Helldivers 2 MORE Patch Updates Live! Balance Dev Talks MORE Changes!
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- Äas pĆidĂĄn 7. 05. 2024
- #helldivers2 #helldivers2news #helldivers2update
Helldivers 2 MORE Patch Updates Live! Balance Dev Talks MORE Changes!
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Iâm still mad about my slugger losing its ability to blast doors down or stun anything was such a fun gun now feels gutted of what made it unique
Slugger used to be my favorite weapon until the nerf. Iv been using the jar 5 dominator since but it isn't quite the same
yep, slugger's pointless now, just use the JAR, it's basically identical to how it was, minus the crate-break
The slugger was snipping too good, so itâs close range abilities obviously needed to be nerfed.
Sometimes I question the decisions of the balancing team.
@@cseymour88 Give the SG-8 PUNISHER a go. Doesn't have the door/fence blasting or armor pen of the OG SLUGGER buuut it does have all the stagger which is what I value most in my primary.
For those that don't know, weapons with enough stagger can stun lock Stalkers and prevent/interrupt Bile Spewers from vomiting on you as well as simply push back the usual fodder.
Yeah the dominator is the new slugger for me now.
Used the eruptor since it dropped never seen it one shot a charger
Fr that was such a edge case I think it happened one Singular time
Same, I've used it plenty and never saw anything close to that
no weapon i tried could oneshot a charger. even an E-AT at it's butt wont kill it in one shot
@@verliebt3465 the EAT can, but you have to hit it just right, the Quasar will too
@@verliebt3465 thatâs just wrong there are a few that can. EATâs very easily one shot chargers, aim for the head not the butt
I still stand by the community should have shut up about the Eruptor shrapnel killing them but since it was blown out of proportion, the Eruptor is how it is now.
Right! Spend some time learning how to use it properly. Worst thing theyâve done
What you mean I die from a point blank explosive round đ, I learned to use Eruptor and knew there was a possible kill myself chance
â@@wdub8421exactly. Wasn't meant to shoot enemies 20ftaway or into rocks 5 ft from your face. Tards
Agreed man! The community can be its own worst enemy.
ye blame the community for the devâs incompetence đđ
âThe Eruptor should do less damage consistentlyâ. Um no, the whole point of the Eruptor was that it was a bolt-action rifle that did high damage explosive shots with a slow rate of fire. The whole draw was the high damage, one shot at a time kind of play style that was reminiscent of the railgun
Yep, BIG boom, BIG risk, SLOW to fire, HELLISH to aim, plenty of ammo because it takes so damned long to get a shot off.
eruptor WAS more of a support-weapon than the GL currently is.
I'd take a GL as primary with OLD eruptor as support-weapon (but boost that main-bullet pen to med-2) ANY day of the week, the thing WAS a joy to use.
now? it's outpaced by the crossbow and the plas-punisher to a hilarious degree.
ALSO WHY IS NO ONE TALKING ABOUT HOW THEY TURNED SPORE SPEWERS INTO TANKS NOW ITS CRAZY
Two anti tank/quasar shots instead of one, it's kind of annoying but not that big of a deal...
â@@johnniesalomon1942it's a huge deal, game is just mad annoying to play, gets worse every patch
Not that big of a deal when its not hidden behing a cliff and covering stalkers nests.â@@johnniesalomon1942
@@diswazzi1683 I agree with you about everything, just saying the spore spewer itself isn't a big deal. One more shot which takes around 5-15 seconds
@@diswazzi1683 tend to agree, every patch while bug fixes have been good the game it self has just gotten more annoying to play. Helldive isnt anymore difficult than before as a squad (sure the patrol patch made solo play a tad more challenging but still not difficult). Just baffling weapon balancing decisions. Feels like they stumbled in to greatness by accident, because the changes they have made sure has shown that the game that launched wasnt what they intended to release.
The eruptor is not viable anymore I can promise that. Using that thing on helldive is a nightmare and I would not recommend bringing this unless you have a rover to help you dps or shield because your gonna get swarmed due to the underwhelming dps it does. Without the shrapnel this weapon is useless.
My favorite gun
It's less than useless, not only on helldive but also on impossible and even suicide mission levels... The DPS is not enough to kill a swarm that includes hive guards and hunters, let alone brood commanders and more armored enemies... At the moment this weapon is dead and I really hope they will fix it, because originally it was my favorite weapon for both bots and bugs no questions asked
Couldnât agree more with you guys. The first nerf sucked but it was still usable. Got on yesterday after this patch and itâs completely useless. It took skill to learn how to use that weapon without killing yourself or your teammates, to nerf it again makes 0 sense
I disagree; sure it can use a buff... but it's actually still an incredible weapon for any skilled roamer that wants to close tons of bugholes. Combine it with light armour, a rover, the queso and your favourite secondary and you'll have plenty of options for any situation. Even roaming alone you can get as many objectives done as that other group of three is doing. It's just unfortunate that the horde clearing potential did get nerfed a lot; but just play smart, keep moving and you simply don't have to kill any hordes.
From being my beloved baby. To just that gun I keep hanged up on my wall. They did the Eruptor dirty.
I dont know what was so difficult to understand , they wrote that there are shrapnels if you fire this weapon and it can hit u even in the face. I used this gun since it released and never killed myself or a tm8 with it
The shrapnel was âinvisibleâ to users until they adjusted the ricochet system. Shrapnel was always there but you werenât able to hit yourself. I am/was an Eruptor main and for those few days post-magazine before the patch I was consistently being instakilled within 20m of shooting. Used to CQC on purpose with Explosion armor and would maim as a trade off, but not instakill.
There wasnt any outrage. Balance dev 100% made it up so he could pretend hes a hero.
â@@kevvvbotI was experiencing the same, so I always ran the shield to save me from the random BS
Only time I got a teammate killed is from them being too close or they call for help, I fire into the horde of enemies and they get unintentionally blown from still being too close. That aside, dive as you fire back at a close enemy and you might just send yourself flying so you can escape or make more distance as you wipe them out. The Eruptor shined when faced against mid tier enemies while weapons like the sickle and other standard weapons shined on low tier enemies, the change while nice on low tier enemies became worst for its niche as a bolt action explosive rifle. The SG-8 Punisher Plasma already fulfilled a roll as an explosive close ranged weapon that could take on mid tier enemies that are rolling in on you. It sucks that it takes three shots on striders unless you get lucky with the exposed side. It still performs fine against devastators and berserkers fortunately.
That you know of
The erupter definitely doesn't stop brood commanders like it used to.
For me I miss the shrapnel on the eruptor, it doesn't hold up against the swarms. Sure at first I killed myself and squad mates, but once I figured it out how the gun operates, that rarely happened. If the situation is tight I switch to the peacemaker (my sidearm of choice since the buff). I think if they want to keep it the way it is, they need to increase the fire rate a little bit.
Bring back shrapnel exactly how it used to be, and just decrease the radius to be just smaller than the closest safest shot (before it rag dolls you.) Done, fixed. That radius is not large.
Honestly it could go a little past that distance but i agree this would fix 99% of the self/team kills.
From how I'm looking at it, I believe the intent is to ensure no primary is so extremely OP in every regard, keep in mind that balance in a PVE setting is very difficult, because instead of Player use vs Player reaction, it's Player use vs Developer intent, so in the end, we have a bit less of a say in weapons other than comparing what we would like the weapon to do, compared to what the devs intend it to do, its a difficult situation
Recommendation: Make the stalwart a primary weapon. In the military, there is a SAW in almost every team.
Your not playing with military, your playing with 12 year Olds with their moms credit card.
I agree. We have assault rifles, sniper rifles, SMGs, shotguns, and then two special class weapons (explosive and energy). There's no actual machine gun class beyond support weapons. I feel like the special class weapons could go to support weapon stratagems and the machine guns move to primaries. Then those special class weapons could get a boost in damage output to justify being a useful stratagem and we actually get a heavy assault/support class for the squad.
As much as this would be fun theres no way they will do this. 1 mag of the stalwart is more ammo than most primaries already carry and they seem pretty dead set on trying to make ammo at least a minor concern.
@@bugbug6342 I agree, they probably won't. But one can hope though. haha.
Good idea.
Helldivers are Airborne Infantry on a galactic scale. A soldier drops with much the same as as a Diver does: whatever they can carry for themselves, and whatever components needed for reassembly in the field like HMG parts or radios etc. the rest gets called in as the operation unfolds.
Something they want is for all primaries to be on par with each other.
Thats the balance everyone's freaking out about, they're balancing around the base assault rifle
So give the basic assault rifle a bit of a tune up because most weapons have felt bad to use for the games entire life.
So make all weapons suck the same?
that's the worst decision possible. some primaries are locked in premium warbonds that cost real money to unlock unless you want to spend dozens of hours looking for 10 super credits at a time untill you have 1000
and even after that you still need to waste medals to be able to use it.
@@verliebt3465 Up to this point I have earned every warbond through in-game means. Super credits aren't hard to farm if you know what you're doing I generally could average 30-50 on every mission and you don't play on helldive when you're farming super samples so you can normally complete the mission in like 25 min and when there's a month between each warbond that's more than enough time to build up super creds. Now if you spend those on some cosmetics in the super store and don't have any when the warbond comes out it will absolutely take a couple days to grind 1000 out but I appreciate the fact that it doesn't take me a year to grind one out like most games do just to meet the legal requirement some countries have where you must be able to earn items without spending irl money. If they made it too easy to earn nobody would ever spend irl money on it and it would be a waste of their time.
â@@verliebt3465it takes no time at all to get 1k medals. You can and will with enough playtime also find stashes of 100 credits. The war bonds also come with medals, your complaint about credits is completely invalid. The game is not pay to win, deal with it.
The most frustrating thing is it seems the bugs and bots are getting harder to kill and the weapons are getting weaker. I get we want a fun hard game but itâs becoming literally impossible and I honestly know if you are level 30 and below and donât have much unlocked. You will struggle past level 7. I grinding out almost everything with except 3 ship modules the natural way and only spending 20 on war bonds, Iâm at lvl 55 now and I still find it hard to handle things and orbital cool down times are pointless if we are getting say 4 bile titans, 6-8 chargers, and tank spewers at a rate of hunters. Ntm shriekers, itâs bloody hell. The game is fun but itâs getting redundant and becoming more of a headache
đ If the eruptor isnt getting shrapnel back then they should consider upping the explosion radius to compensate
For real, I couldn't even reliably kill scavengers next to bigger targets.
For bots, I would say a good team loadout would be sickle, punisher plasma, eruptor, and the defender or knight smg. If you need someone to run a package or provide cover fire while running with everyone, the guy with an smg got that covered. Eruptor got its range and is still capable of most tasks it was doing before but it certainly wines are much worst. The sickle is a good ad clear weapon for low tier enemies, and the punisher plasma is a good stunning explosive weapon that can stun large groups of devastators or berserkers that are charging you, and can tap a strider with the explosion.
@VoidedEmptiness when I'm tackling a bug hole with the blitzer, it's nice to have someone taking out the Bile/nursing spewers with the eruptor.
Eruptor changes is more like 40 damage consistently vs 0-1000 damage randomly. The developer has underestimated the shrapnel as multiple shrapnel can hit the same target, including the target you hit directly.
Apparently, directly shooting at spewers and brood mothers is an exploit that did more damage than intended.
No surprise there. That means it got the railgun treatment and got nerfed because of a bug. Not because of the actual effectiveness of the weapon.
đ thanks for the update on game info.
No problem đ
So the eruptor pretty much dead?? My favorite gun in the trash now? Sad day đą
Yes, it's dead. RIP to the weapon I liked the most since it's lunched.
Dead until it gets fixed for sure
đThanks for always having such fast updates!
đthanks for the info!
I haven't tried the eruptor out since the update, but that is simply because I focus on sniping bots, not bugs. With bugs I need either a shotgun, an assault rifle, the dominator, or the scythe. I did try the crossbow once for fun with my brother and his friends, and it was okay but no one had brought the extra ammo booster so I had half ammo a lot of the time and struggled to find resupplies running around doing scout things.
It's ruined. Because people who suck and shoot rocks that are 10ft away from them with explosives cried.
What do you use on bots out of interest? I just unlocked the Diligence counter and I'm honestly feeling like the regular Diligence is better because it handles better, has more ammo and doesn't seem to have a meaningful drawback against medium enemies but is much better for light (handling and ammo count). I'm struggling to see what advantage the medium pen / higher damage is giving me.
@@skartimusprime4779Itâs main job is to one tap headshot devastators from a safe distance. It can also penetrate the front of a stryders upper leg and groin bits.
@@skartimusprime4779 Normally the eruptor because of the explosion and medium armor penetration. Though that has recently been lost. Before that it was the counter sniper simply because of the medium armor. Yes it has less ammo per clip, but with regular devastators it helps to do damage if you miss the head shot. Plus the chicken walkers take damage in the groin area. Though never tested if light armor does damage there. Otherwise I've used the Jar-5 Dominator since shotguns are more my speed. Though if you want to try the Ballistic shield the smg isn't too bad when facing down the heavy devastators and their shields. Just have to be accurate.
Granted until the next warbond you only have 1 smg option unless you preordered the game. Even the punisher I once used, though the reduced stagger makes it not as great an option. I've also used the Lib Pen, but you have to be more accurate with that outside of full auto or burst mode. Though the Adjudicator does same penetration with nearly double the damage at the cost of 5 shots a clip. I've also tried the scorcher and sickle, but only on cold planets for the sickle and I'm not as used to the explosive of the scorcher.
My advice is find what works for you.
@@adamioppolo1884 I've done that but never cried about it. I knew it was my own fault...And technically it was the rock I was hiding behind. I just wasn't out of cover enough. So many wasted stims after such shots.
Yeah they dont want to add shrapnel back to a weapon that was released with shrapnel in the weapon description!!!
Thanks for the update appreciate you đŻ
Why does SEAF artilhery become unavailable after the destroyer leaves low orbit (after time runs out / final extraction)? I would make it available as it doesn't seem to depend on the ship.
You link it to the destroyer for targeting. Would be nice to keep, though. That last minute before the drop ship comes is pretty bonkers.
I think you're linking remotely to the artillery thru your ship. So once the ship leaves, the link leaves with it.
I would keep time between shots on the quasar the same, but reduce fire up time a bit. Increase cooldown, decrease charge up
Quasar is still super powerful with infinite self sustainability, not needing a destroyer in orbit or caring about ion storms or sticking with your teams. Donât buff it back up.
Absolutely NOT.
If anything the quaso needs a 0.5-1 second charge reduction, the 15+3 sec re-use is annoying but a 10+4 would make the weapon effectively useless outside of an ambush as anything that can fire back can flinch you any time in those 3-4 seconds and waste the entire process (or you know, just 2-3 tap you like most things in the game can in under a second)
I mean do you enjoy sitting around waiting for your quassar to charge up 6 times to take out a shrieker nest or even longer to call in 3 EAT resupplys? With the ship module allowing you to conpletely refill support weapons with 1 ammo pickup i dont think the quassar having infinite ammo is as benefitial as everyone is trying to argue. The whole reason people ran the quassar was so they didnt have to sit around and wait on resupplys to land in order to kill things its not about the infinite ammo its about the not standing still.
They really need to either actually learn how to test weapons prior to releasing to the community or stop nerfing weapons into the ground after the fact. What I canât understand is how our dedicated CZcams channels seem to test these far more efficiently than the actual development team, maybe fire your QA team instead of your community managers, as the bugs that get released, and half baked weapons are far worse than the comments the community managers make.
Yep yep and yep. It's like I keep saying, they've turned the premium Warbonds into a money scam.
nah the community team apart from twinbeard needed to go, those people were fucking lunatics with zero qaulifications of holdin any position of power over banning players.
@@MrSefirohI have all the premium war bonds and havenât spent a cent. How is it a money scam exactly?
The helldiver devs did not intend for the eruptor to oneshot chargers, if they balance the weapon it will be to the original specifications/use of the weapon and not how it overperformed due to their initial oversight. Do keep in mind that if a weapon is released that by design or accident trivialize enemies then that's just going to accelerate the decline of the game due to removing challenge. If they somehow managed to stop the shrapnels from hitting players after their ricochet update and instead uparmored charger's bellies to prevent the unintended interaction, players would just be more pissed off as it would nerf ever other weapon that can damage chargers by hitting the ground underneath it.
Chargers are designed to be outflanked when designated anti tank weapons are not available, not to be killed head on by a primary without difficulty.
@@Procrastinater i never ever one shot a charger no matter where i hit it with the eruptor when it was released. I even looked up videos how to do it since i had people telling me it was possible, i shot them in the exact same spots and it did not kill a charger with 1 shot. Ever.
đ Thanks for the info!
Crazy how much we've gotten in these few months since realse. Cant wait to see more news from you cloud! đđđ
It's insane isn't it. No other game like it lol and thanks! Loads to come!
Map, enemies, objectives, new-tiles, new STUFF sure.
âBalanceâ, most nerfs, orbitals, turrets, âstarterâ stratagems, armour perks, armour balance/variation, ship mods/upgrades, difficulty settings (and the lack of player controls/options within said difficulties). not so much.
Hell the railgun has been basically rolled back but the ATAT (and itâs sub-components), gunships and radiator-turrets are severely overturned against it vs ANY other weapon so itâs âuselessâ vs bots not for the nerf but for the new additions needing 9+ TOTAL FOCUS shots for a single gunship kill (one example but itâs the same for all of the above) .
thatâs 45+ seconds of non stop UNSAFE (KYS- risk) firing, AV does it in 1-2 hit, AC/las-pointer/HMG-pintle 2, AMR 4, GL 6-9, HMG 15-20 shots, MG just shy of a full magazine (15 seconds on the slowest RoF)
For all the banished helldivers still waiting to dive back in because of all the PSN trouble đ
Thatâs over already
â@@itachiuchiha329Its still restricted
Hm, something still smells rotten though đ€š
Some regions are back up, and divers are playing. Last reported vietnam, philippines are playing.
Time for another Sony breach. ;)
I loved the Eruptor when it first landed. It was slow to aim, slow to chamber the next round, slow to reload, but it hit like a semi, could be finessed into trick shots, and had utility both against enemies and against structures/environment. In short, it behaved like a strategem. My loadout back then was Eruptor main, Stalwart stratagem so I could deal with swarms that got too close and use the Eruptor for bigger targets and destroying hives/factories. I absolutely blew myself and my teammates up with it a few times. High risk/high reward, fun to use, no wonder it was popular. Now it is high risk, low reward. Instead of a slug shotgun that fired a stick of dynamite that shredded everything near where it hit, it's a sluggish sniper that shoots a firecracker that might tickle the bug next to the one it hit. They should just rework the weapon entirely and rebuild it from the ground up. Make it a heavy armor penetration slug shotgun that evaporates small targets and punches a hole through medium targets and does solid damage against large targets. Yes, let it one shot chargers with a well aimed weak point shot. The reload, the slow aim mechanics, all of that just make the weapon feel so hard to use...the pay off for that has to be worth it.
Primary weapons should have enough power to kill medium enemies and do not force the player to take support stratagem weapon every time. There's so many other great stratagems to be used that give a lot of different play styles. They should buff other useless primary weapon's and not nerfing fun and good weapons đ
All primaryâs kill medium. Did you mean heavy?
Recently switched out my grenade pistol for the Eruptor since it got nerfed and then switched out my Defender for the Dagger as my primary for ballistic shield build. Of course, rocking the all powerful Laser Cannon on support.
There are so many weapons guys. There will only be more overtime. Donât feel like you need the latest and greatest. If itâs fun itâs up to you not anybody else.
This is the problem with the gaming community.
This game is designed to punish you. It's not easy the higher you go. Stop complaining... higher levels are getting stupid easy. We're squishy humans facing heavily armored enemies. They made the spore spewer harder which I'm glad I want it to feel like a place were bugs gather and you can't just cross map. Enemies don't just die when you shoot them (play cod). You all are ruining the game because all everyone does is complain and once changes are made they complain even more and ask for the old stuff.
â@@ilove30mm Finally someone that gets it. I wrote a smaller version of this on a different video. It's a HARDCORE shooter. Not a fun run through the park killing everything with 1 gun.
@@ilove30mm Quite the opposite, IT IS EASIER the higher you go.
Try medium/challenging/hard TODAY then run on suicidal/helldive.
3-6 you get SWARMED NON STOP, 7+ spawns more heavy-less-summoners (entirely different enemy formation/profile/army-make-up) 8-9 some of the swarm returns but not so much that they chain-cast drops/breaches like they do from behind rocks or random-patrols at low levels.
Sure the "shielders" are a pain with their MGs (a "suppressive" sub 1-second kill) , rocket devastators/troops/hulks/turrets can just rag-doll you out of cover, multiple hunter/spitter-packs hound you with auto-hit stim-"taxes" but you get those at lower levels as well in way greater frequency/spread.
Helldivers is anything but "hardcore", it's just a SLOG, steadily becoming slower, more tedious, forcing non-stop cover-tactics due to the pinpoint precision sub-second kill enemies (spawning in squads), hunter-packs spawned in triplicate, 5-10 spewers quietly slithering around so any cover you take gets a concave of bile thrown at it. That's not even bullet-hell levels of hardcore as 1/3 of the volley-fire shots are auto-aimed and the remaining 2/3 are designed to bracket/chip you if you were not actively moving at the time.
Non stop "chip" damage (taking 1/3 or 2/3 HP and half your stamina on every stray hit), enemies with zero-warning aim-bot/auto-hit/3-hit-combos that just delete you if unshielded (p-shield and b-shield aren't "crutches", they are anti-chip and anti-CC tank-modes versus every slip trip and graze turning you into a piñata), being chased around by 5-6 heavies, not because you can't kill them but because your ammo-load, reload time and call-ins refresh at a fraction of the speed the enemies reinforce.
"The objectives" are outright braindead, their only "risk" and "challenge" is in standing next to an open-air-terminal while being swarmed (smoke/ems helps but not against ranged suppressive attacks).
enemies are actually the stand out feature, nicely varied, generally interesting to fight and outside of the tackler-3shot-slow-ragdoll-spread-out-auto-hit-leap-pack-spawning-sprinter hunters (and the jump-pack bots that explode on death, lurch forward 5 meters then explode again WITH NAPALM) are mostly fair and technically engaging to fight against.
Turn-rates/standing-pivot and melee hit-detection/ranges vs most other games are actually VERY fair and model/size/momentum accurate, it's a JOY to do the shuffle dance versus a charger/titan or run-in on a tank (not the tower-turrrets they need a frontal weakpoint vs med2 weapons) or walker to get at the squishy bits.
it's not even a skill-factor, it's just a by-rote peak-plink, strike/grenade, move/pivot, abuse the "stealth" system, time the drops/breaches so they land in the place you are NOT going-to and hope a patrol doesn't spawn behind your camera and combo you while you are taking aim at the heavy-armour downrange (happens less now but i have been on a grassy-knoll or peaking and between 1 RR shot and the reload i have gone from ""nothing around" to "oh, look a hunter pack nibbling me" in 3 SECONDS. Again, not "hardcore" just a BS spawn-mechanic (changes somewhat but that just means you get surrounded by pop-mobs rather than spawned-on if you don't constantly change positions.
@@ilove30mm Sorry but this is your viewpoint, mine is different. I get that they want a balanced game, but they literally always bring out a weapon that is (FUN) to play with for the people and then bring out a debuff patch to the point where almost no one is playing this weapon anymore. They obvously dont find the spot of having a balanced game and having at the same time weapons that feel satisfying to use. One comes always with the cost of the other. Saying "this game is designed to punish you" is a bad take tbh. All people want is a balanced game with good weapons that feel satisfying to play. Im Lvl 70 and the amount of times i changed weapons and not used them anymore because they debuffed it to the point where they arent good anymore
I wish the Blitzer primary was just a little bit faster fire rate and could more easily hit enemies that are right at your feet.
Iâm looking forward to testing the polar patriots warbond weapons though
I honestly really wish they would bring the shrapnel back for the eruptor. I was able to some times one shot brood commanders, and most of the time I couldn't. And if I ever killed myself because of it, it's because I was willingly shooting too close to myself. It just took trigger discipline to not kill yourself or team matesđ©·
I loved the eruptor but I'm noticing we have a primary weapon need before the next Warbond comes almost to make us use the new weapons
@@CloudPlays I agree. It seems they don't want the new weapons ignored, so they're toning down the favorites. It doesn't inspire much hope for any decent weapons, as they could be nerfed to barely useful at the devs whim.
@@CloudPlays it really sucks. I used to be able to kill 10 or more bugs with one shot, even if they were decently far apart. But now, the eruptor struggles to kill 3 scavengers that are literally right next to each other
The eruptor sucks now. It does little to no damage now. I use to been able to one shot stalkers. Now they take a whole clips. At least thatâs what i experienced yesterday
I miss it loads
I also feel like stalkers got an accidental overbuff recently. I used to be able to take them out with 3-5 Blitzer shots. Now I lose count of how many shots it takes. They also no longer become visible upon taking damage. It's infuriating. I thought I hated stalkers before, but they're an absolute nightmare now.
It's embarrassing how it turned out, if you hit a common warrior in the side with the eruptor it doesn't die, I don't expect it to kill anything. With AOE if it doesn't kill anything directly
@@Treeanta thatâs what Iâm saying. They said they increased the damage and got rid of the shrapnel but i donât even penetrate light armor. I personally it didnât even need to get fixed in the first place. Now itâs just broken
đ loving the vids man
đ. Thanks for the updates. Always good stuff.
I might get flack for this but Just use a different weapon?
That's the precisely the point. If you nerf a weapon to the point that it doesn't feel good to use anymore and you just have better alternatives, it's a balance failure. Why would I use the Eruptor just to close nests when I have a Qasar/Grenade pistol? Why would I use the Eruptor to kill medium targets when I have better primary weapons that also don't require specific support weapon to work?
They really need to improve on weapon balancing. đ
Yeah.. Love the game but God we cannot have a good gun and when we do it gets nerfed to the ground...
Yeah definitely needs some work man
I've stopped playing the game. That was one of the reasons.
Weapons are used to sell new warbonds, so any "effective" weapons will be nerfed before the new weapons come out. The goal is not balance
Yeah, stop nerfing most used weapons unless it's actually OP. Like the Quasar, perfectly balanced and 10sec cooldown, just to deterr people to always use it they bumped it to 15sec while not buffing the Recoiless Rifle reload or EAT cooldown or in any other way... It's just wrong.
@cloudplay thank for the video
One thing that I found whenever I've had a crash or multiple crashes is verifying the files almost always fixes it. For whatever reason when they release a new patch it seems like at least one if not a couple of files have issues and verifying will redownload them.
Thank u for mentioning the daily mission and at the start of the video, much appreciated
It's looking to be a daily add in mate lol took me long enough to do it đ
My one change would be that every map with three or more gunship fabs would HAVE to have a SEAF AA (and/or a SEAF artillery with a lot of mini nukes). Had a four-gunship game two days ago with a crack team and we could barely blow up half a double-fab before running out of lives.
[PINK HEART]
Was no one carrying an auto cannon? Autos take out gunships in 3 to 4 shots basically anywhere, you can 1 shot them on the engines. Dealing with 4 fabs isn't really hard, I've dropped into 4 fabs before and my team only lost like 3 lives, which always happens when you drop into a swarm and can't get your support weapons down before a breach or drop is called.
I haven't had any crashes, but me and my buddy played last night and for 3 missions we never had anyone join our game, was pretty weird
I wonder đ do you notify winners here too or just the Discord?
1 change -> rollback all previous changes and let it be as it was
Balance weapon by remove the core element of weapon is crazy. It went from "Ordered Bolter from wish" to "Dollar store M32 grenade launcher" and the audacity to called it a buff oh my gawd wow~.
đThanks for the Helldivers News Hit.
Anytime
Great video! â€
This game is an utter mess. They just never leave anything alone.. just continual messing around with gun stats. The problem is you just can't get a bead on what build to use because they're always messing around. buffing, nerfing, adjusting and tweaking. When I purchase a game I expect some level of a finished product, this just feels like they're beta testing on my dime at this point.
Eruptor went from S tier to shit tier in 2 updates. these devs have 0 idea how to balance a gun. they also are so incompenetnet that they cant fix the shrapnel bug, they just remove it. amazing skill.
đ For the devs and all of the challenges they have to put up with.
So next on the list to nerf are grenades? because they can randomly kill you when you randomly drop them at your feet?
The dev incharge of weapon balance has no idea how to do their job, I will not be buying any new warbonds because they keep nerfing the weapons in them into the ground. It feels misleading to be advertised a shrapnel bolt action rifle, then have it taken away??? And the point of it team killing is so moronic, literally any other primary team kills, especially take a look at the Blitzer and The incediary shotgun can teamkill pretty easily if a stray pellet hits a teamate and they dont have a great reaction time so they burn to death. IMO this dev really needs to be replaced, or add a second one to help them. because clearly they cannot handle the job by their lonesome.
War never changes... But the guns always do, get used to it Helldivers, keep it fresh, try new things. It's just a part of the game and the way it grows, what would you rather? Snoop Dogg cosmetics?
No but for something I'm potentially spending real money on they shouldn't be nerfing things so quickly. Ffs they could at least wait til the next warbond before nerfing the current one
@shutendoji189 if you're spending real money on war bonds that's on you, can earn plenty in game for war bonds! I do agree somewhat, their changes are an overreach at times, they'll find their groove, rather this than there only being one loadout, that was a rough couple weeks with Railgun and Breaker
@@mainezium I haven't spent money, thats why I said potentially. It still takes at least a dozen hours to farm 1k super credits so it's still disrespectful to my time even if I don't spend. That said I have friends that can only play a few hours a week and it's more viable for them to buy them since it's a monthly release schedule
@shutendoji189 yeah fair points man, I think they'll find their sweet spot though, the shrapnel effect wasn't intended so that was a little different. 3-4 hours a week isn't a crazy expectation to earn enough suoercredits in game, I'm just glad we have an option to do so!
The one change I hope they get around to, is noticing that the Guard Dog backpack doesnât refill ammo from the ammo boxes on the ground. That is a huge issue for the stratagem when youâre playin with others and donât always have access to a resupply, because itâs been called down elsewhere.
đ I heard somewhere, the devs intended primary weapons to be "accessible" and not to be the "be all kill all" weapons and we should use stratagems for that. My response to that is, that they shouldn't limit the number of stratagems we can use and reduce the cool downs by a lot.
That said, I'm glad that they introduce new and exciting weapons, and they consciously work on making/keeping every primary weapon usable. By doing so they avoid everyone using the same weapons. I for one use the Sickle for it's scope, high accuracy, rate of fire and "unlimited" ammo.
Since they nerfed the Quasar I'm now using the grenade launcher for bug holes, but given the choice, I still take the Quasar for its "unlimited" ammo.
Am I missing something about the primary weapons? There's a lot of statements talking about them balancing primary weapons that seemed like questionable. Would you link me the video where you're discussing that or if you haven't make a video about that soon? I know I remember seeing ammo reduction, but other than that I've been enjoying a lot of different primaries so I'm curious what your opinion is
The quasar cannon, if it takes longer to recharge can they make it a bit faster to fire then please :3
Good idea! đ«Ą
đđđđđ THANK YOU
đ appreciate all the HD2 updates!
Thanx always for the heads always great to get them democracy updates thanx bud keep up the great work my boi đ
Thanks mate!
1 thing?
Roll back EVERY nerf, keep any buffs that were not themselves nerf-roll-backs
E.G. Railgun is basically back to how it was in the start
Only remaining issue there is that the ATAT-weapons, gunships and tank/turret/radiators need 8-10 rail-shots EACH per-kill.
Even 5 safe-hits would be a bit much there given the railgun is 5 seconds of railgun-only-usage per-shot (2-3 seconds charge, 2 second reload, PLUS the chance of it exploding alongside YOUR head), AC/laser-pointer/AMR/HMG/GL the "crowd control" weapons can do the same kill in 2-4 SECONDS of casual-aimed fire.
Itâs interesting that they adjusted down features of the crossbow when it was pretty bad seemingly in the first place, the eruptor losing half its ammo made sense to me, afterall the thing literally just felt like a support weapon it was so good when it first came out. Iâd just like to see some of the really oddly bad weapons get buffs like the base punisher, Knight, etc itâs strange but weâll see where it all ends up
Bile spewers just eat eruptor rounds now. Donât remember it being that bad before shrapnel changes.
flashlights/laser sights for all weapons
and sickle sounding like an actual laser, not a gun
Crazy idea, what if the modifier that makes everyone have one less stratagem slot instead makes the resupply a stratagem that you can optionally bring or sacrifice for an extra slot, like Helldivers 1?
imo bumping the firerate up to better match its shrapnel DPS would be a decent compromise, possibly bump up ammo if there's a total damage (damage x total ammo) deficit
They need to do something. Fire rate might make up for it.
I played the eruptor pre nerf for like 9 hours and not once did I get hit with shrapnel so them taking it out was puzzling
†thanks for all your time and effort on these videos.
đđđbalancing definitely seems off for most primaries. one change I would make is increasing damage or clip size for the adjudicator because otherwise I think the it feels great
I think maybe if they said hey we're gonna change some weapons and tell us the feedback on how they feel for you to play because then that would give them much needed feedback on weapons what's working what doesn't work or what's underperforming and why
I don't have the eruptor yet, curious to try it. đ
lets go đ
My change would be to the weapon balance philosophy. Nerfs smother the playerbase's enthusiasm to play. If you want to kill your game, nerf the things people enjoy using and make them less rewarding.
Conversely, buffs envigorate the playerbase's enthusiasm to play. Buff the weapons that people rarely use and make weapons fun and rewarding to use. That is how you make the game more healthy.
Loved eruptor, need to test it before I deside to run with it or not, still will be useful to close bug holes and automatons fabricators
A new day always brings more content from cloud. Keep it goin bro. Cheers đ
The big thing im not understanding about the eruptor, so did the ricochet changes effect the shrapnel or not? Devs saying they didnt, but plenty of anectdotal evidence of the other side.
Honestly i cant tell these days with what tks me, with the kill feed being broken, and any other number of things that could be happening. I used to think that it was just a cluster bomblet that somehow bounced off something and hit me 5 seconds after the main strike, but considering i would just be sitting a ways away from the cluster, and something would come out of the blue and blow my legs off, idk anymore. Especially after the 3rd time.
Had a 3 hr session yesterday and not 1 mission complete, constant crashes and people dropping in and out, heaps more software bugs evident.
Trying to stock up on medals but hardly gained any.
Major order is falling behind because of this.
Lv57 playing on diff 7
The liberator. Extended magazine, with a bayonet attachment like the first game
My game hasnât been crashing lately, but it has been failing to close properly when I quit. I end up signing out of my PC and telling it to close steam without waiting.
đ i wish they would add a blinking light on the end of the crossbow arrows so you can see it like you can plasma punisher.
I would give the breaker incendiary a full auto mode and increase its ammo cap by five bullets.
đ to the dev team
Making the century turret the first one you get viable by reducing how often you can call it in.
đ good video mate
đđ I mainly use the erruptor to clean outpost or nest from afar
It would be great to have a charge meter on the crosshair in 3rd person for the railgun
So when the new warbound drops are all the other warbound weapons getting nerfed again I do believe I'm asking for everyone?
Lvl 95 galactic commander here to tell you each gun is viable! Just get to shooting and find out what the gun is good for soldier!
For 1 change They should take away the sway and delay on scout primary weapons and or give them piercing and medium to high armor pen while keeping the damage reasonable.
I like your stance on primaries. I don't expect to kill chargers with em but let me deal with spewers and shielded enemies a little easier, I cant always use a railgun or recoilless. đ
đbring on the good vibes!!
Ever since the buff Iâve been using the electric shotgun which is really good now that it doesnât take 2 years to take 2 shots
Be they primary or support, weapons should be either chaff clearing (rapid firing, high ammo, or AoE/DoT) it threat deletion (slower firing, long reload, big damage). It isn't a hard rule but they want the Eruptor and crossbow to be the latter and they fail at that currently.
Plasma weapons(besides the punisher) could be a lot more interesting if they were unsafe heat weapons. Like a sickle that can explode if you shoot too much. Then maybe a sweet spot temperature that offers some advantage like rate of fire or damage. The sweet spot could vary from weapon to weapon too like maybe a certain gun likes to be shot close to the point of overload and another likes to be kept cool with a low rate of fire? Idk
How about the option to have larger magazines for primary weapons? I would trade carrying 6 mags for maybe two 100 round drums or something similar.
I beg of them to lemme have a 50/60 round drum on the redeemer.
đ Thanks as a new player, this is some much needed info!
If i could actually use the laser pistol, I WOULD đ thats definitely one of the few things id immediately change if the actual goal was every single weapon secondary/primary/ support to be viable or at least in certain situations
đ pink heart with a âarrowâ head reference đđ»
Iâd like the scythe to get some more love , especially limb cutting action!
I miss oneshoting chargers with my Eruptor. :(