slowly but surely!

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  • čas přidán 28. 08. 2023
  • Hry

Komentáře • 4

  • @BenjaminBlodgettDev
    @BenjaminBlodgettDev Před 10 měsíci

    nice!

  • @GeatMasta
    @GeatMasta  Před 10 měsíci

    issues:
    The steps are being generated by keyframes instead of a neural net (this means it can't adapt to slopes)
    It falls over when rotation is enabled
    the PD controller for the walker is very jerky; as seen here the steps look very unnatural, it starts off too fast and ends too slow; this is just inherent to how PD controllers kinda work; and PI doesn't really apply here because the target changes so the integral increases infinitely.
    The paw is not looking right; in the crossover it should be bent backwards then tilted towards the ground. I was thinking that for stance it should be matching the ground normal; but it seems for swing it needs to be part of the IK chain maybe?

  • @michaelblackwell1556
    @michaelblackwell1556 Před 10 měsíci

    You're doing it! You're getting there!

  • @kazooo.
    @kazooo. Před 10 měsíci

    Its walking but ankle/heel is clipping allot and as you said very unnatural looking