Cinema 4D Tutorial: How to Loop a Dynamic Simulation

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  • čas přidán 5. 06. 2022
  • ***Corona Texture Pack 1: Contemporary Design here: www.thepixellab.net/corona-texture-pack-1
    In this C4D tut I'll show you a technique where you can actually loop a dynamic simulation. It's using the mograph cache tag which is super useful. Huge shoutout to Alessandro Boncio for his help!
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  • Krátké a kreslené filmy

Komentáře • 28

  • @mindgrain
    @mindgrain Před 2 lety +1

    please keep making more videos, they are so helpful for students / self-learners. it's not so common to find well made tutorials on native c4d / redshift without octane or other expensive plugins. thank u so much!!

  • @DynamicPhil84
    @DynamicPhil84 Před 2 lety +3

    Awesome trick Joren, I never knew about this one! Thanks!

  • @waylight3d207
    @waylight3d207 Před 2 lety +2

    So awesome tutorial! Thank you!!

  • @DravekMusic
    @DravekMusic Před 2 lety +1

    Great tutorial! Thank you very much for this!

  • @Raf.Alam25
    @Raf.Alam25 Před rokem +1

    Brilliant! Worked like a charm! Cheers mate!

  • @bestfreeanimationassets5864

    Great work!!

  • @bharat5194
    @bharat5194 Před 2 lety +1

    Very cool! Thanks for sharing

  • @hoaeto2180
    @hoaeto2180 Před rokem

    I like these kind of tutorials
    Thank you very much

  • @richardxs
    @richardxs Před rokem +1

    Awesome tip mate

  • @Blancoaxel
    @Blancoaxel Před 2 lety +2

    Damn, thanks super dope !

  • @purplelight2947
    @purplelight2947 Před 2 lety +2

    cool approach, still love that yellowish-tinted render! Love the render!

  • @nononsense2688
    @nononsense2688 Před 2 lety +1

    woah thank you soooo much

  • @kasqabeatworks
    @kasqabeatworks Před rokem

    Great tut, thanks! Suppose I have a hair object that is affected by turbulence. Is there any way to make hair dynamics looping animation?

  • @ignaciollompart5111
    @ignaciollompart5111 Před rokem

    Great effect and explanation! But I have a problem, when simulating the spheres end up going to the sides and fall to the ground instead of falling into the helix, how can I solve this?

  • @arbenl1berateme
    @arbenl1berateme Před 2 lety +1

    RenderKing should have asked me about this scene and I would definitely give my scene and setup for free as i usually do! Anyway, to have more control on the simulation I baked the whole sim so i could manually adjust the movment of the balls on the timeline playing with curves!

    • @thepixellab2011
      @thepixellab2011  Před 2 lety

      Hey mate, did you make a scene like this? I haven't seen it, shoot me a link I would love to see. Thanks!

  • @paulvansommeren
    @paulvansommeren Před 2 lety

    Any tips to prevent clipping?

  • @belabako8045
    @belabako8045 Před rokem

    Great tip, but doesn't seem to work with the new cloth engine based soft body

  • @Kwietschbeu18
    @Kwietschbeu18 Před 2 lety

    Noob question - how did you extrude the helix to be 3dimensional instead of just flat ( like mine ^^ )

    • @thepixellab2011
      @thepixellab2011  Před 2 lety +1

      I forget, but I'm pretty sure we used a loft object...

    • @Kwietschbeu18
      @Kwietschbeu18 Před 2 lety +3

      @@thepixellab2011 I ended up with putting a square spline and the helix into a sweep nurb ;)

  • @Aaleex04__
    @Aaleex04__ Před 2 lety

    Hi bro, what rendering settings did you use?

  • @vytasrauckis6703
    @vytasrauckis6703 Před 2 lety +1

    My largest sphere just wants to roll off the side, followed by the second largest.

    • @thepixellab2011
      @thepixellab2011  Před 2 lety +2

      Make two planes and position them on the front and back of the helix face as blockers. Put collision tags on them. Then hide them so they are invisible in render/viewport but they are still affecting the dynamics and the balls will be held by them so they don't fall off the sides. A little invisible trick :)

    • @vytasrauckis6703
      @vytasrauckis6703 Před 2 lety

      @@thepixellab2011 Ah, you got me!!!

  • @Ren-gr1me
    @Ren-gr1me Před rokem

    wish you wouldve started from scratch

  • @user-um4wm2dr2m
    @user-um4wm2dr2m Před 2 lety

    The explanation is too fast and I can't understand the work orders

  • @fenomeen2152
    @fenomeen2152 Před rokem

    there are a lot of things you dont explain in the video too bad i couldnt follow