Saurolophus (Base Mesh) - Blender Paleoart
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- čas přidán 29. 02. 2024
- You know the drill, making the base mesh first, then texturing it later.
Music:
Malik Bash - Crash
Aero Chord - Time Leap
Programs:
Photoshop - Sketch
Blender - Modelling, Rigging
ClipChamp - Video Edit
#blender #saurolophus #dinosaur #paleoart #paleontology - Zábava
Beautiful as always
Even working hard won't probably allow me to finish the first game version sooner. But I'll not give up and stay determined!
identify as without ID cords 🗣️🗣️🗣️🗣️🔥🔥🔥🔥
Based on that image I used when sketching, I see Lol!
Hopefully Osborni won't get a mega corporation(if you know what I mean.. 😉)
Spider Man reference, right?
@@jakubsolar4670 Yes
Hello @@jakubsolar4670what about Carakiller (Future Is Wild) Video Because I Want See Carakiller In This Next Videos
Note im not spaming
@@househeadanimsyt6134 I think that's not a bad idea. Can't promise it to be the very next vid, BUT as long as my viewer aren't constantly flooding me with suggestions after suggestions, I can grant their wish from time to time.
@@jakubsolar4670 when you upload this video
S. osborni actually didnt have dorsal scutes
Hmm, I would assume that the osborni species still could have them, given how some other genera of hadrosaurs also had them, like Brachylophosaurus or Edmontosaurus, which are related genera, not just species. I could be wrong about it tho.
What is your evidence of the Osborni species not having them?
@jakubsolar4670 skin impressions. (that same image you used as a reference) The impressions from the back of the tail have no indication of scutes being present in S. osborni, while S. angustirostris does have the scutes present in the same exact area.
@@Jai_and_privacy Thanks, good to know.
6:07 I have the same problem, how did you solve it??
Those verticles stuck at the same place when you move the armature with applied mesh?
Just select the verticles, search the closest armature bone, apply it with any weight value other than pure zero, and it should move with the mesh normally.