wow. yo boss i got a quick question. i have this geometry nodes tree with lots of instances for the branches and the last instance are the leaf object that comes with its on texture. Thing is i also create an vector attribute for the bark texture and procedural uv unwrapped the entire tree and its instances. is there a way to make my procedural uv unwrapping node system to avoid uv unwrapping the leaf instances but affect the rest of the geometry nodes tree?
@@_casg did u try to use the UV unwrap node before adding your leaves? That’s just a guess. Please ask questions like this on blenderartists.org. I really can recommend that site - people are very helpful, answer quick and have lots of knowledge.
@@BlenderFun_ thanks dawg, I’m literally on reddit, some dude emailing me about it, so far I can’t find a solution. But your tutorial the only tutorial out there talking about masking points and instances which is getting me closer to my goal. Seriously this video rare.
@@_casgI highly recommend asking on blenderartists.com. Questions are free to ask and you can provide a blend file. So people can see what you did and help you. I cannot help you without seeing your blend file - sorry.
I am sorry, but I cannot answer every question in the comments. But I can recommend blenderartists.org and Blender stack exchange, where you can ask Blender questions for free and lots of people trying to help.
thank you! this is great to me for understanding Math nodes in Geometry Nodes, I'm your new subscriber 💪
I really appreciate this!!!
wow. yo boss i got a quick question. i have this geometry nodes tree with lots of instances for the branches and the last instance are the leaf object that comes with its on texture. Thing is i also create an vector attribute for the bark texture and procedural uv unwrapped the entire tree and its instances. is there a way to make my procedural uv unwrapping node system to avoid uv unwrapping the leaf instances but affect the rest of the geometry nodes tree?
@@_casg did u try to use the UV unwrap node before adding your leaves? That’s just a guess. Please ask questions like this on blenderartists.org. I really can recommend that site - people are very helpful, answer quick and have lots of knowledge.
@@BlenderFun_ thanks dawg, I’m literally on reddit, some dude emailing me about it, so far I can’t find a solution. But your tutorial the only tutorial out there talking about masking points and instances which is getting me closer to my goal.
Seriously this video rare.
@@_casgI highly recommend asking on blenderartists.com. Questions are free to ask and you can provide a blend file. So people can see what you did and help you. I cannot help you without seeing your blend file - sorry.
how can I use texture mask instead? please help
I am sorry, but I cannot answer every question in the comments. But I can recommend blenderartists.org and Blender stack exchange, where you can ask Blender questions for free and lots of people trying to help.
why my blender dont have geometry nodes tab??
you have to download Blender 3.0 alpha. You find it here: www.blender.org/download/ and then tap "Blender download experimental"
@@BlenderFun_ thanks bro :D