Vertical Platformer Game Tutorial with JavaScript and HTML Canvas

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  • čas přidán 9. 05. 2024
  • This course was made possible thanks to Hostinger (a really great hosting service). Save up to 91% of by using the discount code CHRISCOURSES on checkout at www.hostinger.com/chriscourses
    Demo: chriscourses.xyz/
    Game assets: drive.google.com/drive/folder...
    GitHub source code: github.com/chriscourses/verti...
    Tiled map editor: www.mapeditor.org/
    Warrior Art by Luiz Melo: luizmelo.itch.io/medieval-kin...
    Background Art by Trixie: trixelized.itch.io/starstring...
    0:00 Project summary
    0:58 Project setup
    8:55 Domain setup
    16:15 Gravity
    33:35 Player movement
    42:50 Background sprite
    57:22 Collision blocks
    1:29:54 Collision detection
    1:51:31 Sprite animation
    2:16:19 Hitbox implementation
    2:32:09 Sprite swapping
    2:56:33 Platform jumping
    3:11:27 Horizontal camera panning
    3:31:13 Vertical camera panning
    3:41:06 Launch final product to Hostinger

Komentáře • 224

  • @ChrisCourses
    @ChrisCourses  Před rokem +52

    In regards to having your game run on a live URL, I personally believe Hostinger is the the best shared hosting solution you can find at the moment-it's much simpler to set up than other solutions like GoDaddy and Bluehost (I've used both of these plenty of times throughout my 10 year development career), and the overall interface is cleaner too. This is the only video of mine where you can get a deal with them right now, so for a discounted rate, you can use www.hostinger.com/chriscourses and the coupon code CHRISCOURSES

    • @somerandomchannel382
      @somerandomchannel382 Před rokem +4

      Something cool to add would be a platformCollision viewer.
      PlatformCollision being an array. With mouse movement and determine size of array element its pretty easy to track where the mouse is in terms of the map. Then just change right element index on click to 202 values.
      Maybe something to add in future? :)

    • @maxgamer6476
      @maxgamer6476 Před rokem

      Please man make map in game that tells you were are you

    • @brunoferreyra3486
      @brunoferreyra3486 Před 25 dny

      O

    • @tara-nay
      @tara-nay Před 16 dny

      Wq

    • @darthpromenaderpaprika5252
      @darthpromenaderpaprika5252 Před 12 dny

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  • @cedric_mllr
    @cedric_mllr Před měsícem +180

    Bro i keep falling asleep and always get these multiple hour long videos of creating games

    • @Oxyopiia
      @Oxyopiia Před 27 dny +6

      actually me

    • @account-pi3nj
      @account-pi3nj Před 27 dny +4

      On god!

    • @ricelordalt9183
      @ricelordalt9183 Před 27 dny +4

      This is my second time

    • @greatswiss4252
      @greatswiss4252 Před 21 dnem +6

      The same, when i wake up i see that YT algorithm gave me vids that i don't watch like programming tutorials.

    • @Gumisprettygood
      @Gumisprettygood Před 20 dny +7

      I’ve been falling asleep to YT the last couple days and every morning when I wake up it’s always on this specific video

  • @d0senB13R
    @d0senB13R Před 23 dny +13

    I woke up here again!

  • @micemincer
    @micemincer Před rokem +127

    edit: So you people know - this is the only yt channel with 0 - 100 tutorials on this subject and without clowning, with some tolerable product placement and with professional content and host. Better to download so it never get lost.

    • @ThomasGiles
      @ThomasGiles Před rokem +5

      “Without product placement”? LOL

    • @micemincer
      @micemincer Před rokem +3

      @@ThomasGiles LOL - don't watch it then

    • @oliveryt7168
      @oliveryt7168 Před rokem +10

      @@micemincer simply correct your statement since it's not true... why so salty?

    • @micemincer
      @micemincer Před rokem +2

      @@oliveryt7168 corrected

    • @Ayoubased
      @Ayoubased Před rokem

      @@micemincer oof the salt

  • @mohamed745600
    @mohamed745600 Před rokem +4

    I appreciate the production quality of these videos.

  • @FoxSock
    @FoxSock Před 4 dny +1

    i dont know how i got here, i dont know how i got 11 minutes in with no fucking clue that i was even watching this, but i feel marginally smarter, so thank you

  • @ej3fm494
    @ej3fm494 Před 4 měsíci +1

    Your tutorials are so detailed and easy to understand. I appreciate your work on these videos !

  • @its.arjun.s
    @its.arjun.s Před rokem +12

    You're stuff is amazing! Very informative.
    Also, could you tell about how you would go around making a replay system for a game?

  • @tonussi
    @tonussi Před měsícem

    Seriously the quality of your videos are so good! Story-telling is perfect.

  • @spanfabrik
    @spanfabrik Před rokem +12

    Chris, the effort, time and love you put into your tutorials is VERY MUCH appreciated. Words can hardly express how much I appreciate what you are publishing here on this channel. The code is easy to read and easy to follow along. For me as a former C# developer (about 12 years ago, back in the days) this is very helpful.
    I wanted to write a ToDo-List app using HTML and JavaScript. Then I stumbled upon your CZcams channel, now I seriosly need to create a 2d platformer :). After I am done with this course here I will definitely check out the premium stuff on your homepage

  • @nikolaikilt
    @nikolaikilt Před 22 hodinami

    I am loving your clear explanations and how you go through the code. It is very fun to learn like this! Keep it up!

  • @trixelized912
    @trixelized912 Před 10 měsíci +5

    It's surreal gaining interest in web game development and seeing your own stuff pop up. Thank you for using my tileset!! I never expected people to like it all that much, I mocked it up in a few days '^^

    • @ChrisCourses
      @ChrisCourses  Před 10 měsíci +1

      Awesome, definitely one of the best looking tile sets I found on itch.io, thank you for making it available for use!

  • @collinsk8754
    @collinsk8754 Před 4 měsíci +2

    Excellent OOP principles in a fun and practical way! Thank you! 👏👏

  • @pabloqp7929
    @pabloqp7929 Před rokem +1

    omg 1 minute in and already know this makes for a great weekend project thanks!

  • @vitoralecrim
    @vitoralecrim Před 11 měsíci +3

    Hello, fantastic class! I'm really enjoying it! I have a question. Once I complete the entire project, I'd like to replace the warrior sprite with one I discovered, but it has a different height. Is there a method to modify the crop box in order to scale any sprite height to a specific size for the player sprite? This way, I can easily switch sprites without concerning myself with their actual dimensions.

  • @commandprompt7171
    @commandprompt7171 Před rokem +4

    dude thank you so much for this tutorial, I came from c/c++ to java script, and I was hating it like crazy, because I had no main function and while loop, and the for loops will crash on my side constantly, the way you are explaining java script makes a lot of sense, thank you!

  • @trooperware486
    @trooperware486 Před rokem +2

    I'm enjoying this course a lot and I can't wait for the next steps. I'm trying to use classic sprites in your development, but when I dowload a sprite sheet, animations frames are not the same width. My question is: should I adapt development to get position, width and height for every frame or preprocess sprite sheets?

  • @tobbe8287
    @tobbe8287 Před rokem +5

    What tool do you use to draw arrows and lines on the screen when demonstrating and explaining?

  • @RichardBrent90111
    @RichardBrent90111 Před rokem

    Fantastic and professional video, thank you.

  • @thefuntech2810
    @thefuntech2810 Před rokem +2

    It Tooks me 2 days to understand and built this project by your video very nice video and explanation keep growing may your channel get a million subscriber .

  • @myfavost
    @myfavost Před rokem +4

    This is some amazing stuff. You got a new sub! also can i ask for something? Can you provide a tutorial on how to animate a character with just body parts and not a sprite sheet? If that is too much in vanilla maybe create a bone animation in spine or something and implement that in a game. Really can't find much material on that. Thank you!

  • @2dapoint424
    @2dapoint424 Před rokem +12

    Chris, can you create a simple 3D game using three.js?

  • @dafrdev3333
    @dafrdev3333 Před rokem

    When using requestAnimationFrame() we don't need use the delta time, since requiestAnimationFrame is based on the displlay refresh rate right? So there is not problems whith the game speed being different on a player at 60fps and other 144fps?

  • @Frankslaboratory
    @Frankslaboratory Před rokem

    Nice one Chris!

  • @zianjohnillustrisimo9375

    So far this is the only proper Javascript game tutorial I have ever seen👆👍
    👍👍

  • @djcaly84
    @djcaly84 Před rokem +3

    Pro tip: In Sublime, you can save the file name directly if you write it on the first line, and press Ctrl/Cmd + S and Enter/Return. I always do Ctrl + N , write the file name in the first line of the file, Ctrl + S, Enter, Ctrl + A, and start typing whatever.

  • @coreyrobertmalone4590
    @coreyrobertmalone4590 Před 5 měsíci

    Hi Chris. I love your videos. I got to 2:30 : 55 and my guy teleports up ontop of the red ledge instead of stopping at the red collision blocks at the left of the screen. Any ideas why that might happen ?

  • @ghamaw
    @ghamaw Před rokem

    Thanks, the tutorial you made was really helpful chris! by any chance do you plan to make a video tutorial on making a simulator game like stardew valley in the future?

  • @JorgedelCampoAndrade
    @JorgedelCampoAndrade Před 8 měsíci +4

    Simply grateful for this great tutorial and all your background work to complete it and share it.

  • @Coding_Asmr_PraDev
    @Coding_Asmr_PraDev Před rokem +1

    Thanks for the great content. 1 Que how much it take for u to create video this long?

  • @SandeepKumar-my7pk
    @SandeepKumar-my7pk Před rokem +1

    great work man!

  • @alsq110
    @alsq110 Před 12 dny +1

    I fell asleep and woke to this

  • @m1kegame_dev456
    @m1kegame_dev456 Před 18 dny +1

    I love these videos, I do. But I am getting g sick and tired of waking up to them

  • @Mind--Blow
    @Mind--Blow Před rokem

    hey Chris , i made it thanks for course!

  • @suggestname1
    @suggestname1 Před rokem +1

    Hi Chris, i appreciate your tutorials, its possible to make a diagonal walk plataform ? like > " / ", move like sonic game.

  • @sonomacoastfilms
    @sonomacoastfilms Před měsícem +1

    so awesome... man I wish I knew this like 30 years ago

  • @ukaszmrowka3213
    @ukaszmrowka3213 Před rokem

    Hi,
    Great work! what is the name of the app for the todo list? Thanks.

  • @ucstudiotv
    @ucstudiotv Před 7 měsíci

    Hi Chris, I used the platformer logic you taught us to create an adventure game, using panning and a camera box. however, the panning method you taught us seems very buggy. sometimes it works properly and the player can pan in all four directions north, south, east, and west. but sometimes the player doesn't pan at all. Can you help me to solve this problem? I would really appreciate it thank you.

  • @joao.pinheiroa
    @joao.pinheiroa Před rokem

    Really great tutorial!
    And I think this changes I made are a fix for 2 bugs at once:
    teleporting to the up platform and when falling fast go through it.
    I set a max gravity value (which even we irl have) of 7. So it stops accelerating. I added 3 to the hitbox height when cauculating if there was a collision in a platform, so it detects the collision a little before it occurs so it have more time to react, so the risk of the oine player frame beeing before and the other after the collision box is now gone. And added 1 to the platform collision box height just to make sure. And as the collision box of the player goes a little more down than the player, the 'teleportation' to the up platform when it shouldnt is also gone. :)
    There are any problems related to this solution?

  • @Flipper_Auu
    @Flipper_Auu Před rokem +1

    chris your videos is so much clear and smooth with no complicated code thank u from bottom of my heart my young brother learn from u and he ststed creating his dream game

  • @dannieamme8180
    @dannieamme8180 Před rokem

    What does the code look like for the Screen moving up or down in relation to the character (main Object),So when the Character falls,the background moves up And when the Character moves /jumps up the Background moves down

  • @azureharris8647
    @azureharris8647 Před 9 měsíci +2

    Hey so im following your content and was doing well up to 51 minutes with tiled. I downloaded Tiled and added the picture. but when I click export as, it doesnt give me the option to grab javascript files. Any suggestions ? I really wanted to complete this project

    • @SamiullahKhan
      @SamiullahKhan Před 21 dnem

      i already have no experience with tiled, so I skipped that part by copying collisionBlock and platformCollisionBlock array from data.js file in the linked repo file. I finished the tutorial that way. You can alway improve the process later

  • @adolphineatingchildren2641

    Really good course do you know of a way to make the pixel look crisp

  • @matteociprandi3968
    @matteociprandi3968 Před rokem

    Hi, i like your method to teach, thanks very much for what u doing. I have a question, why u use javascript not unity ??

  • @Denis-di6hc
    @Denis-di6hc Před rokem

    I downloaded this video cause this kind of brilliant shouldn't be lost

  • @gflaap
    @gflaap Před rokem +2

    Hi Chris, great work! Will you continue this tutorial and will it be part of the premium section and uploaded on your website? Can't find the course there yet ;)

    • @ChrisCourses
      @ChrisCourses  Před rokem +2

      Haven't decided just yet, have to finish off some of the other courses first like Pacman, Pokemon, and Fighting Game. But can definitely add it to the site if you'd like to view there instead, just let me know 🙏

    • @gflaap
      @gflaap Před rokem +1

      @@ChrisCourses Sounds Great! I would love to See this course also in your Website. I‘am currently doing the Space invaders tutorial and have just finished adding Sound effects 🔥👍🏻

    • @ChrisCourses
      @ChrisCourses  Před rokem +1

      @@gflaap ok great! I'll upload those today for ya

    • @gflaap
      @gflaap Před rokem

      @@ChrisCourses Great, really appreciate. Best regards from Germany ✌🏼

  • @djneils100
    @djneils100 Před rokem

    amazing content! thanks

  • @aylictal
    @aylictal Před rokem +3

    @Chris Courses @3:08:25 your method to fix this is one way to fix it, but a better way to fix it (especially in very fast simulations) is to untie your update loop from your render loop. Using this will make you able to set your velocities essentially infinitely fast while still updating in between the position based upon delta time. It does make physics much more cumbersome to deal with in games, but it also preserves things like a velocity going so fast that it can warp through collision detections. It will also make physics much more predictable in that it doesn't matter what speed the RAF is firing, the player jumping will remain consistent in rising and falling.
    Here is a boilerplate I use to achieve this, however any value being modified in this.update needs to be multiplied by that dt argument to simulate the "in between phases" that aren't going to be drawn on screen. Think of them as intermediate updates between render frames. I included a dumbed down version of an enemy class to show how it can be used.
    class Enemy {
    constructor(args) { //whatever }
    update(dt) {
    //example of how to use delta time
    this.x += this.vel * dt
    }
    render(ctx) { //etc }
    }
    class Game {
    constructor(){
    const canvas = document.createElement('canvas')
    document.appendChild(canvas)
    this.ctx = canvas.getContext('2d')
    this.dt = 1/60
    this.last_time = 0
    this.accumulated_time = 0
    this.entities = []
    this.entities.push(new Enemy(args))
    }
    tick(time){
    this.accumulated_time += (time - this.last_time) / 1000
    //if a user leaves the tab. RAF will stop firing, however the following while loop condition could get stuck otherwise due to time still increasing. this is a stop limit in those cases:
    if (this.accumulated_time > 200)
    this.accumulated_time = 200
    while (this.accumulated_time > this.dt){
    this.entities.forEach(e => e.update(this.dt))
    this.accumulated_time -= this.dt
    }
    this.entities.forEach(e => e.render(this.ctx))
    this.last_time = time
    //mock pretending if client got 5fps behavior
    //setTimeout(this.tick.bind(this), 1000/5, performance.now())
    requestAnimationFrame(this.tick.bind(this))
    }
    }

    • @aylictal
      @aylictal Před rokem

      I had to research a lot on this and should probably give credit to Glenn Fiedler "Fix Your Timestep" article he wrote a few years back. He wrote his in java and I tailored it for JS in my example, but it works pretty solidly even with very fast moving objects and collisions.

  • @hippiehans
    @hippiehans Před rokem

    Very nice tutorial! 🙏

  • @jeremymorris5355
    @jeremymorris5355 Před rokem

    This is great! Thanks!

  • @prashlovessamosa
    @prashlovessamosa Před rokem +1

    Your channel is heaven to me.

  • @aliceonabanjo1077
    @aliceonabanjo1077 Před rokem

    Hi Chris,how do you make money through game development,and is javascript great for that tacks because most people don't play game online anymore

  • @EduardKaresli
    @EduardKaresli Před 6 měsíci

    Hi Chris, very nice work, but I am curious, have you managed to monitize your web games in any way?
    Are web games still a feasible business in 2023?

  • @MaximoJoshua
    @MaximoJoshua Před rokem +1

    one other question was why loop in the gravity collision detection example? Couldn't you say, "If the bottom of the player would be below the bottom of the canvas, set their position to be at the bottom"?
    like if they were going to fall 1.5 pixels, but can't, fall the remaining amount then stop

  • @mdhossen7082
    @mdhossen7082 Před rokem

    wow awesome,
    Thanks

  • @i3looi2
    @i3looi2 Před rokem

    For the gravity/velocity issue, isn;t it better to just cap the max-speed ? Since that's also how RL works. You cannot build momentum indefinitely. And also you would not like the game visuals to move faster than intended.

  • @luigiistratescu2756
    @luigiistratescu2756 Před rokem

    HI, I have a question I'm just curious. Let's say you make a game or an app and you have people play it online. Since anyone can see your JS code in the webbrowser as well as HTML and CSS, how do you know they won't copy/steal it and make a copy of your app/game?

  • @otisrancko
    @otisrancko Před rokem +3

    This is awesome....it would be great if it had more levels and other great features....I just dockerized it!

  • @onurgul3689
    @onurgul3689 Před 6 měsíci

    Its nice but the map is limited and everytime the blocks are in the same position how i can change it ?
    I want to create endless map to the up and blocks randomly located

  • @zev108
    @zev108 Před rokem +1

    isn't it better to create the "collision blocks" in tiled using "Object Layers"?

  • @Dj_Shalenec
    @Dj_Shalenec Před měsícem

    i have a problem: x postion change going smooth, but y changed abruptly, it just teleport player when jump, for example

  • @zohaibqurban7386
    @zohaibqurban7386 Před rokem +1

    i love your ideas

  • @chrystian4517
    @chrystian4517 Před rokem

    Thanks a lot for the video

  • @Ketchup911
    @Ketchup911 Před 4 měsíci +1

    How does he draw the diagrams on screen ?

  • @abdullahnaim10
    @abdullahnaim10 Před rokem

    Thank you for this amazing tutorial!!!
    Is anyone have issues with the sprite onload part? Iv been stuck on it for days and cant figure out why the sprite isnt colliding after removing the declared width and height from the player class and using the onload function in the sprite class instead. Would appreciate any help and thank you!

  • @amysutton6940
    @amysutton6940 Před rokem

    [1:06:51]
    So for some reason, when I add the console.log command to my index.js file, it will not log out the array. It works fine if I put the console log in the collisions.js file. So I know the collisions file is linked properly to the html file, but for some reason the index.js file cannot access it. Any thoughts?

    • @amysutton6940
      @amysutton6940 Před rokem +1

      Nm. Figured it out. I had put the collisions.js script link in AFTER the index.js link in the HTML file.

    • @ChrisCourses
      @ChrisCourses  Před rokem +1

      Yeah a common problem when ordering files. This is solved using modules in JavaScript, but that’s a whole mother topic for learning. The Mario course shows it off quite well 👌

  • @soumelee5661
    @soumelee5661 Před rokem

    it looks so cool wowo

  • @mrakov
    @mrakov Před rokem

    Just a small question: why didn't u use event emitter(subscription) model but all the time add different action to the different part of script(just a newcomer in web games that's why asking for)?

    • @SamiullahKhan
      @SamiullahKhan Před 21 dnem

      i think the author went with the simplicity, thought a lot of things could be improved

  • @meetmulani7017
    @meetmulani7017 Před rokem

    Sir, can you make a video or tell me which programming books you prefer to learn js as a beginner like me.

  • @Quake1dan
    @Quake1dan Před rokem +2

    Great work chris! Would you consider doing a super auto pets clone? Much love :)

  • @razorjhon2622
    @razorjhon2622 Před rokem

    Hey Chris , can i ask u why u don't use three js instead ?

  • @ajayshekhawat2292
    @ajayshekhawat2292 Před rokem

    thank you bro

  • @TrederAlmighty
    @TrederAlmighty Před rokem

    I am missing the part where I install the programming tools? I am using java on visual studio code, what am I missing?

    • @kevingordon1312
      @kevingordon1312 Před rokem

      You won't be using java on this code.

    • @TrederAlmighty
      @TrederAlmighty Před rokem

      @@kevingordon1312 yeah, its javascript. but I am still missing something. I tried downloading the html extension for visual studio code, but still dosent real work. I'm not sure whats wrong.

    • @frankie_goestohollywood
      @frankie_goestohollywood Před 4 měsíci

      @@TrederAlmightyRight click the html file from within VS Code and in the dropdown menu select open with ‘Live Server’. You can also click‘ Go Live’ in the lower righthand corner of VS Code…that will open the ‘Live Server’
      It could also be that you didn’t reference your JavaScript file in the html file?

  • @Zer-qs3du
    @Zer-qs3du Před 10 měsíci

    @ChrisCourses Hey Chris, I followed all your code but I am having issue with the 'getContext' part. I tried searching the web and followed the instruction but it is still not working and giving me error message "Uncaught TypeError: Cannot read properties of null (reading 'getContext')." If you could tell me how to fix this issue then it would be awesome! Thanks in advance!

    • @SamiullahKhan
      @SamiullahKhan Před 21 dnem

      The canvas element is undefined in your case.

  • @enmanuelcolina4203
    @enmanuelcolina4203 Před 10 měsíci

    hola, se supone que camera es como todo la vision del mapa, mientra sque camerabox es la de vision del jugador? se puede entender asi?

  • @mohammadfouad6706
    @mohammadfouad6706 Před rokem

    Amazing :D

  • @Denjiro_sasaki
    @Denjiro_sasaki Před rokem +1

    Which theme are you using??

  • @Fintech_Felipe
    @Fintech_Felipe Před rokem +2

    What extension is being used on this video to draw the red arrows on the editor?

  • @samuelardelean7037
    @samuelardelean7037 Před 7 měsíci

    Hi Chris! You are amazing! I followed your Game Courses and they fill me with joy. Thank you for the game assets and incredible explanations.
    I wanted to add something to the project, I wanted to start first with the "Attack" feature so I tried to add a new event for the key "X" to switch animation, but in the game assets there are 3 animations for attack and they load too fast or too slow. anyway I know something I am doing is wrong. Can some help me fix this issues?
    [keydown event]
    switch(event.key) {
    ....
    case 'x': keys.x.pressed = true; break;
    .....
    }
    animations: {
    .....
    Attack: {
    imageSrc: './img/warrior/Attack1.png',
    frameRate: 4,
    frameBuffer: 3
    },
    ......
    };
    if (keys.x.pressed) {
    player.switchSprite('Attack');
    } else {
    player.switchSprite('Idle');
    }

  • @NETANELPL
    @NETANELPL Před rokem

    When the guy is running to the left his legs are moving clockwise, backwards compared to the direction he is going. Looks like Michael Jackson moon walk :-) You probably need to iterate the animation images in reversed order for this case. Great quality tutorial, BTW. Thanks.

  • @Kurai_Isshin
    @Kurai_Isshin Před rokem

    Hello, just finished coding this and it worked. I was wondering if you could do a Yugioh type game next

  • @user-pi4hl3bu2o
    @user-pi4hl3bu2o Před 8 měsíci

    chris is one of the best coder🤩🤩

  • @dilipsharma615
    @dilipsharma615 Před rokem

    Amazing...

  • @doctorjcw5857
    @doctorjcw5857 Před rokem

    If you skip the domain part of this, can it still work, and if I make my own website, can I use these same steps to put it onto my own website?

    • @ChrisCourses
      @ChrisCourses  Před rokem +1

      Indeed, you can still use the same code on any hosting provider

    • @doctorjcw5857
      @doctorjcw5857 Před rokem +1

      @@ChrisCourses okay thanks

  • @puneet007
    @puneet007 Před rokem

    doubt : Sir you didn't used the semicolon ( ; ) on any line . Please tell me if any one it would be helpful

    • @chetan9533
      @chetan9533 Před rokem

      semi colon is optional in javascript, even if you don't add it, it won't cause any issues most of the time

  • @ArtcodEAscetik
    @ArtcodEAscetik Před 2 měsíci

    nice tutorial ! maybe it would be better to use State pattern for Sprite Swapping ?

  • @Aarmaxian
    @Aarmaxian Před rokem

    Can Hostinger host nodejs web sites? I write games that use nodejs and code running in nodejs for saving game data.

  • @kytosai
    @kytosai Před rokem

    I really want to buy your courses, but I can't listen to English well. So I'm really looking forward to this feature.
    I really hope you'll look into this.
    Thank you!

  • @Dj_Shalenec
    @Dj_Shalenec Před měsícem

    Is it possible to create a hitbox by simply deleting all transparent pixels on the frame?

    • @SamiullahKhan
      @SamiullahKhan Před 21 dnem

      Initially I also thought like that, why we are going all the effort of trial and error. May be it's a standard practice as every sprite will have those margins. but i am curios to know

  • @bogxd
    @bogxd Před rokem

    Those transitions haha, teach me

  • @abiyyanabiyyan1001
    @abiyyanabiyyan1001 Před rokem

    Is HTML, CSS, and JavaScript free to use, and free for commercial use ?
    I want to learn this programming language, but I don't know about the limitation to use.

  • @learningXode-NG
    @learningXode-NG Před rokem

    Nice One !

  • @franka4312
    @franka4312 Před rokem

    You can Jump infinitely in the Demo linked.
    Feature?

    • @ChrisCourses
      @ChrisCourses  Před rokem +1

      Feature to exhibit vertical scroll better
      Add if (player.velocity.y === 0) { player.velocity.y = -10 } to your jump event listener to prevent multi-jumps

    • @franka4312
      @franka4312 Před rokem

      @@ChrisCourses Thanks!
      I want to dive in on this one and wanted to make sure the result was close to what I was looking for.
      I can't wait to follow along and build my version of this with your tutorial/knowledge!

  • @anth0ni33
    @anth0ni33 Před 3 měsíci

    I LOVE THIS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

  • @quochoangang6014
    @quochoangang6014 Před 11 měsíci

    Hi Chris! Can you make the PixiJS Game dev tutorial???

  • @expertsystem6379
    @expertsystem6379 Před rokem

    Why don't you just flip you spring using CTX.transform, instead of using another sprite?

  • @calebprenger3928
    @calebprenger3928 Před rokem +1

    Drawing a rectangle over all existing canvas drawing is not the advised way of clearing. You want to use "context.clearRect" method

  • @cakrasatriaputra9297
    @cakrasatriaputra9297 Před rokem

    Can u make button controller?

  • @marcelo.victor
    @marcelo.victor Před rokem

    If his videos are this level quality, i wonder his course...

  • @zohaibqurban7386
    @zohaibqurban7386 Před rokem

    thanks