On steam the devs aknowledged the so called ''sprintbug': Dear players, We'd like to give you a few explanations about Sprints in PCM 24. Regarding what is called the "sprint bug" This is the sprinter who is in the wheel of his lead-out man and who falls slightly behind when starting his sprint. This is something we're looking after. It was not integrated into patch 2 (Open Beta since June 27th) because it is not a simple fix to do and we explain why: Investigations showed it's not a new problem, but the cause has been in the game for several years. This does not mean the problem was necessarily as visible, because as always any other effect may have influence on that and could either soften or make it worse. The cause is essentially a problem from the "Acceleration" attribute and how it's utilized in the engine. When you are well protected in the wheel of your pilot and he still has red energy, and suddenly you start your sprint: you have kind of a double penalty: Wind effect: sprinter loses wind protection. ACC effect: sprinter takes some time to reach max power (depending on ACC's value). So while your pilot is at maximum or nearly maximum power, you have your sprinter far from his maximum value AND penalized by the wind : this is enough for him to lose a few meters to his pilot, instead of passing him directly as you would expect! The lower the ACC value is for the sprinter, the more we see the problem. Regarding the Wind effect, not many things to say, it is the desired behavior. Regarding ACC effect, the actual timing to reach maximum power is probably too long and it's the heart of the problem here. What we’re working on actually is to diminish the time to reach this maximum power, and it has a clear positive effect on that problem. First minor side-effect is that the ACC attribute will be less important, but it could be acceptable (and we can say it was maybe too important). Another side-effect consequence is that it changes the sprint’s dynamic: red energy no longer empties in the same way. It's good to remember that it's not a simple system but a complex one with lots of data and actors. So we need to test, ensure we do not make things worse than it was. It's clearly easier to break the system than make it a bit better. To end on a positive note, as we publish this news, we have a fix already well advanced, internal testing is underway and we hope to be able to release a patch for this issue next week. The PCM 2024 Team.
im running a 5600g 3060 ti but fps can't exceed more than 60 and under 40 when I maximize the graphics? searched elsewhere but couln't find the answer, hoping you might help me :)
If you sprint, try to make sure your sprinter is laying on his bike (like the animation) and then sprint out of the wheel of your lead-out. That way you lose less speed. Still weird though.
Yeah, play on harder difficulty, wont happen like that if you do, worse content, but more realistic. Actually also find sprint stages more playable on max difficulty
Entertaining series. Too bad you lost so much on the TT. At this point, I wouldn't bother with the sprint stages. The sprints in this game are unplayable.
The AI for this game series just keeps getting worse and worse in game. Every video I see it is nothing but forming up a train and dropping the entire peleton. Utterly ridiculous. I refuse to cheese it up and use that strategy so it doesn't really affect my game though.
On steam the devs aknowledged the so called ''sprintbug':
Dear players,
We'd like to give you a few explanations about Sprints in PCM 24.
Regarding what is called the "sprint bug"
This is the sprinter who is in the wheel of his lead-out man and who falls slightly behind when starting
his sprint.
This is something we're looking after. It was not integrated into patch 2 (Open Beta since June 27th) because it is not a simple fix to do and we explain why:
Investigations showed it's not a new problem, but the cause has been in the game for several years. This does not mean the problem was necessarily as visible, because as always any other effect may have influence on that and could either soften or make it worse.
The cause is essentially a problem from the "Acceleration" attribute and how it's utilized in the engine.
When you are well protected in the wheel of your pilot and he still has red energy, and suddenly you
start your sprint: you have kind of a double penalty:
Wind effect: sprinter loses wind protection.
ACC effect: sprinter takes some time to reach max power (depending on ACC's value).
So while your pilot is at maximum or nearly maximum power, you have your sprinter far from his
maximum value AND penalized by the wind : this is enough for him to lose a few meters to his pilot,
instead of passing him directly as you would expect!
The lower the ACC value is for the sprinter, the more we see the problem.
Regarding the Wind effect, not many things to say, it is the desired behavior.
Regarding ACC effect, the actual timing to reach maximum power is probably too long and it's the heart of the problem here.
What we’re working on actually is to diminish the time to reach this maximum power, and it has a clear
positive effect on that problem.
First minor side-effect is that the ACC attribute will be less important, but it could be acceptable (and we can say it was maybe too important).
Another side-effect consequence is that it changes the sprint’s dynamic: red energy no longer empties in the same way.
It's good to remember that it's not a simple system but a complex one with lots of data and actors. So we need to test, ensure we do not make things worse than it was. It's clearly easier to break the system than make it a bit better.
To end on a positive note, as we publish this news, we have a fix already well advanced, internal testing
is underway and we hope to be able to release a patch for this issue next week.
The PCM 2024 Team.
I need this and Rembe series EVERY DAY!
Next REMBE should drop on Thursday.
Cheers @@BenjiNaesenTV
5:53 Cant blame him for being tired. I heard he is sprinter during the day and Batman at night
This is so unrealistic I love it
Simon Yates 6th on a sprint stage, gapping Tadej and Vingegaard... Seems pretty realistic to me 😂
Oh, you did the preview, great! Couldn't watch it then, was on the bike, but I will once the podcast is finished. :)
That was nice, looking forward to the next one!
im running a 5600g 3060 ti but fps can't exceed more than 60 and under 40 when I maximize the graphics? searched elsewhere but couln't find the answer, hoping you might help me :)
Gravel stage carnage
As a Belgian 15 year old who has 2017 and 2019 Pro Cycling manager but didn't buy another version,both series are very entertaining
If you sprint, try to make sure your sprinter is laying on his bike (like the animation) and then sprint out of the wheel of your lead-out. That way you lose less speed. Still weird though.
I think you mixed the bib shorts around. I think the green are the cheapest and the blue are the middle tier.
"Pedersen might close the gap a LIDL" 🤣
Didn’t go well in real life..
Yeah, play on harder difficulty, wont happen like that if you do, worse content, but more realistic. Actually also find sprint stages more playable on max difficulty
This is Extreme difficulty, the highest in the game. I haven't played on anything lower for the last 6 years on CZcams.
haha watch the videos bro he plays highes level
Entertaining series. Too bad you lost so much on the TT. At this point, I wouldn't bother with the sprint stages. The sprints in this game are unplayable.
We want Rembe
Plan is to release it tomorrow. :)
The AI for this game series just keeps getting worse and worse in game. Every video I see it is nothing but forming up a train and dropping the entire peleton. Utterly ridiculous.
I refuse to cheese it up and use that strategy so it doesn't really affect my game though.
No question. Vingo. Will win it easily.
In real or in the game?
@@mettepindstrupriishj7299 well I thought in real but I might be wrong.
Let’s give it a few more days.
Vingo doesn’t have the top end I expected.