The Secret of Making High-Quality Art (in Blender and Everywhere)

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  • čas přidán 31. 10. 2017
  • "The Secret of Making High-Quality Art (in Blender and Everywhere)" by Gleb Alexandrov
    Learn more at www.blender.org/conference Watch it all: • Blender Conference 2017
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Komentáře • 82

  • @geoffrey3668
    @geoffrey3668 Před 6 lety +39

    Great talk! Thanks for that. Uniform pattern are boring not because they are predictable, but because they are unnatural. Nature is chaotic not regular. So a regular pattern looks fake. Even in human hand made environment, patterns are chaotic because city, house, building, car do have a life, and thus all shaped and look different.

  • @lopoisaac
    @lopoisaac Před 6 lety +26

    This is a talk I could watch everyday. Really like how Gleb explain this stuff. Genius :)

  • @niklu4038
    @niklu4038 Před 6 lety +17

    Отличная лекция, Глеб, спасибо! Восхищаюсь не только твоми рендерами а еще и манерой преподносить материал!

  • @BlenderRookie
    @BlenderRookie Před 6 lety +63

    So basically, the primary shapes will define the silhouette and the secondary shapes will define the individuality of the character or object and the tertiary shapes will define the emotion or the story..

  • @Unreality3D
    @Unreality3D Před 6 lety

    Long time fan of Blevins' work and tutorials! Great talk, thank you.

  • @MrMcSnuffyFluffy
    @MrMcSnuffyFluffy Před 6 lety +29

    Mind blown.

  • @philipprapp9356
    @philipprapp9356 Před 6 lety +2

    Recently had to arrange a bunch of buildings into an appealing city that only had to look good from one angle. I basically came
    to the same conclusion as Gleb, even used some "areas of rest". It took me some tries but I'm very satisfied with the result.

  • @miracleshappen4483
    @miracleshappen4483 Před 4 lety +2

    I really love the comparison between sound and details. I perfectly understand what he means. 🔊💖👌😜

  • @hvanmegen
    @hvanmegen Před rokem +1

    great lessons for today 5 years later..

  • @c00ldeziner
    @c00ldeziner Před 6 lety

    This is a fantastic presentation on the importance of composition, which is greatly impacted by a balanced distribution of visual elements. These simple rules apply to all forms of visual communication, whether it is painting, animation, graphic design, architecture or product design. Well Done!!

  • @Taz_Olson
    @Taz_Olson Před 6 lety

    Gleb is the master of gorgeous renders

  • @alexdib3915
    @alexdib3915 Před 2 lety

    Great video and very well organized and explained, thank you!

  • @kevinhouse7143
    @kevinhouse7143 Před 6 lety +10

    Awesome insight Gleb. I've always assumed I did this or something like this intuitively in my illustration work but It's nice to actually think about it as a sort of visual system or guide to use as a check on your work. I'll try anything that takes the "mystery" out of the creation process enabling more successful images, more often. Cheers and thanks for sharing!

    • @GlebAlexandrov
      @GlebAlexandrov Před 6 lety +3

      Mystery is still there, no matter how hard we try to deconstruct an image, but yeah it could be a useful guide to check work for errors (without needing a pair of fresh eyes).

    • @kevinhouse7143
      @kevinhouse7143 Před 6 lety

      Agreed.

  • @SharifSourour
    @SharifSourour Před 6 lety

    Great lesson! Clear yet great to go over.

  • @markalancirino
    @markalancirino Před 6 lety +51

    Glebulous!

    • @GlebAlexandrov
      @GlebAlexandrov Před 6 lety +23

      Let me express my Glebitude for your comment, sincerely.

  • @monochroma3803
    @monochroma3803 Před 6 lety

    Cheating is the only way to succeed when working with this kind of stuff. Learning from the best, with the use of the most intuitive features. Thanks a lot for sharing these art and design tips!

  • @tntturner13
    @tntturner13 Před 6 lety

    This was a great presentation!

  • @smashSpikeMC
    @smashSpikeMC Před 6 lety +2

    I needed this

  • @roninguts0
    @roninguts0 Před 3 lety

    I like how in peak climax of this presentation he casually mentions our art dad Sinix. Unexpected and cool :D

  • @Userdoesnotexit
    @Userdoesnotexit Před 6 lety +3

    learned a lot !
    awesome lecture !

  • @ImAlecPonce
    @ImAlecPonce Před 5 lety

    Thanks a lot. I enjoyed watching

  • @lonsey
    @lonsey Před 26 dny

    incredible!

  • @KLNHOMEALONE
    @KLNHOMEALONE Před 5 lety +1

    Афиигенно!!! Вот так просто рассказать о сложном!

  • @BrettKromkamp
    @BrettKromkamp Před 5 lety

    Excellent presentation.

  • @ty-dx5qr
    @ty-dx5qr Před 2 lety

    Very useful tutorial!

  • @phackwer
    @phackwer Před 6 lety +2

    Hi. About the ratio... amount of details is usually related to where is the central point of an attention in the rendering. For example: if you render an Alien that moves it's mouse, eyes and mouth will have more details. Details bring attention to the eye, while when details are equally spread, you don't care, as you mention from around 10:24. It all depends on where you want to bring attention.
    For instance: the amount of details in a zommed in transform transformations is really confusing for the brain.

  • @akshayjkul10
    @akshayjkul10 Před 4 lety

    Such brilliant talk !!!

  • @PrashanSubasinghe
    @PrashanSubasinghe Před 6 lety

    Gleb. You're the man.

  • @dragerx001
    @dragerx001 Před 6 lety

    that was awesome :D!

  • @tatyalves6501
    @tatyalves6501 Před 6 lety +1

    Very good!

  • @dannorris1406
    @dannorris1406 Před 6 lety

    Thanks Gleb

  • @theAlphatron
    @theAlphatron Před 6 lety

    Excellent talk!

  • @vertigo6982
    @vertigo6982 Před 6 lety +18

    If it wasnt for that one visual, I thought he said he had a cocaine addiction with that accent of his lol. I was like wow.. ok he's being honest.

    • @kendarr
      @kendarr Před 4 lety +4

      Its coffee man! Cafeine

  • @GameDevGeeks
    @GameDevGeeks Před 4 měsíci

    underrated

  • @szkfury7041
    @szkfury7041 Před 2 lety +1

    I am not an artist but listen his words carefully and somewhat recognise.

  • @minhaj_khan
    @minhaj_khan Před 6 lety

    Great talk, Gleb!! :D

  • @ACBlenderTutorials
    @ACBlenderTutorials Před 6 lety

    This is an amazing presentation!

    • @GlebAlexandrov
      @GlebAlexandrov Před 6 lety

      Thanks so much!

    • @ACBlenderTutorials
      @ACBlenderTutorials Před 6 lety

      No, thank YOU! ;)
      This presentation has helped me pinpoint an appeal issue with some of my work.

  • @RobotUnderscore
    @RobotUnderscore Před 5 lety

    excellent!

  • @jeremybot
    @jeremybot Před 6 lety

    Transformers. * wipes tears * Now add some ultra fast action and motion blur to that, while the pieces are shifting around... and... and... an analogy escapes me. In any case, these tips are grand and I will be playing with them. Thanks Gleb.

  • @vetor1982
    @vetor1982 Před 5 lety

    THANK U

  • @amara4144
    @amara4144 Před 5 lety

    ITS ALL ABOUT THE LOVE

  • @AnteP-dx4my
    @AnteP-dx4my Před 6 lety +2

    Thanks Gleb , I wish you make more tutorials on your yt channel

  • @uanpis4457
    @uanpis4457 Před 6 lety +1

    I love gleb :D

  • @bohdan_lvov
    @bohdan_lvov Před 6 lety +28

    it's time to get shrimpy in here

  • @merileopardisaksassa7030

    Blind Guardian! Hansi und Mitstreiter sind omnipresent :D

  • @gonderage
    @gonderage Před 4 lety

    I completely forgot Ello exists. It's that site that you had to be on a waiting list to join. I signed up in 2016 and I joined 2 years after release.

  • @Iustas13
    @Iustas13 Před 6 lety +4

    да! оч крут парень! молорик!

  • @masterxeon1001
    @masterxeon1001 Před 6 lety +1

    nice.

  • @glenfoxh
    @glenfoxh Před 4 lety +4

    I feel this is useful when making a game level layout. I also feel an AI could be trained, or a scripted built, to use this as part of an overall set of rules to use when making an auto level generator. It could start with a main full level area shape. Then within it, have areas of interest spread out sparsely, wile only covering 30% to 40% of the full map with them. Then mix in things to find with in each area of interest. Some of those things to find, could be key items to help in exploring some areas you could not before, without them.

  • @markus8282
    @markus8282 Před 6 lety

    You are famous now :-)

  • @DanielGreen0
    @DanielGreen0 Před 4 lety +1

    This was very interesting but I remain slightly confused.
    How do you really decide which shape belongs to what category? Particularly the big and medium when they also supposed to be varied in size; Do you think about this principle from the start? How do you reconcile this with your natural instincts and intuition?
    Or do you complete your work and make adjustments later based on this concept?

    • @antoniocribari
      @antoniocribari Před 4 lety +1

      I've been seeing this as a combined effort of instinct and planning. Having some well thought out concept art really helps. I would say that for the most part, practicing these methods in conjunction with instinct both during and after a creation would yield great results.

  • @DruidMan3D
    @DruidMan3D Před 6 lety +2

    Ждал Глеба на конференции наверно так же сильно как вступительное слово Тона))) ууууухааааа))

  • @MentalParadox
    @MentalParadox Před 2 lety

    "Who keeps looking for their shoes once they've found them? That would be stupid."
    Sage advice.

  • @Ryferion
    @Ryferion Před 5 lety

    1 minute 51 seconds in I was like wow it all makes sense, me, the hours of screaming at the sky being all like WHY IS THIS RENDER OFF

  • @LukeMartinVideo
    @LukeMartinVideo Před 6 lety +4

    I think it even applys to your name !

    • @GlebAlexandrov
      @GlebAlexandrov Před 6 lety +2

      haha, not sure though. Really does it?)

    • @LukeMartinVideo
      @LukeMartinVideo Před 6 lety +1

      Gleb Alexandrov yeah two big chunks name forename then the medium syllables and finally the little details in the way the g and l or d and r sing together.

  • @Orimthekeyacolite
    @Orimthekeyacolite Před 5 lety

    So, am I the only one who thinks the Dinobot lookes dope?

  • @bondell1840
    @bondell1840 Před 3 lety

    Holydhit

  • @artemikurski939
    @artemikurski939 Před 5 lety

    I'd choose the firsk drum track. If I were Jack White, of course.

  • @yrussq
    @yrussq Před 5 lety

    Nice talk. But don't forget the storytelling. One badge can bring more attention and brain work than tons of details depending of what's written there. Obviously if it's not a pure technical render.

  • @b4Vibe
    @b4Vibe Před 4 lety

    Greeble is the answer ! (8

  • @miagifodder5599
    @miagifodder5599 Před 6 lety +2

    Creepiest blender user but worth it

  • @saysuy5535
    @saysuy5535 Před 3 lety

    I love u girl