Animation Bootcamp: Script to Screen: The Development Diary of Marvel's Spider-Man

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  • čas přidán 11. 07. 2021
  • In this 2019 GDC talk, Insomniac Games' Brian Wyser provides a thorough walk-through of the Insomniac Game's cinematic process for Marvel's Spider-Man.
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Komentáře • 18

  • @CorruptFarmr
    @CorruptFarmr Před 3 lety +15

    Dang Im too early to read comments while the video plays

  • @payhemseht
    @payhemseht Před 3 lety +16

    3:08
    Did he call spider-man a villain? Is he JJ Jameson?

  • @eyesofthefox
    @eyesofthefox Před 3 lety

    On a side note, I really enjoyed this game. It didn't play much differently than previous Spider-Man games, but there were some epic and tense moments. I didn't mind the MJ and Miles parts because it created new work arounds for not having powers.

  • @DeepDarkBoys
    @DeepDarkBoys Před 2 lety +1

    Was Josh Gridley's process to integrate the Alexa Prime lens package documented in any way? I am so curious as to what steps were taken to realistically simulate the characteristics of these things. I LOVE the GIF of the police officer, and the way his appearance shifts as you change focal lengths (and camera's distance from target) while maintaining framing. Thank you Brian for your outstanding insight and communicative ability!

  • @steely4855
    @steely4855 Před 3 lety +10

    Ok when is insomniac going to talk about the Motion capture for Miles Morales and everything else

  • @eyesofthefox
    @eyesofthefox Před 3 lety

    When I played, Aunt May didn't have the oxygen tubes in her nose like she did here~

  • @Ripe_and_ready
    @Ripe_and_ready Před 3 lety +2

    tbh the game was ass. why do I play as anyone else other than spider man. And why are there stealth missions, but you can't crouch. The story is ass. The only thing fun about the game was swinging and some of the animations, that's it. i played it 100% because I felt like I was missing something.

    • @QuietSnake-xs5vx
      @QuietSnake-xs5vx Před 3 lety +1

      Lsubjecrivity is fine....is it the absolute truth...nope.

    • @Ripe_and_ready
      @Ripe_and_ready Před 3 lety +2

      @@deadfIag and I guess that it was spider man (not the game but the superhero himself) that made me keep playing. I mean all that I said, and 60$ is not the price for this game. The game was quick, that's why I 100% it. I finished it in a couple days.

    • @yarguswhetz
      @yarguswhetz Před 3 lety +5

      Game was ass but I got the platinum trophy and commented on the GDC talk. But yeah no this game sucked.🤣 Unreal.

    • @Ripe_and_ready
      @Ripe_and_ready Před 3 lety

      @@yarguswhetz not achievements. And this video was a recommendation. I just wanted my monies worth.

    • @yarguswhetz
      @yarguswhetz Před 3 lety +1

      @Joseptin Fair you want your game to be worth what you pay, but calling a game "ass" with little to no justification is a poor criticism. Your best point was that for 30 minutes at most of the 16 hour game, you play as supporting characters to Spiderman. I didn't like those bits either, but the game isn't ass because of that. Also not being able to crouch being the other complaint is laughable. Crouching just forces you to walk slower. So just walk slower or crawl on the ceiling. Nobody looks. *Edit* I also don't like the stealth in the first game but for completely unrelated reasons to not being able to crouch. I don't like how you are forced out of stealth no matter what in the hideouts.