DOOM Eternal modded content - Dead Simple by Shadesmaster
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- čas přidán 13. 09. 2024
- Dead Simple remake, baby's first uploaded Doom Eternal mod / map. Type maps/deadsimple.map to play it.
Well shit, I had to 'package' my mod thanks for telling me guys. 🙄
And it was the same mod I uploaded again I don't know if it works or not on your end, Dead Simple is up lemme know plz!
#doom #doom2016 #doomEternal #customContent #customGeo #brushes #meshes #mods #maps #idStudio #mapping #modding #map07 #deadsimple #remake
OMG, goos shit mate, looks really cool. I think we are due to a full DOOM1/2 remaster with this tool :P
Updated version is up! Apparently when I packaged it wrong prior it corrupted the instance of the mod, so even when doing it correctly I still had issues. So I made a 'new' mod which is good as it appears higher up the list!
I never thought about that
I can't wait for what the community will come up with.. damn. Can you imagine..
Total chaos like mods but with the doom eternal engine???
We are now need E1M1 map remake
@TTien63 My brother has a surprise in store!
the level of stubborn this guy had not going for the soulsphere xD
Yeah I really *really* wanted to save it! Good catch!
Omg! We need this in portal mods!
if you wanna give the player all upgrades just you need to do select the main refmap seach for dev inv loadout use the e5m3 decl
@SaleemZir nice, thanks for the tip. I'll do that for when I re-upload the fixed version of this, soon.
can you tell me how to use?
Am happy that it worked man! (Or almost) it looks sick! Tbh. #BUILDANDTEAR! Great work! :D.
@drac6669 Thank you! Pretty much a learning map, wanna make a campaign of a few levels down the line!
Dead Simple for a first custom Eternal map. Good choice, and I dig the art direction you took too. Is this map supposed to be balanced with all the arsenal/upgrades or you want it the classic way where you gotta pick up weapons?
Thank you! It is balanced where you need all weapons from the start, yes. In fact, I'd say we should have dash and blood punch from the get-go, too, as well as weapon mods. But I don't yet know how yo use the logic graph editor to do these things.
this mod looks fun i might check it out
Great map. Wish it was a little big bigger with more space to move like the OG. And I don't think Baron of Hell was in that map. I hope it's possible to port the Spider Mastermind from 2016 to Eternal, and their remake Map 20, where you fight both Cyberdemon and Spider Mastermind. That would be insane.
Well the closest we can do more easily is scale up an arachnotron, and with the Spiderdemon 2016-styled skin being out there for Arachno, well ya know!
@@ShadesManIs it possible to create an entirely new from the ground up Enemy? New AI and such? Official mod support allows for modding absolutely anything to the extent of Classic doom modding wouldn't it?
@@solehinaznan7026 Maybe not ENTIRELY new, but as you know variants of the Doom Eternal monsters certainly exist. I'm sitll learning the basics let alone adding existing modded monsters into a mod, for say a new campaign I wanna make.
@@ShadesMan Damn, welp, waiting for someone to make a full on Doom 1 & doom 2 remake in Eternal. It will be so damn amazing, just by looking at your dead simple map here, it looks like a 10/10. And I really hope (though I think this will happen regardless) that someone brings back the spider mastermind and make it like the tyrant, in which it can appear in normal encounters and not only boss fights.
@@ShadesMan also now that I had the opportunity to say it, I really loved your works in Slayer testament. Back when I had low end laptop, that was the most fun I ever had in a video game. Thank you very much and looking forward to more of your works pal!
Excited to give this a showcase soon. Real cool
Nice! Hope to repost the fixed version by tonite!!!!
@ShadesMan be sure to add how to load the map in. Lots of new people trying mods and don't know about the tid key haha
@@Gougaru Fixed version is up! Apparently when I packaged it wrong prior it corrupted the instance of the mod, so even when doing it correctly I still had issues. So I made a 'new' mod which is good as it appears higher up the list!
@ShadesMan epic lets take a look!
Really cool, my fav map in Doom2!
needs a bit more of fog, and more darkness to it
But overall looks amazing, tho, isn't there a way that the walls lower after killing every mancubus like in the original?
It can be done, but I didn't add in any movers. Bloodshot12 can give me a refresher tho when I move on to making more, bigger, better maps!
@@ShadesMan I see, makes sense
And dude, I can't wait to see the new maps you make
@@HankBoy-pr2sf Hell yeah! And be sure to check out my brother's E1M1 remake if you haven't already!
czcams.com/video/Q96swshCQX8/video.html
@@ShadesMan Yeah man I saw it, dude, it's incredible, I have no words to say how amaizing it looks
You made that!? Awesome mate!
Yeah but I still have trouble loading it when I load Doom Eternal proper, why is my thing not packaged!? I just packaged it!?
I hope someone does the e1m1 from DOOM 1993
I find it really weird that E1m1 of quake is made first before Doom's E1m1 lol
@@solehinaznan7026 My brother Bloodshot12 may have a nice surprise in store! :P
@@ShadesMan Nicee, would it be in modern eternal artstyle like your map here or 100% Classic doom texture?
@@solehinaznan7026 Modern DE styled E1M1, but with texture recolors to resemble... STARTAN!!!! :D :D
STARTAN, the default Doombuilder wall texture!
STARTAN, the texture that the classic doom segments in D2016 had applied upside-down to them.
STARTAN, the texture that was Upside-Down in the Doom Eternal secret of map 2 that you flipped rightside-up and the kids yelled "yaaaay" as a refrence to that.
STARTAN, more accurately the STAR series of textures (STARGR1 a grey version to be exact but for the STAR textures, STARTAN rolls off the tongue the best) which Romero used through OG Doom episode 1!
Is it posible to keep the corpses from dissapearing using the modding tools?
I'm sure it is bit I've no idea how.
Oh hell yeah dude, Dead simple is my personal fav. This is looking good.
Thanks a ton! I hope to have the properly packaged version uploaded tonite! With monster spawn-ins and all that jazz, too!
Very cool
And here I was wondering why this was refusing to work. Hope you can patch it up soon, I'd really like to give it a spin.
@papayer yeah and now that I know that ppl can't download it / I haveta check map ONLY when I package it... I'm not near my computer to take it down in the meantime smh
@@ShadesMan Still won't work, sorry.
@@papayer Works on my end this time (not JUST in idStudio), I had to delete that instance of the uploaded mod and make a completely new one... so not sure what the issue is. ~ key, then map deadsimple
@@ShadesMan All good now. Did you change it so only one manc spawns in at a time? There's like 2 mechazombies and only two spiders also.
@papayer issues with spanners. At first, all 4 mancs spawned at once, but after I added a wait option and then removed it, it worked this way. But when I increase spawn count to 2, it spawns EIGHT at once (2 mancs per spawn point).
I suspect it's a si.ikar issue with the packaging where instead of tge mod directory, I'd haveta delete the trigger and redo it from the top to uncorruupt it.
But considering u don't have dash or upgrades, I found the balancing to be better this way, so I just kept it for now.
Not so simple anymore now, is it?
Yeah since the gameplay is built around dash, and you don't get it here... if I didn't have that pit where you start forget it lol! I still haveta learn the logic editor to control things like starting resources, trigger spawns, etc (plus rethink my keybinds to make hotswaps easier for me, skill-wise). But the biggest thing is that no-one online told me about 'packaging' my mod despite asking in a bunch of different discords and youtubes... I uploaded it yesterday only to not be able to load the map I just loaded in idStudio. And I'm STILL assuming it works on other people's end even tho I only tested the packaging on my end.
But baby's first mod, baby!
I'm kinda over just adding superfluous monsters that weren't there. I really want to see the same map. I understand how doom eternal is, but a baron in the intro is just dumb.
esp i nthe intro as he should at least be spawned in - I'm learning! When I reupload it, I'll have proper spawns, arachnos will be spawned in alter at least!
you guys have a discord for DE modding? can i join please
@@phaodaimotnguoi-1manfortress
Eternal Modding Discord: discord.com/invite/APtgWz3d5F
Map Center has an Eternal modding section, too: discord.com/invite/tSSjSVmk34
How do you start the map? Im put in the console command map deadsimple.map but it didn't work
Im having that issue too, I tried downloading the mid after and restarting eternal then I coukdnt get it to work.
It hasta do with the "Packaging" step there's a correct way to do it, but for now I gittactake it back down smh.
@@ShadesMan nevermind i got it to work! Pretty cool map
@@steveglitter Yep just re-uploaded it. Apparently when I packaged it wrong prior it corrupted the instance of the mod, so even when doing it correctly I still had issues. So I made a 'new' mod which is good as it appears higher up the list!
@ShadesMan yeah i was sorting all the mods by new and your re-upload was the first one i saw. Decided to try again using the instructions you gave in the description and it worked. Since it's such a simple map it actually ran great on my shitty laptop so thats a bonus too haha
@@steveglitter You could almost say it's... dead simple!