Geoff & Tim Follin - “Equinox (SNES)” Full Soundtrack [Oscilloscope View]

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  • čas přidán 25. 08. 2024

Komentáře • 169

  • @maruobandai
    @maruobandai Před 2 měsíci +31

    RIP Geoff, thanks for the amaizing music it will always be part of my life. ❤🙏❤

    • @Retrogamingmaverick
      @Retrogamingmaverick Před 2 měsíci +3

      I came here just because of him!

    • @Novastar.SaberCombat
      @Novastar.SaberCombat Před 2 měsíci

      Oh shoot, I didn't know Geoff passed away. 😕 Also, I'm literally about to launch a tribute video to Tim's musical magistry on a particular game. I'll let everyone guess which one it is.
      🐲✨🐲✨🐲✨

    • @FukiMakai
      @FukiMakai Před měsícem

      WWWWHAT??!!!

    • @FukiMakai
      @FukiMakai Před měsícem

      You serious, Geoff Follin is RIP?!!

  • @LeonardoMaster2006
    @LeonardoMaster2006 Před 4 lety +193

    This makes me ... This is ... I don't understand how this soundtrack is on a SNES ... This gives me a lot of different emotions listening to it.

    • @fredfry4756
      @fredfry4756 Před 3 lety +22

      It really was one of those games where, as a kid, i didnt even begin to realize what was drawing me continually back to games with sounds such as these. Thinking back, i played some pretty craptastic games, over and over, just for the sounds. Not even realizing it or ever giving the notion a fraction of a thought.

    • @SkyTheLeafeon
      @SkyTheLeafeon Před 2 lety +8

      Let's just say that Tim Follin was, and still is, a wizard when it comes to soundchips.
      He may be retired these days, but it used to be that he could make unreal compositions on just about any chip that was sent his way - even if that meant doing what seemed like the impossible.

    • @NEStalgia
      @NEStalgia Před rokem +1

      @Klaymodo Post Office Could you please let me know where I can find this information about the drivers by SC?

    • @gregssalamander.
      @gregssalamander. Před 10 měsíci

      ⁠@@NEStalgia Ste Ruddy has a CZcams channel of his own (youtube.com/@steruddy271?si=n7ubAgczKNNfMZ4o) showcasing some of the drivers he’s made

    • @stanley8006
      @stanley8006 Před 9 měsíci

      ⁠@klaymodopostoffice9885I agree with NEStalga this is highly valuable info would love to know more

  • @Nobody-xe9fc
    @Nobody-xe9fc Před 2 lety +81

    11:36 this part RIGHT HERE gives me so many chills. Just the subtle atmosphere sounds of water dripping down into some kind of puddle. And to do it on a SNES, too.

  • @williambourque6963
    @williambourque6963 Před 2 lety +61

    So unique, even today. I like how the tracks come in and out as you're roaming the dungeons in the game. You'll get little splurges of sound effects, water, heart-beat, etc... then a little music will kick up. It's great.

  • @toretronio9030
    @toretronio9030 Před 4 lety +97

    Follin's atmospheric soundtracks always deliver a very distinct feeling and atmosphere that suits the game.
    This and c64 ghouls and ghosts are my best examples.
    Very nice stuff

    • @quadpad_music
      @quadpad_music Před 4 lety +6

      The C64 Ghouls n' Ghosts soundtrack is a masterpiece.

    • @DerpDerp3001
      @DerpDerp3001 Před 4 lety +7

      I think these are the same samples used in his amiga works.

  • @SuperJet_Spade
    @SuperJet_Spade Před 4 lety +101

    My absolute favorite song from this game is Tori. Something about those choir pads make the song sound so majestic.

    • @Sh-hg8kf
      @Sh-hg8kf Před 3 lety +2

      What exactly is a choir pad?

    • @SuperJet_Spade
      @SuperJet_Spade Před 3 lety +11

      @@Sh-hg8kf it's a synth instrument that's supposed to sound like an ensemble of singers (hence the name "choir").

    • @pschiptunes64
      @pschiptunes64 Před 3 lety +3

      Both that and Deeso. I prefer Deeso a bit more since it’s more like it came straight out of a movie. The intense part, and then the silence.

    • @McCoy-00
      @McCoy-00 Před 3 lety +2

      Same here, it’s incredible to listen to for the first time.

  • @EchoFaustMusic
    @EchoFaustMusic Před 4 lety +74

    Almost an hours worth of music on the SNES.
    Jeeeez Tim always loved to make a long song on his systems

  • @f.k.b.16
    @f.k.b.16 Před 4 lety +39

    Best SNES music I've heard! The SNES had a freegin amazing sound chip but I still love me some Genesis sounds!

    • @Plasmariel
      @Plasmariel Před 3 lety +2

      You can technically use Genesis samples on SNES

    • @autumnbrushtail
      @autumnbrushtail Před 3 lety +7

      @@Plasmariel You could, but with significant cuts. A Mega Drive can do things with super long envelopes which a SNES couldn't efficiently replicate due to its small audio memory. But of course, if Toy Story is anything to go by, you can basically do Amiga music on the Mega Drive. not sure what the drawbacks would be regarding processing overhead, but it certainly can be done.

    • @Plasmariel
      @Plasmariel Před 3 lety

      @@autumnbrushtail Well-said, however the SNES does have limited FM: Pitch Modulation

    • @autumnbrushtail
      @autumnbrushtail Před 3 lety +4

      @@Plasmariel I am aware. but doing it to the level of a Mega Drive would be next to impossible to my knowledge. Not to mention that the FM already needs two channels to work in the first place.

    • @Plasmariel
      @Plasmariel Před 3 lety +1

      @@autumnbrushtail yup, it costs a lot of channels

  • @sermicha5324
    @sermicha5324 Před 4 lety +57

    11:16 Tori is just... holy shit.

    • @timoloef
      @timoloef Před 2 lety

      Certainly! Would be perfect for Populous or Age of Empires :)

  • @fredfry4756
    @fredfry4756 Před 3 lety +16

    Why is this so cool and why did i not discover it so much sooner???

  • @shopatbobs
    @shopatbobs Před rokem +8

    Equinox is in my top 10 games that I played as a young man & Ive always loved this OST...😉

  • @benjokazzooie
    @benjokazzooie Před 2 lety +26

    Can I swear? I need to swear. Just once to emphasise something: simply fucking beautiful.

  • @teh_supar_hackr
    @teh_supar_hackr Před rokem +3

    This has got to be the most unique feeling for a SNES soundtrack, 90% ambiance and 10% melody.
    Wish there was more like this in other games that mixes the two instead of picking usually melodies or ambiance instead of both!

    • @elcidleon6500
      @elcidleon6500 Před 9 měsíci +3

      I can think of several... Secret of Evermore, Last Bible III, Terranigma, Clock Tower, and Super Metroid.

  • @mr.9931
    @mr.9931 Před 3 lety +15

    Oh my gosh, that ending makes me cry every time. It's just, beautiful.

  • @theartistguy2668
    @theartistguy2668 Před 2 lety +12

    The intro to Atlena is nothing short of amazing 22:12

  • @Moshugaani
    @Moshugaani Před 5 měsíci +2

    I overlooked this game back in the day, but my goodness it's got a banger soundtrack! :D

  • @StrawberryWarlord
    @StrawberryWarlord Před 5 měsíci +1

    this is one of the best chiptune osts I've ever heard, very relaxing

  • @mistaelfboi
    @mistaelfboi Před 3 lety +89

    and they thought Donkey Kong Country had the best ambience/atmosphere music...
    pffft we got Tim over here

    • @BottomOfTheDumpsterFire
      @BottomOfTheDumpsterFire Před 3 lety +15

      Please don't forget Dean Evans for the list of "more atmospheric soundtracks than Donkey Kong Country".

    • @detective_l2413
      @detective_l2413 Před 2 lety +3

      the ppl who thought dkc is more ambient are dorks (bc they literally stereotyped nintendo, especially being an overall best gaming company at that time) afaik

    • @RedTsarOldChannel-INACTIVE
      @RedTsarOldChannel-INACTIVE Před 2 lety +7

      Although David Wise did a good job too.
      And if I'm correct, he was inspired by Tim.

    • @budakbaongsiah
      @budakbaongsiah Před 2 lety +6

      @@RedTsarOldChannel-INACTIVE
      You are correct.

    • @theblobconsumes4859
      @theblobconsumes4859 Před 2 lety +5

      @@RedTsarOldChannel-INACTIVE Yep, David was directly influenced by Tim and Geoff's work. Explains a lot, really.

  • @Mr.Atari2600
    @Mr.Atari2600 Před 3 lety +33

    The Boss theme went from your typical RPG Boss theme to Earthbound Boss theme!

    • @Plasmariel
      @Plasmariel Před 3 lety +7

      More like plok

    • @Mr.Atari2600
      @Mr.Atari2600 Před 3 lety +19

      @@Plasmariel Now feels like a mixture between Plok Boss theme & Battle against a Machine from Earthbound.

    • @spikeyrex5873
      @spikeyrex5873 Před 2 lety +2

      @@Plasmariel It's the same composer!

    • @luginess0
      @luginess0 Před 2 lety +2

      Battle Against a Machine

    • @spikeyrex5873
      @spikeyrex5873 Před rokem

      @@basilflute I'm talking about Plok and Equinox

  • @SPCOOKIE
    @SPCOOKIE Před 7 měsíci +4

    honestly so cool they only used 4 channels for a lot of the tracks

  • @ohchang2558
    @ohchang2558 Před 3 lety +13

    the boss theme...just as rock as the plok one (done by the same bros)

  • @DerpDerp3001_plays
    @DerpDerp3001_plays Před rokem +4

    Man, this soundtrack is so dynamic.

  • @inthefade
    @inthefade Před 3 měsíci +1

    I love these classic sounds: The same strings used in Castlevania IV and the pitched drums and choir that are in Super Metroid. Follins always delivers.

  • @markmalcolmdunthorne-holme7653

    Thank you for posting this. It is a remarkable piece of programming and composition. Very reminiscent of bands like Camel and other music of the prog-rock era.
    The balance between tantalising and atmospheric is spot on in creating an immersive acoustic environment.
    Love it.

  • @doopdee
    @doopdee Před 10 měsíci +4

    The boss music slaps!

  • @pschiptunes64
    @pschiptunes64 Před 4 lety +13

    why do i love those sine waves so much help

  • @DerpDerp3001
    @DerpDerp3001 Před 4 lety +24

    20:41 looks like Tim Follin made a typo when coding this in.

    • @acrouzet
      @acrouzet  Před 4 lety +16

      Probably Geoff (I think the track sounds more like his work)

    • @Juuhazan_
      @Juuhazan_ Před 3 lety +1

      Wait, how can you tell who composed what?

    • @DerpDerp3001
      @DerpDerp3001 Před 3 lety +10

      @@Juuhazan_ Tim Follin doesn’t feel okay making the scary tracks.

    • @viralbox9216
      @viralbox9216 Před 3 lety +3

      Yup that's Geoff.

    • @DerpDerp3001
      @DerpDerp3001 Před 3 lety +7

      @@NEStalgia He said he was absolutely terrified of the Wolverine theme.

  • @stephanieholland7137
    @stephanieholland7137 Před 3 lety +3

    I love all of it

  • @lankyboi2521
    @lankyboi2521 Před 3 lety +14

    28:17 fake, i didn’t see a man turn into a toilet

  • @turrican3839
    @turrican3839 Před 3 lety +6

    I dunno why but these stage names sound exactly like something you'd see from Space Harrier as well

  • @bsgsmusic3451
    @bsgsmusic3451 Před 4 lety +7

    Ambience.

  • @whydoineedhandles
    @whydoineedhandles Před 4 lety +10

    did it take 5 picoyears to make this?
    banger btw

    • @acrouzet
      @acrouzet  Před 4 lety +8

      yeah seems about right. I think it was worth it in the end though.

  • @JasonSW
    @JasonSW Před 2 lety +2

    The overworld theme is my favorite, though the boss theme is great, too.

  • @noobtracker
    @noobtracker Před 3 lety +7

    Quagmire reminds me of Ghouls 'n' Ghosts.

  • @lazytomakeaname4676
    @lazytomakeaname4676 Před 4 lety +7

    53:59 sounds like a greak theme 54:24 than it turns into a night club bass

    • @SoyLuciano
      @SoyLuciano Před rokem

      The latter part reminds me of _Mario Forever._

  • @metarotta
    @metarotta Před 4 lety +5

    gaming music

  • @user-kp6pc9vx5w
    @user-kp6pc9vx5w Před 3 lety +1

    Nostalgia❤️

  • @Stickboi
    @Stickboi Před dnem

    the part after the intro of the title theme reminds me of bulblax kingdom from pikmin 2

  • @ashkirby8896
    @ashkirby8896 Před 3 lety +1

    The Boss theme is the best track in the game!😄🤩😎👌

  • @TalynWuff
    @TalynWuff Před 2 lety +4

    Should do Jurassic Park 2's (SNES Ocean) soundtrack next. It was pretty good with some cinematic elements.

  • @yarmother69isfunni
    @yarmother69isfunni Před rokem +1

    This HUMBLES Kolibri (32x soundtrack, search up the fixed version for the true intentional PWM experience)

  • @RaptureMusicOfficial
    @RaptureMusicOfficial Před 3 lety +7

    Did the ingame tracks really just utilize 4 channels? and 4 for sound effects? (sound effects are sparsely used in the game) so I wonder why Tim & Geoff limited themselves down to 4 channels of audio on the ingame tracks. The snow dungeon is my favorite level and music, very meditative and relaxing! I played & beat the game in 90s and even play it nowadays! Great slow game with difficult puzzles for awesome relaxation and meditation. Super soundtrack!

    • @DerpDerp3001
      @DerpDerp3001 Před 3 lety

      That's how many sound effect were used at some times.

    • @RaptureMusicOfficial
      @RaptureMusicOfficial Před 3 lety

      @@DerpDerp3001 Ah ok!

    • @cemstrumental
      @cemstrumental Před 3 lety +9

      That's not really the full answer. Yes, one reason is, that there's sound effects, that need to play independently off the music, but the code responsible for playback of these pieces also saves much space, if less channels are used. Of course there are some exceptions: The title theme, ending theme and game over theme use all 8, since they should sound more 'epic', than the rest and because there are no sfx output during their playtime.

    • @RaptureMusicOfficial
      @RaptureMusicOfficial Před 3 lety

      @@cemstrumental Ah I see, thanks for the info!

    • @RaptureMusicOfficial
      @RaptureMusicOfficial Před 2 lety

      @galaxy_racc00n I see! But strange considering Tim said in interviews that he wanted to make the music sounding as "made with real instruments" as possible, but limiting himself down channel wise at the same time. Tim hated chipsounds and said that the soundchips in those computers are just for bleep and bloop sound fx, not for making music with them.

  • @jisi5599
    @jisi5599 Před 3 lety

    Lovely

  • @EthanAndTails
    @EthanAndTails Před rokem +1

    Weird, the spcs don't loop properly, omitting the rest of the time of some songs.

  • @ElijahuPincher
    @ElijahuPincher Před 13 dny

    Dunno why, but "Sonia's Fortress" has a first Unreal engine-game vibe

  • @jeffersonarches7436
    @jeffersonarches7436 Před 7 dny

    28:17 Quagmire?! GIGGITY GIGGITY

  • @DerpDerp3001
    @DerpDerp3001 Před 4 lety +5

    Hey, if there was a GBA port of this?

    • @cemstrumental
      @cemstrumental Před 4 lety

      Very unlikely, since there's almost no periodic waveforms.

    • @user-ql2re2es9y
      @user-ql2re2es9y Před 4 lety +1

      @@cemstrumental No, GBA audio is also an ADPCM sampled waveform like the SPC700........

    • @cemstrumental
      @cemstrumental Před 4 lety

      @@user-ql2re2es9y Oh really? I sadly don't know too much of the GBA sound chip. But I already made the Boss theme on the N163 (NES) and I'm probably gonna upload it today. And I was wrong. There are many periodic waves. Trumpet, Brass, Clarinet, Piano etc.

    • @SuperJet_Spade
      @SuperJet_Spade Před 3 lety

      @@user-ql2re2es9y the GBA's audio is actually a bit closer to what was in the Sega 32X, in that it makes use of software mixing to mix music and sound effects together. Typically, early GBA games had poor sound quality while later GBA games had more decent sound quality.

    • @RedTsarOldChannel-INACTIVE
      @RedTsarOldChannel-INACTIVE Před 3 lety +1

      @@cemstrumental
      Actually the GBA lacks a sound chip.
      It's sample sounds are generated by the CPU(pretty much like the ZX Spectrum before the 128k machines).
      What can be considered a sound chip on the GBA is actually the GBC sound chip (present there for backwards compatibility).

  • @annicka.3554
    @annicka.3554 Před 3 lety

    Tks!..I🧡

  • @link1day
    @link1day Před rokem

    52:18 certainly reminds me of Actraiser's opening motif

  • @CharlotteLfleur
    @CharlotteLfleur Před rokem +1

    how the hell did they put stereo samples on a snes?

  • @Sh-hg8kf
    @Sh-hg8kf Před 8 měsíci

    41:35 Hey, this noise was sampled straight out of the NES 2a03!! The 'chimes' you can hear in the 'background' of the noise are a dead giveaway!

    • @kijete
      @kijete Před 7 měsíci

      there's also NES noise in the title theme at 0:23

    • @cemstrumental
      @cemstrumental Před 4 měsíci

      Actually, the noise, here wasn't sampled. It's a feature of the sound chip. It can produce a very similar procedural noise, similar to the NES, hence why it sounds so clear.

    • @Sh-hg8kf
      @Sh-hg8kf Před 29 dny

      @@cemstrumental Doesn't the SNES use an LFSR unlike the NES for generating the noise though?

  • @dmtm
    @dmtm Před 4 lety +2

    How do you do videos like this?

    • @acrouzet
      @acrouzet  Před 4 lety +8

      1. Record audio of the individual channels and the full songs with an emulator (or real hardware if the luxury is available)
      2. Edit the audio in Audacity (e.g. amplification, fade-outs, high-pass filter) and export .wav files
      3. Import .wav files into corrscope, adjusting video settings if needed
      4. Export video and upload
      You can get most of the programs you'll need by just googling them.

  • @FutsyOrChorty
    @FutsyOrChorty Před rokem +1

    28:26 Oh my gosh, this is so uncomfortable...

  • @BottomOfTheDumpsterFire
    @BottomOfTheDumpsterFire Před 5 měsíci

    So does anyone notice how in Atlena, channel 4 plays sound but nothing comes out?

    • @BalearicMC
      @BalearicMC Před 4 měsíci

      There's sound, it's just very quiet and subtle.

  • @seasonsalt3228
    @seasonsalt3228 Před 6 měsíci

    👏 👏 👏

  • @Jubnar
    @Jubnar Před 2 lety +1

    Can I get the MIDI to this?

  • @JohnJackson-mn4ts
    @JohnJackson-mn4ts Před 2 lety

    Reminds me of the Final Fantasy VII soundtrack.

  • @DerpDerp3001
    @DerpDerp3001 Před 3 lety +2

    The white noise was recorded from his C64.

    • @autumnbrushtail
      @autumnbrushtail Před 3 lety +2

      No, the SNES actually has a Noise generator built in.

    • @cemstrumental
      @cemstrumental Před 3 lety

      @@autumnbrushtail ...

    • @autumnbrushtail
      @autumnbrushtail Před 3 lety +2

      @@cemstrumental Super Mario World and many Squaresoft games actually use the noise generator. In fact, you can modulate the frequency of one channel with another, which is how many sound effects are made in Squaresoft games, particularly wind sounds

    • @cemstrumental
      @cemstrumental Před 3 lety +1

      @@autumnbrushtail Huh. I'm sure The SNES has channels with PCM sample playback only and the wind and noise sounds are just the 21st, 24th and 33rd, sample in the cardridges ROM. Can you give me a source with your information? I might be mistaken.

    • @autumnbrushtail
      @autumnbrushtail Před 3 lety +1

      @@cemstrumental Retro Game Mechanics Explained has a video going over every single aspect of the SPC700, not to mention I own a plugin for music production that can be used to create literal .spc files for playback on SNES which has these features.

  • @irgendwer3610
    @irgendwer3610 Před rokem

    sounds like it legit comes from an N64

  • @ericdobek37
    @ericdobek37 Před 4 lety +3

    Sorry to say, but this video is out of sync, especially at the Ending tune.

    • @acrouzet
      @acrouzet  Před 4 lety +9

      I don't see the issue. Many people have been noticing these sync issues lately, and they appear to be on CZcams's end. I would wait a while and check the video again to see if the problem goes away, which it seems to do for some reason.

  • @TDGCmote
    @TDGCmote Před 3 lety +3

    GENESIS DOES
    what Nintendon't.

    • @TDGCmote
      @TDGCmote Před 3 lety +1

      I bet you *wish* your SNES could modulate as good as the genesis.

    • @autumnbrushtail
      @autumnbrushtail Před 3 lety +12

      @@TDGCmote Actually it can. The SNES can actually modulate one sample's frequency by another. yes it takes up two channels to do it, but nevertheless, it can. I love the Mega Drive more than the SNES, but don't discredit the SPC700. It's still a nice soundchip uwu

    • @MauveDash
      @MauveDash Před 2 lety +2

      But can the genesis do, what nintendoes?

    • @MauveDash
      @MauveDash Před 2 lety +3

      @Klaymodo Post Office Ok yeah tbh, I agree with the mario world soundtrack being meh for the snes

  • @MrBlitzardo21
    @MrBlitzardo21 Před 2 lety +1

    How the fuck is there 16 channels?!?!

    • @BalearicMC
      @BalearicMC Před 2 lety +9

      It doesn't there's 8. Each channel is showing a left and right output

  • @bitchlasagna4720
    @bitchlasagna4720 Před 4 lety +6

    the fart of 87