What if your game isn’t fun?

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  • čas přidán 8. 05. 2024
  • WizardChess 0.9.0 is out now and we're closing in on our full release. WizardChess entered Early Access in October 2021 and is still in active development. WizardChess is our chess-themed tactical #roguelike / #deckbuilder.
    → steam: store.steampowered.com/app/12...
    → itch.io: twopm.itch.io/wizardchess
    → patreon: / twopm
    → discord: / discord
    → twitter (game): / wizardchess_
    → twitter (personal): / vivavolt
    → substack: twopm.substack.com
    0:00 - Intro
    0:34 - Doubt
    1:16 - Cursed Deals
    2:50 - Feeling-First Design
    4:30 - Boss Fights
    5:45 - Creative Vision
    7:50 - Final Thoughts
  • Hry

Komentáře • 16

  • @alignedgames
    @alignedgames Před 2 měsíci +5

    The issue I have is I hate removing mechanics that I spent alot of time on, but I know sometimes its for the better of the game.

    • @chris.ibarra.gamedev
      @chris.ibarra.gamedev Před 2 měsíci +7

      Me too but that is a well known mistake called "sunk cost fallacy", I think he mentions it in the video. In my latest game I too spent too much time on an early prototype, but I wanted to save it or salvage it so much that I spend months and months trying to improve it, adding stuff to it. The end result was an overly complex set of systems, feature creep, but it isn't as fun as I hoped. I wish I didn't commit the sunk cost fallacy and just cancelled the project in favor of trying new and better ideas. I hate to say it but in the end its like I built a huge mountain that is not that great to climb.

    • @alignedgames
      @alignedgames Před 2 měsíci +3

      @@chris.ibarra.gamedev Its a mentally pretty hectic thing to manage!

    • @twopmstudios
      @twopmstudios  Před měsícem +1

      @chris.ibarra.gamedev I think much of what you mention here could be said of our game too, we have been mostly removing and refining systems over the last year.
      That said, we’re aiming to stay away from complexity until we nail the feeling next time.

    • @twopmstudios
      @twopmstudios  Před měsícem +3

      It hurts to remove solid ideas that just aren’t working. But I find some peace in knowing that when you remove something it almost always leads to an unanticipated breakthrough to something even better

    • @alignedgames
      @alignedgames Před měsícem +2

      @@twopmstudios One thing I've started doing is packaging sections of my games into asset packages so that if they dont work out, I still get value from them, and can use them later / sell them

  • @2leftthumbs
    @2leftthumbs Před 2 měsíci +1

    It's always interesting to see any tweak cascade down around all the other mechanics!
    Great work as always :)

  • @DevNaN_
    @DevNaN_ Před 2 měsíci +1

    Looks fun! I'll try playing your game as soon as I can :)

  • @bazyt1
    @bazyt1 Před měsícem

    Game is looking good.

  • @picster
    @picster Před měsícem +1

    Cool video! The music was very distracting, maybe you could choose something more chill and less stressful?

  • @baconcow
    @baconcow Před 2 měsíci

    Would be interested in seeing the tools to make and manage the game.

  • @MaximumAxiom
    @MaximumAxiom Před 2 měsíci

    I can relate to adding a mechanic, subconsciously avoiding it, and eventually puzzling out that's because it isn't fun for some reason. Any more tips or ideas how to identify things like this or red flags that something isn't working. I really wish I was better at identifying these issues on my own.

    • @twopmstudios
      @twopmstudios  Před měsícem

      It’s hard! There’s no magic formula that I’ve found, but I tend to think in terms of reward loops and how they interact, when a mechanic isn’t fun it usually means it’s working against the natural flow of through the game as a whole. So, you can tweak other loops the game OR tweak the mechanic itself to make it work.
      I first started thinking this way after hearing the FTL developers explain the idea of concentric game loops. Maybe I could do a video about this…

  • @VaibhavShewale
    @VaibhavShewale Před 2 měsíci +1

    so there would e joker character in game?