Gettysburg -- Play Demonstration

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  • čas přidán 9. 09. 2024
  • Gettysburg, the 4th in the line of ACW games released by Worthington Publications, is demonstrated and explained for your viewing pleasure.

Komentáře • 54

  • @robertmoffitt1336
    @robertmoffitt1336 Před 4 měsíci +6

    I'm chomping at the bit to get my hands on this game! It's tied up in some kinda bulk shipping from Worthington and the Virginia post office, blah! So I just have to wait and be patient. Oh I can't wait! 😎 I really like the way you do your vids, and I work second shift, so I'm seeing this after work. Perfect timing!🍻

    • @theoakenknight1748
      @theoakenknight1748  Před 4 měsíci +1

      Most excellent, Robert! Let’s hope the PO gets their act together and delivers your game on Monday. I know…, hope springs eternal…. - Paul

    • @oriole21bird
      @oriole21bird Před 4 měsíci +1

      If you're a fan of this game series and are interested in the battle of Gettysburg, you Will be pleased. I hope it gets to ya ASAP.

    • @robertmoffitt1336
      @robertmoffitt1336 Před 4 měsíci +1

      ​​​@@oriole21bird
      I'm a big fan of Hermann Luttmann's Blind Swords/Black Swan/Shattered Union series and am following all those. AMFS is super. I'm really liking this series as well! I've got enough Gettysburg games now to be considered a Jr. Gilbert Collins clone! Grant at Worthington put out a post that the way the Virginia post office handles the bulk shipping from Worthington currently is resulting in delays. No real worries, patience is watch word. Paul's terrific vids will tide things over! 🍻

    • @williamcampbell5971
      @williamcampbell5971 Před 4 měsíci

      Are gamed are sitting next to each other in that bin

  • @josephmeyer9411
    @josephmeyer9411 Před 4 měsíci +1

    Just received my preorder copy today. Can't wait to play it

  • @e-4airman124
    @e-4airman124 Před 4 měsíci +1

    thank you for a great show

  • @justgettothegame6331
    @justgettothegame6331 Před 4 měsíci

    You did a great job highlighting the extra move point for elevation the pike later when the first union troops come in.. but then forgot it again when you pulled out Buford's artillery...

  • @oriole21bird
    @oriole21bird Před 4 měsíci +3

    Awesome game play video! It was very helpful and enjoyable to watch. One rules issue I noticed was that leaders only give units a +1 modifier while in Melee mode fighting, not in normal offensive and defensive firing. Artillery also fire at half strength SP's when firing at infantry and dismounted cavalry in line formation but I'm not 100% if you did that or not.
    I really like what you decided to do regarding the Union arrival time issue on July 1st. Simply ignoring the uphill cost while in column along a pike is smart as it will allow the Union to get darn close to their historical positions. I was thinking about allowing the 1st and 11th Corps to enter an hour earlier than listed, but I like your solution more. Would you also ignore the uphill cost for roads on the map in addition to the pikes?
    Thanks!

    • @theoakenknight1748
      @theoakenknight1748  Před 4 měsíci +1

      Hi again! I’ll have to look up those corrections and make sure I get it right. Good catch! - Paul

  • @Aquadoc1962
    @Aquadoc1962 Před 4 měsíci

    Very good presentation! Interesting to see how the 1st day battle unfolds at brigade level. I normally fight Gettysburg (WDS) at regimental level.

    • @theoakenknight1748
      @theoakenknight1748  Před 3 měsíci

      Hi Aqua! I’ve done my share at the regimental level as well. Favorite was when I walked into a three-day convention and found a Terrible Swift Sword team event that I signed up for. Next thing I know I am George Meade and in a tough fight for the next 3 days - very memorable. By the way, AMFSs successor will be up on kickstarter soon, tomorrow I think. “Rock of Chickamauga”. Sign me up! - Paul

  • @robertmoffitt1336
    @robertmoffitt1336 Před 4 měsíci

    For the "overhead" on record keeping, I bought some blue/gray dice to do it the way you are after seeing your Shiloh vids. Good idea!👍

    • @theoakenknight1748
      @theoakenknight1748  Před 4 měsíci +1

      Works for me. I also find that the casualty track matches the actual hits better when I count everything up at the end. - Paul

  • @Brissebrajan
    @Brissebrajan Před 4 měsíci

    As a Swede who watched the North And South tv-show as a kid back in the 80s i become a Civil War nerd. I have played a lot of Civil War games on PC over the years, but never a board game (i own the black powder epic scale civil war game from warlord games). I would love for a full playthrough of a scenario or all of them. This is a kind of game i would find hard to get friends to play, and solo is hard unless there is a build in solo mode/AI if i am to play solo myself. Great video! =)

    • @theoakenknight1748
      @theoakenknight1748  Před 4 měsíci

      Hello Briss; I remember the N & S series and I am part Swedish as well! Couple suggestions for you. First, if you have never tried using Vassal, you might give it a try. I have played games with friends across the country, and it works fine once you get to know it. Second, DVG is close to releasing “Field Commander Lee”, which is a purpose-designed solo game. I’m guessing that it will be done similarly to “Field Commander Napoleon”, so you might look up some CZcams vids on that to see if it looks appealing to you. Have fun! - Paul

    • @Brissebrajan
      @Brissebrajan Před 4 měsíci

      ​@@theoakenknight1748 Hi and thank you for your reply.
      I have tried Vassal and a some other tabletop simulator before, but i don't enjoy them, i find their UI to cumbersome. But its been a while so it might be worth another try.
      Never heard of field commander series before, but now i will have to take a look at it.
      N & S never painted a very "romatic" picture of the whole war and the road to war, but i still enjoy it for what it is. My favorite is Gettysburg, i still watch that once a year or so.
      Anyway nice to find a fellow "Swede", i am danish on my fathers side (Brian is a very common Danish name) and Swedish on my mother side, born and raised in Sweden.

  • @Aquadoc1962
    @Aquadoc1962 Před 2 měsíci

    Cavalry becomes more useful with hidden movement systems. Hard to compare brigade level games with regimental. Again, excellent presentation! Congrats on 2g!! Going to take look at the Shiloh one now.

    • @theoakenknight1748
      @theoakenknight1748  Před 2 měsíci

      Thankya Aquadoc! This is a great series that Worthington has going. Franklin will be out soon - that’s a battle I’ve never played before. I hope they get to Chickamauga soon, as that and 2nd Manassas are the two I’d most like to see. - Paul

  • @justgettothegame6331
    @justgettothegame6331 Před 4 měsíci

    Great video.. Just to confirm.. when moving 1/3 in column along the pike.. you still add 1 when crossing into elevated terrain...

    • @theoakenknight1748
      @theoakenknight1748  Před 4 měsíci +2

      Hello Mr Just! In my plays through, I found that the lead division of the federal I Corps could not make it to McPhersons Ridge until their 11 am move on July 1st. When I do Not apply the extra 1 point for going uphill on a pike, they get there at 10 - which is correct. Remember that the Union goes second in the turn, so the rebs would also get their full 11 am turn before the federal infantry would show up - just too long for Buford to be alone. Note the there is a similar issue with the XI Corps - count out the hexes and you will see that Barlow can’t get to Barlows Knoll on time when the elevation penalty is used on road movement. Simply ignoring that rule pretty much fixes the issue. It’s a fun game; enjoy! - Paul

    • @JUKspn
      @JUKspn Před 10 hodinami

      The designer said it was best to ignore the +1 for going up an elevation level. It looks like he'll be including it in the 1.5 rules along with some other stuff if I recall correctly. It seems he wanted to expand the rules from 8 to 12 pages.

  • @user-fd1kq5qu8g
    @user-fd1kq5qu8g Před 4 měsíci

    Thank you for that play ,I was wondering how that panic marker worked . Maybe you will do a full play through of one of the scenarios . ;-)

    • @theoakenknight1748
      @theoakenknight1748  Před 4 měsíci

      Hey Mr User! Maybe the *** Panic 😱 *** marker is for the Union player when Cemetery Hill falls! I’ll think about the play through - so many low apples to pick. I’m sure I’ll come back to this system again, I think Worthington will keep pumping them out. Love to see 2nd Manassas or Chickamauga; both have not been done to death. HOW many Gettysburg game do I have???? Probably could have a Gettysburg Game Utube channel. - Paul

  • @paulmarcone
    @paulmarcone Před 3 měsíci +1

    Artillery firing at infantry and dismounted cavalry beyond one hex fire at 1/2 strength.

    • @theoakenknight1748
      @theoakenknight1748  Před 3 měsíci +1

      Hi Paul! Sounds right to me; sorry if I missed that in the video. Just shows how much I need you guys to catch my mistakes. Think of my videos as a kind of weird “Where’s Waldo?”. A mini game where you find what I missed! Thanks again, I always appreciate well-meant comments. - Paul

    • @paulmarcone
      @paulmarcone Před 3 měsíci

      @@theoakenknight1748 - That's an easy one to miss. But the rule makes sense -- artillery is more powerful in counter battery fire against other artillery at range. And against infantry and dismounted cavalry it is less effective at range but deadly close in (e.g. canister fire). Great replay! Keep 'em coming!

  • @richardfoust1801
    @richardfoust1801 Před 3 měsíci

    Good Day Sir.
    Where does one get those plastic pieces you are placing on the map. Since seeing those some time back on your postings, I would like to get some of those. I have not found then anywhere, so, can I assume you made them out of possibly 2 different pieces of plastic.

    • @theoakenknight1748
      @theoakenknight1748  Před 3 měsíci +2

      Hi Richard! The flame pieces are available on Amazon be a company named LITKO. Just search for “LITKO flame markers” or some such and you should find them - $9.99 per pack. They are 2 piece that go together easily; I used a small (emphasis on small) drop of super glue on the underside to secure them, but that may be optional depending on how snug the fit is. Take care, Richard, and thanks for watching. - Paul

  • @justgettothegame6331
    @justgettothegame6331 Před 4 měsíci

    Also at 5:26.. should there be defensive fire by the artillery. I thought you needed to be adjacent and defensive fire was used after the other side declared offensive fire... will need to recheck the rules on that myself... again.. love the video

    • @theoakenknight1748
      @theoakenknight1748  Před 4 měsíci +1

      Hi again. Offensive artillery fire come first, then the phasing player’s movement, then defensive fire, that includes artillery, and then offensive fire that excludes artillery. - Paul

  • @vinsal072
    @vinsal072 Před 4 měsíci

    When Buford's artillery (Tidbal) routed, was there supposed to be a +1 panic marker placed? Great video!

    • @theoakenknight1748
      @theoakenknight1748  Před 4 měsíci

      I think so, but I think the panic markers are of marginal effect. - P

  • @oriole21bird
    @oriole21bird Před 4 měsíci

    Would you also ignore the uphill cost for roads on the map in addition to the pikes? Law's Brigade of Hoods division enters on July 2nd at noon, and by playing with the rules as written, I don't see how they can even get into position to attack the Little Round Top area until like 7 or 8pm. I think negating the uphill cost for roads in addition to pikes may be necessary, but I'm not sure.

    • @theoakenknight1748
      @theoakenknight1748  Před 4 měsíci +1

      Hi Oriole! The main place that the rule makes sense is horsing the artillery up the reverse of the round tops. But I’d ditch the whole thing and not feel bad about it. Even without it, Barlow can’t quite make it to Barlow’s Knoll. He gets close - if you ditch the rule - so the game works okay.
      By the way, Laws noon entry is correct, and was Longstreets reason for not beginning his flank march until he arrived. Take care…. - Paul

    • @oriole21bird
      @oriole21bird Před 4 měsíci

      @@theoakenknight1748 Thanks for the response!

  • @Phalanx11
    @Phalanx11 Před 4 měsíci

    North and South's colors seem similar....I didn't realize they were enemies till you fired that artillery.....

    • @theoakenknight1748
      @theoakenknight1748  Před 4 měsíci +2

      Hey Mr P; You know, my color blind buddy claimed to have the same trouble when we tried Shiloh on vassal. I’m okay with it, so not everyone has this issue. May be worth sending a note to Grant over at Worthington. - Paul

    • @Phalanx11
      @Phalanx11 Před 4 měsíci

      @@theoakenknight1748 Haha ! I'm proud of you for ignoring a basic game rule you didn't agree with. Harry and I also ignored a rule in Russia Beseiged we found extremely tedious that we found made the game unplayable. There was a German sudden death rule where they had to hold 17 major cities forcing the Germans to turn south in Russia. We would never do such a thing years ago!

  • @tommartin7439
    @tommartin7439 Před 4 měsíci

    I noticed the rules turned the Federal Cavalry into little more than a speed bump. Perhaps that is more historical than many games which turn Gamble's Sharps Carbines into a "Walking Napoleon". My suggestion would be to reduce the effective strength by some set amount not a negative 2 to the die roll which is a pretty severe limitation. Admittedly at this scale, just one unit so just nitpicking. Also think your road rule is necessary.

    • @theoakenknight1748
      @theoakenknight1748  Před 4 měsíci

      Maybe, but Heth silliest dallied around a lot, and history says 125 casualties.

  • @thecaryou
    @thecaryou Před měsícem

    I rushed in Heth first shot of the game and he was dead first two rolls where both 10s

    • @theoakenknight1748
      @theoakenknight1748  Před měsícem

      Well, some might claim that as value added to the ANV. It’s a cool game. - Paul

  • @jmetz61
    @jmetz61 Před 2 měsíci

    Is this a solitaire game?

    • @theoakenknight1748
      @theoakenknight1748  Před 2 měsíci

      Hello JM. No, Gettysburg is not a solitaire game, but it is very playable solitaire. That's the kind of game I usually look for, as most of my play time is solitaire. -- Paul

  • @A._J_.
    @A._J_. Před 4 měsíci

    i dislike the mechanic of putting a rotating hit point marker underneath the unit counter.

    • @theoakenknight1748
      @theoakenknight1748  Před 4 měsíci +1

      Hi AJ. That’s Pollard counters, that also go back to the ‘80s. They work, and you don’t need to check boxes on a casualty sheet, like in the Great Battles of the ACW series. -P

    • @A._J_.
      @A._J_. Před 4 měsíci

      @@theoakenknight1748 Ms. Pollard can keep ‘em.

    • @robertmoffitt1336
      @robertmoffitt1336 Před 4 měsíci

      I like the mechanic of a changeable current strength chit. Very easy to use and very innovative for board gaming. If you don't like these strength counters, you definitely would not like Eric Lee Smith's system in his game Battle Hymn.

  • @johnmcclish2735
    @johnmcclish2735 Před měsícem

    This game looks like a Confederate steam roller. Confederate combat weight, limited to zero moral issues (game mechanics) reforming a panicked unit that falls back and in a 1 hour turn reforms-marches further forward than before-shoots-melee? No penalties? 100% BS! I have a feeling the terrain effects on Pikes should stay. I think it actually benefits the Confederate forces more! They see the Union troops coming from everywhere there is no fog of war. Unless the Union rolls 9s and 10s and the Confederates 2-3s in combat it is game over! I question the artillery ratings. And Davis's Brigade is not Green rated? Leader incompetence should have some calculation! I did love the video! Great job my issue is the game mechanics.

    • @theoakenknight1748
      @theoakenknight1748  Před měsícem

      Gosh John…, don’t hold back…, say what you really mean! 🤬🤢🤮. The game is fairly low in complexity, so you do give up some detail along the way. It traces its lineage all way back to circa 1975 with its great grand daddy “Terrible Swift Sword”, an all-time fave of mine. Dad was “High Tide of the Confederacy”, another good one. The pike rule is just flat wrong, as Union units cannot get to where they did historically. Even the designer is talking about changing it now. Like most G’burg games, the ANV must win by noonish July 2nd or they lose. Without command control constraints, the Confederates best play is to charge Cemetery Hill at dawn July 2nd. But that’s how most Gettysburg games work. Thanks for your comment; most excellent read. - Paul. PS, You are right about Davis; a little nepotism goes a long way.