaf was an early unit, I don't have much to say about her. Tsukinogi is a defensive operator in an offensive game and weirdly undertuned for some reason. She's usable enough if you're in some kind of supporter only situation and are new without a lot of 6*. Healing is frequently pass/fail except in extreme situations which is 1 of the reasons Arknights is an offensive game.
@@ian59 so you agree with me that bad operators do exist? You can definitely make them work yes. But why work around them when there are better units that can do better with or without healers like quartz. Also i dont hate the operator i list i love vigil char design but i hate his kit. I love tsukinogi because holy mommy badongkers. And frostleaf e2 art is good. And quartz is the operator of all time. I just hate their shitty kit lmao.
I love Mr Nothing because his playstyle is very similiar to my favourite operator Flamebringer except that he trades some of the staying power for being able to helidrop. Funnily enough both are hot 5* male operators with one block and infinity duration skills that get's too much undeserved hate.
Absolutely love the vid and always always so happy to see other people coming in defense of my faves. I'm not a birdknight player but the merchant branch is my favourite branch in the game and I've always felt rather sour about the way people dismiss both Mr Nothing and Lee in the face of Jaye just because Jaye's easier to use. It's a pretty spot on microcosm of the way ops are judged in general tbh. I've loved using Mr Nothing ever since I got him back during Who Is Real and along with the rest of his merchant brethren, he'll be my very first op to get his module. Super grateful for the informative vid and keep up the good work!
The merchant branch is one of my favorite subclasses too. Partially because they feel really unique, and partially because I'm just a big fan of the characters in the subclass themselves. Honestly my biggest issue with them is that due to the subclass's nature, bringing more than one on a single mission feels counter-intuitive at best, which is a shame but not really a flaw, it's just hard to pick favorites sometime.
@@Unwarranted530 Yeah I totally feel you there. Usually when I ring two of them into a stage (I haven't tried bringing three yet) I end up using one as a laneholder (usually Mr Nothing) and the other as an executer. It helps a lot with managing the DP loss between the two as well. With their modules coming out though, it should be a little easier to bring two of them into a stage and depending on how efficient your vanguards are, Merchantknights might finally be something of a viable option ;-; As for why I'm so fond of the merchant class well, Fast Redeploys had been my favourite niche before I discovered merchants since their touch and go style suited my playstyle so well but merchants combine the flexibility of a fast redeploy's quick charging skills and powerful skills with the staying power of a guard without ever feeling boring to use or being as simple as "place op here and problem goes away". Even Jaye requires a bit of thought and management, and it's that complexity that endeared me to the branch in the first place. Absolutely think Mr Nothing and Lee are much better representations of the beauty of the branch while Jaye is representative of their raw potential.
I think it’s his complexity that’ll cause him to always live in Jaye’s shadow, same with Lee. They’re all solid units, but the only thing you have to think of when using Jaye is the defense of what you’re pointing him at. Lee and Nothing have a bunch of variables you have to account for, without really being that much stronger. I snagged a temp recruit Mr nothing from IS and actually quite enjoyed playing around with him. I was not well versed enough in nothing to take advantage of his talent but the stun duration was always surprising to watch when it did go off. -35 aspd is actually pretty painful and really eases the load on what medics I did have, and many of the units I prioritize in IS don’t like blocking or only block 1, so the different stances actually showed their use. He’s also pretty fun to listen to even if i can’t understand Japanese
You completely misinterpreted what I said. He is strong, but only slightly better than Jaye. Jaye is a tremendous unit, especially for a 4 star and set extremely high expectations for the higher rarity merchants, similar to how Myrtle and Elysium put up massive expectations for Saileach. Also similar to Saileach, I think Lee fell short but IS still better than Jaye, just useful in very different ways.
@@baduser103 what makes people think jaye is better bcause of his healing kit meanwhile the others dont. Jaye is amazing unit, but he can only do better at dealing with mob/sub boss that not hit harder than his self regen, and not a lane holder where the enemies rushing fast. I like merchant specialist. I built and use them often. I dont have any expectation to higher rarity merchant, but Lee's kit is very good, theres tons of videos about him doing amazing both in crowd control, stand-by ops, lane holder, reflecting stun/freeze etc, cancelling attack from outside his range or being a helidrop. Yes each of them have different role but People need to stop underestimate him and saying jaye is better just because lee cant do what he do (self regen). Merchant specialist isnt a core classes to begin with, unlike dp printer that are essential in a team. Imo Saileach kit designed that way because of the reason, so people not pressured to have her because the general use she didnt powercreep the lower rarities of dp printer.
@@baduser103 The thing is... Saileach IS incredibly strong, and so is Lee. Their unique strengths just don't see much use in everyday clears, but objectively, they are in some key ways far stronger than their lower rarity counterparts. Saileach has a strong use case for M9... if you need her. That's not always the case and tends to only be critical for things like extreme risk CC more than anything, but other than that and the Whale Tax for her potentials, her skills are extremely potent and not just marginal improvements (except S1, but that skill's use case is specifically to replace Elysium's S1 and allow him to use S2 in high DP tax scenarios). S2 is virtually a straight upgrade over Myrtle S2 in most cases you would need it, and S3 is just a very powerful skill that basically makes her fill two Supporter roles at once (Decel/Hexer) while nuking low defense mobs outright. Lee is weird, very technical, and has relatively low mastery gains for your mats... But is still extremely potent. His raw stats are a very impressive boost over Jaye, which can be critical in modes like IS - I have maxed Jaye and Lee a level lower, both with modules, and Lee can facetank the musical puppet boss more reliably than Jaye, who tends to die without the starting SP relic. His S3 is also a hard counter to swarm stages like Duck Lord/Gopnik's rush variations, while being much bulkier than Jaye S1, the alternative one-op solution to that particular problem. S2 is relatively niche but very powerful with Exu or Ash, as both of them can basically guarantee a full charge in one skill activation (and ridiculous with the specialist ASPD book on its own). S1 is a bit of a stinker - at that point Nothing or Jaye would outdo him - but S3 and S2 are amazing. Also, his talent with S3 is hilarious. Instantly hard counters Frost Buck and Snow Doe, the black colossus... The guy is built for bullying IS2 bosses like no one's business. Jaye can't be beat for economical trash clearing in the mode, but if you want a boss to just suffer from its mechanics being trivialized (or literally just facetanked like a dirt cheap Mudrock), Lee is head and shoulders above him. Meanwhile, Nothing's strengths are, well, covered in this video. Overall, none of them are disappointing operators in any sense. It's just that their 4* equivalents (Myrtle and Jaye) are overtuned for the one basic function they do incredibly well, and for stages that aren't that tricky, all you need is that simple brute force for low cost... But this is what technical units are for, solving problems that bypass or overwhelm brute force, and Saileach and Lee do that admirably.
I feel Mr. Nothing's biggest flaw is indeed the fact he can't really hold a candle to what Jaye brings - solo sustain lane holding that is relatively easy to use on a 4* operator was a very high bar to surpass and Mr. Nothing did not do that. With that being said, I did enjoy the video and have now given more consideration to Mr. Nothing's assets and abilities to a team. I thought of the Kafka synergy as I was watching the video and talent and I'm glad you brought up the exact same synergy as well. I was considering pairing it with Blem too to help Blem build back up SP on her S2 after its used to help her support the lane better too. In terms of editting, I feel you made a good start and there is nothing glaring that I feel needs to be changed. The writing is on point and I didn't feel too rushed to read the dialogue. Nothing felt overtly cluttered in my eyes either. I liked the side by side during the module section with DP generation too. Overall, very good and informative video. Thank you for the effort and good work. You got a Like from me. 👍 I will share this video around to a few Discord servers I hang out as well.
I never considered his synergy with Kafka, hell never considered her s1. That's something I'd like to see a video on. Is it possible to sleep/stunlock anything that way?
@@marielcarey4288 Unfortunately not with those two alone. Kafka redployment time is 16s at Pot 3 and the combined Stun and Sleep time of Mr. Nothing and Kafa would be 9s. You could probably add a few operators more into the mix but then you start to run in squad size issues as you probably end up dedicating too many resources to one singular niche. You can probably combine this combo with Silence's drone in a birdknight application though. Depending on the threat, the drone probably keeps Mr. Nothing alive long enough during the down time to keep the chain going. It will get DP expensive though since Mr. Nothing reduces DP generation and Silence's drone also costs DP to deploy. Best application of the sleep stun combo would probably be on Medium DEF threats that gives Mr. Nothing enough time to chunk through their HP bar before he gets chunked himself. It gives Mr. Nothing 13s of no healing required (stun before and after the sleep) and 8s of damage uptime. Alternatively, just stalling a threat long enough to get the bigger guns back online. At least 13s of stall between two operators on a high threat target is nothing to scoff at.
@@SuzakuBlitz hmm, yet again I am whelmed. What's stopping someone from using Hellagur instead? Or drop in Jaye instead since he'd have time to charge the skill and then sustain. I don't know anybody elss playing birdknights. I wonder if SilverAsh S1 counts since Tenzin is literally a bird and attacks on S1.
@@marielcarey4288 if the threat is dangerous enough, neither Hellaguar or Jaye will be able to sustain through it. Mr. Nothing and Kafka could stall out for a decent length of time before being forced to retreat due to their Stun + Sleep mechanic. It is an edge case but you should always be looking to bring the right tool for the job. It also potentially works well in CC since stat likes tend to get neutered during CC but the stall combo from Mr. Nothing and Kafka is not stat dependent. Also this video is less about comparing Mr. Nothing to other operators and more about showcasing what he can be used for. Edge / niche cases are always a point of discussion with many operators in this game and this is one such video doing so. Being able to see what edge cases work where is useful information to anyone.
Reasons why to use Mr. Nothing: he's funny af, he's hot, he's voiced by Suwabe and his role in the events was very memorable. Wider AK community really loves riding their high horse of "just use meta ops lol", when in reality the game is perfectly clearable with any ops you want to use. It's been proven time and time again that majority of content can be cleared however you want (save for max risk CC clears), so really, if you like certain ops, use them, even if they are underpowered compared to what most community recommends. Anyways that's why I leveled him, he's funny sexy man.
I managed to get a temporary recruit Mr. Nothing on IS2, and since I was doing the Specialist/Caster run, I got to use him at E2 max. I have to say, he gets much more hate than he deserves. While RNG dependent, he has some nice tools in his arsenal which makes him a fine unit and surprisingly fun. The only problem is Jaye. Jaye is just downright broken as a 4-star, I would even go as far as to say he's better than Lee in most situations, especially when it comes to 1v1's. Merchant's just have a hard time topping Jaye, it doesn't help that he requires much less investment than his successors. Nothing was never a bad unit, he's mediocre at worst, but he has his use especially with the utility he brings.
Obviously he doesn’t suck because he’s hot and funny Jokes aside, watching your videos the past couple weeks actually got me to start using him again and it’s been a lot more fun than I remembered. Honestly, I prefer using him to Jaye now. I feel like the “this operator sucks” argument is lacking consideration for the fact that sometimes people just prefer playing the game differently; I’m definitely enjoying my IS2 runs more when I pick Mr. Nothing bc I like him vs my prior runs where I would pick Jaye out of imagined necessity (and get annoyed when he didn’t solve all my problems instantly). Unrelated - I’ve been silently watching your channel for a while now and I really enjoy the decision you made to add captions. It’s real nice to get a look into the thought process behind the stuff you record and upload, makes me enjoy Arknights videos in a way I haven’t for a while (I especially liked the survivalist puppet vid lol). Good stuff, thanks for putting all the effort you do into your videos.
I started adding captions mostly because I noticed that the vast majority of other AK content creators don't do so. I know that for some players it's pretty easy to follow along and understand why an op is being used the way they are in a clear, but for others that might not be the case. So that's why the captions are there- to make the process transparent to as many people as possible. Having the little things like captions be noticed feels good too, so there's that. :)
If you want some advice? Give more time to read the subtitles. It even allows time for the viewer to both observe what you are describing and reading the description alike.
As a birdknights player myself, i can't agree more with what is said in this video. The only thing i would add is that despite the fact that the "blue stance" is the less appealing overall, it's still very useful in scenario where you want to deal with 1 decently bulky ennemy (example : the shield crocodiles or the flame swordmen in IS#2). Since those ennemies dont attack too fast naturally, the blue stance is slightly better than the red one.
Honestly I've been on the fence for interest in him between "he's funny and a nice character" and "but he sucks" but this may have pushed me over the other side, thank thank
him and many other ops are very often disregarded by the community as they are "completely bad and unusable ops" by people that don't even try to use them once or try to understand how they or even their respective subclasses work :zasge: and if a certain "nicheknights" uses them then they just say, well that squad just has no better options and they're still just bad :bedge: i've been in love with the merchant subclass ever since it was first introduced with our local crackhead jaye, whenever the chance came to use him including days with dp2 risk in cc daily maps (transport hub 2nd week in cc#3 4 op comes to mind) where by managing how much dp jaye ate you could get quite some value out of it i haven't been using mr everything that much in say cc and stuff but i use him in my autos quite often (i think i had him in wr-10 with jaye? can't remember, ofc with a vg since dp) and now with lee i have all 3 rarities, 4/5/6* maxed out and full masteries :prayge:
I think it's sad his skills not synergy better with his talent. If at least skill 1 was a manually activated skill... He would have been so much better.
Don't know where else to put this so I guess I'll put this here I usually really don't like slow starts in gachas games, I couldn't get into GBF, GFL, GT, CRK and many others because of this, and Arknights' start makes some of those look fast in comparison. However, Arknights never felt slow to me, mostly because falling in love with Plume. Her design and personality really spoke to me early on and made me want to keep playing just to "spend more time" with her, and through her I started loving others of the Liberi race and while I'm nowhere near as good of a player as you to pull off good clears using them, I've made it my goal to collect all liberi ops in the game (missing Fartooth and Gnosis) Finding you was a blessing, I never knew there'd be someone so dedicated to making arknights' birds shine in such ways Thank you
Glad to hear it. Considering the sheer number of bird ops there are in the game, I was honestly quite surprised that there wasn't already a birdknights channel out there. Or maybe there are, but none of them got a lucky break like I did. This was supposed to just be a place to keep all my clear videos together for the small birdknights discord server I'm in, but it's become a lot more than that now. Perhaps I'm being too humble, but viewers like you deserve more thanks than I do, frankly.
Really good arguments presented and use-case scenarios displayed. The only thing I could say about improving the video would be that the text was changing a bit too fast; when I was looking at the situation presented in the footage and then started to read the text, I often found myself pausing to make sure I could finish reading.
Thanks for this vid. I often play niche operators specially if they're male. I have all 3 merchants maxed out and until Lee came out, I often use Mr. Nothing. People often say that only his red aura is worth. While the dps is good, the 50% physical dodge on his purple stance is pretty messed up. I've had stall strats using Mayer S1 + Croissant S1 with Mr. Nothing on physical attack bosses and he's nearly untouchable.
Me when I write an essay as to why Hellagur shouldn't be set aside by "Just use Mountain/Mudrock". Arknights players love setting up dogmas about operators and using them as excuses to not form a personal opinion, opress differing opinions and dismiss operators based on whatever opinion is popular.
I'm planning to E2 him since maxed pot him during his banner, I also love his skin, so beautiful and well design. Honestly, I really don't care wether the operator good or bad, I just E2 whoever I want to and mostly, I base on their artstyle HHAHAHAH.
I was actually going to raise nothing solely because skin and never actually use him but this video actually helped me to understand where he shines, great work
Thanks for this video! I keep trying to tell people that Mr Nothing's 2nd skill RNG isn't as bad as it seems to be but they wouldn't take my word for it
got Mr. " " last week or so and try to bring him into my birds and I got some ideas as you mention sleep would be quite helpful as it would like give a situation, where an enemy is stunned - slept - and stunned for 15 seconds (max duration for birdknights) with levitate it's just 14 sec max, but you don't have a window of no dmg against the enemy and all in all: lovely guide, I just wish I was so good in finding spots to use him, but old habits die hard and I stay by the usual operator to lanehold
I never found him bad, I think in some roles hes actually quite good, he’s just more complex than a lot of other merchants and using him effectively takes skill.
Okay, now I am convinced... I'll see what I can do, especially when I'm kinda busy atm and also checking up on who to promote on my 5 stars... Still sticking to my sushi maker for the time being...
Love the mr.nothing appreciation!!! Still sad I don't have him but when the time comes he will be the quickest operator to be max Lvl, M6!! If he comes home I honestly would finally try birdknights aswell (he and gnosis are the reason why I really wanna try it,but I also don't have our cold bird man:((( )
I don’t wanna say nothing is bad but comparisons are insidious and also I hope he can be buffed more or have his s1 adjusted a bit so his duration isn’t too long and more useful for his talent
i love junichi suwabe but i did find mr nothing a bit complex to use...ive never built him for that reason (and bc theres so many operators in general i want to build) but i loved this video explaining his kit! i feel like i do understand him a bit better now and i definitely didnt know about the stun.
Um actually this video is factually incorrect because Mr Nothing sucks because his redeploy time at max pot is 21 seconds which is too slow to cycle for Talulah meaning that we have to make up some convoluted burning breath cycle with bibeak and elysium to make up for it. Fast redeploy more like mid redeploy. Your editor is also patently incorrect because the worst part of Mr nothings skill is not that EN can't read but that HG can't put what color equals what effect in his kit for ease of access and also he doesn't shave and also the game isn't clear on if he has a tail or not and also did I meet the word count for the algorithm yet (I had this comment written out but im on mobile and hit close instead of post so I had to type it all out again. You're fired.)
Very nice video. Please try to work on your subtitle pacing. They don't need to be so fast. I was having extreme difficulty keeping up with the vid and also reading, and ended up putting it on 0.75
Yeah, definitely seeing a lot of that from others I've shown it too. I'm a pretty fast reader (and knew the script by heart) so I guess I just took my own speed for granted, heh. Will do for any future guides.
@@Pengod good to hear! My boyfriend is also a fast reader and underestimates the reading speed of people like me, who actually read things out with a voice in my head at real speed. I think it would be a good idea to actually read the script out loud as you would talk to someone and then add a few extra seconds, or ask for the opinion of a slower reader.
I loved him since i got him in og who is real so i struggled quite a lot to get used to his archetype but then literally once i unlocked his module its like the gates of heaven opened regarding his usage, it makes a toooooon of difference that little extra dp I'm glad this video exists to spread the gospel and also because i only always remember that red was the aspd buff and confused the other two, thanks for the video!
I just Max M6 him today and I regret nothing~ His Module helps counter Merchants biggest downside which is DP consume And his stun talent helps me a lot on IS#2 especially the Sarkaz Lancer’s stage Looking forward for his Lvl. 3 module Idk what it does but I’ll definitely upgrade it if it’s worth it
I built mr nothing for 3 things: >his art slaps so hard >i like niche yet unique ops, especially when theyre considered to be "bad" which means i have something to spit on people who says so >kroos alter is coming and i ship them And it was worth it
I actually M3'd Mr. Nothing's 2nd skill because I love bringing him with me in my runs. His kit, personality, art, VA, etc... all just mesh it in together for me.
Merchants are quite more complicated to use in general, the fact they reduce dp and the module fixing this ussue makes these ops more investment than other who can work without it, even more in cc with the slow dp regen tags. But it's so damn important to remember that "niches" are also fun mechanics and they not suck because they can't delete these big fucking sarkaz in two hits by incresing their stats to 100% (ling does that shit with her 7k hp dragons i mean what the fuck man), and i'll defend my fun mechanics 5 star operators till the end, and everyone with self stun because Lumen can fix them i believe in my boi.
Tbh I don't understand merchant class kit, so not even Jaye I build and use (even though people praise him a good op). I got Mr Nothing by chance off banner, but I don't build him because -3dp in 3 sec is overwhelming for me who still new in this game this year.. Your explanation is helpful for me to understand about merchants especially Mr Nothing, so he's now in my list to build. Btw some long sentences are too fast for me to read, I had to rewind and pause to read.
Mr. Nothing saved my IS2 run once. Faced off with some spear runners. He just bashed their heads in before ramming him or the one whose supposed to tank the damage. Can't really say the same for emergency combat nodes where the runners are invisible, unless SA/Scene/Tsukinogi is present. I am more than convinced in raising him. Just need to finish my CC8 ops then he's next on the list :v
I had a plan for building him but I'm currently busy building the recent ops that is currently being an uproar in the community so yeah his case is going to have to wait for a little bit
As a m6 69 nothing enjoyer, nothing dps is actually good, and the variety on his skill post alot of value( like the aspd debuff one with saileach and such, enemy is slow as hell and it doesnt have +1 block like the other so he wont get mow down easy) it just that using him is kinda hard. His s1 is actually very decent after e2 he can act as a potent stunt spamer. I built his cus a bet i made form dusk event and this is probably the best losing bet that i have, spaming him in is is very fun
Worth a like just for the hilarious thumbnail If Jaye didn't exist, Mr. Nothing would be seen as an extremely strong unit with incredible sustained physical DPS, great physical resilience, a 4-second-long stun for a passive, and a skill that's actually 3 skills at once. Unfortunately, Jaye does exist, so Mr. Nothing is seen as Jaye except without infinite health that can be shared with allies, ew cringe
I hate how people instantly discard units that don't fill their power fantasy desires. It's really frustrating having to wade through dozens of guides that say characters like Mizuki, Carnelian, Aurora, Iris, or Tachanka are abysmal units because they can't work as solo units you slap down to handle everything and instead require some tact and focus in your team composition. I'm eternally glad to see more Arknights content that isn't "uhh use meta unit because they are always stronger than other units" and actually represent this game as the nuanced strategy game it is.
Honestly would have preferred if all his abilities could trigger his talent on and off. S1 being like Utage's, and S2 being deactivated means he just doesn't attack at all.
-I feel splash damage- I'd say the strongest part of Mr Nothing is... Nothing. Well. For sure an attractive man with a fun personality. Still hate his kit for obvious reasons, but it is still nice to actually see someone defending him -even if the defense feels a bit short. Actually I had to rewind to see if i had accidentally skipped to the end- After getting his skin -and having his s2m3 for a long time (not my most regretted investment though)- I used him in an IS MouthPiece run - normal difficulty of course and only because i had the 1 cost hire 5 star relic. For the entirety of the boss fight I didn't once get his red effect on his skill despite multiple deployments, and his damage was about mediocre against those puppets. I see you say he's durable, but i never understand it. He's still rather squishy imo. That's with the +8 sp on deployment relic btw, was super annoyed. Even SilverAsh was a better "fast redeploy" than him - at least he actually did something to the dolls. DP wasn't an issue of course with the neat module, I'll be dead by all this grind to unlock so many modules, at least this is better than grinding artifacts in Genshin. I think he could really shine if instead of having that weird random s2 (that imo feels like an afterthought of the devs when they were making his kit), his s2 should reduce his attack speed, increase his atk dramatically, and make actual use of his talent. Or make the stun duration increase based on how long since his last basic attackThI'd use that. They should make s2 physical dodge part of his s1 or passive, and enemy aspd down a part of his passive. 5:02 this is exactly how I feel! I think I said this before too. He is for sure one of the less good 5 stars, but imo he's at least a bit more easy to use than Tsukinogi and Flamebringer -whom I've also had the displeasure of wasting resources on- Well his kit is really simple anyway, only his stun is really worth talking about. I would absolutely be down for an operator that sits in the back and waits for something to come at them before doing something if it wasn't a merchant specialist of all things -or do we already have that wink wink nudge nudge?- Is it just me, or are the 5 stars almost all _slightly_ bad? I choose 4 stars over them almost all the time, and when i want something super strong its almost never in the 5 star pool and in the 6 star pool instead. I have many many 5 stars built, trust me, and I only consistently use a few of them, like Whisperain, Blue Poison and Specter. Actually, since building Lee I've noticed Mr Nothing is a directly more confusingly put together and worse version of him. For now -and maybe ever- Mr Nothing will stay and rot in my already too big pool of operators. Until he gets an insane module like Leizi module 2, I'm just gonna let him stay in storage. -Corroserum why do you exist-
Strong but gimmicky and likely hard to maintain in actual combat due to Erato’s targeting. I don’t play CN so I don’t know for sure how often the perma stall can be put into place, but it’s not likely to be very often (or necessary, for that matter). I didn’t mention it in the video for lack of footage, but once Erato releases and I probably make a video for her, I’ll be sure to mention it.
@@Pengod if yes, could i assume that he has more value? cause the only two i remember having aspd debuff are Mayer robot and Pramanix S1. but both suffers their own issue. also, the only other ASPD Debuffer i recall again is Lee, another Merchant specialist. but his numbers aren't as high as Mr. Nothing. could that be include as part of Mr. Nothing charm?
@@rendidatriansyah6103 Potentially, though like the rest of his S2 effects, specifically hoping for a single one is not a great way to use him. Lee ASPD debuff only works on enemies he is blocking, so there's that as well.
His second skill being random the first start and then cycling would have made him so good but since it's pure RNG I'll never be actually touching him.... Sad that RNG is the only thing I hate about him...
It's a matter of perspective. You could say he isn't bad, which is technically true if you evaluate him in a vacuum, but saying that he "sucks" isn't wrong either, because his direct competitor in Jaye is just leaps and bounds stronger than him, and Lee at least has a unique defining niche that allows him to stand out. That being said, if you like Mr. Nothing, just invest in him and use him, you don't have to justify ad nauseam to the entire world you like him and want to use him.
"Mr. Nothing doesn't suck" makes for a better video title, but I get what you mean. This video isn't really meant to be a glowing recommendation to raise Mr. Nothing over other merchants, but rather just a rundown of what he actually *does* compared to the others. Most people write him off as the funny RNG man and ignore him without actually recognizing that yes, he does have a niche and a purpose. Of course there's the inherent bias because I play birdknights but... well, what'd you expect from this channel.
Metaslaves are unable to recognize when a Operator is really unusable and when a not-the-best operator is really capable. Mr. Nothing is proof of the latter
Yes he sucks Dps is terrible compared to jaye Less utility Less usefullness Extremely rng dependent Litterally what about him is good in the first place when a 4 star beats him in everyway 5 second stun that activates after 3 seconds while constantly getting your dp drained is just shit And stuns usefullness is exaggerated
Bro Wtf, did you even watch the video, they goes through the specific use cases where Mr. Nothing has a place, yes they admit that Jaye is often used more and has better utility, but it’s important to look at what an Op can do and differentiate them Jaye doesn’t have stun, Jaye doesn’t have Two block. Although Jaye is very very good it’s important to realize that Mr. Nothing has some stuff that sets him apart.
@@greengriffin3508 Yeah stuff that sets him apart Block 2 that no one uses and extremely niche stun wich already have way better options to do "Things that set them apart" is a nice excuse to not use the phrase "one of them sucks compared to other" Just because he can do something differently doesnt mean he is actually good at what he does lmao
@@kyarumomochi5146 "DPS is terrible compared to Jaye" You are factually wrong when saying Mr. Nothing has lower DPS when comparing S2s. Mr. Nothing with S2 gets +60% ATK and some bonus. Let's ignore the bonus even though one of them can further upgrade his DPS through extra Attack Speed. Jaye is ofen used because of his S2 which also gives him +60% ATK. Guess which of the two operators has the biggest default stats? Mr. Nothing. It's his 2598 HP, 765 ATK and 396 DEF against Jaye's 2484 HP, 714 ATK and 378 DEF. Even without any skills on, Mr. Nothing has a higher damage output at 765 vs 714 DPS. Mr. Nothing also charges his S2 faster, at 5 SP vs Jaye's 8 SP. This will matter when fast redeploying.
@@FXFGamer Completely ignoring jayes bonuses against infected creatures and self healing abilities If the 3 sp cost actually mattered people would actually use mr nothing
I figured I'd see something like this in the comments, but might as well go through each of the points. I knew I wouldn't be convincing some people through the video anyways, so this is more to convince other people reading through this. DPS: Objectively Mr. Nothing has greater DPS than Jaye. Even without the ASPD stance on S2 active, Mr. Nothing has a higher ATK stat than Jaye due to his higher rarity and level cap (both have 60% ATK up on their S2). With the ASPD boost it's quite a bit higher than Jaye's, though inconsistent due to RNG stances. Utility/Usefulness: Utility is whatever you need at a specific point in the map. Jaye can't stun or debuff ASPD, Mr. Nothing can't heal. Different utilities for different situations. Yes, Jaye's healing is generally more applicable for most situations, and yes it benefits himself a lot more than the stun benefits Mr. Nothing. Does that make Mr. Nothing's utility any less useful? As with most things in Arknights, it's all case by case. RNG: Already went over it in the video, but it's not as much as a problem as one would expect. Each effect boosts Mr. Nothing's survivability in some way, so the only issue with RNG is if specifically looking for the ASPD boost on S2 for DPS. Sometimes it's make or break, sure, but for the most part content is easy enough that not having ASPD boost doesn't really matter. As noted in the video, properly using Mr. Nothing by properly positioning him also greatly reduces the burden of RNG. Also, pigeonholing Mr. Nothing into a purely DPS role is ignoring basically everything else he can do as well as the fast-redeploy nature of his archetype. Not about to get into an argument about whether Mr. Nothing sucks or not in the comments section of the video where I say Mr. Nothing doesn't suck, so I'll just leave it at this. I didn't draw too many comparisons to the other merchants in the video specifically because I was talking about Mr. Nothing, not anybody else. Anyways, I hope my words find you well and have a nice day/afternoon/night.
Got his skin with the free skin voucher with no plans using him simply because he’s hot and I’m very gay but you might’ve changed my mind with this video. 🫶
I definitely feel that the human nature of competitiveness plays a big factor for a lot of people when it comes to looking at the “don’t build ops” in Arknights. This is especially the case with the Abjurer branch. As someone who is a fan of the branch, I plan to get each op in there (I’m still trying to get Tsukinogi but unfortunately she hasn’t come home yet). True that they are overall weaker in most of their aspects compared to other ops that can do the same things individually, but I think that is made up for with their unique supporter traits. To me they feel more like a secondary supporter because of this.
Mr. Nothing was my first e2 operator, and he is still my little pride who'll never leave the 1st support unit place. He even became a meme CC unit among my friends (they all use him every day when possible. Imagine having 45 Mr. Nothing uses vs. 4 Chalters). Bros thought to take him indeed for memes, but were actually suprised by what e2lvl69 s2m3 gacha man can do! He can stun large dangerous foes, reduce their attack speed for extra time... Heck, I even remember how he dodged Collosus attack FOUR TIMES IN A ROW. Mr. Nothing took it all like a champ, literally saving the max risk day!!
Don't underestimate this dude. He is very fun to use and may give you some good laughs, just like at that moment I mentioned earlier, with hella lucky dodging RNG. Let's give the funny gacha man some love.💙
BIG W!!! can we be friends? as im missing a friend who has an E2 mr nothing
@@jaketheconfusedlad6845 Sure, you can add me! Kitsuragi#3704
@@kurenokojima4997 thx :D
mr nothing is actually mr something? no way
I actually like Mr. Nothing ever since I got him in Who Is Real, but I have trouble using him since he definitely is niche. But man, he can really stop those annoying running Sarkaz lancers.
Dammit. I forgot about his talent and didn't realize he could easily counter that one sarkaz pinball stage in IS2. Seeing as I run Caster/Specialist for Goldenglow anyway, maybe I should take him more often.
I'm not a fan of people who say an operator is bad and I love videos explaining ways to use an operator to get the most out of them so great work!
Well if there's anything the 'There are no bad ops only bad doctors' quote ever meant. I guess after this breakdown Mr Nothing really isn't bad. He's mediocre.
Unfortunately, gacha games like these tend to have players who, understandably, will always want to maximise their resource efficiency as new ops keep coming out and new content becomes more difficult.
I do love these kinds of videos that explain niche ops in detail as well because I play for fun.
I mean it's true tho, bad operators do exist. Look at frostleaf(permanently worse at e2), tsukinogi(shitty bard), vigil(dp gen so long, and dog dies from wind gust), quartz(glasscanon without the canon). Im not saying you cant build them, you definitely can. But you know just save the resources first to build other stronger and better ops. after thats done, you can build whoever you want
The "there are no bad operators, just bad doctors" is stupid. Because bad operators do exist and bad doctors also exist.
@bran4797
Frostleaf and Tsukinogi are pretty bad but both Quartz and Vigil do have use cases. People complaining about them are focused on dps and by that measure they are pretty weak. Vigils wolves are supposed to die in 1 shot but most of that damage should be overkill. The hate for Vigil is undeserved in my opinion, he basically does the role of a tactician fine but I don't think people know how to use tacticians. Quartz is fine with healing, this is still a squad game, comparing operators based on solo performance is reductive and myopic.
Frostleaf was an early unit, I don't have much to say about her. Tsukinogi is a defensive operator in an offensive game and weirdly undertuned for some reason. She's usable enough if you're in some kind of supporter only situation and are new without a lot of 6*. Healing is frequently pass/fail except in extreme situations which is 1 of the reasons Arknights is an offensive game.
@@ian59 so you agree with me that bad operators do exist?
You can definitely make them work yes. But why work around them when there are better units that can do better with or without healers like quartz.
Also i dont hate the operator i list i love vigil char design but i hate his kit. I love tsukinogi because holy mommy badongkers. And frostleaf e2 art is good. And quartz is the operator of all time. I just hate their shitty kit lmao.
I love Mr Nothing because his playstyle is very similiar to my favourite operator Flamebringer except that he trades some of the staying power for being able to helidrop.
Funnily enough both are hot 5* male operators with one block and infinity duration skills that get's too much undeserved hate.
Wheres the similarity bruh
Absolutely love the vid and always always so happy to see other people coming in defense of my faves. I'm not a birdknight player but the merchant branch is my favourite branch in the game and I've always felt rather sour about the way people dismiss both Mr Nothing and Lee in the face of Jaye just because Jaye's easier to use. It's a pretty spot on microcosm of the way ops are judged in general tbh. I've loved using Mr Nothing ever since I got him back during Who Is Real and along with the rest of his merchant brethren, he'll be my very first op to get his module. Super grateful for the informative vid and keep up the good work!
The merchant branch is one of my favorite subclasses too. Partially because they feel really unique, and partially because I'm just a big fan of the characters in the subclass themselves. Honestly my biggest issue with them is that due to the subclass's nature, bringing more than one on a single mission feels counter-intuitive at best, which is a shame but not really a flaw, it's just hard to pick favorites sometime.
@@Unwarranted530 Yeah I totally feel you there. Usually when I ring two of them into a stage (I haven't tried bringing three yet) I end up using one as a laneholder (usually Mr Nothing) and the other as an executer. It helps a lot with managing the DP loss between the two as well. With their modules coming out though, it should be a little easier to bring two of them into a stage and depending on how efficient your vanguards are, Merchantknights might finally be something of a viable option ;-;
As for why I'm so fond of the merchant class well, Fast Redeploys had been my favourite niche before I discovered merchants since their touch and go style suited my playstyle so well but merchants combine the flexibility of a fast redeploy's quick charging skills and powerful skills with the staying power of a guard without ever feeling boring to use or being as simple as "place op here and problem goes away". Even Jaye requires a bit of thought and management, and it's that complexity that endeared me to the branch in the first place. Absolutely think Mr Nothing and Lee are much better representations of the beauty of the branch while Jaye is representative of their raw potential.
squirting facts bro, he's someone i bring pretty much everywhere due to his versatility and just because he's fun
I think it’s his complexity that’ll cause him to always live in Jaye’s shadow, same with Lee. They’re all solid units, but the only thing you have to think of when using Jaye is the defense of what you’re pointing him at. Lee and Nothing have a bunch of variables you have to account for, without really being that much stronger.
I snagged a temp recruit Mr nothing from IS and actually quite enjoyed playing around with him. I was not well versed enough in nothing to take advantage of his talent but the stun duration was always surprising to watch when it did go off. -35 aspd is actually pretty painful and really eases the load on what medics I did have, and many of the units I prioritize in IS don’t like blocking or only block 1, so the different stances actually showed their use.
He’s also pretty fun to listen to even if i can’t understand Japanese
Lee is not strong? Excuse me??
You completely misinterpreted what I said. He is strong, but only slightly better than Jaye.
Jaye is a tremendous unit, especially for a 4 star and set extremely high expectations for the higher rarity merchants, similar to how Myrtle and Elysium put up massive expectations for Saileach. Also similar to Saileach, I think Lee fell short but IS still better than Jaye, just useful in very different ways.
@@baduser103 what makes people think jaye is better bcause of his healing kit meanwhile the others dont. Jaye is amazing unit, but he can only do better at dealing with mob/sub boss that not hit harder than his self regen, and not a lane holder where the enemies rushing fast.
I like merchant specialist. I built and use them often. I dont have any expectation to higher rarity merchant, but Lee's kit is very good, theres tons of videos about him doing amazing both in crowd control, stand-by ops, lane holder, reflecting stun/freeze etc, cancelling attack from outside his range or being a helidrop. Yes each of them have different role but People need to stop underestimate him and saying jaye is better just because lee cant do what he do (self regen).
Merchant specialist isnt a core classes to begin with, unlike dp printer that are essential in a team. Imo Saileach kit designed that way because of the reason, so people not pressured to have her because the general use she didnt powercreep the lower rarities of dp printer.
@@baduser103 The thing is... Saileach IS incredibly strong, and so is Lee. Their unique strengths just don't see much use in everyday clears, but objectively, they are in some key ways far stronger than their lower rarity counterparts.
Saileach has a strong use case for M9... if you need her. That's not always the case and tends to only be critical for things like extreme risk CC more than anything, but other than that and the Whale Tax for her potentials, her skills are extremely potent and not just marginal improvements (except S1, but that skill's use case is specifically to replace Elysium's S1 and allow him to use S2 in high DP tax scenarios). S2 is virtually a straight upgrade over Myrtle S2 in most cases you would need it, and S3 is just a very powerful skill that basically makes her fill two Supporter roles at once (Decel/Hexer) while nuking low defense mobs outright.
Lee is weird, very technical, and has relatively low mastery gains for your mats... But is still extremely potent. His raw stats are a very impressive boost over Jaye, which can be critical in modes like IS - I have maxed Jaye and Lee a level lower, both with modules, and Lee can facetank the musical puppet boss more reliably than Jaye, who tends to die without the starting SP relic.
His S3 is also a hard counter to swarm stages like Duck Lord/Gopnik's rush variations, while being much bulkier than Jaye S1, the alternative one-op solution to that particular problem. S2 is relatively niche but very powerful with Exu or Ash, as both of them can basically guarantee a full charge in one skill activation (and ridiculous with the specialist ASPD book on its own). S1 is a bit of a stinker - at that point Nothing or Jaye would outdo him - but S3 and S2 are amazing.
Also, his talent with S3 is hilarious. Instantly hard counters Frost Buck and Snow Doe, the black colossus... The guy is built for bullying IS2 bosses like no one's business. Jaye can't be beat for economical trash clearing in the mode, but if you want a boss to just suffer from its mechanics being trivialized (or literally just facetanked like a dirt cheap Mudrock), Lee is head and shoulders above him. Meanwhile, Nothing's strengths are, well, covered in this video.
Overall, none of them are disappointing operators in any sense. It's just that their 4* equivalents (Myrtle and Jaye) are overtuned for the one basic function they do incredibly well, and for stages that aren't that tricky, all you need is that simple brute force for low cost... But this is what technical units are for, solving problems that bypass or overwhelm brute force, and Saileach and Lee do that admirably.
I feel Mr. Nothing's biggest flaw is indeed the fact he can't really hold a candle to what Jaye brings - solo sustain lane holding that is relatively easy to use on a 4* operator was a very high bar to surpass and Mr. Nothing did not do that.
With that being said, I did enjoy the video and have now given more consideration to Mr. Nothing's assets and abilities to a team. I thought of the Kafka synergy as I was watching the video and talent and I'm glad you brought up the exact same synergy as well. I was considering pairing it with Blem too to help Blem build back up SP on her S2 after its used to help her support the lane better too.
In terms of editting, I feel you made a good start and there is nothing glaring that I feel needs to be changed. The writing is on point and I didn't feel too rushed to read the dialogue. Nothing felt overtly cluttered in my eyes either. I liked the side by side during the module section with DP generation too.
Overall, very good and informative video. Thank you for the effort and good work. You got a Like from me. 👍
I will share this video around to a few Discord servers I hang out as well.
I never considered his synergy with Kafka, hell never considered her s1. That's something I'd like to see a video on. Is it possible to sleep/stunlock anything that way?
@@marielcarey4288 Unfortunately not with those two alone. Kafka redployment time is 16s at Pot 3 and the combined Stun and Sleep time of Mr. Nothing and Kafa would be 9s. You could probably add a few operators more into the mix but then you start to run in squad size issues as you probably end up dedicating too many resources to one singular niche.
You can probably combine this combo with Silence's drone in a birdknight application though. Depending on the threat, the drone probably keeps Mr. Nothing alive long enough during the down time to keep the chain going. It will get DP expensive though since Mr. Nothing reduces DP generation and Silence's drone also costs DP to deploy.
Best application of the sleep stun combo would probably be on Medium DEF threats that gives Mr. Nothing enough time to chunk through their HP bar before he gets chunked himself. It gives Mr. Nothing 13s of no healing required (stun before and after the sleep) and 8s of damage uptime. Alternatively, just stalling a threat long enough to get the bigger guns back online. At least 13s of stall between two operators on a high threat target is nothing to scoff at.
@@SuzakuBlitz hmm, yet again I am whelmed. What's stopping someone from using Hellagur instead? Or drop in Jaye instead since he'd have time to charge the skill and then sustain. I don't know anybody elss playing birdknights. I wonder if SilverAsh S1 counts since Tenzin is literally a bird and attacks on S1.
@@marielcarey4288 if the threat is dangerous enough, neither Hellaguar or Jaye will be able to sustain through it. Mr. Nothing and Kafka could stall out for a decent length of time before being forced to retreat due to their Stun + Sleep mechanic. It is an edge case but you should always be looking to bring the right tool for the job. It also potentially works well in CC since stat likes tend to get neutered during CC but the stall combo from Mr. Nothing and Kafka is not stat dependent.
Also this video is less about comparing Mr. Nothing to other operators and more about showcasing what he can be used for. Edge / niche cases are always a point of discussion with many operators in this game and this is one such video doing so. Being able to see what edge cases work where is useful information to anyone.
Reasons why to use Mr. Nothing: he's funny af, he's hot, he's voiced by Suwabe and his role in the events was very memorable.
Wider AK community really loves riding their high horse of "just use meta ops lol", when in reality the game is perfectly clearable with any ops you want to use. It's been proven time and time again that majority of content can be cleared however you want (save for max risk CC clears), so really, if you like certain ops, use them, even if they are underpowered compared to what most community recommends.
Anyways that's why I leveled him, he's funny sexy man.
Funny sexy man 😭 this is exactly why I built him on his release.
I managed to get a temporary recruit Mr. Nothing on IS2, and since I was doing the Specialist/Caster run, I got to use him at E2 max. I have to say, he gets much more hate than he deserves. While RNG dependent, he has some nice tools in his arsenal which makes him a fine unit and surprisingly fun.
The only problem is Jaye. Jaye is just downright broken as a 4-star, I would even go as far as to say he's better than Lee in most situations, especially when it comes to 1v1's. Merchant's just have a hard time topping Jaye, it doesn't help that he requires much less investment than his successors.
Nothing was never a bad unit, he's mediocre at worst, but he has his use especially with the utility he brings.
Obviously he doesn’t suck because he’s hot and funny
Jokes aside, watching your videos the past couple weeks actually got me to start using him again and it’s been a lot more fun than I remembered. Honestly, I prefer using him to Jaye now. I feel like the “this operator sucks” argument is lacking consideration for the fact that sometimes people just prefer playing the game differently; I’m definitely enjoying my IS2 runs more when I pick Mr. Nothing bc I like him vs my prior runs where I would pick Jaye out of imagined necessity (and get annoyed when he didn’t solve all my problems instantly).
Unrelated - I’ve been silently watching your channel for a while now and I really enjoy the decision you made to add captions. It’s real nice to get a look into the thought process behind the stuff you record and upload, makes me enjoy Arknights videos in a way I haven’t for a while (I especially liked the survivalist puppet vid lol). Good stuff, thanks for putting all the effort you do into your videos.
I started adding captions mostly because I noticed that the vast majority of other AK content creators don't do so. I know that for some players it's pretty easy to follow along and understand why an op is being used the way they are in a clear, but for others that might not be the case. So that's why the captions are there- to make the process transparent to as many people as possible.
Having the little things like captions be noticed feels good too, so there's that. :)
If you want some advice? Give more time to read the subtitles. It even allows time for the viewer to both observe what you are describing and reading the description alike.
Nah, it was well paced enough,
Considered that your reading speed may be below average?
@@shinjitobe8297 the pacing is good, theres just too much text
@@noxnox. that's fair
@@shinjitobe8297 my brother in Christ, we are speedreading the arknights stories and it has rotted our brains
As a birdknights player myself, i can't agree more with what is said in this video. The only thing i would add is that despite the fact that the "blue stance" is the less appealing overall, it's still very useful in scenario where you want to deal with 1 decently bulky ennemy (example : the shield crocodiles or the flame swordmen in IS#2). Since those ennemies dont attack too fast naturally, the blue stance is slightly better than the red one.
Honestly I've been on the fence for interest in him between "he's funny and a nice character" and "but he sucks" but this may have pushed me over the other side, thank thank
Mr everything my beloved, i'll watch this later :zasge:
him and many other ops are very often disregarded by the community as they are "completely bad and unusable ops" by people that don't even try to use them once or try to understand how they or even their respective subclasses work :zasge: and if a certain "nicheknights" uses them then they just say, well that squad just has no better options and they're still just bad :bedge:
i've been in love with the merchant subclass ever since it was first introduced with our local crackhead jaye, whenever the chance came to use him including days with dp2 risk in cc daily maps (transport hub 2nd week in cc#3 4 op comes to mind) where by managing how much dp jaye ate you could get quite some value out of it
i haven't been using mr everything that much in say cc and stuff but i use him in my autos quite often (i think i had him in wr-10 with jaye? can't remember, ofc with a vg since dp)
and now with lee i have all 3 rarities, 4/5/6* maxed out and full masteries :prayge:
I think it's sad his skills not synergy better with his talent.
If at least skill 1 was a manually activated skill... He would have been so much better.
Don't know where else to put this so I guess I'll put this here
I usually really don't like slow starts in gachas games, I couldn't get into GBF, GFL, GT, CRK and many others because of this, and Arknights' start makes some of those look fast in comparison.
However, Arknights never felt slow to me, mostly because falling in love with Plume. Her design and personality really spoke to me early on and made me want to keep playing just to "spend more time" with her, and through her I started loving others of the Liberi race and while I'm nowhere near as good of a player as you to pull off good clears using them, I've made it my goal to collect all liberi ops in the game (missing Fartooth and Gnosis)
Finding you was a blessing, I never knew there'd be someone so dedicated to making arknights' birds shine in such ways
Thank you
Glad to hear it. Considering the sheer number of bird ops there are in the game, I was honestly quite surprised that there wasn't already a birdknights channel out there.
Or maybe there are, but none of them got a lucky break like I did. This was supposed to just be a place to keep all my clear videos together for the small birdknights discord server I'm in, but it's become a lot more than that now. Perhaps I'm being too humble, but viewers like you deserve more thanks than I do, frankly.
Really good arguments presented and use-case scenarios displayed. The only thing I could say about improving the video would be that the text was changing a bit too fast; when I was looking at the situation presented in the footage and then started to read the text, I often found myself pausing to make sure I could finish reading.
I absolutely love your channel especially that pfp
Thanks for this vid. I often play niche operators specially if they're male. I have all 3 merchants maxed out and until Lee came out, I often use Mr. Nothing.
People often say that only his red aura is worth. While the dps is good, the 50% physical dodge on his purple stance is pretty messed up. I've had stall strats using Mayer S1 + Croissant S1 with Mr. Nothing on physical attack bosses and he's nearly untouchable.
Me when I write an essay as to why Hellagur shouldn't be set aside by "Just use Mountain/Mudrock".
Arknights players love setting up dogmas about operators and using them as excuses to not form a personal opinion, opress differing opinions and dismiss operators based on whatever opinion is popular.
You are objectively correct but after grinding out cc6 rng with hellagur I am too scarred to agree with you
I'm planning to E2 him since maxed pot him during his banner, I also love his skin, so beautiful and well design. Honestly, I really don't care wether the operator good or bad, I just E2 whoever I want to and mostly, I base on their artstyle HHAHAHAH.
I was actually going to raise nothing solely because skin and never actually use him but this video actually helped me to understand where he shines, great work
Thanks for this video! I keep trying to tell people that Mr Nothing's 2nd skill RNG isn't as bad as it seems to be but they wouldn't take my word for it
got Mr. " " last week or so and try to bring him into my birds
and I got some ideas
as you mention sleep would be quite helpful as it would like give a situation, where an enemy is stunned - slept - and stunned for 15 seconds (max duration for birdknights)
with levitate it's just 14 sec max, but you don't have a window of no dmg against the enemy
and all in all: lovely guide, I just wish I was so good in finding spots to use him, but old habits die hard and I stay by the usual operator to lanehold
Nicely explained.. thanks for the great vid👍🏻 im a veteran player but never use mr. Nothing. Now i might want to expand my use of operator.
I never found him bad, I think in some roles hes actually quite good, he’s just more complex than a lot of other merchants and using him effectively takes skill.
i didnt even find out how good he was until I E2'd him, that voice and art got me acting unwise. Now he's my only 5star pot6 lmao
Not going to use him but it is fun to see videos explaining underappreciated character's kit and use
Mr.Nothing relevance is boosted by Ending 2 of IS3. Looking forward to seeing your Last Knight stall with Mr.Nothing, Gnosis, Erato, Ptilopsis.
As a merchant sub class enjoyer, sometimes I think a fixed loop for his skill 2 would help him a lot (red -> purple -> blue)
Okay, now I am convinced...
I'll see what I can do, especially when I'm kinda busy atm and also checking up on who to promote on my 5 stars...
Still sticking to my sushi maker for the time being...
Guess you could say this video was for nothing!
Get it? For nothing 🤣....i see myself out....
Alright, who said my man sucks? He's the clean up men who helps you fix your mess!😂
Love the mr.nothing appreciation!!! Still sad I don't have him but when the time comes he will be the quickest operator to be max Lvl, M6!! If he comes home I honestly would finally try birdknights aswell (he and gnosis are the reason why I really wanna try it,but I also don't have our cold bird man:((( )
I don’t wanna say nothing is bad but comparisons are insidious and also I hope he can be buffed more or have his s1 adjusted a bit so his duration isn’t too long and more useful for his talent
I never knew Birdknights player were a thing and I am for it, I am going to join them.
Some love for the best bird merchant out there!
the one and only
i love junichi suwabe but i did find mr nothing a bit complex to use...ive never built him for that reason (and bc theres so many operators in general i want to build) but i loved this video explaining his kit! i feel like i do understand him a bit better now and i definitely didnt know about the stun.
Um actually this video is factually incorrect because Mr Nothing sucks because his redeploy time at max pot is 21 seconds which is too slow to cycle for Talulah meaning that we have to make up some convoluted burning breath cycle with bibeak and elysium to make up for it. Fast redeploy more like mid redeploy. Your editor is also patently incorrect because the worst part of Mr nothings skill is not that EN can't read but that HG can't put what color equals what effect in his kit for ease of access and also he doesn't shave and also the game isn't clear on if he has a tail or not and also did I meet the word count for the algorithm yet
(I had this comment written out but im on mobile and hit close instead of post so I had to type it all out again. You're fired.)
if you face him up with his skin equipped you can see his tail smh smh
Oongu why are you looking at his tail
top tier tail
Very nice video. Please try to work on your subtitle pacing. They don't need to be so fast. I was having extreme difficulty keeping up with the vid and also reading, and ended up putting it on 0.75
Yeah, definitely seeing a lot of that from others I've shown it too. I'm a pretty fast reader (and knew the script by heart) so I guess I just took my own speed for granted, heh. Will do for any future guides.
@@Pengod good to hear! My boyfriend is also a fast reader and underestimates the reading speed of people like me, who actually read things out with a voice in my head at real speed. I think it would be a good idea to actually read the script out loud as you would talk to someone and then add a few extra seconds, or ask for the opinion of a slower reader.
I loved him since i got him in og who is real so i struggled quite a lot to get used to his archetype but then literally once i unlocked his module its like the gates of heaven opened regarding his usage, it makes a toooooon of difference that little extra dp
I'm glad this video exists to spread the gospel and also because i only always remember that red was the aspd buff and confused the other two, thanks for the video!
I just Max M6 him today and I regret nothing~
His Module helps counter Merchants biggest downside which is DP consume
And his stun talent helps me a lot on IS#2 especially the Sarkaz Lancer’s stage
Looking forward for his Lvl. 3 module
Idk what it does but I’ll definitely upgrade it if it’s worth it
Mr. Nothing entered my to E2 list when i got him in IS2 and he saved my ass in the sarkaz lancers stage, his talent felt so good to use.
I just use him sometimes for his name and design, my bro doesnt play arknights but he fucking loves mr. nothing
I always wanted to try infinite stall shenanigans with this man and sleep ops, so thanks for video. That was interesting
I've been seeing him mostly in is#2 lately, I really appreciate his design
I built mr nothing for 3 things:
>his art slaps so hard
>i like niche yet unique ops, especially when theyre considered to be "bad" which means i have something to spit on people who says so
>kroos alter is coming and i ship them
And it was worth it
I actually M3'd Mr. Nothing's 2nd skill because I love bringing him with me in my runs. His kit, personality, art, VA, etc... all just mesh it in together for me.
Nice pfp
@@Pengod 🤝
Merchants are quite more complicated to use in general, the fact they reduce dp and the module fixing this ussue makes these ops more investment than other who can work without it, even more in cc with the slow dp regen tags.
But it's so damn important to remember that "niches" are also fun mechanics and they not suck because they can't delete these big fucking sarkaz in two hits by incresing their stats to 100% (ling does that shit with her 7k hp dragons i mean what the fuck man), and i'll defend my fun mechanics 5 star operators till the end, and everyone with self stun because Lumen can fix them i believe in my boi.
Tbh I don't understand merchant class kit, so not even Jaye I build and use (even though people praise him a good op). I got Mr Nothing by chance off banner, but I don't build him because -3dp in 3 sec is overwhelming for me who still new in this game this year..
Your explanation is helpful for me to understand about merchants especially Mr Nothing, so he's now in my list to build. Btw some long sentences are too fast for me to read, I had to rewind and pause to read.
he's a 7 but he's voiced by junichi suwabe
Mr. Nothing saved my IS2 run once. Faced off with some spear runners. He just bashed their heads in before ramming him or the one whose supposed to tank the damage. Can't really say the same for emergency combat nodes where the runners are invisible, unless SA/Scene/Tsukinogi is present. I am more than convinced in raising him. Just need to finish my CC8 ops then he's next on the list :v
I had a plan for building him but I'm currently busy building the recent ops that is currently being an uproar in the community so yeah his case is going to have to wait for a little bit
As a m6 69 nothing enjoyer, nothing dps is actually good, and the variety on his skill post alot of value( like the aspd debuff one with saileach and such, enemy is slow as hell and it doesnt have +1 block like the other so he wont get mow down easy) it just that using him is kinda hard.
His s1 is actually very decent after e2 he can act as a potent stunt spamer.
I built his cus a bet i made form dusk event and this is probably the best losing bet that i have, spaming him in is is very fun
Well I already play one fan wielding low tier character in guilty gear, so what's one more?
I would love to test his stun with sleep from erato or blemishine, (sleeping them so he can reset his talent)
I didn't even know he has a stun talent! Thanks I'll probably build him for fun in IS2
Forgot about Ash stun on deployment
Worth a like just for the hilarious thumbnail
If Jaye didn't exist, Mr. Nothing would be seen as an extremely strong unit with incredible sustained physical DPS, great physical resilience, a 4-second-long stun for a passive, and a skill that's actually 3 skills at once. Unfortunately, Jaye does exist, so Mr. Nothing is seen as Jaye except without infinite health that can be shared with allies, ew cringe
another certified hood classic
If i get him, i think I'll raise him. As for feedback, your text slides switched a bit too quickly imo. But maybe I'm just a slow reader.
As a sleepstall enjoyer, consider me convinced
I have Nothing to say except great Video
I hate how people instantly discard units that don't fill their power fantasy desires. It's really frustrating having to wade through dozens of guides that say characters like Mizuki, Carnelian, Aurora, Iris, or Tachanka are abysmal units because they can't work as solo units you slap down to handle everything and instead require some tact and focus in your team composition. I'm eternally glad to see more Arknights content that isn't "uhh use meta unit because they are always stronger than other units" and actually represent this game as the nuanced strategy game it is.
i only levelled him because hes hot but i ended up falling in love with his gameplay lol
Being hot>>>>>Being meta
The only logical reason to build units tbh
glad to see this video, i maxed out his level and skills
i just think he's cool
after watching this i got Mr. Nothing as free op in IS...
is this your plan all along?
mayhaps
@@Pengod His 50% dodge saved me on the lancer stage when i have only spot, lappland, and beanstalk crab as ground unit
@@foniksg2415 finally, mr. something
Happy to see someone finally take a stand against the casual Mr Nothing slander we see daily
I actually really like him and I use him sometimes, I'll M3 his second skill soon, hehe
If I didn’t get Lee I’d invest in him more
Honestly would have preferred if all his abilities could trigger his talent on and off. S1 being like Utage's, and S2 being deactivated means he just doesn't attack at all.
He does still auto-attack when not on S2, it just doesn't get his ATK buff.
Bro I really wanted Mr Nothing rn 💀💀
2:30 in other words, his 2nd talent cautious retreat just causes leaks XD
truly the s1 experience
4:40 what the music name?
It’s the cc7 battle theme, from the permanent map
-I feel splash damage- I'd say the strongest part of Mr Nothing is... Nothing. Well. For sure an attractive man with a fun personality. Still hate his kit for obvious reasons, but it is still nice to actually see someone defending him -even if the defense feels a bit short. Actually I had to rewind to see if i had accidentally skipped to the end-
After getting his skin -and having his s2m3 for a long time (not my most regretted investment though)- I used him in an IS MouthPiece run - normal difficulty of course and only because i had the 1 cost hire 5 star relic. For the entirety of the boss fight I didn't once get his red effect on his skill despite multiple deployments, and his damage was about mediocre against those puppets. I see you say he's durable, but i never understand it. He's still rather squishy imo.
That's with the +8 sp on deployment relic btw, was super annoyed. Even SilverAsh was a better "fast redeploy" than him - at least he actually did something to the dolls. DP wasn't an issue of course with the neat module, I'll be dead by all this grind to unlock so many modules, at least this is better than grinding artifacts in Genshin.
I think he could really shine if instead of having that weird random s2 (that imo feels like an afterthought of the devs when they were making his kit), his s2 should reduce his attack speed, increase his atk dramatically, and make actual use of his talent. Or make the stun duration increase based on how long since his last basic attackThI'd use that. They should make s2 physical dodge part of his s1 or passive, and enemy aspd down a part of his passive.
5:02 this is exactly how I feel! I think I said this before too. He is for sure one of the less good 5 stars, but imo he's at least a bit more easy to use than Tsukinogi and Flamebringer -whom I've also had the displeasure of wasting resources on-
Well his kit is really simple anyway, only his stun is really worth talking about. I would absolutely be down for an operator that sits in the back and waits for something to come at them before doing something if it wasn't a merchant specialist of all things -or do we already have that wink wink nudge nudge?-
Is it just me, or are the 5 stars almost all _slightly_ bad? I choose 4 stars over them almost all the time, and when i want something super strong its almost never in the 5 star pool and in the 6 star pool instead. I have many many 5 stars built, trust me, and I only consistently use a few of them, like Whisperain, Blue Poison and Specter.
Actually, since building Lee I've noticed Mr Nothing is a directly more confusingly put together and worse version of him.
For now -and maybe ever- Mr Nothing will stay and rot in my already too big pool of operators. Until he gets an insane module like Leizi module 2, I'm just gonna let him stay in storage.
-Corroserum why do you exist-
I feel like this video helped me realize how bad he is
Wait a minute, Birdknights got the AFK infinite (Erato + Mr.Nothing)
Isn't that super strong
Strong but gimmicky and likely hard to maintain in actual combat due to Erato’s targeting. I don’t play CN so I don’t know for sure how often the perma stall can be put into place, but it’s not likely to be very often (or necessary, for that matter). I didn’t mention it in the video for lack of footage, but once Erato releases and I probably make a video for her, I’ll be sure to mention it.
question, sensei!
does Mr. Nothing -ASPD debuff can be used against IS2 boss like Big Sad Lock?
Pretty sure that most if not all enemies are not immune to stat debuffs like ATK/DEF/ASPD down, so I would assume yes.
@@Pengod if yes, could i assume that he has more value? cause the only two i remember having aspd debuff are Mayer robot and Pramanix S1. but both suffers their own issue.
also, the only other ASPD Debuffer i recall again is Lee, another Merchant specialist. but his numbers aren't as high as Mr. Nothing.
could that be include as part of Mr. Nothing
charm?
@@rendidatriansyah6103 Potentially, though like the rest of his S2 effects, specifically hoping for a single one is not a great way to use him.
Lee ASPD debuff only works on enemies he is blocking, so there's that as well.
i love mr. nothing
His second skill being random the first start and then cycling would have made him so good but since it's pure RNG I'll never be actually touching him.... Sad that RNG is the only thing I hate about him...
I stan red aura
Pengi try to proof me that he not suck moment
It's a matter of perspective. You could say he isn't bad, which is technically true if you evaluate him in a vacuum, but saying that he "sucks" isn't wrong either, because his direct competitor in Jaye is just leaps and bounds stronger than him, and Lee at least has a unique defining niche that allows him to stand out.
That being said, if you like Mr. Nothing, just invest in him and use him, you don't have to justify ad nauseam to the entire world you like him and want to use him.
"Mr. Nothing doesn't suck" makes for a better video title, but I get what you mean. This video isn't really meant to be a glowing recommendation to raise Mr. Nothing over other merchants, but rather just a rundown of what he actually *does* compared to the others. Most people write him off as the funny RNG man and ignore him without actually recognizing that yes, he does have a niche and a purpose.
Of course there's the inherent bias because I play birdknights but... well, what'd you expect from this channel.
Of you like gacha, then you like mr. Nothing. But i already know my luck so yeah i pass on him. I rather use jaye like normies
Metaslaves are unable to recognize when a Operator is really unusable and when a not-the-best operator is really capable.
Mr. Nothing is proof of the latter
Actually Mr. Nothing dose suck its just the different kind of "sucking" 😏
Mucho texto
jaye better
Yes he sucks
Dps is terrible compared to jaye
Less utility
Less usefullness
Extremely rng dependent
Litterally what about him is good in the first place when a 4 star beats him in everyway
5 second stun that activates after 3 seconds while constantly getting your dp drained is just shit
And stuns usefullness is exaggerated
Bro Wtf, did you even watch the video, they goes through the specific use cases where Mr. Nothing has a place, yes they admit that Jaye is often used more and has better utility, but it’s important to look at what an Op can do and differentiate them Jaye doesn’t have stun, Jaye doesn’t have Two block. Although Jaye is very very good it’s important to realize that Mr. Nothing has some stuff that sets him apart.
@@greengriffin3508 Yeah stuff that sets him apart
Block 2 that no one uses and extremely niche stun wich already have way better options to do
"Things that set them apart" is a nice excuse to not use the phrase "one of them sucks compared to other"
Just because he can do something differently doesnt mean he is actually good at what he does lmao
@@kyarumomochi5146 "DPS is terrible compared to Jaye"
You are factually wrong when saying Mr. Nothing has lower DPS when comparing S2s.
Mr. Nothing with S2 gets +60% ATK and some bonus. Let's ignore the bonus even though one of them can further upgrade his DPS through extra Attack Speed.
Jaye is ofen used because of his S2 which also gives him +60% ATK.
Guess which of the two operators has the biggest default stats? Mr. Nothing. It's his 2598 HP, 765 ATK and 396 DEF against Jaye's 2484 HP, 714 ATK and 378 DEF.
Even without any skills on, Mr. Nothing has a higher damage output at 765 vs 714 DPS.
Mr. Nothing also charges his S2 faster, at 5 SP vs Jaye's 8 SP. This will matter when fast redeploying.
@@FXFGamer Completely ignoring jayes bonuses against infected creatures and self healing abilities
If the 3 sp cost actually mattered people would actually use mr nothing
I figured I'd see something like this in the comments, but might as well go through each of the points. I knew I wouldn't be convincing some people through the video anyways, so this is more to convince other people reading through this.
DPS: Objectively Mr. Nothing has greater DPS than Jaye. Even without the ASPD stance on S2 active, Mr. Nothing has a higher ATK stat than Jaye due to his higher rarity and level cap (both have 60% ATK up on their S2). With the ASPD boost it's quite a bit higher than Jaye's, though inconsistent due to RNG stances.
Utility/Usefulness: Utility is whatever you need at a specific point in the map. Jaye can't stun or debuff ASPD, Mr. Nothing can't heal. Different utilities for different situations. Yes, Jaye's healing is generally more applicable for most situations, and yes it benefits himself a lot more than the stun benefits Mr. Nothing. Does that make Mr. Nothing's utility any less useful? As with most things in Arknights, it's all case by case.
RNG: Already went over it in the video, but it's not as much as a problem as one would expect. Each effect boosts Mr. Nothing's survivability in some way, so the only issue with RNG is if specifically looking for the ASPD boost on S2 for DPS.
Sometimes it's make or break, sure, but for the most part content is easy enough that not having ASPD boost doesn't really matter. As noted in the video, properly using Mr. Nothing by properly positioning him also greatly reduces the burden of RNG. Also, pigeonholing Mr. Nothing into a purely DPS role is ignoring basically everything else he can do as well as the fast-redeploy nature of his archetype.
Not about to get into an argument about whether Mr. Nothing sucks or not in the comments section of the video where I say Mr. Nothing doesn't suck, so I'll just leave it at this. I didn't draw too many comparisons to the other merchants in the video specifically because I was talking about Mr. Nothing, not anybody else.
Anyways, I hope my words find you well and have a nice day/afternoon/night.
Got his skin with the free skin voucher with no plans using him simply because he’s hot and I’m very gay but you might’ve changed my mind with this video. 🫶
I definitely feel that the human nature of competitiveness plays a big factor for a lot of people when it comes to looking at the “don’t build ops” in Arknights. This is especially the case with the Abjurer branch.
As someone who is a fan of the branch, I plan to get each op in there (I’m still trying to get Tsukinogi but unfortunately she hasn’t come home yet). True that they are overall weaker in most of their aspects compared to other ops that can do the same things individually, but I think that is made up for with their unique supporter traits. To me they feel more like a secondary supporter because of this.