Blender 3d - how to use instances the right way

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  • čas přidán 28. 06. 2024
  • Let's take a look at how to use instances in Blender.
    If you like the content please consider subscribing!
    Timestamps:
    00:00 - Intro
    00:16 - File structure
    00:38 - The array method
    01:33 - Object info node
    02:14 - Nested instances
    03:18 - Geometry nodes
    05:00 - Material randomization
    My contacts:
    Twitter
    / hbitproject
    Instagram
    / hbitproject
    hbitproject@gmail.com
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Komentáře • 79

  • @xDaShaanx
    @xDaShaanx Před rokem +7

    What a beautiful blender channel. Lots of stuff and smooth way of explaining.

  • @tiagoloureiro3302
    @tiagoloureiro3302 Před rokem +14

    Great Tutorial, loved how you explained your collection structure & why you set it up in that way, that's one of the things I feel isn't spoken about very often :)

    • @hbitproject
      @hbitproject  Před rokem +3

      Thank you mate, I really appreciate that!

  • @AustinTAllen
    @AustinTAllen Před rokem +4

    Very cool way to instance complex models. Thanks!

  • @nadstunes77
    @nadstunes77 Před rokem +7

    Literally fell in love with this channel...was having a tough time figuring out the best way to approach modelling heavily detailed italianate interiors and your content is a god send....thank you

    • @hbitproject
      @hbitproject  Před rokem +4

      Thank you, I appreciate that very much 😊

  • @projectbilly365
    @projectbilly365 Před rokem +30

    Just curious why parent to a plane (as opposed to an empty)? Love your videos - thank you for sharing this stuff.

    • @hbitproject
      @hbitproject  Před rokem +41

      Actually you could even use a single vertex and choose that as the instancing method. I prefer to use planes because they are easier to spot in the viewport when needed, but it is just down to personal preferences I guess 👍

    • @pZq_
      @pZq_ Před rokem +10

      You can not use modifiers (i.e. array modifier) on empty object.

  • @trevorsoh2130
    @trevorsoh2130 Před rokem +4

    Thank you sir, you are an awesome teacher. Much appreciated, i learnt alot about instancing and texturing instances, that i wish i knew long ago

  • @TWLpontus
    @TWLpontus Před rokem +1

    Looking good! Thanks for the helpful tutorial!

  • @abhiraaid
    @abhiraaid Před rokem

    Your channel is unlike any other. Great work! Just great!

  • @TomasHradckyComposer
    @TomasHradckyComposer Před rokem +1

    Wonderful tutorial. Many thanks.

  • @exorcist3d99
    @exorcist3d99 Před rokem +1

    This is incredible. Thank you.

  • @Vospi
    @Vospi Před rokem +1

    Elegant and helpful, thank you!

  • @KofteciRamiz
    @KofteciRamiz Před rokem

    Great tutorial as usual

  • @liam_ryd7265
    @liam_ryd7265 Před 10 měsíci

    always amazing video

  • @khairulbahariandiprawira

    keep it up, thanks for the tutorials!

  • @OscarChabrand
    @OscarChabrand Před rokem +1

    This excellent. For years I've been confused about the limitations of instancing in blender but this video has changed my approach. It's too bad you can't use arrays on empties (seems more logical ) but a plane will do just fine !

    • @hbitproject
      @hbitproject  Před 11 měsíci +2

      Glad it helped 👍. It would be really useful to have a "make instance" checkbox in the array modifier to begin with!

  • @HakanYilmazAbstractizm

    Amazing! Super usefull.

  • @juhada
    @juhada Před rokem

    subbed! thank you this was so useful.

  • @itsblkworld
    @itsblkworld Před rokem +9

    I learned a lot from your channel about modeling (especially about ornament). Would be great if you can do Prado Museum interior. That'll be great to see your technique to deal with the ceiling

    • @hbitproject
      @hbitproject  Před rokem +1

      Thank you! That's an interesting piece, I may give it a try ;)

  • @jkartz92
    @jkartz92 Před 10 měsíci

    beautiful

  • @Tizian_Pichler
    @Tizian_Pichler Před rokem

    Nice video keep it up:)

  • @4rthurK
    @4rthurK Před 8 měsíci

    Hey bro, you're going places. I like your work and I like your English. If you use geometry nodes you'll be next level. So don't do it, I don't need competition.

  • @nd3979
    @nd3979 Před rokem

    Thanks for the amazing tutorial, super smooth and well-paced! Appreciate the inclusion of hotkeys and where to find various settings.

  • @pier-oliviermartel713
    @pier-oliviermartel713 Před 7 měsíci

    Great tutorial ! Wow it's really awsome, I bought the pack and I am now modeling my first building in that style. I just have one question ? how would you make a perfect corner turn with instances ? I have no idea how to do that. Thanks again !

  • @Joshua_Knowles_
    @Joshua_Knowles_ Před rokem

    nice 👍

  • @a.miroshin
    @a.miroshin Před 3 měsíci

    Im hypnotised with the soundtrack! Can you reveal it?

  • @XRelabs
    @XRelabs Před rokem +1

    Man you are amazing, thank you very much, pure experience and talent , thank you for sharing such knowledge 🫶🏻
    I wonder though will this be expensive in a game engine if its made like a game asset with its own baked texture and uv mapped

    • @hbitproject
      @hbitproject  Před rokem

      Thank you mate! Baking textures would be a problem I guess since instances are sharing the same UV map (the one of the original mesh). Have you though about creating a couple of variations of the pieces you want to be there for real and baking the rest on the normal map of the entablature? Have a nice day!

  • @shoaibakhtar4934
    @shoaibakhtar4934 Před rokem

    i found my new favourite blenderer UwU

  • @eshwarthegreat
    @eshwarthegreat Před rokem

    Smart👍

  • @BlaBla-sf8pj
    @BlaBla-sf8pj Před rokem

    woaw !

  • @chasingdaydreams2788
    @chasingdaydreams2788 Před 7 měsíci

    For the nested instances part, is there a way to randomly distributed the object containing the nested instances? I have vegetation that contains instances of leaves and twigs and i need to distribute the vegetation randomly across a plane

  • @Dhruv1223
    @Dhruv1223 Před rokem

    And subscribed

  • @jamaicster
    @jamaicster Před 10 měsíci

    Am I getting it right - parenting and instancing is used for keeping resources consumption low? I thought we can just use array modifier for that? Or maybe array modifier is way more heavy for PC?

  • @heinrichduda5466
    @heinrichduda5466 Před 10 měsíci

    Hi, I arrived here because a garden scene of mine, full of trees and bushes everywhere is slowly making my work painful - I am almost finished but I will redo all plants by instancing them. I really had them all separate objects, what a mess :D Thanks for the video!

    • @hbitproject
      @hbitproject  Před 10 měsíci

      Thank you! You can also use ALT-D for quick instancing if you don't need very specific patterns 👍

  • @PixelForgeLab
    @PixelForgeLab Před rokem

    Ah ! if I knew this 2 weeks ago... dang it... grazie ;)

    • @hbitproject
      @hbitproject  Před rokem +1

      Grazie mille! Accento inconfondibile? :D

    • @PixelForgeLab
      @PixelForgeLab Před rokem

      @@hbitproject grazie a te, l'accento italiano e' difficile da togliere o camuffare ! cmq se guardi ( non tutto ovviamente ) il video che ho postato l'altro ieri, dove ho ricreato una scena di spiderman tutta in blender, vedi dove mi sarebbe servito questo tuo tutorial ! molto bello davvero

    • @hbitproject
      @hbitproject  Před rokem +1

      Vero, il tuo però è camuffato molto meglio! Ottimo video, complimenti ;)

    • @PixelForgeLab
      @PixelForgeLab Před rokem

      @@hbitproject grazie davvero! Considerando che non sono un modellatore e da un cubo ho tirato fuori il post office eheh. Grazie davvero... Non vedo l'ora di provare la tua tecnica su un'altro progetto!

  • @bicyclemk2851
    @bicyclemk2851 Před rokem

    You are so amazing at this dude the things you make is exactly what my goal is. Do you know how many hours have you spent on blender? I am curious.

    • @hbitproject
      @hbitproject  Před rokem

      Thank you mate. To be honest I was a bit late to the game, as I only discovered this passion a couple of years ago. But since then, I surely spent countless hours on it (don't know for sure, but more than a thousand easily).

    • @haudtalis5036
      @haudtalis5036 Před rokem +1

      @@hbitproject Yeah, man, that's about how long it's going to take me to get through your lesson on the arch. 😂
      Old computer, old brain... I started playing with 3dMax back in 1998, and I was already 40 years old then. 🤦‍♂

    • @bicyclemk2851
      @bicyclemk2851 Před rokem

      @@hbitproject I see, also I wonder if you would consider trying to make gothic styled arches like the ones used in cathedrals on the exterior. I don't know how different making something like that would be for you to make but I would be very happy if you did that.

    • @hbitproject
      @hbitproject  Před rokem

      It is for sure in my next-to-do list!

    • @hbitproject
      @hbitproject  Před rokem

      Let me know if you want me to share the .blend file 👍

  • @TruthSurge
    @TruthSurge Před 11 měsíci

    But you cannot edit or modify an instance. Right? You can only change a material or texture?

    • @hbitproject
      @hbitproject  Před 11 měsíci

      You can turn any instance into a real mesh (if you don't than no, you cannot edit it)

    • @TruthSurge
      @TruthSurge Před 11 měsíci

      @@hbitproject yeah, I guess that's the point. You get a copy but w/o having real polygons stored in the database to keep track of. Just a reference to that original data plus any new transforms I suppose. Well, thanks!

  • @ibrahimakca8628
    @ibrahimakca8628 Před 9 měsíci

    bunun aynısını sketcupda yapabilirim ama renkler sorun

  • @richard29sher
    @richard29sher Před 4 měsíci

    I don't have Mesh MAchine, please tell me where I can find the Mesh to Instances command. Should I just use the ALT D command?
    Thanks.

  • @Mirakurum01
    @Mirakurum01 Před 11 měsíci

    I'm new to blender so i wanted to ask how do you apply this one material to all those separate objects to manipulate material randomization of a whole scene ? Hope it makes any sense, cause i dont even know how to formulate a question. Thanks in advance!

    • @hbitproject
      @hbitproject  Před 11 měsíci

      You can go in the "layers" panel (right side of the UI), scroll down to the overrides and just select the material you want to use. Hope it helps!

    • @Mirakurum01
      @Mirakurum01 Před 11 měsíci

      @@hbitproject thank you! At first i didnt notice this part in the video, now it works ❤

  • @DarkSwordsman
    @DarkSwordsman Před rokem

    Is the array modifier actually instancing? I was under the impression that it can't "instance" in the same way that other instancing works, where it actually references the original data. I do remember many times using the array modifier and it lagging out my PC

    • @hbitproject
      @hbitproject  Před rokem

      Yes it does. Try this: enable the statistics in the overlay panel and keep an eye on the poly count as you increase the number of iterations.

  • @TheKillerMB1
    @TheKillerMB1 Před rokem

    so what does the option "instancing" actually do? like what happens when i put it on faces and why does it not consume performance?

    • @hbitproject
      @hbitproject  Před rokem +3

      It creates an instance on each face of the parent object. It doesn't consume resources because with instances you are not copying also the underlying data of the original object over and over (as you would do instead with the normal shift-d duplicate)

    • @TheKillerMB1
      @TheKillerMB1 Před rokem

      @@hbitproject ah okay ty

  • @aeonbreak4728
    @aeonbreak4728 Před rokem

    why do you have to use a plane instead of the actual geometry? thx

    • @hbitproject
      @hbitproject  Před rokem

      Hello, I use the plane as an instancing object in order to easily place instances according to my needs (in this case, a simple straight array). You could certainly create and place instances manually, but I think that's unnecessarily convoluted.

  • @SubhrajyotiAcharyyaDSB

    im so sorry but as a noob i fail to understand what you did more than using an array modifier? Cant i just combine the different parts and use array mod? the geometry nodes part and material part i understood but not the plane instance thing.

    • @hbitproject
      @hbitproject  Před rokem

      Hello, the point is that in this way you are not copying over and over the data of the original mesh but only that of the instancing object (which is minimum in comparison)

    • @aeonbreak4728
      @aeonbreak4728 Před rokem

      @@hbitproject isnt this the same as using ALT+D or just regular array with instancing?

    • @sleepycritical6950
      @sleepycritical6950 Před rokem

      ​​@@aeonbreak4728 doesn't alt d create more objects? The point is that you don't create more objects than necessary so u save memory space.

  • @jmdenisme
    @jmdenisme Před rokem

    Are you selling the assets lol

    • @hbitproject
      @hbitproject  Před rokem

      Hello, I'm working on a pack to be released sooner or later 👍

  • @valtabohm
    @valtabohm Před 6 měsíci

    Bro I dont get it at all my brain is kinda melted. So you telling me instances are basically planes with another's object mesh? kinda of PC friendly copy?

  • @GabrielGreedy
    @GabrielGreedy Před rokem +1

    That's wrong in so many levels :O

    • @ju59
      @ju59 Před rokem +3

      What do you mean?

    • @Catmac
      @Catmac Před rokem

      Take time to explain and everybody will win. Just saying that sounds unnecessary rude.

  • @aXelRedfield
    @aXelRedfield Před rokem

    I have tried several tutorials from this guy and this is the first channel I can not learn anything from, I don't know what it is about his videos but I understand absolutely nothing from him