RE: Skip Intro Mod - You can skip the Logos by pressing Escape, THEN escape again to skip the intro. This mod removes them from even loading. I know how an escape button works ;)
@@voiceofreason467 I stand corrected! But you have to press escape twice - once to skip the logos, another to skip the intro, changed the above to reflect that :D
Thanks for including my updated version of Den’s Immersive Battle Banners. Just to make it clear, currently there’s no need for doing any changes since when new subfaction for existing race drops, mod automatically colors the banners in the colors of a new faction, so only thing I could possibly need to add are new icons on the banners.
I hadn't ever heard of the 'Decline Diplomacy' mod, and I'm pretty sure you just changed my life for the better by telling me about it. As for mods I'd recommend, the only one that really springs to mind is the Tier IV Minor Settlements mod. Can't play without it anymore, opens up so many province setups.
Gotta say one thing about the GCCM: Faction-Capitals. It looks awesome but some of the models get so unreasonably large, that it becomes hard to maneuver in the direct vicinity of the cities or even click the fricking city itself to attack, since the actual hitbox remains the same size.
That mod is rather broken by the way, it penalises Horde factions massively and is the number one reason for their early demise. As they simply cannot outrun aggressors.
You don’t need it if you kit your characters out with increased movement range. It’s very thematic because you can march further and further as your lord gets stronger. My Iket claw can travel absurd distances now from his traits and hero’s. Roads for some factions also help l.
Dryrain's reskin mod is AMAZING for Vampire Counts. It makes the Grave Guard look imposing and armoured, instead of a bunch of skeletons with a bit of cloth and a breastplate on them...
The most important mod you did not list in my opinion is Nitz’ Max level 60. It really helps out in long campaigns because you can keep leveling your hero and eventually get every skill unlocked. Just helps keep the game enjoyable in the late game. Nitz’ fake skill point dump goes along well with it.
" My Top Mod Picks for Total War: Warhammer 2" is a weird way to spell "Age of Sigmar: Flesheater Courts lore" =P This has been a message by the Knight Whoms Respectfully Ask About Flesheater Courts Videos.
I like Immersive Battle Banners, but I prefer Tabletop Heraldry, as it changes faction symbols as well and it generally has a less "fantastical look" than the in-game heraldry. That's just my preference of course
Buildings progressions icons Mod is the kind of thing you don't realise TWW was missing until mentioned. Really subtle mod that makes progression feel more complete, like in Rome 2 total war...nice spot on this one. Me likey
Most of these are mods I already use, but I wasn't sold on the deeper and darker sea until now, I think I'll give it a try. On the topic of mods on the gameplay side of things, one thing I'd always recommend is Crynsos' Faction Unlocker, which, aside from the unlocking, is notable for all the many small improvements it makes to the game, from tiny quality of life changes to adding the occasional minor faction where there would otherwise be too little variety in terms of the factions you run into, and so on. None of the changes it makes are staggering, but all of them together make the campaign significantly more enjoyable.
Would be cool to see some sea creatures swimming around. Maybe eating the dudes that fall in the ocean? Same with on land? Like the fallen in the back getting dragged by wolf's, cold ones, or the other numerous creatures?
The two points per level mod can be fun but it really makes the game way to easy in my opinion. Players lords always level up vastly faster than the ai lords and you quickly become very OP
If you are looking for a minimalist, QoL, and decently upgraded visuals, use all the mods and only the mods mentioned in this video with a few exceptions for simple mods or ones that don't have a lot of scripts involved (doesn't change a lot about the game). However, a lot of these mods are now outdated, so any new mods that are updated to the most recent patch may cause scripting errors and will not be compatible with each other. For example, something like GCCM Unique Faction Capitals with Cultural Settlement Skin mod are NOT compatible, as they change similar things like settlement appearances, and GCCM Unique Faction Capitals has not been updated for the past few patches.
KronicSD I cant play anything other than SFO, it’s the best, but my one gripe is that some factions with many elite low model units, (WE for me are the most noticeable) you field an armies with such low numbers it’s more like Total Skirmish than Total War.
Great stuff, thank you for making this! I immediately subscribed a couple new ones. Hope you do these in the future too, maybe try viewers recommendations too and give your two cents
More 'nuanced' skill points is the must for me., makes all the starting Lords for all factions a lot better and moves the first 20 turns on a lot more too
I want to mod my game, but I mostly play co-op campaign with my girlfriend. If I decide to mod my game, and she doesn't mod hers, will I still be able to play with her on our campaign or will she also need to go through the trouble of modding her game to match mine to be compatible?
Landmarks of the old world is pretty interesting. Can help alot with additional bonuses. But some of the more powerful buildings have penalties to keep it more even. Like brass keep has a mine that adds 3k gold but gives I think -8 public order as empire and diplomatic penalties with dwarves
The brittionans get a nasty one, not aure if everyone gets it, in wizard caliphs palace that gives a minus 10 percent construction cost faction wide. Super good because those stables are super pricey
You might enjoy some of these mods by Mazisky: Campaign Forestry - Nature Overhaul for Campaign map Ultimate Lighting + Random Weather Realistic Fog of War Settlement Panel Landscape
If you have a good PC dryrains Reskin mod is seriously amazing. Can’t recommend it enough. Be aware it won’t work without the graphics settings all set to maximum
Fixed Skydome Mod is deleted in Steam Workshop :C Solved Dials of the Old Ones, thats what i really needed! cant understand why CA took this damn Riddles into the Game
My favorite are capped Campaign units no ai doomstacks and allied auxiliary mod to combine racial units in all factions which is also capped as very fun to use with diplomacy and alliances.
I also like using the norsca longbow marauders. But that mod is so op for the unlimited ammo. Wish someone would copy and paste reskin huntsman for norsca. Won my first game on VH as norsca with it lol
Radious is good if you want all the races to be exactly the same. SFO is good if you like the actual lore. I also recommend the mod that makes all units unbreakable. But that is mostly because I hate playing 12 minutes matches whether I win or lose.
In the vanilla Warhammer II Total War: Everyone have heamophilia! Do you need Less Blood, Less Gore I to be able to use Less Blood, Less Gore II? (And all other mod with a II.) Does anyone know that the Mod that allowes you to buy a settlement from a faction you have a good enough relationship with is called?
When did they add that city to the Straight of Lothern province? Looks like several changes to HE island, is that a mod? I just did a HE playthrough two weeks ago and it was as it has always been, did I miss a DLC?
Are there any mods that make skill points less annoying during the late game? Disabling the "Assign Skill Point" turn check? Or maybe making them come in batches, ie earn 5 skill points every 5 levels instead of 1 per level?
I believe you can just remove the assign skill point turn check in the vanilla game. It's an option on the bottom right hand corner (looks like a gear I believe)
Ever tried unit rarity mod? For a more lore friendly balance in the form of troop recruitment caps :-) I never play campaigns without it now. For example, if playing the empire, there is a natural cap for recruiting Great Swords (2 per fully upgraded barracks). This forces you to base more of your army on regular state troops, peasents, orc boys or clan rats and a.s.o. No kind of troop ever gets redundant this way, and you are forced to play the faction with both its chaf and its elites. Would love to see a campaign like this on youtube. Would make one myself, but I only got at laptop and lack of time :/
Ooh I like the sound of this. I like to role play my campaigns and theme my armies but find I just end up spamming armies to beat the AI. This could solve that.
There's a lot of stuff about the mods that are talked about but not shown. Some visual comparisons before/after mods and some better examples to show them off would have made a big difference. There's a lot of "cant really see it here" going on. Maybe it wasn't the point of the video or there wasn't enough time to record everything but yeah, that's a little feedback. :j
It shouldnt. I play on Vanilla, with only Mixu´s lords, Mixu´s enabler and Legendary Lords respec mod. Don´t you keep the SFO compatibiity submod on when you start the vanilla game? Happened to me too.
The cultual settlements mod is a bit silly, all is does is paste another settlement model over the original one and sometimes you end up with 2 settlement models in each other , looking completly dumb...
Lol @ comestic mod. The only mod you should have is the Community Bug Fix, the one who fixes most of CA's bad release each time they try to introduce anything.
I would add a mod that remove "Great Power" diplomacy penalty. This penalties are really painfull when you get a few dozens of settlements, and can make you whole world hate you, even the same race factions. Thats really annoing.
My most wanted mod is when game 3 comes out I want a mod that adds an ogre kingdom faction lead by Shrek with green Ogres and bonus to donkeys, starting in a swamp and the endgame unit he gets for completing his short campaign is a Dragon Ogre Shrekkith
@@italianspartacus It's not implemated 100%, there was update in The Aye Aye! update (Vampirates DLC) - Zooming limits adjusted - min camera height is lower, allowing for a ground-level cinematic angle, and max cam height is 17% higher, allowing for a slightly wider overview
Did I just scroll through the comments hoping someone would have said this to make me feel good about myself? You're damn right I did. Glad you like it
@ Italian Spartacus: You have 2 mods that conflict in your list. Skydome and Alternative Lighting both edit environmental values. Could cause CTD's. I recommend Improved battle weather grim and dark by Kelstr
@@italianspartacus If that's really such a big deal for people then great for everyone that wants it. But I personally think it's pointless Also thanks for responding so quickly. I didn't actually expect to get any response since this video was a few months old.
not a problem :) it's just nice that you don't have to worry about the screens at all if you press "start" and walk away from the game, but that's just me!
1andrzej1i mods like that shouldn’t have a problem with this beta I would think since they didn’t add new units. I know that some mods work fine even if it doesn’t say that they are updated since what they effect doesn’t get changed updates
I am not going to give the usual like for your videos simply because while you mentioned that the focus for this video was not overhaul, I didn't expect that to mean "I talk about one for less then a minute and have 0 comment on the others". I won't drop the thumbs down for that, but I feel like simply titling this "My favorite non over haul mods" would have given someone like me better expectations since I simply cannot play vanilla. It's cool you enjoy vanilla and am not putting anyone down who does, but for someone like me this video really didn't do much. But that's just me, I still
oh brother! i'm sorry! i just wanted to share some mods that i use . I felt that going too in-depth on them would seem like I'm trying to over hype them when they're all very small mods. Like I said at the end, I don't really touch overhaul mods, hence why I don't really have any comments on them, and was saying that I felt like it would be an injustice to not at least MENTION them :). I wanted to give them their just deserves since they are such a HUGE part of the modding community, but they just aren't something I've really delved into. Thank you so much for your feedback though, it's really important to me and you do bring up great points
Ember Nite some mods don’t effect multiplayer but the ones that due generally require both players to have it installed though maybe some of the graphics mods might not, I’m not sure. If you’re not sure if the mod works in multiplayer check on the mod page, many of the big mods that effect multiplayer will say if both players need to have it
RE: Skip Intro Mod - You can skip the Logos by pressing Escape, THEN escape again to skip the intro. This mod removes them from even loading. I know how an escape button works ;)
Then how come I can skip the logos by pressing escape? I do it all the time...
@@voiceofreason467 I stand corrected! But you have to press escape twice - once to skip the logos, another to skip the intro, changed the above to reflect that :D
Anybody know of any working autosave mods that save at turn start and end?
Ghostcamel Isn’t that the ingame “enable autosave” option?
maybe this stops if you mod the game but when I load i get the choice to simply continue campaign, not helpful if starting anew but its there
Thanks for including my updated version of Den’s Immersive Battle Banners. Just to make it clear, currently there’s no need for doing any changes since when new subfaction for existing race drops, mod automatically colors the banners in the colors of a new faction, so only thing I could possibly need to add are new icons on the banners.
I hadn't ever heard of the 'Decline Diplomacy' mod, and I'm pretty sure you just changed my life for the better by telling me about it.
As for mods I'd recommend, the only one that really springs to mind is the Tier IV Minor Settlements mod. Can't play without it anymore, opens up so many province setups.
So true :O
It's a lifechanger
Gotta say my favorite mod is allies return land.
Prevents me from having to declare war on my long time friends to complete a province
Wow that sounds like something I need.
Thank you!
I prefer region trading mod. Then I will have to buy back my lands... seems fair, since they bleed for them :-)
Mads Kirk Thøgersen they bleed for the honor to fight with your armies and protect your lands
@@raymondbernhardt7617 spot on 👌
Gotta say one thing about the GCCM: Faction-Capitals. It looks awesome but some of the models get so unreasonably large, that it becomes hard to maneuver in the direct vicinity of the cities or even click the fricking city itself to attack, since the actual hitbox remains the same size.
One of my essential mod is « home region movement bonus »
Because it’s just so frustrating to chasse rogue armies in your land...
That mod is rather broken by the way, it penalises Horde factions massively and is the number one reason for their early demise. As they simply cannot outrun aggressors.
@@scottfordham I never thought about that, but as i dislike horde factions...
You don’t need it if you kit your characters out with increased movement range. It’s very thematic because you can march further and further as your lord gets stronger. My Iket claw can travel absurd distances now from his traits and hero’s. Roads for some factions also help l.
that skip intro mod will really come in handy if my escape button ever malfunctions
Cataph's Southern Realms + OVN Lost Factions: For that Lustrian Knife-Fight experience, from the comfort of the Old World
Dryrain's reskin mod is AMAZING for Vampire Counts. It makes the Grave Guard look imposing and armoured, instead of a bunch of skeletons with a bit of cloth and a breastplate on them...
The most important mod you did not list in my opinion is Nitz’ Max level 60. It really helps out in long campaigns because you can keep leveling your hero and eventually get every skill unlocked. Just helps keep the game enjoyable in the late game. Nitz’ fake skill point dump goes along well with it.
Thanks for this, I haven’t messed much with mods but I will be really considering many of these
these are really minimally invasive, just make the base game that much more appealing. i'm not a huge fan of overhaul mods :)
I think the huge quantities of blood on single entities is not in sync with their health pool, because it's the blood of their slain enemies...
don't dare to insult my anime skyrim pillow collection
Oh snap, Italian Spartacus covered my mod! :O
Congrats 🎉🎊🎉
I like the recuit defeated legendary lords mod
Great mod if you want catch them all.
@@TheScandinavien Warhammer got to catch em all I know it's my destiny.
You should try Steel Faith over haul. It's great! New units, lore friendly factions and unit caps. it's pretty awesome.
Thanks very much for the video. Love the game and this is the only vid out there really explaining or showing mods :). Thanks
Mod community for tw wh2 made me play this game for 3 years straight.
"
My Top Mod Picks for Total War: Warhammer 2" is a weird way to spell "Age of Sigmar: Flesheater Courts lore" =P
This has been a message by the Knight Whoms Respectfully Ask About Flesheater Courts Videos.
I always thought it was funny when my Mammoths became walking crimson furballs after getting struck by a singular arrow.
I like Immersive Battle Banners, but I prefer Tabletop Heraldry, as it changes faction symbols as well and it generally has a less "fantastical look" than the in-game heraldry. That's just my preference of course
I knew a fair few of these but the save camera settings one is a great find, thanks!
I think part of why elves use cone shaped helmets is it lets them keep their long hair tucked inside it.
Buildings progressions icons Mod is the kind of thing you don't realise TWW was missing until mentioned.
Really subtle mod that makes progression feel more complete, like in Rome 2 total war...nice spot on this one. Me likey
Totally agree with less blood. Otherwise foes lose more blood in one swipe than they have in their entire bodies.
I play lizardmen and I have to say they look better when they're covered in the enemies blood.
GCCM mods and SFO grimhammer with icon progression. is like playing WHII 2.0. i can't go back to vanilla.
Most of these are mods I already use, but I wasn't sold on the deeper and darker sea until now, I think I'll give it a try.
On the topic of mods on the gameplay side of things, one thing I'd always recommend is Crynsos' Faction Unlocker, which, aside from the unlocking, is notable for all the many small improvements it makes to the game, from tiny quality of life changes to adding the occasional minor faction where there would otherwise be too little variety in terms of the factions you run into, and so on. None of the changes it makes are staggering, but all of them together make the campaign significantly more enjoyable.
Would be cool to see some sea creatures swimming around. Maybe eating the dudes that fall in the ocean? Same with on land? Like the fallen in the back getting dragged by wolf's, cold ones, or the other numerous creatures?
The two points per level mod can be fun but it really makes the game way to easy in my opinion. Players lords always level up vastly faster than the ai lords and you quickly become very OP
I think that for caster or hybrid lords, it's a must... for melee lords? meh, maybe hold off
in that case, combine it with NNOBBs - Never obsolete Ai lords.
Makes it really difficult to outlevel the Ai.
@@rockstar450 well to be fair even without extra skill points the ai is always behind in lvls
If I may ask, Spartacus, what is your opinion on some of the larger overhaul mods, Steel Faith being the flagship among those, I guess?
It's also good that it comes with many useful other mods integrated.
Thank you so much for such good modlist. You have really good taste.
So, going to check, how to install them in steam :D
Spasibo Bratan!!
If you are looking for a minimalist, QoL, and decently upgraded visuals, use all the mods and only the mods mentioned in this video with a few exceptions for simple mods or ones that don't have a lot of scripts involved (doesn't change a lot about the game). However, a lot of these mods are now outdated, so any new mods that are updated to the most recent patch may cause scripting errors and will not be compatible with each other. For example, something like GCCM Unique Faction Capitals with Cultural Settlement Skin mod are NOT compatible, as they change similar things like settlement appearances, and GCCM Unique Faction Capitals has not been updated for the past few patches.
You should definitely try out SFO. I've basically only been able to play with it since I tried it.
KronicSD I cant play anything other than SFO, it’s the best, but my one gripe is that some factions with many elite low model units, (WE for me are the most noticeable) you field an armies with such low numbers it’s more like Total Skirmish than Total War.
Yeah SFO: Grimhammer is great.
I usually try new content without SFO and once it's updated I stick with it.
I'm not a fan of SFO personally. The campaign changes are pretty cool, but I largely prefer the battle balance in vanilla. Each to their own though.
Horribly unbalanced in multiplayer campaigns, makes it really awkward when one of you can make a lot more money than the other
SFO overhaul is the best mod I've used. Adds so much depth and flavor that you really feel more intune with the warhammer universe.
Great stuff, thank you for making this! I immediately subscribed a couple new ones. Hope you do these in the future too, maybe try viewers recommendations too and give your two cents
Morathi body pillow mod when?
I use "Free the Morathi" mod. Frees the titties of Morathi (including the Dark Elves loading screen), Witch Elves, Harpies, and Sorceresses.
Cant wait for king shilling patch so I can have all the mods I want activated.
Awesome Vid bro. Ps you forgot to mention the Archer quiver mod that you have active
I don't have any such mod active! it must be lumped in with the reskin?
The only mod I have atm is “remove loyalty”. Makes Skaven campaigns more forgiving if you have bad luck and/or tend to “miscalculate”
Hair mod for elves....Because they're worth it
More 'nuanced' skill points is the must for me., makes all the starting Lords for all factions a lot better and moves the first 20 turns on a lot more too
I want to mod my game, but I mostly play co-op campaign with my girlfriend. If I decide to mod my game, and she doesn't mod hers, will I still be able to play with her on our campaign or will she also need to go through the trouble of modding her game to match mine to be compatible?
Landmarks of the old world is pretty interesting. Can help alot with additional bonuses. But some of the more powerful buildings have penalties to keep it more even. Like brass keep has a mine that adds 3k gold but gives I think -8 public order as empire and diplomatic penalties with dwarves
The brittionans get a nasty one, not aure if everyone gets it, in wizard caliphs palace that gives a minus 10 percent construction cost faction wide. Super good because those stables are super pricey
Any mod that helps Chaos and Beastmen is necessary.
Yeah Dryrains reskin is a MUST. It is amazing
I'm surprised you aren't using the "Uniforms and Heraldry of the Highelves" mod
No one mention about Uniforms and Heraldry compilation ... Pretty sad :-(
Only just found the auto fast forward mod, simple but effective! I don't like the puzzles so I have the solve puzzle mod too. Great video thanks.
You might enjoy some of these mods by Mazisky:
Campaign Forestry - Nature Overhaul for Campaign map
Ultimate Lighting + Random Weather
Realistic Fog of War
Settlement Panel Landscape
I've never played High Elves.
If you have a good PC dryrains Reskin mod is seriously amazing. Can’t recommend it enough. Be aware it won’t work without the graphics settings all set to maximum
Very good list, love your videos!
Fixed Skydome Mod is deleted in Steam Workshop :C Solved Dials of the Old Ones, thats what i really needed! cant understand why CA took this damn Riddles into the Game
My favorite are capped Campaign units no ai doomstacks and allied auxiliary mod to combine racial units in all factions which is also capped as very fun to use with diplomacy and alliances.
I also like using the norsca longbow marauders. But that mod is so op for the unlimited ammo. Wish someone would copy and paste reskin huntsman for norsca. Won my first game on VH as norsca with it lol
Is there a mod the gives units who have flame attacks (by a banner or a lords ability) visually flaming swords as well ?
What is the best unique settlement/map mod? If there is one. Such as Karak 8 peaks etc. Cheers.
Radious is good if you want all the races to be exactly the same. SFO is good if you like the actual lore.
I also recommend the mod that makes all units unbreakable. But that is mostly because I hate playing 12 minutes matches whether I win or lose.
In the vanilla Warhammer II Total War: Everyone have heamophilia! Do you need Less Blood, Less Gore I to be able to use Less Blood, Less Gore II? (And all other mod with a II.) Does anyone know that the Mod that allowes you to buy a settlement from a faction you have a good enough relationship with is called?
Daniel Olsson You dont need to have both I and II and the mod you're looking for is Region Trading mod
@@wulfgraad3857 Thank you!
When did they add that city to the Straight of Lothern province? Looks like several changes to HE island, is that a mod? I just did a HE playthrough two weeks ago and it was as it has always been, did I miss a DLC?
That's the vortex map, isn't it? Since it does not have the old world, it develops the provinces in the new world and ulthuan more.
Are there any mods that make skill points less annoying during the late game? Disabling the "Assign Skill Point" turn check? Or maybe making them come in batches, ie earn 5 skill points every 5 levels instead of 1 per level?
I believe you can just remove the assign skill point turn check in the vanilla game. It's an option on the bottom right hand corner (looks like a gear I believe)
Ever tried unit rarity mod? For a more lore friendly balance in the form of troop recruitment caps :-) I never play campaigns without it now. For example, if playing the empire, there is a natural cap for recruiting Great Swords (2 per fully upgraded barracks). This forces you to base more of your army on regular state troops, peasents, orc boys or clan rats and a.s.o. No kind of troop ever gets redundant this way, and you are forced to play the faction with both its chaf and its elites. Would love to see a campaign like this on youtube. Would make one myself, but I only got at laptop and lack of time :/
Ooh I like the sound of this. I like to role play my campaigns and theme my armies but find I just end up spamming armies to beat the AI. This could solve that.
@@Matthew-hc7yl It is really good. Some factions can still make cheesy armies, but at least not an army of slayers or warp fire throwers
Mads Kirk Thøgersen I mean an army of slayers isn’t that unloreful for ungrims faction
@@misterpig7739 Well, yes and no. He is a king of Kadrin. He has an entire people under him.
Imo sfo is a must, it literally makes some of the worst factions actually enjoyable. Looking at you chaos
Tfw a new dlc and flc update drops and you gotta disable all 69 mods to properly enjoy the changes CA made
There's a lot of stuff about the mods that are talked about but not shown. Some visual comparisons before/after mods and some better examples to show them off would have made a big difference. There's a lot of "cant really see it here" going on. Maybe it wasn't the point of the video or there wasn't enough time to record everything but yeah, that's a little feedback. :j
Did you have some mod for Glittering Tower?
Mods nube here. Does running mods put more strain on your computer? Mine handles the game fine but not sure if it could take much more...
it CAN just depends on what ones.. the first time you boot up a campaign, it has to load all of them, but i've definitely not noticed a drop in my FPS
The graphics mods can since I know in order for dryains reskin to work you need to have graphics on the highest setting.
Thanks guys. Time for an upgrade I think
what do yo u think about ovn lost factions mod?
It might be meant to be like this, but I can't get mixu's lord pack to work without SFO
It shouldnt. I play on Vanilla, with only Mixu´s lords, Mixu´s enabler and Legendary Lords respec mod. Don´t you keep the SFO compatibiity submod on when you start the vanilla game? Happened to me too.
Thank you
The cultual settlements mod is a bit silly, all is does is paste another settlement model over the original one and sometimes you end up with 2 settlement models in each other , looking completly dumb...
Lol @ comestic mod. The only mod you should have is the Community Bug Fix, the one who fixes most of CA's bad release each time they try to introduce anything.
I would add a mod that remove "Great Power" diplomacy penalty. This penalties are really painfull when you get a few dozens of settlements, and can make you whole world hate you, even the same race factions. Thats really annoing.
Scream Horn there is a mod for that called no great power penalty I believe
@@TalosLordOfNight Yeah i know, i use it. I just said that i would add this mod to this videos of top mods.
My most wanted mod is when game 3 comes out I want a mod that adds an ogre kingdom faction lead by Shrek with green Ogres and bonus to donkeys, starting in a swamp and the endgame unit he gets for completing his short campaign is a Dragon Ogre Shrekkith
What’s with the glittering tower near Lothern?
For the intro logos, if you just spam escape it skips them....
Or I use the mod, and don't even need to worry about it ;)
Auto fast forward is must have
SFO: Grimhammer II
is by far, my favorite mod for overhaul
Save camera settings!!! GOOD LORD!! I was waiting for this mod for so long!! Thank you
Is there a mod for shorter wait time on end turns?
Cataph is amazing yea, all of his mods are great.
In real life humans bleed like crazy along with other liquids. Trauma is messy u ever seen anyone shot? It's like a pool of blood.
Great video.
Do mods disable achievements in this game? I kindaw want to get some QoL ones but I kinda want to get some achievements first
No they dont
GREAT VID SIR! o7
Is this in 4K? What aa do you have on?
Asking for a friend about anime body pillow mods
Wasn't better camera mod integrated into game itself with P&W DLC?
if that's the case, i would LOVE to know, any source on that? i'll gladly remove it from the list if so :)
@@italianspartacus It's not implemated 100%, there was update in The Aye Aye! update (Vampirates DLC) - Zooming limits adjusted - min camera height is lower, allowing for a ground-level cinematic angle, and max cam height is 17% higher, allowing for a slightly wider overview
the end times mod
Did I just scroll through the comments hoping someone would have said this to make me feel good about myself? You're damn right I did. Glad you like it
I havent tried it. Downloaded it though but was in the middle of a SFO campaign. Glad to know it's good so I can rotate sfo and end times now
@@kevinkennedy4563 yeah give it a try
Any good mods to add more battle maps? I'm getting a bit tired of fighting over the same bunches of hills and trees all the time.
No Grand campaign custom settlement mod (campaign siege map mod)?
Have they fixed the path finding yet? Id love to use it but man the ai can handle it in the slightest
Did you ever hear the tragedy of GCCM main mod?
Sankt Nicolaus August Otto von Bismarck Twain is this a Star Wars joke or did something happen that I’m not aware of?
@@misterpig7739 Well the tragedy is, that it wasn't mentioned in the video. Neither does he use it in his campaigns
Sankt Nicolaus August Otto von Bismarck Twain got it, was just wondering
@ Italian Spartacus: You have 2 mods that conflict in your list. Skydome and Alternative Lighting both edit environmental values. Could cause CTD's. I recommend Improved battle weather grim and dark by Kelstr
Wheres radious unit mod bro.. makes game 10x better
.. You don't have to sit through the intro and the logos, you can just press esc..
Or, I could just mod it so that I don't even have to press Escape.
I don't understand the point of the skip logo mod. Just press escape
This doesn't even load them period, so you don't waste any time with that loading process
@@italianspartacus If that's really such a big deal for people then great for everyone that wants it. But I personally think it's pointless
Also thanks for responding so quickly. I didn't actually expect to get any response since this video was a few months old.
not a problem :) it's just nice that you don't have to worry about the screens at all if you press "start" and walk away from the game, but that's just me!
I like i used, mod better banner and resklin unit, but no compatible for new update game.:(
Good film.
1andrzej1i mods like that shouldn’t have a problem with this beta I would think since they didn’t add new units. I know that some mods work fine even if it doesn’t say that they are updated since what they effect doesn’t get changed updates
How did he get the glittering tower settlement?
Nicholas Singh some settlements appear in vortex that are not in Mortal empires.
I think the 2 points Per LL would break the game kinda..
I am not going to give the usual like for your videos simply because while you mentioned that the focus for this video was not overhaul, I didn't expect that to mean "I talk about one for less then a minute and have 0 comment on the others". I won't drop the thumbs down for that, but I feel like simply titling this "My favorite non over haul mods" would have given someone like me better expectations since I simply cannot play vanilla. It's cool you enjoy vanilla and am not putting anyone down who does, but for someone like me this video really didn't do much. But that's just me, I still
oh brother! i'm sorry! i just wanted to share some mods that i use . I felt that going too in-depth on them would seem like I'm trying to over hype them when they're all very small mods. Like I said at the end, I don't really touch overhaul mods, hence why I don't really have any comments on them, and was saying that I felt like it would be an injustice to not at least MENTION them :). I wanted to give them their just deserves since they are such a HUGE part of the modding community, but they just aren't something I've really delved into. Thank you so much for your feedback though, it's really important to me and you do bring up great points
6 ads for ab 18 minute video. Fuck off CZcams. Somebody please make another platform
Can you use them in Multiplayer?
Ember Nite some mods don’t effect multiplayer but the ones that due generally require both players to have it installed though maybe some of the graphics mods might not, I’m not sure. If you’re not sure if the mod works in multiplayer check on the mod page, many of the big mods that effect multiplayer will say if both players need to have it