How To Install Visual Studio And Create Your First Actor - C++ For Unreal Engine 5 Tutorial

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  • čas přidán 11. 09. 2024

Komentáře • 26

  • @PitchforkAcademy
    @PitchforkAcademy  Před měsícem +2

    For a limited time I'm offering lifetime access to my Discord server, Mizzo's Dizzo, to the first 150 people who make a one-time payment of $10USD! Head over to my Patreon and jump on board:
    www.patreon.com/MizzoFrizzo

  • @jameshughes3014
    @jameshughes3014 Před měsícem +1

    sweet. looking forward to seeing what fun things you create. And this is the exact tutorial I've been needing. thanks so much

  • @Vylocity
    @Vylocity Před měsícem +1

    looking forward to more c++!

  • @MichaelEmbers
    @MichaelEmbers Před měsícem +1

    best tutorial ive seen on this! thanks!

    • @PitchforkAcademy
      @PitchforkAcademy  Před měsícem

      @MichaelEmbers That's very kind of you to say... Thanks for watching and thanks for engaging with our content! 🫶

  • @Vylocity
    @Vylocity Před měsícem +1

    lets go detri!

  • @charliemartin2535
    @charliemartin2535 Před měsícem

    These guys are on the money. 👌

  • @Mizzo_Frizzo
    @Mizzo_Frizzo Před měsícem +1

    Awesome

  • @Terdudeplayz
    @Terdudeplayz Před měsícem

    your next tutorial should be about how to make a dynamic vignette for ppl whop are trying to make a bodycam or unrecord game 😁

  • @-RiSK-AK
    @-RiSK-AK Před měsícem +2

    👍

  • @fray989
    @fray989 Před měsícem +4

    I would literally pay money for someone to do this but starting from a blueprint project step by step. Every tutorial on this creates the project as a C++ from the start. The more common workflow, that would help so many people, is how to convert an existing BP project to be ready to accept C++ code. Literally no updated tutorials on this anywhere. Super frustrating.

    • @detri-codes
      @detri-codes Před měsícem

      If you open the project in your file manager, right click the .uproject file, and click "Generate Visual Studio project files", it will generate a Visual Studio solution from an existing Blueprints project. I hope this helps!

    • @fray989
      @fray989 Před měsícem +1

      @@detri-codes thanks, but I've heard this exact thing every time. What If like to see is 1. How to install Visual Studio and which packages to select when installing for Unreal. And 2. After creating a C++ class in the BP Unreal project, it asks to compile the project from the IDE. I want to see that process and then how to open the project again after. I've tried so many things and I can't get this to work. There's so many nuances that I'm probably missing. Like I said, id pay for someone to do a step by step video of this starting from having a BP project and no VS installed, to opening the project back up after compiling from the IDE.

    • @detri-codes
      @detri-codes Před měsícem +1

      @@fray989 I'll keep this in mind for another video, maybe even my next one :) Thanks for the suggestion!

    • @vladdimitrov819
      @vladdimitrov819 Před měsícem +1

      ​@@detri-codes Just wanted to add a +1 to this. That would be an amazingly helpful video. Subscribed and turned on the bell!

    • @kephrian
      @kephrian Před měsícem

      You mean like what you learn through the lyra project? That's both c++ and blueprints and has plenty of tutorials for it

  • @-RiSK-AK
    @-RiSK-AK Před měsícem +1

    is there any difference between unity's C# and Unreal's c++? like whats easier to work with for example?

    • @sisqobmx
      @sisqobmx Před měsícem +3

      Probably comes down to the person's personal experience. But generally they do tend to say that C# is easier to pick up but isnt as powerful as C++, while C++ has a steeper learning curve but its generally considered the industry standard when it comes to programming languages.
      However, you can probably achieve great things with either of them if you're dedicated enough. Choose whichever engine you like better. Also worth note that there are much more C# tutorials for unity than C++ tutorials for unreal. So keep that in mind

    • @PitchforkAcademy
      @PitchforkAcademy  Před měsícem +2

      @@sisqobmx Not for long. 😏

    • @-RiSK-AK
      @-RiSK-AK Před měsícem

      @@sisqobmx 👍

    • @-RiSK-AK
      @-RiSK-AK Před měsícem

      @@PitchforkAcademy 👍

  • @pleasantlygrim6712
    @pleasantlygrim6712 Před měsícem +1

    almost didnt recognize the channel with the new ai pic

    • @PitchforkAcademy
      @PitchforkAcademy  Před měsícem +1

      @pleasantlygrim6712 Any feedback regarding the rebranding is appreciated. I'm aware it could be a bit jarring, so I included (MizzoFrizzo & Co.) in the name and each tutor will have their own style of thumbnail. 🙂
      -Mizzo.

    • @pleasantlygrim6712
      @pleasantlygrim6712 Před měsícem

      @@PitchforkAcademy well for the logo maybe you could have "PA" in fat round letters with a graduation hat hanging off the A or maybe a stylized pitchfork impaling a graduation hat. For the color scheme I think orange white and blue would really pop. I like what you're going for, having a more professional brand with a talented team. Once people get used to the new name I don't think you need to include the (mizzofrizzo & co.) part. As long as you put your face in the thumbnails I think people will know its you. Thumbnails with faces naturally do better on youtube too because of human psychology.

    • @PitchforkAcademy
      @PitchforkAcademy  Před měsícem

      @pleasantlygrim6712 Yeah I'll be dropping the (MizzoFrizzo & Co.) once it's more established. Thumbnails will just have a different font and colour for each tutor, but not too concerned with design beyond that. The quality of the content should speak for itself. 😉