Farming Simulator 2025 - TOP 10 Feature Requests

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  • čas přidán 23. 06. 2024
  • Welcome to the top 10 feature requests for Farming Simulator 25
    Some of the suggested features are really good idea and would be great to see them in any upcoming version of Farming Simulator. Please note this is UNOFFICIAL and is only taking into account requests from players who voted on my community page.
    Images and Photos by Pixabay
    No Farming Simulator 25 footage is shown in this video. All gameplay is from previous versions of Farming Simulator.
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Komentáře • 376

  • @kenmilesgt40
    @kenmilesgt40 Před 6 dny +341

    Unpopular opinion: payment plans on more expensive machinery, insurance, different banks

    • @BlandSpagetti
      @BlandSpagetti Před 6 dny +19

      A payment plan that functions like the loans do already would be nice

    • @MrGeneralScar
      @MrGeneralScar Před 6 dny +12

      Yes, a better loan system... I think there is a mod for it where it doesnt just charge you interest, you make repayments on loans over time. Having an overhauled finance system would be nice.

    • @SixShooter14
      @SixShooter14 Před 6 dny +6

      @@MrGeneralScar agreed, the current loans are obviously super basic. But I really wish I could look back at previous months/years of financials to see how the farm is doing.

    • @kirdot2011
      @kirdot2011 Před 6 dny

      Even less popular opinion: bank robbery and resulting shoot offs from police

    • @_P0tat07_
      @_P0tat07_ Před 6 dny +3

      That would actually be really cool. The longer you take to pay off the loan the more money it will cost in the long run.

  • @roylec
    @roylec Před 6 dny +198

    I don’t understand why animal grazing doesn’t get more votes. Half the world of farming is livestock based. The current models are so limited, and livestock farming can be very rewarding.

    • @joopiedelange8463
      @joopiedelange8463 Před 6 dny +6

      A animal that's walk through a wall or if they don't have food anymore, nothing happend!

    • @lauriejoynes5183
      @lauriejoynes5183 Před 6 dny +9

      Yes would love to see different models for different breeds and ages with more variety of animals. I would also like to see more involvement with animals eg bringing cows to a milking parlour or sheep sheering

    • @buddywood
      @buddywood Před 6 dny +6

      Im with you, rotation grazing, cattle herding, more breeds and crossbreeding. Example Hereford bull on angus cows, gives you black baldy calves, we also need male and female animals and offspring!!

    • @James27Simko
      @James27Simko Před 5 dny +1

      In fs19 with the seasons mod, they used to graze. Gisnts are a joke

    • @Captain_Grogg
      @Captain_Grogg Před 3 dny +1

      ye animals in fs look very micro managy also there basicl nfts as the only way to make money on them effiecently is just rasing them adn selling them on

  • @Mobben
    @Mobben Před 5 dny +24

    It aligns with story/campaign mode, but I would really like a timeline mode. So if you start out in 1992 you can only buy pre 92 equipment. Then as you progress in the timeline more and more equipment would be released. There probably should be a option to set how fast the years go by.

    • @tacoturtle1498
      @tacoturtle1498 Před 3 dny

      That would be great.

    • @jogurt5577
      @jogurt5577 Před 2 dny

      There is an FS22 mod for exactly that, its called Through the years i believe, its on the Modhub

    • @Mobben
      @Mobben Před 2 dny

      @@jogurt5577 Thank you very much. Gotta check it out.

  • @tjmfarming9584
    @tjmfarming9584 Před 6 dny +54

    I think the Community got it spot on with this list. The only other thing I'd suggest is the ability to herd sheep or cows on foot, with a dog, or on a small quadbike or utv like the Kubota or Gator. Fingers crossed that we see most of if not all these features put into place for FS25.

  • @danielmagee4437
    @danielmagee4437 Před 6 dny +15

    I’m not huge fan of tying up development on equipment when there’s such a huge mod scene, but I’d love to see “eras” where you are restricted to certain tech, perhaps advancing years opens new gear like “Transport Fever”. Beyond that I think this list is great.

  • @DjKorppi
    @DjKorppi Před 6 dny +5

    About repairing, here is my (free-to-use) idea. We now have two values, wear and hours. Make the wear be "usual maintenance", like oil changes, lubrication etc. Maintenance can go to zero, no affect to how the machine drives. Then introduce "breaks". "Breaks" can be like fuel pump, transmission, drive axle, tire etc. When a "break" happens, the machine becomes inoperable until repaired. Breaks will happen at random, and are less probable if maintenance is kept on high level. Also, as hours go up, breaks come more probable. Then, modify how repairing happens. For wear, you have two possibilities: The current one, where you drive your machine to the shop, pay a hefty sum of money and the crew (who previously worked as the pit stop crew at Ferrari F1 team) spring into action and fix everything instantly. OR. You can have your own repair place, and select that you do the work yourself. Select how much maintenance you want to do (like "to 25% 50% 75% 100%", you pay smaller amount AND THE CLOCK ADVANCES because you spend time there fixing your stuff. The "breaks" could always require going to the shop OR be time consuming to repair yourself. This way there would be things to do during winter. You could fix and maintain your machinery for the coming season. That's what my father did during winter. Sometimes it was a full engine rebuild for the tractor. Sometimes replacing worn parts in the combine or seeder. Sometimes a hydraulic cylinder because it had started to leak oil.

  • @geoffreyzahn2540
    @geoffreyzahn2540 Před 6 dny +25

    Fully support almost all of these ideas! One caution is anything that's negative (breakdowns, crop failures, etc.) needs to be able to be turned off. It's a huge improvement in realism, but often just feels bad.
    There's a mod for KSP, for example, that permits dynamic breakdowns and gives more purpose to an engineer but when they happen to me I just hate it lol.

    • @DukeDudeston
      @DukeDudeston Před 5 dny +1

      Exactly, a lot of these are tailored to the more experienced and enthusiasts.
      People do play this game to relax and chill and don't want all the realistic complexities that go with it.

    • @a-human-interface4991
      @a-human-interface4991 Před 4 dny +1

      It's also very possible that this feature isn't being added because the brand owners won't allow it.

    • @Rancher113
      @Rancher113 Před dnem

      Yeah but you half to remember if the do that that means ALL tractors and stuff would need 2x as much design work if they want to go that far

  • @vortifyne
    @vortifyne Před 6 dny +69

    We know the game is called Farming Simulator 25 since that already got leaked with the cinematic trailer and ingame screenshots, but they are getting taken down by Giants, which makes sense

    • @laurisdemons
      @laurisdemons Před 6 dny +3

      there was no screenshots and trailer leaked :D

    • @vortifyne
      @vortifyne Před 6 dny +1

      @@laurisdemons I can't tell if this is sarcasm 😅

    • @ozgurhalc9649
      @ozgurhalc9649 Před 6 dny +1

      ​@@laurisdemons😅realy?

    • @laurisdemons
      @laurisdemons Před 6 dny

      @@ozgurhalc9649 show me where?

    • @mousebear4219
      @mousebear4219 Před 5 dny +1

      I remember seeing the trailer now I can't find it anywhere, it involved rice right?

  • @thevenerablekev1
    @thevenerablekev1 Před 6 dny +8

    I’d like to be able to arrange for a contractor to work on my fields. Have a paid AI worker rock up at a pre determined time to plow/lime/harvest (whatever) x field. I’d love that. It’d feel so dynamic.
    Thanks for your work on this video, Daggerwin.

    • @Mustard1987
      @Mustard1987 Před 4 dny +1

      And totally realistic too. Many cropping farmers I deal with irl do this as it is impractical to own all the gear for every job on the property... unless you have thousands of acres and multiple staff

  • @unknown_gamer8200
    @unknown_gamer8200 Před 6 dny +22

    Literally just became a member! Can't wait for tomorrow as i really think it must be an announcement for the next game! Also wanted to say this video was put together really well must of taken a while to do, thank you daggerwin for all the work you put into your videos :)

  • @Zirok1982
    @Zirok1982 Před 6 dny +18

    With old gen consoles out of the way, there's room for lots of improvements. Let's wait and see what comes.

    • @ThetreeDraggon
      @ThetreeDraggon Před 6 dny +1

      The new Gen consoles really aren't that much more different.

    • @dylanpowell7513
      @dylanpowell7513 Před 3 dny

      ​@@ThetreeDraggonidk, beg to differ...

    • @ThetreeDraggon
      @ThetreeDraggon Před 3 dny

      @dylanpowell7513 do you have one? and does it really seem that deferent at all besides it having just a few led lights on it?

  • @Rapaxx05
    @Rapaxx05 Před 6 dny +1

    Thanks mate for your job on this request list! I like the game and the ideas the players have, well done 👍

  • @brianlemans6259
    @brianlemans6259 Před 6 dny +6

    The Gold Standard of Farming Simulator CZcamsrs. Great video and list.

  • @olitigertank397
    @olitigertank397 Před 6 dny +10

    Lacking a few cells in the brain department😂 daggerwin roasted the workers with that one

  • @BlandSpagetti
    @BlandSpagetti Před 6 dny +9

    My opinions on the options in the video
    10. Hard to say no to more tractors but I would like older big tractors like 200-250+
    9. Once again yes but also include more types of green houses and different sizes as well
    8. I can say anything to much but I want the ai to follow the shape of the field instead of straight back and forth though I understand this could be annoying to code
    7. If this is implemented it needs to be something that you can toggle on and off
    6. That would be a godsend it would be so much easier to do things clean without helpers and not needing to download a mod even if it’s simple
    5. Could be fun but I don’t really know how Giants would implement it
    4. Same 7 it needs to toggle able
    3. I’d be worried about fps it would be fun to see other framers tending their field but I can image low quality PCs struggling
    2. Fun idea but probably just be like the jobs you can do in the regular game with extras, part of this series appeal is the sandbox nature of it
    1. I understand why people want dynamic ground but like with the npc farmers it would struggle to run on anything but high power computers

    • @bjarnejakobsen9221
      @bjarnejakobsen9221 Před 6 dny

      I can see that we pretty much agree on all of it.
      Something like machine maintenance I also wish it could be turned off.
      After all, it's not a tractor mechanic simulator game I want to play.

    • @Daniel_178
      @Daniel_178 Před 6 dny +4

      If Snowrunner can do dynamic ground and run even on 9 year old PC's (mine) then FS can do it too it's just needs optimization

    • @bjarnejakobsen9221
      @bjarnejakobsen9221 Před 6 dny

      @@Daniel_178 I haven't played much Mudrunner.
      But isn't it only a small part of the map that has Dynamic Ground. Such as the roads and the area around the buildings?
      In fs Should it be the whole map. to seem logical

    • @Daniel_178
      @Daniel_178 Před 6 dny

      @@bjarnejakobsen9221 in Mudrunner and Snowrunner u can kinda tell where is mud and where is not, but the whole map has dynamic ground,
      (dynamic ground means that the ground is not like hard rock and you can dig it, doesn't mean its has to be mud like snowrunner)
      and yes the whole map should have dynamic ground in FS but not mud, mud should be only when its raining espacily in lower areas of field for maybe a few days

  • @evilreddog
    @evilreddog Před 6 dny +2

    By far my most want is Dynamic ground, but grazing and free placing tool to make pastures so you can also do crop rotations with different yeild bonuses due to grazing animals is a solid nr 2 for me

  • @QookieCrumbles
    @QookieCrumbles Před 6 dny +28

    Something trivial, but i would like to sit on the many available chairs and benches, watching workers go about and enjoy the scenery

    • @SixShooter14
      @SixShooter14 Před 6 dny

      Yeah, that would be nice and something I've also wanted. Even just being able to sit on the chairs in the player house would be nice. Especially if they added neighboring farmers and a more dynamic environment.

    • @caner-191
      @caner-191 Před 6 dny

      YES, love that, i wish that too, very basic but c'mon you should be able to sit. Farming Simulator is slow paced game not a fps game. We should be able to sit back, relax and just live the moment.

    • @SomeYouTubeGuy
      @SomeYouTubeGuy Před dnem

      Sure, there's only about a million things to tend to first

  • @Sarlasin
    @Sarlasin Před 6 dny +9

    Nice. Love this kind of videos! Thank you!
    Dynamic grounds really is overdue!!!

  • @johnmcenaney1814
    @johnmcenaney1814 Před 6 dny

    A great list, and ty Daggerwin for putting this video together.

  • @andyschrick127
    @andyschrick127 Před 6 dny +7

    VR support would also be a great addition

  • @SheldoxGaming
    @SheldoxGaming Před 5 dny

    Thanks for this video ! Big like for you !
    Have a nice day !

  • @dominickthornburghakaTRG

    I think FS could learn a lot from Farmers Dynasty. It has a story mode, building repair, relationships that can change if you mess up, people everywhere tending to their field or gardens.
    Its janky and not refined, and doesn't have the graphics that FS has, but its more engaging cause you see the impact of your actions on the community.
    Building a wall for someone will reward you with more work and social standing, or if you get married and cheat on your wife the neighbors lose respect for you.
    Also A feature I'd like to see is if you sell a field with crops in it.
    It should be worth more than what you paid for it with no crop on it.
    It could be a way to make money quicker in game. Buy a field plant it sell it for a profit then repeat on a more expensive field with no crops.
    Id call it land flipping.

  • @splabooshkey3343
    @splabooshkey3343 Před 6 dny +6

    Considering Snowrunner (with dynamic terrain) had an entire DLC based around farming, and allegedly has another one coming in the next few months, i reckon dynamic ground could definitely work in an FS game. Yeah the average PC would struggle more it is true but the average PC from my experience already struggles with FS22 and this new game is reportedly only on next gen consoles, not the Xbox one and PS4 anymore

    • @analyticalfarmer2264
      @analyticalfarmer2264 Před 6 dny +1

      Doesn’t the dynamic ground state not get saved when exiting and re-entering snowrunner? Virtual Farmer has talked a lot about that being a big problem for FS adding dynamic ground.

    • @splabooshkey3343
      @splabooshkey3343 Před 6 dny

      @@analyticalfarmer2264 ack i hadn't thought of that - though i'm sure there's some way it could be saved and loaded again - maybe an option for lower powered PCs to have it default to a basic state and for higher powered ones save the deformed terrain

  • @joshbyers9394
    @joshbyers9394 Před 23 hodinami

    One thing I would absolutely love to see is more of a dynamic grazing, cows or sheep eating grass will "eat" the grass. Say you let them roam on a field that is ready to harvest, a day or so later the grass will be gone, or more of a mowed state. To add to that, the animals will actually roam around the fields rather than in their pens or stables. I would love to see animals moving around more from field to field, and drinking from a water hole. I love immersion, so this would be the cherry on the cake lol.

  • @nakki123
    @nakki123 Před 6 dny +9

    Its funny that in Simfarm from 1993 you have to spray for pesticide, fungicide and herbicide. And you need irragation on fields. I played that game so much when i was a kid.

    • @Ben-jb9re
      @Ben-jb9re Před 6 dny +2

      Loved that game so much as well. Also had much more dynamic pricing for sale of goods too, it would be nice to have a much more irregular price points as goods. As well as orange trees and lemon trees.

  • @mightytaunton6685
    @mightytaunton6685 Před 6 dny +2

    I think a system like what planet zoo does for breeding but modified to fit farm animal husbandry would be interesting. breeding certain livestock together to achieve better resulting livestock. would add a whole new dynamic to it over what currently is available

  • @AhhAkayeeGaming
    @AhhAkayeeGaming Před 6 dny

    Great list @Daggerwin. I think they could definitely improve the store.
    Just being able to SORT BY price, HP etc.. would be a great improvement!
    I think the poll had menu filters..
    And it would be great to select an entire field or area and define it as an animal field ie: run mouse around a fence line or field boundary and select Sheep and they can free roam inside that area.. Then you can drop bales etc anywhere inside that area simulating feeding out to the animals..

  • @robinlindberg2420
    @robinlindberg2420 Před 6 dny +2

    It would be cool if they added so when you applay slurry and manure onto a grass field you need to do it when its rain or whents its clody outside because the rain brings down all the neutriens thats in the manure/slurry down into the ground for a extra yield bonus.
    But you still could spread slurry on a sunny day still and get the fertlizer stage normali but just not the yield bonus.

  • @ZXR_2002
    @ZXR_2002 Před 5 dny +2

    For the auctions for animals, they could add another tab in the pause menu which shows the prices for the animals and the price can go up or it can crash which mimics real life

  • @Rudedogg119
    @Rudedogg119 Před 6 dny

    Everything is pretty much on point, I would like to see full picture of your person as you walk around and entering vehicle and machinery. 2nd I would love to have more interaction with your dog, being able to have him riding in buddy seat of tractor and inside of your vehicle also. I feel like those would be some great additions to fs25.

  • @neilharbott8394
    @neilharbott8394 Před 6 dny +1

    In addition to the thanks for worker travel ability. I say that Giants deserves a thanks for implementing a gearbox! Without mods, someone who plays with a steering wheel and pedals has had to use the brake to drive backwards in FS17 & 19. With FS22 we got the ability to select forwards/reverse, so the pedals worked as they do in real life, and if you want to go full realism, you could use a gearshift to select specific gears.

  • @KMB866
    @KMB866 Před 4 dny

    BeamNG physics with Spintire dynamic ground would be incredibly fun. Its not gonna happen though. Can't wait to see some gameplay at FarmCon 24 next week.

  • @brandonreames4121
    @brandonreames4121 Před dnem

    I enjoy the farm manager franchise like FM18, 21 and most recently Farming Manager Worlds. I like how there's some level of tech/restrictions that you can't just jump from one point of equipment to another without meeting certain requirements past cost alone.
    I have around 725 hours across FS17, 19 and 22 spit evenly for the most part (I know it isn't much compared to many out there). I'd love to see some sort of restriction within FS25 so you feel like you are progressing more past just open shop and money being the only restricting factor there.

  • @gregoryvanthof625
    @gregoryvanthof625 Před 6 dny +1

    i think in general there should be more random events that could happen (of course while also being to disable them) such as an earthquake causing your shed to break and your brand new 6670R being trapped inside or perhaps for winter, a blizzard coming. things like that. and not only weather based also other events

  • @maria-dt5ux
    @maria-dt5ux Před 5 dny

    OMG I love that series, and it would definitely be awesome to have something like that in the game. Unfortunately I doubt that they will do it

  • @Sticky1888
    @Sticky1888 Před 6 dny

    I feel like a super simple one would be a filter for the mod menu, for the search and the mod inventory. This would be really helpful when trying to navigate a large number of mods or starting a new game

  • @dougeby5074
    @dougeby5074 Před 6 dny +1

    Something that wasn't in your list... Better Mod management! When you have a couple of hundred mods, going through the list to pick and choose on a save is a pain.

  • @DukeDudeston
    @DukeDudeston Před 5 dny

    When it comes to the story mode I like the idea of a more interactive tutorial which focuses on helping you learn the game and enjoy a story to go with it rather than..
    Here is a harvester, press this to go, when get to point hire a worker, now here is a tractor....
    A story will introduce the game better as well as add a sense of achievement.
    However it would be nice if Giants can make it so people can create their own stories and share with others via the mod hub.
    I know that would be a huge undertaking as that means creating essentially a "scenario editor" but it's a dream.
    As for most of the other suggestions I can back them hugely.
    However I think the number 1 spot won't happen, and not because of the amount of work that it will take to make it happen, more the fact that although Farming Simulator has the word Simulator in it, it is still and always will be a video game.
    Sure the hard core enthusiasts will love it, but for most, they play this game to relax and chill after a hard day's work, and the last thing that anyone wants is to have to worry too much about soil damage and the like.
    Not saying it shouldn't be an option, just I can see why Giants might not add such a feature.

  • @farmboyplayz6717
    @farmboyplayz6717 Před 5 dny +1

    I like the fs15/17 graphics more than 19/22 because it just feels more realistic rain and the fog with the clouds just made the game perfect

    • @SnickerdoodIe
      @SnickerdoodIe Před 5 dny

      19/22 is just too cartoony/vibrant in my opinion

  • @oBCHANo
    @oBCHANo Před 6 dny +9

    Personally I think they need to hire some industry experts to completely overhaul their game engine and bring it into the 21st century. Either that or just admit that they don't have the expertise to continue with their own engine and switch to a commercially available one. Because as somebody who has used the mod tools I can tell you right now that it feels like an engine from 2005 not 2025. It's clearly holding the game back, both graphically and with gameplay. I mean look at how interactive the world is..... it's not. Or how hot air balloons are static as if the technology to spawn an entity and have it move around randomly before despawning hasn't been around since the inception of computer graphics. The traffic is the closest thing to interaction and that I know from experience could be set up within an hour in UE5. I don't see how they will do realistic deformation if they stick to the low res grid based terrain system they currently use, which also hurts the game graphically because it looks terrible when trying to terrain edit. There are a thousand small things that could be better if the engine was better.

  • @maria-dt5ux
    @maria-dt5ux Před 5 dny

    Thanks for the video

  • @olliearmstrong-fu9tn

    Don’t worry about getting carried away on the story mode, I do too talking to my mate how good it would make the game, I feel a story mode would also open the game up to non farming educated people and make the game open to a larger audience would be a huge step for farming simulator

  • @Renault_75-34MX
    @Renault_75-34MX Před 6 dny

    Farmers Dynasty does a good job with ground deformation I'd say. Plowing makes the fields bumpy when going over the plowed area and vehicles leave tyre marks, but you don't sink down to the point where not even a Cat 745c can pull you out

  • @NathanielKempson
    @NathanielKempson Před 5 dny

    All fantastic ideas!! All of them need to be optional though in the games menus. I dont want to be forced into anything, I want the choice to turn things on and off as I go. Like the crop dieseases and stuff.

  • @MayonnaiseOnATable
    @MayonnaiseOnATable Před 6 dny

    Hey daggerwin, i see you may have taken the inspiration of the more contracts from my comment lol

  • @SmiterUA
    @SmiterUA Před 6 dny +1

    Summing up all 10 positions, I assume that collaboration with Microsoft with their MSFS experience is perfect for resolving most players' requests.

  • @loegemini-tl2qi
    @loegemini-tl2qi Před 6 dny

    THANKS FOR THE UPDATE

  • @AutisticWombot
    @AutisticWombot Před 2 dny

    As a plant pathologist, I'd LOVE to see pests and diseases expanded upon in the game. Nematodes on root crops, army worms, fungal diseases of grains. It would be awesome

  • @cheqqo5708
    @cheqqo5708 Před 5 dny

    Me personally, as a livestock farmers son, I would love to see more in-depth baling systems, wrapping systems with actual bale wrap you have to buy and put on the actual wrappers and balers, as well as more interactive ways of filling fertilizer, manure and etc. I would also love to see more realistic livestock farming in itself, as well as custom-buildable fenced livestock fields with different sizes, placeable fences and stuff.

  • @MrGeneralScar
    @MrGeneralScar Před 6 dny

    8:30 re weather, over here in western australia we have certain conditions that result in frost. It occurs when its very close to 0c in the morning before sunrise and as the sun starts rising the temperature drops just below 0c and the dew on the crops freezes causing whole fields of crops to be destroyed by frost burn, the plants just die off. I am not 100% sure, but I think its more of a problem in early winter (which is June in Australia), when the crops are not that established.
    I have driven to my folks place in the country a few times and seen what I can only describe as swathed green plants, and the first time I saw it I asked my mother why the farmers had done that, and she said we had a bad lot of frost in certain regions and all the farmers can do is chop the crop down let it dry a bit and sell it as hay.
    Enabling frost mechanics for crops destruction would be awesome, although in real life it usually affects entire fields or big sections of farmland, and that wouldnt be fun in the game, so maybe they could tone it down a bit and make it effect patches of land.
    All those features would be nice, Dynamic ground and some form of at least damage modelling would make the game all that much more entertaining to play... But also what would make the game awesome to play is better pallet and object physics, where pallets dont just go rogue and launch your tractor and trailer into the stratosphere just because you may or may not have overloaded your trailer with 3x more pallets of flour than would be practical in real life.

  • @marka6203
    @marka6203 Před 6 dny

    I think animal growth is a must. As always modders have proved it can be done so it has to be in the base game next time. I’d also like to see more of the features seasons had in fs19, like allowing hay to be made by the conditions rather than the Tedder, and animal grazing/pastures, and the better breeding it had

  • @tristanbentz224
    @tristanbentz224 Před 2 dny

    Honestly a random failed feature would be nice. Parts on a vehicle can fail at random some can be ignored like turn signals, or windshield wiper. But some you can like transmission, PTO etc

  • @jrkin
    @jrkin Před 5 dny +2

    Also along with new crops...what about adding trees? (Apples, oranges, figs etc)

  • @SidDTheSimschannel
    @SidDTheSimschannel Před 4 dny

    Apparently in the reveal trailer rice is the new crop type and it showed farmers flooding the field. Dynamic ground is possible, but I don't think with the giant engine at the time, now there is other kinds of engines now that have dynamic ground like construction simulator and farmers dynasty, which has dynamic ground, the help will come do your field drive off somewhere and sink into the ground.

  • @tjeddeholtrop8018
    @tjeddeholtrop8018 Před 5 dny +1

    Not to forget Young life stock is also a nice feature

  • @hockeyf4n482
    @hockeyf4n482 Před 6 dny

    The story thing, I'd like a great story, how you explained it was basically just start from scratch but I'd like a hood story.

  • @robn71
    @robn71 Před 5 dny

    I’m new to FS22 so I may of missed it or not set it up correctly but force feed back and bass shaker support would really help with the emersion of the game 🚜

  • @fatsmandela
    @fatsmandela Před 6 dny

    There is a mod for different blends of fert , but being able to use the different blends to optimise crops would benefit all

  • @Torkkar
    @Torkkar Před 6 dny +2

    I'd like to see Paddy & bog crops like Lotus root & Rice for paddies & Cranberries & the like for Bog crops. Also more types of work we have Crops we have Forestry but what about PROPER Mining not that ore spawning mine building I'm talkin a quarry that you need to dig at with a mining vehicle load it into a sorting machine, to sort stones from ore, & lastly load up the ores for refining at the foundry then profit/productions with the various metals, along with Lime & concrete productions for all that raw stone.

  • @eonraptor1563
    @eonraptor1563 Před 6 dny

    I didn't get in in the poll in time, but I'd really like hand tools. Combine that with more historical equipment. Basically I'd love to work up "through the ages" of farming.

  • @mistermikegaming
    @mistermikegaming Před 6 dny

    In my opininio number 2 and 3 are realy great to combine that the farmers on their fields are characters in the story mode and that you have the possibility to talk to them to offer help or ask for help on your farm

  • @That_Guy_Grizz
    @That_Guy_Grizz Před 6 dny

    Found an Older New Holland Harvester near me...similar size of the smaller Fahr. Would be a great addition

  • @HarryLagman
    @HarryLagman Před 6 dny +2

    Another in game feature should be bale degrading if left outside unless covered like silage.

    • @Mustard1987
      @Mustard1987 Před 4 dny

      Hay/straw price based on whether the product was shedded...just like irl. Give you a certain period of time after it's baled to get it put away or it loses a percentage of its value...

  • @maria-dt5ux
    @maria-dt5ux Před 5 dny

    Yeah weather affecting the crops would be perfect and is such big part of farming in real life

  • @thebarbarianel
    @thebarbarianel Před 6 dny +2

    Cattle and Crops, although not a successful game because the team abandoned it, had most of these items... including Dynamic Ground. The Giants Engine would be the only limiting factor to what is possible currently. For the crop types, rather than Giants just adding more and making new crops hidden behind paywalls, I'd rather see the fruit types be built as an entity which could be added by modders as well. This would simplify the process for Giants and allow the people who really make FS successful to do what they do best.
    Imagine downloading thousands of fruit types to be used on ANY map rather than being stuck with a single map for a modders fruit type. Imagine mods that are actually useful rather than thousands of recolored/reskinned/XML hacked variations of base game tractors and calling them "JD 4050 2024" or something silly.
    I think a story mode would be neat, but a game mode where "start from scratch" could also have a "start year" which would limit tractor options to appropriate technology and as time progressed new equipment became available while old stuff maybe fell out of the new store and was only available at auction.
    There is a lot that FS is missing. I truly hope the next FS has something of value added. FS19 to FS22 was not a significant enough jump in my opinion. I am fully invested only because it was the first self-published release of the team and I felt like they deserve our support to continue to improve.

  • @undergradstudios7021
    @undergradstudios7021 Před 6 dny

    I believe modders do a better job of adding features then then actual devs. 😂. Still love your vids dag!

  • @monstermannietos2082
    @monstermannietos2082 Před 3 dny

    One feature no body has talked about is strapping like products and pallets like fertilizer and bales etc all have actual strap effects but not equipment I wish straps actually went over equipment or like irl where straps are on the sides

  • @brandongustafson7497
    @brandongustafson7497 Před 5 dny

    I also think that attaching implements manually was quite overlooked.

  • @maria-dt5ux
    @maria-dt5ux Před 5 dny

    Some parts of the brain are missing, OMG I started to laugh so it hurts 🤣🤣🤣🤣🤣 That was a really good one and so true

  • @aaronsuncle
    @aaronsuncle Před 6 dny

    Seeing other farmers working on there on fields or selling points. So it doesn’t feel like you’re the only person in the game

  • @JeepnNick
    @JeepnNick Před 6 dny +2

    Would love to have all buildings usable when you buy land
    Hate when you buy land and all buildings are useless

  • @samtrenchard1246
    @samtrenchard1246 Před 6 dny +7

    The only reason I didn't vote for dynamic ground is because I think it will cause playability issues with the resources required to do it properly. I think it more is a wishful than a practical feature.

    • @jamesknight3070
      @jamesknight3070 Před 6 dny +1

      Real Terrain Mod combined with Custom Maps built for the feature worked great in FS15, which also brought purpose to the Realistic Gearbox Mod with Lower Ranges and the Differential Modes.

    • @samtrenchard1246
      @samtrenchard1246 Před 6 dny +1

      @@jamesknight3070 I never played on the FS15 Real Terrain but in screenshots it looks like stimulated dynamic ground just by creating a false plane without collision and a buried second plane. Not exactly what I would call fully dynamic ground because it is just layering two ground planes and not dynamically modifying the surface that is used for texture mapping.

  • @harveyread7053
    @harveyread7053 Před 5 dny +1

    Giants should do a vote for the top 10 mods and try and add the best. Like what they did with seasons

  • @Ultra4115_
    @Ultra4115_ Před 6 dny +2

    Id really like aplit screen multiplayer to play with family

  • @NerdyNanaSimulations
    @NerdyNanaSimulations Před 6 dny

    What I really want to see is a search bar in both the pregame area where you pick what you want activated mod wise and search in game store. That annoys me more than anything else when it comes to things I want to see change, is a better way to find what you are looking for. categories in the pregame list would also be nice.
    Yes on Dynamic ground.

  • @HARGP23
    @HARGP23 Před 2 dny

    Cattle and Crops had ground deformation, GPS built into the game way back in 2017 but the modding community did not support the game so it died. To bad would have been nice to have a competitor for Farm Sim.

  • @ericwemmer402
    @ericwemmer402 Před 6 dny +2

    At this point I am planning to skip the next version of the FS series if Giants doesn't either move to a better game engine or make some huge upgrades/updates to their current engine.

  • @jakeratcliffe4049
    @jakeratcliffe4049 Před 5 dny

    A good suggestion could be have your own contracting business with people working for you full time but make it an option for you to do that

    • @Mustard1987
      @Mustard1987 Před 4 dny

      Great idea. That's how I like to start a "start from scratch" game. Buy a ute and just drive around doing contract work... eventually buy a machine to do specific contracts...and save up to eventually buy your own bit of dirt

  • @kirdot2011
    @kirdot2011 Před 6 dny +1

    wider range of old machinery and more realistic vehicle damage as well as realistic getting stuck in mud is seriously lacking in the current FS

  • @stenol85
    @stenol85 Před dnem

    I would love them to add that you can move animals around your fields and they fertilise them as they graze

  • @WILEY104
    @WILEY104 Před 2 dny

    I farm in ignorance of the community but it's reassuring to know we want the same things. I hope they listen brochacho's, apart from this whole story mode thing. Lets build the stage before we put on Of Mice and Men.

  • @brianatkinson8164
    @brianatkinson8164 Před 4 dny

    Not necessarily for farming simulator but a game where you can buy land, develop it, and hunt it would be awesome. Think Call of the Wild but with the ability to own tractors, plant food plots, set trails, etc. Even better would be if you could add atv/motocross usage so you could go have fun that way as well.
    You could also make land hybrid use like many do in the USA. Use it for recreational and for cattle grazing or crops.
    I realize this is a completely different game but it would be cool af.

  • @twilly4655
    @twilly4655 Před 6 dny +2

    Id like to see crop dusting on large fields

  • @isaacseay5444
    @isaacseay5444 Před 6 dny +1

    I like the story mode but you have different levels like the new comer, experience farmer, and like James in survival to play you have a loot o money and you want to start a farm. Hope is made sense

  • @nealc.6927
    @nealc.6927 Před 4 dny +1

    You absolutely CANNOT compare Spintires/Mudrunner with Farming Simulator.
    ST/MR uses the VeeEngine alongside Havok.
    FS uses the Giants Engine, which CANNOT do what the VeeEngine does.
    I've had a similar beef with people who insist that Starfield should be able to do what e.g Elite Dangerous does, even though Starfield only uses an upgraded version of Gamebryo, a 25 y/o cell-based engine first used in 1999 for Prince of Persia 3D . . .
    Giants would need to switch to UE5 in order to achieve some of the things you want done.
    For instance, although I'd love it, AI farmers are impossible simply because of the sheer amount of splines that would be needed for each field.
    I mean, have you not noticed that, in maps, only 1 road/route is splined & populated?

  • @amatthias1986
    @amatthias1986 Před 6 dny

    Not just have neighbours, but to have competative neighbours that also influence the market price.

  • @Bateluer
    @Bateluer Před 6 dny

    Honestly a little surprised to see 'Menu Filters' so far down on the list. FS22 got overwhelming fast, with dozens of different machines of each type, with overlapping specifications.

  • @tommy-jt6kj
    @tommy-jt6kj Před 3 dny

    I’d like to see a better co-op experience. I should have access to a friends coop server even if they aren’t online. Along with being able to ride in vehicles with them. In all, an open world, RP/RPG style farming sim would be awesome.

  • @noahslamka1933
    @noahslamka1933 Před dnem

    Something smaller that I would love to see is a button layout option for console players. I know PC has the option and would love it to come to Xbox, PlayStation, etc.

  • @maria-dt5ux
    @maria-dt5ux Před 5 dny

    That would be awesome. If course it is possible, but again most likely they won't do it because, yeah it is some work to do it

  • @TinyBricks2014
    @TinyBricks2014 Před 6 dny +1

    Should be a way to add more characters to your farm
    Like the 22 trailer suggested father and daughter working on the farm together
    Switch between characters to control each one set them off on tasks and then do same to the other eg you could be the dad and have the daughter helping you out on the farm
    Like a contractor but it’s your family
    Kid of like the sims multiple family members u can swap to but each need rest, and stuff like that

  • @Jordy268
    @Jordy268 Před 6 dny

    Dynamic ground is something thats done so much in other games. I think dynamic ground would go nice with a graphic overhaul. But i guess they need to update their engine big time or work with a different engine.

  • @moodymouse
    @moodymouse Před 5 dny

    I would love a lease to buy function in the game, so you lease the vehicle and after a while you choose to purchase that piece of equipment, you'll get a slight discount as you've already paid to lease it for x-many months. I know there is a mod on PC that does this but not on console.

  • @_Corsa
    @_Corsa Před 6 dny

    In depth story/career and neighboring farmers working their fields, Oorah!
    I have a 4080 and hope Giants makes it 99% usage in FS25, sorry consolers it's time to get hardcore.

  • @fishwygaming
    @fishwygaming Před dnem

    Proper dealers with different prices and in addition to 'visible workers' proper farms -> e.g. field 3,6&8 belongs to farm A like in real life. So you would have to bargain with the other farmer if you need to expand your own farm and maybe even get offers yourself.

  • @Ponchoblatz
    @Ponchoblatz Před 6 dny

    Personally I would want GPS like going in a cab of a tractor and seeing the screen on your right showing you where the next strip is to harvest, cultivate, seeding, whatever

  • @morpheusmishima
    @morpheusmishima Před 5 dny

    I can't believe a User interface overhaul is not on the list at all. It has been unchanged since 2013 and its still in dire need of an update.

  • @deanwilkendorf5304
    @deanwilkendorf5304 Před 6 dny

    I think a lot of this could be downloadable (for pay?) content, so people can download the feature they want based on their own gameplay, and the capabilities of the performance features of thier computers

  • @AustinDownes-ue4km
    @AustinDownes-ue4km Před 6 dny

    on ballyspring theres a lot of added crops and court farms like mustard feildbeans rye and linseed it would be great to see this stuck permantoy

  • @AnnaMaria-zm8cv
    @AnnaMaria-zm8cv Před 5 dny

    I would like to see management of the workers, that you can hire long term, educate them to work faster or for a certain job, can decide what to pay and that they have certain work attitude responding to it (work better when paid better). Seems to be more realistic to me.