The Making of Indiana Jones and the Fate of Atlantis - Noah Falstein Interview (LucasArts)
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- čas přidán 6. 09. 2024
- Indiana Jones and the Fate of Atlantis is one of LucasArts finest adventure titles. Enjoy this interview with the games co-designer and retro gaming legend; Noah Falstein.
It was a true pleasure to interview LucasArts legend Noah Falstein for Arcade Attack. Noah reflects on his career, his many games he has worked on and what it was like to work with Steven Spielberg and George Lucas in this in-depth and entertaining interview.
Noah has worked on some huge titles, including Indiana Jones and the Last Crusade, Indiana Jones and the Fate of Atlantis, The Dig, Battlehawks 1942 and many more. He also discusses his work on some of his recent projects.
While listening to how Indiana Jones and the Fate of Atlantis was made, please enjoy this playthrough of this classicLucasArts title..
If you ever wanted to learn how classic adventure point and click games were created, check out this interview today.
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#lucasarts #indianajones #fateofatlantis #adventuregames
i remember being so blown away by the demo of this game that i even recorded the theme from the intro to a music cassette so i could listen to it on my stereo. what a game. the story, the humor, the artwork, the different endings... what a game.
It was a true masterpiece.
Should have been the 4th film
Exactly what I also thought😢
As far as I'm concerned it is
100%
In everybody's mind, except Lucasfilm CEO
I loved this game and the story 100%. When I heard they were making a fourth Indy film, I was sure I’d get to see Sophia and Nur-Ab- Sal on the big screen, since they had the perfect formula nailed down with this one. Alas, they went with something completely different… 😞
But a big thanks for all the memories!
This is certainly one of the best adventure games ever.
The three different paths for completing it is a really neat idea.
❤ And many more: some arcade parts (fighting, chasing), possibly of dying, switching characters, multiple endings. Great game 🥹
Man, this game was a height of my life. The sheer epic adventure..
This is too hard to watch, reminds me of a brilliant time that will never come back. My 50 year old misty eyes will just appreciate this interview took place.
Being German and a fan of the Monkey Island series, I can attest to the importance of Boris Schneider's excellent translations for the franchise's success in this country. That said, I think Indy 4 remains one of my all-time favorites. Atmospheric, well-written, humorous, and with well-designed puzzles, it's certainly one of the best adaptations of a motion picture IP that I've ever seen.
I remember getting up at 6 in the morning to play for a while even before school. Huge respect to the authors
Hired Ron Gilbert?! This m futha is The Godfather. Head of the family! Loved these games as a kid. Was so happy when they brought these games to steam years ago. Thank you Noah for all your contributions to gaming, and especially to my childhood. Much love and appreciation. Thank you.
Played this when it came out, I was 9yo and loved it, played every single Lucas and Sierra games after it.
I miss point and click games so much 😩
This game was the GOAT!
Point and click games are still made today, for example the Blackwell Series from Wadjet Eye.
The background art layout and composition is excellent in this game, great use of foreground and background.
This was one of my first talky games. Amazing memories. Thank you for the video.
It's a masterpiece for sure.
Just wanted to say: superb interview. Thank you to your guest for being so gracious with sharing all that info, and great questions. 10/10
Wow, thank you!
@@ArcadeAttack I was setting up my drum room yesterday and listened to pretty much the entire thing with my phone in my pocket while I worked. Works without the visuals too. Really, fantastic and inspiring 🙏
I am replaying these games right now on my old kit, and it's so good to hear Mr Falsteins point of view, which is a excellent in many ways. Not just this excellent conversation, but also for history and this deep insight into the industry itself. His own words encompassed a lot of history and experience from back in the day which is so profound to hear. Thank you to everyone.
i remember when i was nine in my part of europe, everyone was playing indy and i was obsessed about Quest for glory :)) However i played indy ten years later and it's great game honestly. Thank you for making so many great games
In a list of games I'd like to see remade, this would be very high up the list
What a fantastic interview from one the big boys of adventure games' golden era. Really cool insights and stories that makes you want to know even more... thanks again, great work!
Thanks for listening
Omg I love that this video exists, thank you, one of my all time favorite games ever, watching now!
Incredibly interesting interview, thanks a lot!
I love the Monkey Island games and they pop in my head often but Atlantis took the cake as a gaming experience. Monkey Island had great music and atmosphere and made all our brains daydream for years, but Atlantis was the better experience as a point and clicker plus an excellent and satisfying cinematic IP adaptation. I remember getting annoyed and confused by Lucasfilm when I saw the Crystal Skull, knowing Atlantis was a complete and wholesome alternative just lying in a drawer somewhere unused and unappreciated
What an absolute legend. Thank you ❤
My pleasure.
I live in brazil and my father got this for me when I was a kid even though I didnt understand anything in english. These point & click adventures, such as Sam n Max, Day of the Tentacle, The Dig, really helped me getting into liking english language. Now, every game come with portuguese but I still prefer english versions.
Got married 7 years ago and threw away the boxes (kept the manuals and CD). I really wish I didn't...
I still finish this game from time to time.
This game was a huge part of my childhood.
I never played this game, but I LOVED games like "The Dig", "Full Throttle", and many others on the S.C.U.M.M. system, lol. 💪😎✌️
You need to play this game!
Yeah, this is their greatest creation imo.
Get it on GOG! Very innovative game that allowed for multiple playstyles and playthroughs. No matter what comes out in the future, I think that THIS is the best Indiana Jones game. Full Throttle was great, but I never played The Dig--heard it was ridiculously challenging. New-age graphics don't create immersion--and that's what many new games miss. Even flight sims, even with the tech of the time--developers created dynamic worlds and dynamic campaigns, which are sorely missing in our latest offerings of today.
There is a SCUMMVM version, this was the seventh game using the language. Classic
Have you played Blade Runner on SCUMM? It's so good for you like the movie.
There has been a great idea that his should have bee nthe 4th movie. I agree. Great game and great interview. Thanks a lot :)
When was this recorded? Obviously we've since gotten IJ5 and a new game coming soon.
was going to commet the same
2 years ago. But, I really wanted to reshare Noahs' story.
When I played this game back in the 90s, my favorite route was with Sophia (team path). Having recently revisited the talkie game (and being older myself) I enjoyed the wits path a lot more. So cool the game allows you to go solo if you wish (for most of the game at least).
That's awesome!
THIS CHANNEL IS GOLD
You can play Fate of Atlantis on Nintendo Wii. It's included with an Indiana Jones game which is practically unplayable but this game was great.
30:37 Had to take a break after a laughing fit. Okay, back.
1:14:52 I recall there was an interview with, I think it must have been Peter Chan, about this regarding Monkey 2 and DOTT. The Monkey 2 team scanned in their backgrounds and touched them up digitally - there are some examples of the original marker drawings on the web with signatures dating the pieces to mid-1991. Indy 4 shipped about six months later and looks like a mixture of that method and Deluxe Paint pixels, depending on which assets you're looking at. One of his criticisms of how Monkey 2 turned out was that the art style was inconsistent, and an official art direction process was one of the things he set out to do with DOTT, which probably became more feasible with the move towards using scanned assets for everything.
really liked this game back in the day
Very misleading title....it only talks for a few minutes about the best game of all times.
I still hope you enjoyed the interview.
21:28 Sid Meier, the unknowing creator of insult swordfighting.
1:00:22 Seemingly every key figure in the early game industry in the US had some relationship to Atari, Williams or both.
What's up with the poor audio quality? :(
yeah really wanted to listen to this but the audio is too bad
@@Aggnog same for me.
Thank you for posting the interview, absolutely wonderful. I have a question: Why was the Fate never remastered? Any insights on that? Few other Lucas Arts adventure games received that treatment, but not this one. I do remember reading that there was an attempt by a person working for the Lucas Arts (now closed) office in Singapore, but my understanding is that this was his/her personal side project. I could be wrong though. Any information on this topic would be appreciated. Thank you.
Only Monkey Island 1&2 got a remaster from LucasArts itself, Full Throttle and Day of the Tentacle were done by DoubleFine due to being TimSchafer games, but TimSchafer wasn't involved with Indy4. The Monkey Island remaster itself was only done due to the initiative by some of the developers themselves from what I understand, not as some master plan by LucasArts to remaster all their old stuff. Another factor, Indy4 already had a Talkie version, MonkeyIsland did not, thus a MI had more room to make a remaster worthwhile.
My first game
It is so ahead of its time, it is even better most, if not all modern point and click adventure games. But the control is too clunky for today's standard
It's crazy that people are still trying to push the nostalgic narrative that games had better stories before when we have games like Disco Elysium, Bioshock, Deus Ex, Red Dead Redemption, GTA and many many others.
But.... the 3 way pathway....!?
@@ArcadeAttack I think it's too expensive nowadays to do things like that for triple A studios. But just because a game does not have multiple branches, that doesn't mean the story is inferior. Just want to make things clear, I don't think old games have inferior stories either, I think both old and modern are pretty good in general.
I think the closest we can get nowadays to completely different pathways and not just decisions affecting the ending (think Chrono Trigger, Alpha Protocol, Undertale...) is with CRPGs. Like the already mentioned Disco Elysium or Baldur's Gate 3.
The Witcher 2 has a different Act 2 depending on your decisions (actually different, like a whole different area and everything). Some JRPGs such as Fire Emblem and Radiant Historia also have different pathways
Still, I understand my examples aren't adventure games, and I wish we had more of that as well. But with an industry so focused on replayability, I think we'll just have to dig for hidden indie gems ;-)
@@gabrielksado The issue with modern games is that they are largely focused on shooting people or collecting pointless loot, story happens somewhere in the background. Mixing story and gameplay doesn't feel like it has progressed much at all. Dialog systems in most modern games are even worse than we had 30 years ago, if they exist at all and don't turn everything into a cut scene. Instead you get RPG mechanics force-feed into everything. The good old point&click adventure had a focus on story telling that I just don't see much in modern games.
@@grumbel45 I disagree. I gave multiple examples where the story and dialogue is the focus. If you want 0 gameplay go play a visual novel or read a book.
Oof, bad examples, Deus Ex was classic from another time in its own right. Bioshock, which one? -Again pretty old. Meanwhile who still talks about Disco Elysium?
It's astonishing the amount of thought that went into the game, and yet none of it was given to helping the player figure out how to play it. People say it's great, but I'll never know, as I can't get past the second screen of the game. I try everything in sight, everything interactable, everything I can possibly think of, and nothing gets me anywhere, I can't even get into the theater past the bouncer. These games just don't make any sense to me, and this one was no different, just better animated than most. It's a real shame, I've played every other Indiana Jones game except the Atari one, even Infernal Machine, and even those sound more fun than trying to figure my way through the insane logic of this game.