Pro tips for creating Inset Panels without paid for add-ons
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- čas přidán 4. 07. 2024
- How to create inset panels using only the tools native to Blender.
Boxcutter Playlist: • Boxcutter
Applying modifiers quickly in Blender: • The quickest methods t...
00:00 Intro
00:06 Shoutout to Boxcutter
00:59 Inset Panel Basic Technique
03:30 Pro Tips for Inset Panels - Jak na to + styl
Hi, just a hint: if you use Shrink/Fatten and you press ALT then you will get an even thickness. Try it!
Oh cool! Thanks so much! The community is SO good with these tips.
Super helpful. Thank you for this. Will definitely be checking out your Boxcutter playlist as well 👍
I love boxcutter and hardops. Its a massive time saver and I keep finding new things it can do.
Thanks for this, looking forward to testing out this tool...and your Boxcutter and other hard surface tutorials
I love boxcutter. Honestly it's great.
Hi, just an other tip, for the inner panel you can duplicate linked (alt D) the base and use the solidify modifier for the linked object, (in the modifier) toggle rim: fill and only rim, normals: flip and high quality, so you can "shrink" non destructively😉
That's cool. And I imagine if its linked data if you scale one it will scale the other? Or does putting in the modifier break the "link"?
@@ArtisansofVaul yes everything you change in the one object, will change in the other one too (including modeling) the modifier shouldn't break the linked data
I had always assumed the modifier would appear on both, so that's really cool of not.
A tip I've learned from the JustPanels add-on is that you can use the "displace" modifier as a non-destructive alternative to the shrink/fatten tool. From my experience, setting the "midlevel" parameter to 0 makes the strength function as the actual offset distance.
I'm totally going to give that a go! Thanks so much 😁👍🏻
Thank you so much. That is exactly what i wanted to learn.
You are welcome!
Nice tricks. Like this kind of tips !
Thanks. People seem to be enjoying this. I might play around with some videos for some other sci-fi panel techniques.
Fantastic tips!
Thanks as always 👌😁
Thank you Λ°V, very cool tips!
Thanks for taking the time to watch and comment. Love the way you type AoV. I need to find out how to get the A without the crossbar and small o when typing in CZcams!
@@ArtisansofVaul You are very welcome! Thank you for the knowledge on Blender. I learn something on every video. I used the Windows Character Map The letters are in Arial Font. The "Λ" is the Greek Capitol Letter Lamda and the "ₒ" is the Latin Subscript Small Letter O *ΛₒV*
@Revenant483 Cheers 👍🏻 I assume you have to use a desktop to write comments that way or is it an add on for your phone keyboard?
@@ArtisansofVaul Just on my Desktop Win10 w/keyboard. I do have a character map app on my android phone though. I will have to see if it has the same characters on another font.
@Revenant483 Awesome man. That's cool.
Solid tips as usual, Neil!
Saved it to my "3D tips" playlist.
Could you please cover another related topic - how to do parametric, non-destructive panel lines in Blender?
1. As separate objects which could be modified (position, thickness) later (say, after test printing to check how they look on real thing)
2. Applied to curved surfaces - i.e. wing, fuselage etc
3. Not requiring perfect mesh to be applied to - as you may know after 3D scan the mesh is a big mess...
Would be super useful for all aviation 3D print enthusiasts!
So I already have a couple of videos on panel lines that can do this in a few ways:
czcams.com/video/kNpB0RrhuOA/video.html
czcams.com/video/L0752ooFmU0/video.html
However, next week I will be adding to this with another video I think you'll find VERY interesting from a 3D printing focus.
@@ArtisansofVaul
Yes, I saw that videos.
That method is OK for 1-2 lines, but imagine making for example Spitfire's wing with dozens of lines plus for the both sides...
And lots of small round hatches here and there...
Looking forward to upcoming video! 👍🏻
@P1x3lMagic Hopefully what is coming will help with that. Though I must say for things like that nothing is perfect, I've made a load of Tau buildings and it does take some time unfortunately.
@@ArtisansofVaul
I'm thinking of some kind of separate objects to form 'panel lines grid' to subtract them from base mesh to do the trick...
But I'm stuck with aligning simple objects (like parallelepiped/wedge) along curved objects to achieve uniform cut-out.
@P1x3lMagic The second video I linked does exactly what you want then (I think) using other objects to form the panels.
Wouldn't be faster to just Knife-cut and then Extrude-Along-Normals for something like this?
Yes and no. Yes that would work but not for the cuts made at an angle (so not perpendicular to each other). So if it was a perfect cube it would work but here it would make a bit of a mess. Though even for something that was a cube/rectangle being cut from a mesh I'd still do it this way as I'd always recommend a non destructive over a destructive workflow. But that's personal preference
consider enabling screencast keys. missed out on some value at the beginning of the video where you showed it being done in hardops/boxcutter. otherwise love the info.
Apologies, I normally do but must have forgotten.
All of the HardOps stuff is covered in detail in the linked videos though, so do check them out 👍🏻
Hey man, how do you do the move at 30 sec? Within Blender without Box cutter?
Up to 30 sec i understand but then you add another boolean? I am confused.
Nevermind i got it to work!
Thanks for your great tutorial!
@racingindie2168 No worries and glad you got it to work 👍🏻👌
it is a useful way of doing this, but in that particular model its faster to cut it with knife tool and inset with no thickness and only depth.
Im not actually sure that is faster. It's not wrong of course, it would definetly work but cutting, then scaling on only certain axis so that it's still all connected is more annoying to me, especially once you have done it once and you just copy the cutter so the boolean is still enabled. This is talking from a 3D printing workflow though, if not then it may be easier to do it that way as you don't have to then worry about there being any gaps or booleaning the seperate pieces together.
@@ArtisansofVaul that is what i meant, for a few cut on that simple object inset is really fast.
@plusthinking Oh sorry, you mean use the cut tool and in my head I assumed you meant using the slice boolean option, apologies, its been a long week. That works if you don't mind having the slight angle on the panel edges, otherwise you're probably going to need to realign everything to be perfectly horizontal/vertical wouldn't you?
@@ArtisansofVaul inset tool create 90 degrees angle if you want. do more work if you want z locked angles on tilted faces.
@@sudd3660 Oh really. Im going to have to have a look at that. Thanks so much 😁
To be honest its really irritating when a creator makes these types of tutorial videos and then does not use the cool tools we can buy all because they feel they have to cater to those not willing to invest in the software! We end up with far more tutorials that forgo using things like Boxcutter and Kit-Ops because from what I see the biggest crybabies that watch these get all bent out of shape and cry because they are to lame to invest into making Blender all that it can be! Dont get me wrong, I always enjoy your tutorials but please stop catering to the losers and lets get on with showcasing the real power of Blender WITH the third party tools available. To rant a little more its not even like these addons are all that expensive! I remember back in my Maya days spending hundreds on addons, so the more than fair price developers for Blender are charging is a no brainer!
I mean I link to the tutorials I did on boxcutter which cover how to do things like this so hopefully I've catered for everyone.
More importantly videos like this mean in the future I can use boxcutter and link back to this video so that everyone can follow along. It might be frustrating but it means better tutorials using those sorts of addons in thr future.