TANK KILLER - SQUAD (Anti-Tank Compilation)

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  • čas přidán 3. 08. 2023
  • Anti-tank compilation and highlights with different HAT and LAT weapons like RPG's,AT-4,NLAW,SMAW and more against a variety of enemy vehicles from tanks(T-72,ABRAMS etc) to LAV's and IFV's(BTR,BMP,BRADLEY etc).
    ➥MORE SQUAD GAMEPLAY TO WATCH: • NOWHERE TO RUN! - SQUA...
    ➥ANTI-TANK COMPILATION PLAYLIST: • ATGM is The Best - SQU...
    📢 LIKE AND SUBSCRIBE FOR MORE SQUAD GAMEPLAY ✌️✌️
    📢 THANKS FOR WATCHING!!
    ➥PC SPECS:
    CPU: AMD Ryzen 5 3600
    RAM: 16GB
    GPU: GTX 1660 Super
    #squad #squadgameplay #tank #milsim #antitank
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Komentáře • 11

  • @julianthebrastyes7784
    @julianthebrastyes7784 Před 11 měsíci +2

    this is music to my ears. i love the sound

  • @stroumfita1996
    @stroumfita1996 Před 11 měsíci +1

    Killer video as always.Also congrats 🎉 on your first 1k subs,been a fan since the beginning, you deserve it!

  • @wongarnold2879
    @wongarnold2879 Před 11 měsíci +5

    If they are adding the combat overhaul update, they better change the current HAT damage, 3 shots to kill a MBT is going to be ridiculous.

    • @jesstenhower4847
      @jesstenhower4847 Před 10 měsíci

      I think if they all hit directly to the front armor plates even 4 shots is understandable but I think it should be only 2 if they both land in the side or rear.
      I'd make it 25% hull damage from the front (front of the chassis or front turret plates), 50% hull damage from the side (with chance of track or engine down), 66.66% hull damage if hit on the top of the turret or from the back (but guaranteed engine down if from the back/top of the back). So depending on the combination of where you hit it could be a 2, 3 or 4 shot kill.
      Plus, if they made it to that specification, even the total damage of a front/side hit combination or front/back hit combination should set the tank on fire with something possibly disabled too, so even if the tank is not completely destroyed, the health would be very low and crew would definitely be in peril.
      Getting HAT gunners to exercise skill in avoiding hitting the front of a tank should be strongly encouraged in my opinion.

    • @wongarnold2879
      @wongarnold2879 Před 10 měsíci

      @@jesstenhower4847 I wish implemented a damage system, where we can take out crew members, instead of this Arcady hp system

    • @jesstenhower4847
      @jesstenhower4847 Před 10 měsíci

      @@wongarnold2879 Realistically, you'd also have to allow 1-hit kills and bounces/non-penetration because in the real world something either penetrates or it doesn't. I could see both being dissatisfying to players. Although there is such a thing as behind-armor debris/fragmentation caused by the sheer forceful impact forcing armor to compress inside and spall to get launched at the crew. So theoretically, you could just make it so if you hit thinner spots that are still non-penetrating but aren't super thick like the frontal armor, it will damage the crew members from the behind-armor effect and make them die or slowly bleed out from it, forcing them to get out.

  • @crunchyo7
    @crunchyo7 Před 11 měsíci +1

    rip to all those fallen soldiers o7

  • @Rhamnus
    @Rhamnus Před 11 měsíci +4

    What happened to the reload on the SMAW there in the first clip?

    • @vagtheo9768
      @vagtheo9768 Před 11 měsíci +4

      there is a bug when you switch between the rocket and spotting bullets it doesnt reload

  • @nicholaslau264
    @nicholaslau264 Před 11 měsíci +2

    requesting steel division middle east escalation operation savannah danish french democratic opposition forces chechen republic pakistani taliban all weapons and vehicles

  • @6komodo6
    @6komodo6 Před 11 měsíci +1

    no insurgent footage??