Blender Flip Fluid Addon - Resolution Comparison Test 2

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  • čas přidán 3. 08. 2024
  • Here is some more testing with different resolutions with the FlipFluid Addon for Blender. The scene is rendered with Cycles with 128 samples and denoised.
    0:00 Resolution 32
    0:36 Resolution 64
    1:10 Resolution 128
    1:45 Resolution 256
    2:20 Side By Side Comparison
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Komentáře • 131

  • @BlenderRookie
    @BlenderRookie Před 2 lety +104

    Starts looking pretty good at 128 but 256 looks great.

    • @pappi8338
      @pappi8338 Před 2 lety +2

      Looks like you really only need 128 until you are getting really close! I can only imagine how long it took to bake 256 res

    • @BlenderRookie
      @BlenderRookie Před 2 lety +1

      @@pappi8338 probably took about 4-5 hrs to bake at 256.

    • @janwillembaan
      @janwillembaan Před 2 lety

      Yes but 32 is amazing for lowpoly style animations so it’s great to see the difference like this

    • @katinjegat
      @katinjegat Před 2 lety

      @@BlenderRookie F or C?

    • @BlenderRookie
      @BlenderRookie Před 2 lety

      @@katinjegat f or c ?

  • @bj124u14
    @bj124u14 Před rokem +11

    for the 256, make sure to randomize the particle size and generally just make the particles smaller. The white water will look so much better!

    • @GlebAlexandrov
      @GlebAlexandrov Před 3 měsíci

      How to randomize the particle size in Flip though?

    • @bj124u14
      @bj124u14 Před 3 měsíci +2

      @@GlebAlexandrov Pretty sure you can set the size to be randomized in the particle settings.

    • @GlebAlexandrov
      @GlebAlexandrov Před 3 měsíci

      @@bj124u14 Cool, thanks for the tip.

  • @GlebAlexandrov
    @GlebAlexandrov Před 3 měsíci

    Wow, such a nice comparison! I love how it looks at 256 :)

  • @doriflow_engine
    @doriflow_engine Před měsícem

    very nice rendering, and white water particles as well!

  • @curiousity271
    @curiousity271 Před 6 měsíci

    Thanks for sharing this vid. very Interesting to see the results of resolutions.❤❤👌👌

  • @ys8696
    @ys8696 Před 2 lety +24

    Could you add the render time as a statistic next time to show the scale of these projects. Took 12 hours for me to make a much simpler project.

  • @ignatikklokov
    @ignatikklokov Před rokem

    why do i find it so satisfying

  • @KimbleeKMBL
    @KimbleeKMBL Před 2 lety +1

    Thank you for your effort bro

  • @BrianRoy86
    @BrianRoy86 Před 2 lety +2

    Wow you can really hear the PC fans working hard in this video

  • @TheB3STerek
    @TheB3STerek Před 2 lety +1

    I need more, more resolution! MMOOOORRE

  • @dorex2007
    @dorex2007 Před rokem +2

    128 sure seems to be the sweet spot. Doing a test run now of 256 and it's painfully slow, even using the command line to bake/render

  • @MercuryRisingFast
    @MercuryRisingFast Před 6 měsíci

    128 is perfectly fine. Nice stuff.

  • @Mash-NL
    @Mash-NL Před 2 lety +4

    Great! Helped me a lot. Where did you found the sound of the water? sounds great

    • @blendus94
      @blendus94  Před 2 lety +3

      There are many free sounds you can find on the internet. Then I edit these a bit.

  • @Francesxka
    @Francesxka Před 2 lety

    Nice one

  • @MantoDev
    @MantoDev Před 2 lety +35

    Cool! Could you tell me your PC specs, and how long did it take to render each frame approximately? Also, is this the ocean volumetric water you're using on these simulations? Thanks!

    • @blendus94
      @blendus94  Před 2 lety +34

      Hardware:
      GPU: Nvidia Geforce RTX 3080
      CPU: Intel i9-12900k
      RAM: 32GB
      The render time for one frame was very quick, i think it was about 20-40 seconds. The shader is just a white glass shader and some blue volumetric absorption.

    • @QUESTC-ho5ni
      @QUESTC-ho5ni Před 2 lety +4

      @@blendus94 how long u simulated 256 edition?

    • @t-ree
      @t-ree Před 2 lety +4

      My pc cant even write properly 😭

    • @twobob
      @twobob Před 2 lety

      Thanks for this , I did some stuff with bifrost and exporting the alembic skin about 7 years ago? the results seem to be nicer for less resolution as far as I can remember, that also was not the fastest to render out, from what you say here this is faster.
      The 64 video is basically game-ready if you skinned it, the 128 good enough for hero scenes. very nice.

    • @ProjectPhysX
      @ProjectPhysX Před 2 lety +3

      @@blendus94 20-40s per frame seems very slow. With my FluidX3D software I can do the 128 resolution equivalent in real time :D
      Demos are on my YT channel.

  • @issac7787
    @issac7787 Před 5 měsíci

    Nice

  • @eggyrepublic
    @eggyrepublic Před 3 měsíci

    at this point it's basically how good of a computer you have 😭😭😭😭😭😭

  • @apostolosnoulas2369
    @apostolosnoulas2369 Před 2 lety +1

    As a complete beginner I find this extremely interesting just one question I can't get this spray and foam even at lower resolutions like 64, did you used the upres option ?

    • @JuliusA3Dguy
      @JuliusA3Dguy Před rokem +1

      yeah you just need to set a higher resolution

  • @Q36BN
    @Q36BN Před 2 lety +3

    if only the foam was more real, i mean it behaves strangely, like stays in place and wiggle, kinda like smoke, as if it was "floating" on water

  • @NandukDaProot
    @NandukDaProot Před 2 měsíci

    can you tell me how to make a water material like this? it looks really cool

  • @soto6684
    @soto6684 Před 2 lety

    after that, i feel like i could pass hours staring at a water pool in the middle of the rain

  • @njdotson
    @njdotson Před 2 lety +26

    I wonder how these simulations are adjusted when it takes like an hour to simulate. Changing the settings at a lower resolution for previews I feel makes it behave differently so adjusting settings sounds difficult

    • @jamegumb7298
      @jamegumb7298 Před 2 lety

      If you have a fast cpu with enough cores (like a nice EPYC) or use the gpu this can be done really fast, well under an hour. If you want to do this on your 3300X then yeah it will take a while.

    • @Das_Unterstrich
      @Das_Unterstrich Před 2 lety +8

      There are specific algorithms for this. In many modern simulations, the resolution of particles can be dynamically adjusted via an algorithm. Particles that move less (like particles at the very bottom in a corner) are using a lower resolution while particles with more movement (for example ones that are directly at the surface) use a higher and more exact resolution. The simulation may not be 100% accurate in its physics, however it's often still more than enough for something like entertainment purposes.

    • @cgbasic808
      @cgbasic808 Před 2 lety

      @@jamegumb7298 you can use the gpu with flip?? i have a 3060ti!!!

  • @emimeemio
    @emimeemio Před 2 lety

    Nice! How long those took to simulate?

    • @blendus94
      @blendus94  Před 2 lety +1

      For the heaviest simulation about 1,5h.

  • @BamBttv
    @BamBttv Před 2 lety

    Good video ! Could you show the project (like composition parts and the foam, bubbles and stuff settings - the fluid settings in general) thanks !

    • @blendus94
      @blendus94  Před 2 lety +2

      It's all on default settings, I just changed the resolution.

  • @mrdan2898
    @mrdan2898 Před 2 lety

    Looks great . Render time must have been a killer long time!

  • @Frozander
    @Frozander Před 2 lety +2

    Hey quick question, how long did baking took for those setting?

  • @BoguZk
    @BoguZk Před 2 lety +1

    Was kinda hoping for 512 and 1024 :P

  • @briananeuraysem3321
    @briananeuraysem3321 Před 2 lety +3

    Looks like I’m not rendering anything higher than 128 😅

  • @illegaloli
    @illegaloli Před 2 lety

    1:46 I wish this kind of simulation was possible in realtime.😪

  • @1cecreampize197
    @1cecreampize197 Před rokem

    how did you get sounds

  • @clausbohm9807
    @clausbohm9807 Před 2 lety

    Wish we could download the file and check our own systems with it. Does RTX 3090's high VRAM help in rendering?

    • @umbrella0148
      @umbrella0148 Před 2 lety

      the render itself it probably used 1gb per frame, but a 3090 would help render it really fast.

  • @NovaEmberlyn
    @NovaEmberlyn Před rokem

    1:49 Ouch that storage usage...

  • @thejaraf
    @thejaraf Před 2 lety

    Are these just animations or does it work like a cfd model, what data can you collect from this?

    • @lars916
      @lars916 Před 2 lety +1

      Blender isnt Abaqus 😅

    • @blendus94
      @blendus94  Před 2 lety

      Blender is more for animations and good looking stuff. You can extract some speed vectors to change the color for example but its not build for cfd models.

  • @zergidrom4572
    @zergidrom4572 Před 2 lety +2

    onli i see strange that between 64 and 128 is pretty huge quality increase ? I mean if u look 2:28 and compare 32 and 64 - the first blobs are like looks ok... 32 they are big, on 64 they like 2x smaller... but if compare 64 and 128 they like more than 2 times smaller

    • @patchworkkid24
      @patchworkkid24 Před 2 lety

      fr 32 and 64 look like gelatin and 128 and 256 actually look like water

  • @foxy-420
    @foxy-420 Před 2 lety

    128 top!

  • @FireDragon91245
    @FireDragon91245 Před 2 lety

    how much time did it take to render or backe?

    • @blendus94
      @blendus94  Před 2 lety

      Max bake time about 1,5h and rendering like 2-4h for one scene I think

  • @Antuan2911
    @Antuan2911 Před 2 lety +1

    Nice! how big are the pipe or the wall?
    Thanks!

    • @blendus94
      @blendus94  Před 2 lety

      I think the walls are about 0,5m thick.

    • @Antuan2911
      @Antuan2911 Před 2 lety

      @@blendus94 Thanks!

  • @deluxefantasy7745
    @deluxefantasy7745 Před 2 lety

    wow

  • @AndreParga
    @AndreParga Před 2 lety +1

    hi, how long to calculate the heaviest scene?

    • @blendus94
      @blendus94  Před 2 lety +3

      Hi, I think it was under 1,5 hours

    • @animalcity974
      @animalcity974 Před 2 lety

      @@blendus94 Whats your graphics card

    • @blendus94
      @blendus94  Před 2 lety

      @@animalcity974 RTX 3080

    • @rsunghun
      @rsunghun Před 2 lety +3

      @@blendus94 only 1.5 hours? I was expecting 15days

    • @blendus94
      @blendus94  Před 2 lety

      @@rsunghun yeah, the new Intel CPU rocks

  • @drewup7456
    @drewup7456 Před 2 lety

    Dope! A tutorial maybe?

    • @blendus94
      @blendus94  Před 2 lety

      Yes, if I have time for this.

  • @timgrh2050
    @timgrh2050 Před 2 lety

    The simulation with the resolution of 64 didnt even look that bad with the whitewater particles

  • @lokidoki525
    @lokidoki525 Před 2 lety +1

    Where did you get the sound.

    • @blendus94
      @blendus94  Před 2 lety

      There are many sites you can get sounds from, for CZcams I used copyright free sounds and mixed them up.

    • @lokidoki525
      @lokidoki525 Před 2 lety

      @@blendus94 could you name a few? Currently working on my own water Simulation.

  • @377omkar
    @377omkar Před rokem

    64 look good on the eye and grafics vard 😂

  • @tonycstech
    @tonycstech Před 2 lety

    I don't have enough life time left to render this.

  • @StellarMirage
    @StellarMirage Před 2 lety

    Baking this on i5 would be a pain :(

  • @user-co3eh9ty2l
    @user-co3eh9ty2l Před rokem

    Plz add render time too😊

  • @Txepetxcc
    @Txepetxcc Před 2 lety +1

    Is this physically accurate ? Like engineering accurate?

    • @blendus94
      @blendus94  Před 2 lety +6

      Directly from Flip Fluid:
      In general, the simulator should not be used for scientific/engineering purposes where accuracy and validation is important. The simulator and simulation method is designed for use in computer graphics applications where complete accuracy is not needed and the fluid just needs to look 'good'. Many shortcuts are taken during simulation in order to reduce processing time which also reduces simulation accuracy. Some of the features/parameters in the simulator are not physically based, do not correspond to real-world physical values, and are just graphics tricks to help produce visually pleasing results. The simulator will not contain many of the parameters that you would find in a simulator aimed towards producing scientific/engineering simulations.

  • @ryanberry2828
    @ryanberry2828 Před 2 lety

    How do you get Flipfluids. Is there a Version that's not pay!

    • @blendus94
      @blendus94  Před 2 lety

      Yes, FlipFluids is available on Github and you can compile it on your own.

    • @ryanberry2828
      @ryanberry2828 Před 2 lety

      Ok

    • @Gary_Hun
      @Gary_Hun Před 2 lety

      @@blendus94 Give us a video tutorial about that or simply shush you... even with detailed text based descriptions on their own page (which is still heavily insider style even if it might not seem to some developer people) it seems mind bogglingly brutal. "I can compile on my own" my bum.

    • @Frozander
      @Frozander Před 2 lety

      @@Gary_Hun If you can't just pay up. Compiling is not that hard. In fact it is really easy. Install 3 build tools, run the build script. And one "heavily insider style" "developer people" tip, install MSYS2, it has both the compiler, GNU Make and the CMake built in as long as you follow the install steps.

    • @yarmgl1613
      @yarmgl1613 Před 2 lety

      @@Gary_Hun compiling is ez

  • @royjordi7950
    @royjordi7950 Před 2 lety

    sorry OOT question.
    is flip fluid a paid add on?

    • @blendus94
      @blendus94  Před 2 lety +1

      Well, you can pay for it and support the devs if you can afford it or compile it yourselfe. Check the GitHub page for more information.

    • @mrdan2898
      @mrdan2898 Před 2 lety

      Fluid simulation is free. Included in the Blender software.

  • @SaiyedR
    @SaiyedR Před 2 lety

    I think amd threadripper+3090 is needed for 256 resolution

    • @mrdan2898
      @mrdan2898 Před 2 lety

      Although I believe the Threadripper is discontinued, I know as I have the 1920x. Was planning on upgrading cpu, but not sure now. Angry that this was discontinued so quick.

  • @joachimfure8030
    @joachimfure8030 Před 2 lety

    I have one running at 1024, dosnt look nearly a detailed as yours :(

    • @njdotson
      @njdotson Před 2 lety

      I'd assume the scale is set differently somehow, like a small high res simulation might be less clear than a large low res one

    • @patchworkkid24
      @patchworkkid24 Před 2 lety

      damn, how long did that take?

    • @blendus94
      @blendus94  Před 2 lety

      Between 15 and 90 minutes for baking.

    • @joachimfure8030
      @joachimfure8030 Před 2 lety

      @@njdotson makes sense, my scene is a motion tracked Outdoor scene that get flooded. So the scale is quite big, dang :/

  • @CG_Animates
    @CG_Animates Před 2 lety

    84 gb was the best I wish I could but my pc can't even take 5 gb 💀

  • @jamegumb7298
    @jamegumb7298 Před 2 lety +1

    128 is where it starts loking really good, 256 is even better, though 64 is acceptable already I would say.

  • @mozayn2378
    @mozayn2378 Před 2 lety

    Is that fluid simulation?
    How has water been modelled?

    • @blendus94
      @blendus94  Před 2 lety

      Yes, it's a simulation done with Blenders Flip Fluid Addon.

    • @mozayn2378
      @mozayn2378 Před 2 lety

      @@blendus94 nice brother! How was it modelled?

    • @ankifreeze
      @ankifreeze Před 2 lety

      @@mozayn2378 Its simulation bro..i think this is auto...just set source water and It Will flowing like water

  • @bionasys2967
    @bionasys2967 Před 2 měsíci

    GG GPU XD

  • @ragnarock1008
    @ragnarock1008 Před 2 lety

    512 probably burns the pc

  • @HarryJc
    @HarryJc Před 2 lety

    Almost as good as Houdini.

  • @OneNok_HK
    @OneNok_HK Před 2 lety

    128 and 256 are too much white

  • @JSM11140
    @JSM11140 Před 2 lety

    Looks like bubble water

  • @irfanabtaheebhuiyan8202

    84gb???
    hello???

  • @SethMiller01
    @SethMiller01 Před 2 lety

    I mean, 256 is literally just real life.

  • @NeroForte_
    @NeroForte_ Před 2 lety

    The first two shots are too unrealistic

    • @blendus94
      @blendus94  Před 2 lety +1

      True, but it's good for prototyping.

  • @PanjiRachmanT
    @PanjiRachmanT Před 2 lety

    123