Weirdest coincidence in a while. I was not recommended this video, I was just wondering by chance whether Nefrums had a new factorio run on YT. Can't wait to watch!
Hello, appreciate the great speedruns. The first two green science assemblers are not working at all because the inserters and belts come from the middle of the belt, timestamp 42:50
I been watching this a few times like a obsess stalker, and some thing that i have been thinking about how the game is kind of slow in the beginning, totally governed by the player input, then when bots come online it really speeds up to again kind of slow down when there is a lack of raw material, due to player input. Of cause, when having bots, complexity is not a issue. A few things that might help. 1: The blueprints for the final green circuit builds are printed several times. It really should only need to be printed once, then having smarts moving from a steel chest to a provider in turn of when its needed. This could not only decrease human input, but also increase speed, and possibly decreasing the amount of bots needed. 2: Having a more true train network fully integrated in the base with dedicated prebuild ofloaders. 3: Having on mine melting integrated. This decreases the trainload on the network to half and also saves space in the main bases. 4: Have integrated meeting and bypass track as well as track splitting in the basic build. This would make it possible for train to share track. And also double loop is single headed trains are used. 5: Ship green circuit back to base that is made for the 20M gold. Even if its done for only the the first 2 or 3 built, that would sure help with both power and production. 6: Have the mining outpost being automatically retroactively upgraded. (a way to do this is to build a 3rd station for upgrades where a special upgrade train come with beacons and modules. Well.. i don´t know if anything of those thing will work, but i kind of think the rail game is kind of week.
man, ill smoke some weed and go to slow down the video thinking i sped it up for the start, and see that shits still at 1x speed. wtf lmao nefrums is a machine gun with the clicks out here
So where do all the green circuits go that you build in each of these outposts? The outposts don't seem to clog, but I don't see the green circuits leaving anywhere.. 🤔 Are you just chesting it and you have calculated that it all just fits into the number of chests at the outposts?
i still have that question, like is it a mod that is disappearing items in chests or maybe there are just enough storage over the whole run that they never fill up?
He’s doing the “lazy b*stard” challenge which means that he can only hand craft a certain number of items - everything else has to be automated. So he’s collecting resources as he can’t create more miners or he’ll go over the item limit and lose the 100% challenge
I think there is non-negligeable time to be saved by removing inserters from your early smelting line blueprints. It's easy to miss installing some inserters with the ghosts. It likely doesn't matter; the lost ~10 steel by the 55:00 mark and about 20-60 iron plates earlier in the run seemed to lead to pretty well-fed assemblers. I feel the blueprint solution may be superior to the alternative of investing 2-4 seconds on each mining and smelting line for belt/power/inserter QC would have paid off in production over time. Then again I guess you have help from others watching and giving live feedback.
Given that so much time in the run is spent laying down outposts, and those require the player to be there for the initial stamp, would it make sense to get a couple spidertrons doing the stamps so you can be doing other tasks? Does the investment pay for itself?
The problem is two parts, his time running around and just as important how fast the base can produce the materials that are needed to make the outposts. Even if he had a free spidertron he would have to significantly increase the production of his base to keep up with making more outposts. I'm not sure exactly where the break even point for the extra production capacity would end up at.
its because there are the standard runs that are 0 blueprints. I think these runs are all based on using no mods, but ore patches are bigger and richer, and blueprints are allowed with lower biter evolution and spread
WR of just launching the rocket is the 1h 25min, he is doing all challenges on which includes 20million green circuits which is by far the slowest part of it all
Nefrums. Couple of seconds you can squeeze becouse of not working one of the steel furnace: czcams.com/video/q7pcu3V9fsI/video.html . Seventh from the right side.
This guy just casually drops a WR every few months and makes me feel bad that I can only manage green science in 3 hours lol
3 hours? It takes that long?
@@craftrumzen2393 everyone plays at their own pace.
@@Big-E-TheBouncer Ye literally lol
@@craftrumzen2393 Maybe he considers 500 spm officially obtaining green science
@@realPikachu1p idk. Green science production in my first world was fast enough to quickly fill chests of it
Love the constant improvement, always enjoy checking back for a new run just to watch the first 2 hours to see the base come together!
Love the commentary after the run. Always have wanted that. Great run.
Weirdest coincidence in a while. I was not recommended this video, I was just wondering by chance whether Nefrums had a new factorio run on YT. Can't wait to watch!
Nefrums drunk driving is hilarious :)
LOve that after so long this WR is still decreasing. Congrats on the run and cant wait for the next
I rarely actually keep up with this community anymore; but seeing you post a new WR is awesome. Nice work dude
DAaaaamn! 5 minutes WR in one go, that's crazy! Great job!
Thanks for including the end review in the video
You get chemical science by the time it takes me to get my 10 red and 12 green assemblers up
Hello, appreciate the great speedruns. The first two green science assemblers are not working at all because the inserters and belts come from the middle of the belt, timestamp 42:50
godlike, thanks for the uploads, I love watching you play and learning from it
I love watching these runs, kinda relaxes me.
I been watching this a few times like a obsess stalker, and some thing that i have been thinking about how the game is kind of slow in the beginning, totally governed by the player input, then when bots come online it really speeds up to again kind of slow down when there is a lack of raw material, due to player input. Of cause, when having bots, complexity is not a issue.
A few things that might help.
1: The blueprints for the final green circuit builds are printed several times. It really should only need to be printed once, then having smarts moving from a steel chest to a provider in turn of when its needed. This could not only decrease human input, but also increase speed, and possibly decreasing the amount of bots needed.
2: Having a more true train network fully integrated in the base with dedicated prebuild ofloaders.
3: Having on mine melting integrated. This decreases the trainload on the network to half and also saves space in the main bases.
4: Have integrated meeting and bypass track as well as track splitting in the basic build. This would make it possible for train to share track. And also double loop is single headed trains are used.
5: Ship green circuit back to base that is made for the 20M gold. Even if its done for only the the first 2 or 3 built, that would sure help with both power and production.
6: Have the mining outpost being automatically retroactively upgraded. (a way to do this is to build a 3rd station for upgrades where a special upgrade train come with beacons and modules.
Well.. i don´t know if anything of those thing will work, but i kind of think the rail game is kind of week.
Nefrum again proves he is the top one
Grats on the wr nefrums, I wish you would post more videos on CZcams.
You're actually a legend.
this is mad o.o hats off to you man
And here I haven't even lost my spoon yet.
are you guys going to try to do anther 100% multilayer speed run?
Congratulations! It's awesome to see all your effort pay off. Let Anti's 40 UPS nightmare commence if he tries to beat this lol
Hi nefrums... can you share your starting base plans?
Blueprints are linked on speedrun.com
man, ill smoke some weed and go to slow down the video thinking i sped it up for the start, and see that shits still at 1x speed. wtf lmao
nefrums is a machine gun with the clicks out here
Your genius is a radiant marvel, surpassing even my own. Thanks for the run.
good lord that's 1hour faster than 1 year ago already
I do want to see him doing another similar game
This is absolutely unreal, when 5hr was broken by a bit I thought there is no way in hell to get that even lower. Looks like I was wrong...
Работяга работает, жестко, очень сильно!
Congrats!
So where do all the green circuits go that you build in each of these outposts? The outposts don't seem to clog, but I don't see the green circuits leaving anywhere.. 🤔
Are you just chesting it and you have calculated that it all just fits into the number of chests at the outposts?
i still have that question, like is it a mod that is disappearing items in chests or maybe there are just enough storage over the whole run that they never fill up?
Do you recommend doing small (5-10x8-15 grid size) blueprint to copy them during the run or is it better do use big ones?
Can somone pls explain the first 5 minutes? Looks like he's doing nothing but mining copper by hand lol... Doesn't look very efficient.
He’s doing the “lazy b*stard” challenge which means that he can only hand craft a certain number of items - everything else has to be automated. So he’s collecting resources as he can’t create more miners or he’ll go over the item limit and lose the 100% challenge
@@MikeJones-kh2be Thanks buddy, now I feel stupid but it actually made me smarter. I just have to let it sink in for a while.
@@MikeJones-kh2be Now i get it. It's because of the achievement so he can complete the challenge. Just took me 4 days to wrap my head around it lol.
Grats on your new WR Nefrums.
I think there is non-negligeable time to be saved by removing inserters from your early smelting line blueprints. It's easy to miss installing some inserters with the ghosts. It likely doesn't matter; the lost ~10 steel by the 55:00 mark and about 20-60 iron plates earlier in the run seemed to lead to pretty well-fed assemblers.
I feel the blueprint solution may be superior to the alternative of investing 2-4 seconds on each mining and smelting line for belt/power/inserter QC would have paid off in production over time. Then again I guess you have help from others watching and giving live feedback.
Where i can get your blueprints?
I wonder how fast you could be with touchscreen mouse input
hi
where can I download all the nice blueprints? :-D
Speedrun.com
@@nefrums4510 Thanks. where exactly can i find that?
@@MrMattn11 www.speedrun.com/factorio/run/zxnrkxqm
Holy cow i need a halfe day to come to the oil, and you make a world record in Less then 5 hourse, really really String.
From a german guy💪💪💪❤
Ur a baller, grats
Given that so much time in the run is spent laying down outposts, and those require the player to be there for the initial stamp, would it make sense to get a couple spidertrons doing the stamps so you can be doing other tasks? Does the investment pay for itself?
The problem is two parts, his time running around and just as important how fast the base can produce the materials that are needed to make the outposts. Even if he had a free spidertron he would have to significantly increase the production of his base to keep up with making more outposts. I'm not sure exactly where the break even point for the extra production capacity would end up at.
I haven't watched the video yet, but is this without biters and bigger and richer ore patches?
Biters are there but don't attack (much) because pollution spread is turned off. It's the easiest setting that still allows achievements
How is he getting achievements with the research queue command on?
how do you put every item needed in assembler? i mean in one click ? it's a shortcut on keyboard or something ?
Open the assembler where you’ve got the required recipe and then Ctrl + Click in your inventory
@@MikeJones-kh2be thank you 100h of playtime and still don't know simple things
@kowal983 you can also quickly control right click the individual components to get half the stacks back and put into another assembler etc etc
Inspirational! :D
Guess he doesnt share his blueprints
Did you create your own blueprints or are you using someone elses?
I created all the designs everyone is using.
2:25:00 can someone make a song out if it?
9:40 is this a mod or what?
Jævlig bra man!
gg !
Why do you remove parts of the outposts in early stages and then instantly undo this action? Has this something to do with bot queues?
yeah bot queues, I think he explicitly mentions this when doing stuff in the southwest quadrant
How to you queue research?
It's a map setting to enable research queue. I shift click the techs to queue them.
I want to know what that snus is.
Also congrats Nefrums.
It is tabaco 😂 google it
meanwhile me after 4 hrs: Ok lets do green science!
1:45:00
Are those Blueprints available for DL?
41:13 2 top right assembling machines (green science) don't do anything.
they work as soon as he connects mixed belt from on patch build
why u can use blueprints in a WR run? i woud like to see how long u need without them!
its because there are the standard runs that are 0 blueprints. I think these runs are all based on using no mods, but ore patches are bigger and richer, and blueprints are allowed with lower biter evolution and spread
Grac
i dont get it, havent watched everything, but the WR on default settings is about 1 hour and 25 minutes
Source for tjat WR?
WR of just launching the rocket is the 1h 25min, he is doing all challenges on which includes 20million green circuits which is by far the slowest part of it all
estaría bien jugar el recorrido rápido sin los planos , Hacer el desafío un poquito mas legal con menos ayuda de los planitos .
I bet i can do it 5 mins faster. 2 months later does 7 mins better
Nefrums. Couple of seconds you can squeeze becouse of not working one of the steel furnace: czcams.com/video/q7pcu3V9fsI/video.html . Seventh from the right side.
Congrats!