VFX Technology | Tissue | Weta Digital
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- čas přidán 2. 03. 2013
- The evolution of Gollum from LOTR to The Hobbit trilogy was helped by Academy Award®-winning innovation. Learn more about this revolutionary simulation technology that builds characters from the inside out.
Artists and Innovators in the World of Digital Entertainment.
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#WetaDigital #VFX #VFXTechnology #technology - Krátké a kreslené filmy
Come on, Weta! 360p? Really? :)
#RT
4:24 He be like: "Come on! Just a few second left. Keep smiling"
the ultimate love story of two graphic artists
Graphic artists ...That's like calling Einstein a high school math teacher ...get fucking real
Sold for just a billion dollars. When the minds behind this are priceless!
People should give more credit to these guys, instead of crowning Andy Serkis alone for what Gollum has become.
Who?
Well, that’s just how it is. VFX artists generally are unnamed to to public, unless someone does a real deep dive on them in the credits. But, I would also say that without Andy serkis’s performance and his acting, even with the greatest model in the world, Gollum wouldn’t be what he is. These guys are just able to transform that performance into beautiful CGI. But in film production you learn that technical achievement always comes secondary to content
I love Weta! they are the reason I got into VFX!
These guys make me cry :') so much effort spent on making such a beautiful world come true... :) thanks Weta!!
Could you guys do HD videos? I guarantee that the internet will pay a lot more attention to this channel.
My mouse is 20 times more expensive than the one they use ... And still, I play video games with it.
Well.. An expensive mouse doesn't really do anything much if the computer is just an "Average" computer.
Cephas Cagatin
nailed it
the tissue video of the horse is a great help to me and my fellow vet tech students. It would be great if someone made this into a vet tech interactive teaching aid.
Believe me, learning about how this software works wouldn't put me to sleep, this really seems like amazing stuff!
Best CG creature Ive ever seen
my jaw..just dropped.. you have to kneel down for the knowledge of these guys.
i love smeagol, and i love wetd digitals. I love love love and love to work with all of you in weta digitals. My ambition is to be vfx designer. I respect you..
We love maya and love how we can add plug into it,yes it's maya
Blender is better...
Hope one day I'll be a part of Weta....
CG muscle system is not that new a technology . What's " new" here is that is Weta's system is more aimed at motion and performance capture rather than traditional animation .
+Galavya41 iT IS THE CUTTING EDGE OF MUSCLE SYSTEM
sanch Sanchayan
The execution of the technology is definitely praise worthy .
Every mocap peformance is enhanced and added to by animators. Besides, the muscle system is applied to all animated characters as well.
i had to subscribe, you guys are brilliant..
Weta is Precious.....
Amazing...
Great work guys. Although I do thing Azog would have looked better as a prosthetic actor. Gollum was amazing though, the detail in those textures was fantastic.
I don't think they were really going for hyper realism with The Hobbit. Everything from the lighting to the exaggerated character designs and makeup make me think they wanted a more surreal look for the film. It worked marvelously, imo.
We need this in video games..
I forgot to like the video, so I came back to like it ;D
This is insane detailing.. the work on Gollum in the hobbit is i think the best CG work in the history of film.. Lord of the rings gollum was much naive compared to this.. This is absolutely life like .. and the best part is they can capture 100% of Andy's performance and expressions .. plus amazing rendering and compositing.. The more i see Hobbit's CG the better i feel .. they are so earthly .. one can hardly distinguish it from real .. and they mix prosthetics with CG which is great. prosthetics can never bring out performance . the digital hedgehog in radagast's arm was insanely real. i always thought that was real until they revealed in the commentary ..
"...actor with prostethic to larger than life CG character". Wrong move Peter...
Agreed. The less you use CG, better the outcome. That's why LOTR trilogy is way better. The Hobbit have CGI everywhere. Whole shots of pure CGI... That's bad.
@@filipelucciano bullshit
@@Capeau Man, I work with CGI. Yet I have to admit that pop CGI everywhere is a bad idea. Except for CGI movies as Beowulf.
@@filipelucciano So what?! I work in the industry for 20 years now. I think most people visiting this channel have a CG related job.
The effects in the Hobbit weren't worse than the effects in LoTR. In fact they were improved quite a lot.
What made The Hobbit look 'weird' is the fact that it was filmed at 48fps and you also might not like the movies as much because it had a lot less action and is a less interesting story.
But the CGI was at least at the same level as LoTR.
@@Capeau I don't know man... The fact that LOTR used real mockups made it look better... Can't explain why but in wide shots it works better. Not only in The Hobbit. I agree with the fps thing. What I'm trying to say is that CGI is great... but it stops looking great when u overdo it. Like, u need to do CGI with Gollum, Smaug... Even with Azog. But that barrel scene was crap. Using CGI when u could use prosthetics makes it ehhh...
amazing realistic tech !!!
Apart of this, Simon, you should take care not only for muscles... but for teeth now !!
; ))
sometimes i notice in different vfx tutorials of films and what not and how they look through the processes, is the reason why sometimes you see multi-colored bones becuz they were scanned into the MRI machine? it just made me think that cuz in this video you see bones with the mesh of the hand...im a real novice, i hardly understand "how" to achieve this commands and so forth so they computer can create these amazing effects.
wich computer do you use ?
cooooooool
for that particular job you have to go the computer science route and know how to program, its different from the artistic side of computer animation its more the research and development side. look on the weta digital job site for requirements
they are such experts that they need help of the view cube :D
i like this animation
i loooooooooooove it
360p? Nice!
Then you are remembering it through rose-tinted glasses. There's lots of effects, both practical and digital, in LOTR which don't quite hold up. The Hobbit is much less flawed.
it is maya :P
(that does not mean it is all they use though)
big studios use many different packages for their respective strengths
niceeeeeeeeeee
Was this aired on Daily Planet in Canada? I recognize the narrators voice.
Imagine this on games...
Not worth it.
For each of your examples, Weta can raise ILM a candle of their own. Avengers Hulk vs Kong? Davey Jones vs Gollum? Manhattan vs Middle Earth or Pandora? Rango vs Tintin? Jurassic Park dinos vs King Kong dinos?
it looks a lot like maya actually :)
It is maya.... Tissue is a framework, not a software.
Damn ya bastards, why all the goodies comes with the Maya only?
Because Maya is the industry standard.
Alexandre Boucher
why not done with blender???
Yeah, when/if Blender gets the new UI, it will gain millions of users, I tell ya!
It has incredible potentials in it, which you cannot find in any other SINGULAR and especially FREE package!
But joking apart, before it happens it's ridiculously useless.. if I have to learn over 100 shortcuts to make things that I can make on few clicks that means there is something wrong with it..
dzodzu
Damn ! we have the same thinking !! :p ; but why always the " goodies " comes with Maya ?!! maybe because it's eaysier than Blender ?! i am working with blender and it's very easy to work wih it ;)
Sorry for the "poor English" .
Amine Tbh
Man Maya is much more difficult then Blender, but the possibilities are endless, and It has fully programmable enviroment
What software are they using? It doesn't look anything like maya or 3ds.
I want to be those guys!
how does one end up with a kick ass job like that?
Correct me if I'm wrong, but you probably viewed the movie in HFR ?
is that The Flash at 4:19 ?
Man... Gollum looks like Steve Buscemi lol...
@Eurebel
Die Jungs, die den Academy Award gewonnen haben, sind die, die Tissue entwickelt haben. Dafür gab es ja auch den Preis. Und sehen tut man sie sehr wohl, einfach Augen auf.
Allthough this is the best quality CGI, I still found hobbit a little weird looking.
cool
I know it's a personal preference, but I feel like Weta is doing a more artistic work while ILM does a more technical work. That's may be because Weta does essentially fantasy movies thought...
you sure, cause at 1:48 it looked like maya, maybe they use different programs in combination to create their stuff.
How on earth did they get Weta to do the VFX for Spectral? The only good thing about that movie was the VFX lol.
So when do we get it in Maya?? It's be 3 years!! ;-) Great Job~
www.zivadynamics.com/ziva-vfx :)
I don't think so.
I don't think so
There are more awards given besides just the main ceremony ones.
❤️
His brain.
plus alot of custom software and custom plugins for maya.
mine too:)
The latissimus doesn't attach to the acromion, doesn't even touch it...
***** You are right but I'm sure it was mispoken (it attaches to the Humerus for those who wonder)
High Frame Rate.
If I could learn this, AI and robotics as well as 3d printing, I'll be creating the perfect humanoid, which runs on solar power through skin.
holy f...k , this model must takes a millions of poly & gigabytes of textures, real actors soon can go for a rest.
I prefer Lord of the Rings when the actors were real and not CGI, it came off more real unlike the hobbit lol.
They don't work with HD technology. Only 4k and 8k :D
It's mostly because of the framerate...
No offense to Weta, but they'll always be second best by ILM. They are very good, but ILM's work seems looks and feels the best in the industry. The Hulk in Avengers, Davey Jones in Pirates of the Carribean, an entirely digital New York, dinos in Jurrassic Park 20 years ago.
which software is that
Autodesk Maya running their proprietary and not for sale Tissue software however one of those two made a commercial version of the same software called Ziva.
THE HOBBIT effects looked much more unrealistic than LOTR
How long until we can start integrating this kind of tech into video games?
We already do!
MitOhneVideos I've never seen a video game with simulated, volumetric muscle tissue deformation. Can you name me a title?
JTib I'm sorry, I can't remember but i've read an article about video game production and similar technologies where mentioned in it.
I know that some have used varying levels of deformation in their model movements, but to my knowledge no one has utilized the Tissue system. I think it's just too much detail for systems at the moment to handle with any efficiency.
Do they even know what the uncanny valley is because it looks very creepy.
But the characters they have been creating are meant to be creepy!
HellishMess gollum's meant to be creepy so I'd say they've done a good job
Amiga
Hi Weta. If I want to work at Weta with rigging department as a Digital Sculptor/modeler should I invest a few years learning to draw at a fine arts school?
And, waer you able to fulfill your dream?
did you do it?
It was all Autodesk Maya.
is gollam is real if he is oh no
I don't give a fuck what anyone says, the movie looked amazing in HFR.
im confused.. i thought the hobbit didnt win anything at the awards??
It's great, but looks like Pixar's animation!!!!!!!
Autodesk Maya
Meh, I think they're equal, and it's more a question of preference
Not from what I've seen, especially when it comes to lighting and compositing.
don't think I don't appreciate what you or any vfx teams do, because I do appreciate it... simply from a viewers perspective, I didn't enjoy watching some of the visual effects in the film, where as in LOTR I could not fault any vfx...
FCB
Und wer Programmiert die Programme immer... ? das es solche Programmierte werkzeuge gibt.. Der klick ja nur noch Maus und so.....und bekommt ein Preis, aber die , die das Programm Erfinden sieht keiner ?
Because no one at the Academy knows shit about shit. The only reason why anyone takes them seriously is because the public thinks they're well respected and authoritative. Hardly anyone who votes knows what the difference between a sound mixer and a sound editor is, or have any idea why the vfx guys insist on having them take a picture of that mirrored ball, or have any clue about lensing or what shots are truly hard to execute. AMPAS is were creatives pretend they know the technical side.
WETA you guys better make this open source! hogging revolutionary new technology is just wrong! hell, if disney can do it with ptex you guys can do it with tissue
Lol
Too much SSS on the nose
FUCK!! WHERE IN THE GODDAMN WORLD IS MY REPLY BUTTON!!!!!!!!!!!!!!
A Zog
Hobbit looks like a fucking 3d cartoon.
On average I agree. Some things in The Hobbit look better, like Gollum, but as a whole the effects just aren't as good. A big reason for this was the abundance of CG in The Hobbit compared to LotR.
This is flat-out bull. I've spent half my career replacing dodgy-looking practical effects with CG versions. Often times a miniature is inappropriate since you can more readily reproduce a particular form of lighting digitally, if you're skilled enough.
I mean watch the making of THE HOBBIT movie, they used excessive CGI and very less practical effects , GOBLIN KING and TROLLS looked total fake
that's just stupid... art is completely subjective