Why Are The AI So Fast In F1 22?

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  • čas přidán 7. 08. 2022
  • I've done some tests to see why the AI are so fast on F1 22
    My wheel is the Fanatec CSL DD Boost Kit, buy direct from Fanatec:
    bit.ly/3qdpE7w
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Komentáře • 258

  • @ccramit
    @ccramit Před rokem +485

    Last year they had crazy speed through fast corners, this year its the straights. It's like Codies fixes one problem and creates another.

    • @michaelgualtierijr5434
      @michaelgualtierijr5434 Před rokem +31

      That's probably because it's old code that they keep building on. That's been a common the in annual game titles.

    • @bean2705
      @bean2705 Před rokem +15

      I remember playing my team on f1 2021 at Silverstone the ai would take copse easy flat but it was impossible for me in a maxed out car it’s really annoying

    • @gohhoe1999
      @gohhoe1999 Před rokem +9

      Codies A.I. ALWAYS has had O.P. straight line speed & insane traction at corner exits but super early braking, not just this year's game!

    • @jackpotdiams4429
      @jackpotdiams4429 Před rokem

      I don't think they had crazy speed through fast corner you maybe just put the difficulty too hight or missed something

    • @scottb2k30
      @scottb2k30 Před rokem +1

      When youre still using the same engine for years youre not really fixing the problems. Youre just covering the cracks. Its like when patching a glitch. Once that is done it is likely it opens another glitch somewhere else. If they bring a new engine for 23 then the patches would be more efficient in fixing these issues. I think timeless made a video on what i mentioned which should help you understand better than ive wrote

  • @hakeemj4325
    @hakeemj4325 Před rokem +283

    I noticed I could play a higher difficulty in driver career than in my team.

    • @jonathandifulvio4752
      @jonathandifulvio4752 Před rokem +76

      I think that’s partly to do with how terrible the myteam car is compared to the actual cars. I tried the myteam midfield car and immediately can race higher difficulty than brfore

    • @sethlouden2529
      @sethlouden2529 Před rokem +8

      Yeah I run a 10 point difference for the ai between my team and career

    • @cybernex7533
      @cybernex7533 Před rokem +2

      Same

    • @talibjames2659
      @talibjames2659 Před rokem +10

      @@jonathandifulvio4752 but even ur my team teammate has more straight line speed than you

    • @JG_3024
      @JG_3024 Před rokem +22

      Yeah I play 90 in my Williams career mode but 62 in my my team with a maxed out car

  • @Ked_gaming
    @Ked_gaming Před rokem +220

    Pretty sure it comes from the traction, they have robot like throttle control and will just accelerate much better out of corner

    • @sunnys7645
      @sunnys7645 Před rokem +34

      It seems the AI isn't really learning the track and already knows the exact amount grip required to be on the limit at each and every corner. I feel a good AI will only come if they bring some machine learning into its development, so that it doesn't know where the limit is and needs to do a little experimenting with throttle to find it

    • @ninetailedfox579121
      @ninetailedfox579121 Před rokem +8

      @@sunnys7645 Once those days come then racing games would be so much better. If they actually give different aero and power profiles to different cars we would actually be able to stimulate stuff like Daniel struggling with the McLaren.

    • @kibido7373
      @kibido7373 Před rokem

      dude the video just literally showed that it's not only good traction...

    • @Miguel-th3wx
      @Miguel-th3wx Před rokem

      @@sunnys7645 That sort of Ai you talk about is found in no game.

    • @sunnys7645
      @sunnys7645 Před rokem

      @@Miguel-th3wx I'm aware of that and never said it was.

  • @nathanjohm1564
    @nathanjohm1564 Před rokem +78

    At the start of the game I was mid 90 Ai. Now I’m in season 4 in my team and can’t even beat my team mate on 59 Ai. Honestly a joke. Love f1 as a game but this years release has been a shambles

    • @mq6532
      @mq6532 Před rokem +3

      that always happens

    • @nathanjohm1564
      @nathanjohm1564 Před rokem +13

      @@mq6532 Yes, but not a jump as big as that. Last year I started on 103 and as seasons went on I went down about 2 clicks. In 4 seasons I shouldn’t have to put the Ai down 10. They’re all over the place. Last year you know the tracks they were weak/strong on. This year it’s a guess

    • @apophisstr6719
      @apophisstr6719 Před rokem +2

      Because after patch v1.06 they fixed the Personnel Facility Boost so now the stats boosts are actually working (most AI drivers have or near all 100 ratings as a result), it also affect other AI teams as well but the "+" numbers are hidden from the player's screen. This has been a issue since F1 2020 and many people had suggested they disable the boost on AI team, but of course, they ignored it.
      It's a joke how something not working was actually making the game more balanced.

  • @willm1174
    @willm1174 Před rokem +37

    its not the top speed thats the real issue, its the physics-bending acceleration thats the real cheese

    • @dubnubgtd8538
      @dubnubgtd8538 Před rokem +1

      This is exactly that. The ai have the same issue on gran turismo 7 when racing in the same cars.

    • @user-cg7tj7cu4m
      @user-cg7tj7cu4m Před rokem +1

      @@dubnubgtd8538 gt7 ai are slow

  • @sebastianalhares
    @sebastianalhares Před rokem +9

    I beat F1 2017 on 105. Needed to lower the settings in every new game. In F1 22 I set it to 75 and I still get left in the dust.

  • @SuperRobbo92
    @SuperRobbo92 Před rokem +110

    The AI in My Team especially are hugely op, I guess the AI having much better traction is why I found them so insanely op in my first wet race earlier today? I’ve had to drop it to 75 from 85 to kind of stay competitive but in the wet I finished 40 or so seconds behind my teammate (Albon) in driver career too.

    • @AlexGillon
      @AlexGillon  Před rokem +16

      Career mode is a separate issue which should not be happening and will hopefully be fixed very soon!

    • @SuperRobbo92
      @SuperRobbo92 Před rokem +15

      @@AlexGillon I hope so! I find actually driving the cars is a lot of fun in this years game but I’d be lying if the AI issues haven’t soured the experience somewhat.

    • @jname9368
      @jname9368 Před rokem +2

      @@SuperRobbo92 same here. I've actually found I'm able to be much more consistent in this game and probably the fastest I've been since F1 2018, but playing my team and getting blown away by a second a lap to your team mate on a much lower difficulty than normal just ruins the experience

    • @SuperRobbo92
      @SuperRobbo92 Před rokem

      @@jname9368 I’m far from the quickest I’ve been on the games, I’ve been getting slower as the years go by and my actual free time to enjoy the games goes down. I do find that I’m more consistent on this years game as opposed to last years though.

    • @dododo3353
      @dododo3353 Před rokem +1

      @@AlexGillon "soon" has been 7 Month and nothing happens.

  • @kingkrudho8601
    @kingkrudho8601 Před rokem +11

    It’s their exit speeds into straights , I think the biggest example is right out the chicane in Miami , they fly off that exit no matter what AI level and you can rarely catch them their throttle control is perfect off exits

  • @nsx_montana
    @nsx_montana Před rokem +58

    What I just noticed in GP mode is that they just burn all their ERS when you are within a couple of seconds in front or behind, so it creates the illusion that they are quicker

    • @kevintaddo
      @kevintaddo Před rokem +2

      how come they are OP even if you use ERS?

    • @apophisstr6719
      @apophisstr6719 Před rokem +1

      ​@@kevintaddo Because it's more or less an illusion.
      Most people probably were stuck in the DRS train when they felt they couldn't overtake anyone even with DRS+ERS.
      Or when AI flew past them, they didn't realize they could do the same when the AI are alone at the front while you have DRS.
      Or people thought draining their ERS is the only way to catch up, when in reality, the AI counter you with ERS as well, and you should never let the ERS went below 10% at any point of the race, it's all about setting them up, and managing your car so you can take the opportunity when it's really ready, just like in real life.

    • @H4SNU
      @H4SNU Před rokem

      @@apophisstr6719 why shouldn't you let ers be less then 10 percent

    • @airstrike9002
      @airstrike9002 Před rokem +5

      @@H4SNU Once you are below 10% ERS you will have a significantly lower power output

    • @H4SNU
      @H4SNU Před rokem

      @@airstrike9002 lower ers power output or like actual engine power output

  • @federicoc1624
    @federicoc1624 Před rokem +160

    Could another issue be that in myteam the AI have MORE ERS than the player? Or that it recharges faster. I've tested it on my teammate in miami, by keeping him behind and using the overtake when he was using (checking through the replay camera that I was deploying when he was) and after 3-5 laps he had around 20-30% more ERS than me (92% AI)
    Unfortunately I'm on Playstation so I cannot do a more thorough test to actually check this is the case
    Love these kinds of videos btw

    • @Polyidus97
      @Polyidus97 Před rokem +9

      I've not tested this myself but doing Miami recently, I was down to 30-40% in p11, my teammate still had 90%. He was a the back and not battling so maybe the AI doesn't use it as much then, but the gap surprised me as I'm normally actually pretty conservative with ERS as I'm too busy dealing with wheelspin

    • @federicoc1624
      @federicoc1624 Před rokem +8

      @@Polyidus97 It happened to me too, it kind of kills the enjoyment of career mode for me. Moreover as the season progresses I have to lower the difficulty more and more because my teammate gets faster and faster.
      I have by far the fastest car and I won in Miami with AI at 85. Then at Cota the same teammate laps 1.4 seconds faster than me at 77. It doesn't make any sense to me, and I'm tired of lowering the difficulty. I'm convinced that with this patch by season 7 or 8 I'd have to run sub 50 AI which is nonsense. Very disappointed with this AND with the fact that I cannot use dlc tracks in career mode, provided that there's more than china and portimao

    • @f1_will304
      @f1_will304 Před rokem +1

      I came here to say this

    • @user-zp3xc4to1t
      @user-zp3xc4to1t Před rokem +2

      AI always had more ers

    • @CHBK123
      @CHBK123 Před rokem +2

      i noticed this too, they recharge the ers so much quicker than me during the safety car, after 3 laps of safety car i only had 60% but they had 100% and i checked before the safety car came out they had less than me

  • @MrLuizsaluti
    @MrLuizsaluti Před rokem +3

    We need detailed sliders for different AI aspects. Like throttle control, aggressiveness and braking zones judgment. They do make mistakes though.
    But also, when they lockup their brakes instead of letting car run wide they brake some more and try to return to their line, it's awkward as fuck.
    Also. 2 AI cars fighting for position behind you, prepare to get rammed.
    It's like their attack move never covers the instance where your car will prevent the dive move since their inside cut will clip into your turning car.
    They do it everytime on race starts.

  • @DaniMacYo
    @DaniMacYo Před rokem +7

    I found that the AI would get "the perfect '' exit, no issues with traction and then hit that ERS button as quickly as possible immediately once they exit the corner. When I lowered the front and rear wings and did my best to get a great full traction no wheel spin exit and then hit that overtake button as quickly as I could then I could keep up for about 100 to 300 metres then they would pull away. It's track dependent but sometimes I could get them by copying their techniques. I can confirm the new 1.08 update has fixed this issue and it's great fighting them on the straights, it now feels more realistic and balanced. GG Codemasters.
    You do have to increase the AI difficulty if you want too. About 5 to 10 clicks higher now. I was 1.4 secs quicker on 60 in Q3. I would normally use 80, that then became 70 then 65 then 60. But with this update I could go to 70, maybe 80 again. The race it's not too easy. On 60 I am only about 5 tenths per lap quicker. There has always been that big difference in AI pace from Qualifying to Race in all F1 games LOL.

  • @JonathanWestcott
    @JonathanWestcott Před rokem +12

    In myteam I play between 73-75 difficulty past season 3.

  • @TheQuackleDKZ
    @TheQuackleDKZ Před rokem +1

    What a nice timing. Fix arriving the day after the video dissecting it

  • @austinslicton6974
    @austinslicton6974 Před rokem +6

    I knew it had to be traction. I did manage to find the difficulty that fit me, but I could see when racing the ai that my advantage was in the braking zones and through the corners where taking different lines would gain me more time, and my disadvantage was in the traction zones.

  • @Matt7R
    @Matt7R Před rokem +1

    Very nice work in putting this one together! Surprised no one else has done this yet given all the uproar surrounding AI straight line speed. Really interesting to see the results.
    For me personally, I'm not great at the game (yet...) so I'm playing with AI at 60 because honestly the real battle for me is not spinning out and getting my braking points right (first time with no assists, and a wheel!). When the laps start to come together I'm happy to let my brand new team and driver get podiums because I feel I deserve them LOL

  • @ivanbertoni7622
    @ivanbertoni7622 Před rokem +1

    I've always supposed that could be a thing related to the traction, but the weight make sense too. It looks like the AI got the perfect timing to achieve the best traction possible, what make them OP.

  • @rhodrambles3943
    @rhodrambles3943 Před rokem +16

    From my understanding fuel is not simulated in weight or impact per lap. This is likely to make it easier for the game when it comes to different race lengths, safety cars, traction in the wet to stop ai running out of fuel. So whatever the stock weight is on a car, that is the weight of the Ai in any race.

    • @PeterRocheRacing
      @PeterRocheRacing Před rokem +2

      I think this is very much a case this year.
      I just did my first 100% race this year and my teamate was about 1 second faster than me in the first half of the race.
      But in the last part of the race I could match his times and in the last 10 laps or so I was even faster than him.
      This was with Ferrari in a Driver Career Mode at Australia.

  • @Multiversal_Rift
    @Multiversal_Rift Před rokem +2

    imo the way the difficulty should be scaled is that there is a "perfect" exact set off inputs to get through the corner the fastest and the higher the difficulty the closer to "perfect" it is. a side effect of this would be the lower the difficulty the more ai mistakes

  • @aBadNameO
    @aBadNameO Před rokem

    Thanks for making a video about this Alex!

  • @PJD1942
    @PJD1942 Před rokem

    I've found its op power down traction and ers boost off the corner is where the ai advantage is as they carries down all the straights

  • @dylanhambly3649
    @dylanhambly3649 Před rokem +2

    It’s corner exits where they gain the most time. there acceleration is way quicker than the player and I noticed it’s more broken the slower the corner is

  • @KeyboardRacer91
    @KeyboardRacer91 Před rokem +9

    Thank you Alex for appreciating my little mod :)

    • @notasimp2426
      @notasimp2426 Před 5 měsíci

      if i may ask. what mod is this? idk he's gatekeeping it fr.

    • @KeyboardRacer91
      @KeyboardRacer91 Před 5 měsíci

      @@notasimp2426 Title of mod is "F1 22 Fixed AI acceleration on straights" on Racedepartment.

  • @sebvettel5
    @sebvettel5 Před rokem +1

    I've noticed in wet races all the ai in my team absolutely shoot of the line despite the fact i get a perfect start almost every single time

  • @JigsawLV
    @JigsawLV Před rokem +1

    12:03 finally someone has simulated the porpoising

  • @Blackout201_
    @Blackout201_ Před rokem +3

    if DaveGaming is anything reliable then the AI is even inconsistent during the same gamemode and race but depending on tire compound. apparently theres a huge performance gap between softs and hard /medium in Monaco

  • @sosna66
    @sosna66 Před rokem +3

    Congratulations Alex, you have just added porposing to F122 11:55

  • @alt2484
    @alt2484 Před rokem +1

    12:05 mans got porpoising.

  • @dylanwest4265
    @dylanwest4265 Před rokem +3

    Not exactly to do with this issue but i had the “engine issue” that reduces grip again at Japan this time and in 6 laps i lost 10 or so seconds on my teammate, and well all i can say is Japan is the best tester for it, 130R is barely flat on worn tires with the “engine issue” and S1 is dreadful, funny enough my vmax felt as if it was the same 😂

  • @yankeegooner4112
    @yankeegooner4112 Před rokem +1

    Awesome video. Thank you for helping to restore my pride.

  • @sambigbear
    @sambigbear Před rokem +4

    Very Nice video. What is AI vs Human difference from 100-200km/h in acceleration or in braking . Maybe AI has wider torque band like Max power all the time.

  • @conorvile5506
    @conorvile5506 Před rokem +1

    An annoying thing I’ve noticed related to their speed, is they become very, very hard to beat when they are maxed out. They pretty much have higher powertrain potential, so become pretty much impossible to chase down in straights and DRS zones because of how quickly they get up to speed but then the speed advantage over the player. If the AI are going to continue to have the ability to get up to speed faster, then Codies need to at least lower their powertrain potential. If not, beyond season 3 in my team is just going to be so frustrating to play

  • @DronesClubMember13
    @DronesClubMember13 Před rokem +1

    I wondered if the AI was jumping around in terms of difficulty depending on the circuit. On certain circuits it jumps to hard, then back to easy and there isn't a small incremental difficulty change like there should be as you go through the season.
    Another thing I notice is that the AI seems to really be OP on city circuits. At Silverstone I'm 30 seconds ahead on medium with plenty of stupid mistakes, but at Jeddah or similar city circuits on the same difficulty level, I have to be spot on flawless to just stay in position. Monaco was an exception were my terrible driving was still good enough.

  • @erikcastillo8857
    @erikcastillo8857 Před rokem

    what a great vid... good stuff man, much appreciated, i had a feeling they were faster on the corners and thats where i was losing speed.

  • @timothyprovost7573
    @timothyprovost7573 Před rokem +3

    Stickin to F1 2021 for now. It has its problems but by far better than 22
    One thing I noticed helped a little is the throttle linearity setting. Few clicks helped

  • @danny_r27
    @danny_r27 Před rokem

    I’m fast af in the wet in all previous games and now all of the sudden they’re on par if not faster than me in the wet. I first noticed it on day one when they put an unrealistic lap time on the hard difficulty on my first race weekend when I got the game after I just worked my butt off for my lap time only to see that they went a whole second faster and I ended up in 4th place for qualifying in Bahrain in MyTeam. I also race in the Expert racing style all assist off.
    But the thing that really bugs me is how fast certain power unit components would wear out. I wore out my ICE by almost 50% in one race weekend when I only go hard on it in qualifying for my one lap run.

  • @dylanhatting6200
    @dylanhatting6200 Před rokem +1

    Perhaps someone here can help. This is my first F1 game so I've played around with the Ai, trying to find that sweet spot of enjoyable, but challenging and getting nowhere with it. I mostly play a two player career with one of my friends and the biggest issue we have is the constant train of drivers around every track. The top 2 drivers will lead by a few seconds, but then from about P4 to P18 the total gap between all drivers will be 2 seconds or less, there is a train of 12 drivers wing to gearbox around every single lap. Is there a setting that changes that or will increasing the Ai difficulty spread the field out more? Just did the Monaco two player career race with the Ai set to 50, qualified stone dead last and sat behind all 19 cars for the entire race with Verstappen winning by 3 seconds. Meaning that every car was less than 0.1s behind the one in front...

  • @yusufk6712
    @yusufk6712 Před rokem +2

    Sometimes the practice programs are bugged I believe because sometimes im like 1.2 sec slower than required delta on one program but I can manage to do the others. Is this the case with anyone else?

  • @tyman1014
    @tyman1014 Před rokem +1

    For me, I find that putting the ride height at 1/1 gets you closer to the top speed of the AI.

  • @allanrvlln
    @allanrvlln Před rokem +6

    On F1 2021 the AI going flat into some corners became somewhat manageable.
    But on F1 22 it's just so frustrating to have to lower the difficulty by 20 or + just to try to match the pace.....

  • @daniguay88
    @daniguay88 Před rokem

    12:05
    Finally, Porpoising in the F1 game

  • @azirious666
    @azirious666 Před rokem

    Also this year we don't have weight redistribution bar so yeah you are right.

  • @AlwaysEwok
    @AlwaysEwok Před rokem

    I think it is the weight because I always seem to be faster with DRS and ERS but it’s while accelerating they gain a couple tenths on the start of every straight which I think it what makes them feel faster because they reach a higher speed quicker

  • @naidoo15
    @naidoo15 Před rokem

    Are you able to do a video with your fanatec wheel settings? I have the same wheel but just dont feel like I have the responsiveness as you look to have.

  • @sethlouden2529
    @sethlouden2529 Před rokem +2

    I think the corner exit is op

  • @jensengreen-shiel3479

    at launch i was on 100% and before the most recent 1.08 i was all the way down to 73%. now that the issue has been fixed im back at 100. so odd that such a big issue wasnt picked up until now

  • @Santosh-ug6lu
    @Santosh-ug6lu Před rokem

    12:03, he's done it. successfully simulated porpoising B)

  • @stke1553
    @stke1553 Před rokem

    I’ve had to go down 20 notches on the side difficulty this year which is ridiculous

  • @numberlessch1p511
    @numberlessch1p511 Před rokem

    for the my team cars could you select having a lighter car instead of like fuel loads to the car would that make the cars a little less heavy

  • @strange_jason
    @strange_jason Před rokem +1

    Bots don't care about tyre deg nor do they care about if the track has turned into a lake....they go as fast as they always do regardless of car or track conditions.

  • @michaeltelfer3483
    @michaeltelfer3483 Před rokem +1

    Could it be the fuel weight of the car, The the AI undefuel a lot and save loads latter in the race

  • @nobodyimportant7380
    @nobodyimportant7380 Před rokem

    Interesting testing, but... the baulklimit you adjusted which apparently made a difference, how many laps were done to determine times?
    Realistically, are the AI OP or are they simply better.

  • @fred8261
    @fred8261 Před rokem

    How to turn my ai’s traction off. When I’m driving with traction control off it’s annoying when they just get flying starts and I drop to p10 from pole

  • @reynaldiwidjaja277
    @reynaldiwidjaja277 Před rokem

    Lighter car means you can corner faster which means you can exit the corner faster. Top speed is about how you maintain cornering speed anyway.

  • @LauraR-yu3zw
    @LauraR-yu3zw Před rokem

    its the traction or acc. after slow corners. Until you speed up on a.i level its already to late. just tried an lower wing in japan and after the spoon corner i gained 0.7-0.9 sec. on the straight without using ERS.

  • @FrikanDellie
    @FrikanDellie Před rokem +1

    So that is how you recreate porpoising

  • @martijnbos9873
    @martijnbos9873 Před rokem +1

    Awesome video. Thanks!
    I am puzzled to why the game would be designed like this. Why would they give the AI less weight? Am I missing something or would the game be much more fun if this wasn't the case?

  • @ZOoM21
    @ZOoM21 Před rokem +3

    Crazy that a youtuber can fix it in one video while the devs have taken months, AND ITS STILL NOT FIXED.

  • @lmac1807
    @lmac1807 Před rokem

    that weight difference, just smashed everyone out of the ball park!

  • @BrunodeSouzaLino
    @BrunodeSouzaLino Před rokem +2

    What could work is something Content Manager does. Instead of having one single value for all AI, have it be a range of values with the value you set being the average.

    • @gohhoe1999
      @gohhoe1999 Před rokem +1

      I thought they have adaptive A.I. in F1 22 that adjusts to your pace, but why I haven't really noticed that or why I still can't find anything in the settings that lets you opt to turn adaptive A.I. on or off besides setting a fixed value for difficulty & maybe even adjust how much adaptive A.I. is allowed to deviate from that difficulty setting?

    • @BrunodeSouzaLino
      @BrunodeSouzaLino Před rokem

      @@gohhoe1999 But in CM this is not a hidden setting. You determine the range and average.

  • @user-zp3xc4to1t
    @user-zp3xc4to1t Před rokem

    When your teammate pulls away when you have 0-0 wings, use ers, drs and slipstream

  • @SuperBKDK
    @SuperBKDK Před rokem

    The easiest way to have done this was make it rain and then single out the driver that went to inters when they needed full wets. I saw this just yesterday it was at max rain and goatifi had inters and was still able to pull away from me when I should have had more grip. Its just an issue with grip out of the corners giving them more acceleration.

  • @patrickmorter9097
    @patrickmorter9097 Před rokem +1

    Hey. Which file is that you're modding there?

  • @mazdaroadster-mx5
    @mazdaroadster-mx5 Před rokem +2

    I've had to decrease my difficulty by ~10/15 in driver career which feels horrible lol!

  • @markdomenie5453
    @markdomenie5453 Před rokem

    I always found the AI in MyTeam weird also. When everything maxed out all of a sudden my teammate becomes super OP. It's like the upgrades benefit him twice as much as me.

  • @estenba
    @estenba Před rokem +1

    It's the traction out of a sharp corner that they gain too much advantage

    • @JohnnyBoy-ym5ct
      @JohnnyBoy-ym5ct Před rokem

      Agreed! They're ridicously slow through long corners, but their acceleration after a sharp corner is even more ridiculous!

  • @ruffles4154
    @ruffles4154 Před rokem

    What file did you go to to change the values of everything alex?

  • @sebacaldarola
    @sebacaldarola Před rokem +1

    And what about the speed of AI on rain/wet conditions? it's extreme for me I can never lap less than 1 second slower than them

  • @KristianLyubenovYT
    @KristianLyubenovYT Před rokem

    i think just with the baulktorque value we can conclude why they are so strong. if my understanding is correct, the ai uses 1 value for all gears (7500 in the base game i assume), whilst it lowers for the player the higher gear you use. so unless you're in 1st or 2nd gear, the ai will always have a torque advantage, with how big said advantage is depending on the gear you're in. this needs to be changed by the devs to either use the player baulktorque values or make separate ones for the ai for each gear.

    • @RobynnxX
      @RobynnxX Před rokem

      they fixed it lmao
      and no, the baulktorque "fix" was literally just nerfing AI to have less torque than us, as you would pull on them at the end of the straight with that fix. It's just traction.

    • @KristianLyubenovYT
      @KristianLyubenovYT Před rokem

      @@RobynnxX yea tbf just lowering it works too, but i just find it strange that the ai has one value for all gears

  • @gohhoe1999
    @gohhoe1999 Před rokem +1

    Why is is that our teammates in My Team also has just as O.P. as hell straight-line speed & traction as other A.I. even if the car is of the same weight that's heavier than other teams?

  • @at7348
    @at7348 Před rokem +1

    I played F1 2018 for like 3 years. I got F122 now and from having good battles at AI 103-105 in F1 2018 I am now loosing all the battles at AI 80-90 on this game. What the hell?

    • @RobynnxX
      @RobynnxX Před rokem +4

      to be fair the AI got harder every year.

  • @rossylittle16
    @rossylittle16 Před rokem

    Alex with weight at 1kg looks like most of the cars at the start of this season 😆

  • @roussin_
    @roussin_ Před rokem +1

    Codemasters been waiting for this video to drop so they can have someone else figure it out

  • @2questionmarks
    @2questionmarks Před rokem +1

    It’s like you can’t find a sweet spot of ai in this game for the “casual gamers” like previous games . This year I turn the ai up a notch and straight line is op … I turn it down and it’s manageable but u run into the back of ai in every corner because they’re too slow!

  • @Werferharfer
    @Werferharfer Před rokem

    Where do I set the maxbaulktorque or where is the mod?

  • @juliemittel3931
    @juliemittel3931 Před rokem

    12:04 they finally added porpoising

  • @alistairemson4986
    @alistairemson4986 Před rokem

    I think it must still be a problem. I just downloaded F1 22, jumped into a race at silverstone, and on the hangar straight I was overtaken by a williams. I was a red bull with DRS and overtake ers, williams had neither. I had to bring AI level down to 90 so I could at least fight them in corners.

  • @fedorritmeijer6613
    @fedorritmeijer6613 Před rokem +2

    The ai in Spain are even more OP man, i can't drive there with my normal ai. It's just not fun anymore

  • @WeAreNotAIone
    @WeAreNotAIone Před rokem

    Can you make the same test again now that it is apparently fixed?

  • @Nicolas_Cage_Bees
    @Nicolas_Cage_Bees Před rokem

    The AI seem able to run much lower wings than the player as well. I took a time trial setup into Imola in my Mercedes driver career and the AI were hitting 200 MPH down the straight without DRS and I was topping out about around 190 without DRS. Imola time trial setups have very high wings so either the AI isn't affected by the wings or they just run really low wings.

    • @RobynnxX
      @RobynnxX Před rokem

      the AI run the default recommended setup you get at the start of the weekend.

  • @Nicksta2006
    @Nicksta2006 Před rokem

    Really good video

  • @alexsp4853
    @alexsp4853 Před rokem

    maybe the AI jzst got DAS and on the straights they can just manually adjust the tire angles without the player noticing like Mercedes?

  • @akashranjan2106
    @akashranjan2106 Před rokem

    Can someone please tell the path and name of file that is tweaked in the video

  • @nomisignal6026
    @nomisignal6026 Před rokem

    9:10 i do mind that they seem to have a lighter car. ruins for me the immersion whenever your team mate is cruising by on a long straight or just utterly drives off with you unable to follow him whatsoever.

  • @tpgamesczc_v2769
    @tpgamesczc_v2769 Před rokem +1

    Funny enough, they made now a patch with fixing the AI. Much better with the speed.

  • @calvinkim7631
    @calvinkim7631 Před rokem

    Porpoising at 11:56 is amazing 🤣
    POV: Early 2022 F1

  • @nickpapageorgio8529
    @nickpapageorgio8529 Před rokem

    Bc AI can just floor it when exiting corners. If you’re playing with no assists, you have to baby the gas out of corners or you will spin

  • @strange_jason
    @strange_jason Před rokem

    The AI are also bloody menaces. The amount times that my friends and I have been crashed out by the AI in corners and even being pushed into the wall on straights at Singapore (you know the spot) is stupidly high.

  • @Dispariabooks
    @Dispariabooks Před rokem

    Rubberbanding AI?
    Mario Kart Players: *First time?*

  • @Psykoosi92
    @Psykoosi92 Před rokem

    Esses in F1 2021 makes me cry.

  • @mikaelnurmisto5978
    @mikaelnurmisto5978 Před rokem

    is it the same for driver career since i've always played that over my team? haven't picked up the game yet tho.

    • @KB-iz1cm
      @KB-iz1cm Před rokem

      Yeah it is unfortunately

  • @dgoodwin1122
    @dgoodwin1122 Před rokem

    Traction zones. They always destroy me out of low speed corners.

  • @Alex-us3kx
    @Alex-us3kx Před rokem

    before the update i was dying in my team races and right after the update i won canada thanks ea

  • @michaeldr6070
    @michaeldr6070 Před rokem +1

    Also feel like the AI is OP in qualifying (in myTeam). I can be almost a second slower in qualy and then be the fastest in a race

  • @thegator589
    @thegator589 Před rokem

    I can’t play above 86 AI difficulty because even if I throw down a picture perfect lap, they’re still just unnaturally faster than me. That’s what happen when a computer is calculating the driving lol

  • @StarFox85
    @StarFox85 Před rokem

    i always played on 104-107 before 2010-2020 (no 17&15)
    now 95 is fair for the A.I and me '22...thou i have to say passing happens mostly on cold tyres

  • @DamianVriens
    @DamianVriens Před rokem

    I still see that gasly is littarly gaining 3 seconds in one lap in grand prix mode

  • @clean_cutzz4308
    @clean_cutzz4308 Před rokem

    It’s a bug so you won’t be able to find a soloution by tweaking the game code because it is not a setting

  • @tobiasneethling8871
    @tobiasneethling8871 Před rokem

    i haven't been massively struggling with catching AI but being right on the gearbox of a car and then having it zoom off into the distance with basically no towing effect kinda irritates me. Also when using auto shifting gearbox ( Yes yes i know i suck blah blah blah but im on console) the low gears take forever to shift out of and im kinda just spinning my wheels until i manually force the change but even then it's not great

  • @comradeoblivious526
    @comradeoblivious526 Před rokem

    The best part for me is using DRS and ERS and still losing time to the Alpine with his DRS closed.