Blender Beginner Modelling Chair Tutorial - Part 2: Edge Flow

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  • čas přidán 29. 04. 2020
  • Blender chair modelling tutorial series continues! In this part we learn how to tighten edges with edge loops, and then direct the flow of topology in the direction we want it to.
    Join the free newsletter to get a Blender Keyboard Shortcut PDF: mailchi.mp/ef5b15a32043/subsc...
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    Poliigon: www.poliigon.com

Komentáře • 1,7K

  • @andrebernardo3676
    @andrebernardo3676 Před 3 lety +2494

    Just to tell people that the merge command is not "Alt + M" anymore. It's just "M"
    "Alt + M" is Split now

  • @cryptidhd1056
    @cryptidhd1056 Před 4 lety +1878

    When i mirrored the leg it made a leg on the opposite side of the x-axis, not inside the other
    Edit: To Fix this Undo the mirror until before the step, Next select all of it and Right-click and click "Set origin" then click "Set origin to Geometry" then mirror it that should fix it.

    • @AlaePulli
      @AlaePulli Před 4 lety +6

      me too...any way to solve that?

    • @cryptidhd1056
      @cryptidhd1056 Před 4 lety +74

      ​@@AlaePulli Yeah Undo the mirror until before the step, Next select all of it and Right click and click "Set origin" then click "Set origin to Geometry" then mirror it that should fix it.

    • @GDKepler
      @GDKepler Před 4 lety +180

      and make sure you're not in edit mode

    • @kamleshsirvi8215
      @kamleshsirvi8215 Před 4 lety +108

      This happens because you moved the leg in Edit mode. When moving in edit mode the leg origin stays at world origin and only the model moves whereas when moving leg in object mode, the origin always remains at center with respect to the leg model

    • @100Peterll
      @100Peterll Před 4 lety +21

      Yeah, you gotta be careful with the origin point of your mesh, when you move the mesh in edit mode the origin doesn't move (in object mode it does) so the reflection can end up somewhere else.

  • @Nikola16789
    @Nikola16789 Před 3 lety +556

    "If I can undo enough **Nervous laughter** " Story of my life.

    • @JFinker73
      @JFinker73 Před 3 lety +10

      your comment does not have enough recognition. lol

    • @vitaliidmitriev7179
      @vitaliidmitriev7179 Před 3 lety +21

      You can increase it:
      *Edit | Preferences | System | Undo Steps*

    • @cygnusx1858
      @cygnusx1858 Před 3 lety +7

      @@vitaliidmitriev7179 and kill my laptop in the process lmao

    • @negativetenstars
      @negativetenstars Před 3 lety +4

      @@vitaliidmitriev7179 holy shit thank you

    • @boitahaki
      @boitahaki Před 3 lety +5

      Maybe go back like 20 years, that would be nice...

  • @nabb6435
    @nabb6435 Před 4 lety +464

    i cant tell you the number of times I went to 'ctrl + r' for an edge loop and accidentally restarted the video

    • @stormdustowo
      @stormdustowo Před 3 lety +6

      Same and same

    • @BryantNaro
      @BryantNaro Před 3 lety +3

      Yes, I too am a part of Club Refresh. Shut up and take my (ad generated revenue) money, Andrew! Poliigon is gonna have to pay this dude so much. ;)

    • @StraveTube
      @StraveTube Před 3 lety +3

      I've never wanted to turn off CZcams hotkeys until I started watching Blender tutorials.

    • @StraveTube
      @StraveTube Před 3 lety +7

      I'm back!
      Some advice I'm stealing from a different CZcams comment: If you right-click TWICE on a CZcams video and then select "Picture in picture," it will pop out the video and let you place it on whatever monitor you want. A massive benefit to this: hotkeys no longer work on the video! So if you click Ctrl+R or (as I do more often) press a number key, it won't screw up your video anymore! Amazing! Wow!

    • @brianbuckman6908
      @brianbuckman6908 Před 2 lety

      @@BryantNaro Plot twist he owns Poliigon

  • @monles_yen
    @monles_yen Před 3 lety +164

    8:00 For people who has problem while using mirror modifier,(my mirror one is too far from the origin). So if you see a little orange dot on the grid, that is called as origin.
    Solution:
    go back to object mode > hit the horizon panel "Object" > set Origin > set origin to geometry

  • @shirosame7
    @shirosame7 Před 4 lety +98

    Can we appreciate that Guru spend a lot of time doing these tutorials? i mean, the dude made tons of chairs just so we have a higher quality tutorial to follow, not a lot of people would do that.

    • @AaryaTambe
      @AaryaTambe Před 3 lety +7

      yeah you're damn right. no one explains likee he does. The other guy CG GEEK just kinda shows off what he has while guru has an expertise yet is so down to earth that he's trying to help people like us to atleast understand the basics of blender. He a God man!!!!!!!!!!!!!!

    • @whansen101
      @whansen101 Před rokem +1

      So true - this is the 11th chair! Dedicated man!

  • @coldspade1590
    @coldspade1590 Před 4 lety +223

    love how you explain that you don't just "know" how to do the things you do and it is trial and error sometimes. very motivating

    • @syntheticfiber7388
      @syntheticfiber7388 Před 3 lety +5

      Yeah, I agree with that.

    • @Madara2B
      @Madara2B Před 2 lety +4

      it dose not motivate myself, but it dose not demotivate me if that makes sense.

  • @troopical8043
    @troopical8043 Před 4 lety +792

    My 10 year old son is following along with your tutorials. He just finished lvl 3 part 2 of your donut course he loves it and does it instead of schoolwork. Keep on building!

    • @fischstulle5579
      @fischstulle5579 Před 4 lety +85

      I'm doing it instead of my schoolwork to but I'm 14 😁
      Your sun knows what's important in real life xD

    • @monogramadikt5971
      @monogramadikt5971 Před 4 lety +69

      probably acquiring more useful skills in the process yeah, most of the smartest people i know werent high achievers at school, thats where they focus on mediocracy etc, so a lot of potential is wasted when they bore students to death with their impractical programming lol ;)

    • @accelerator5524
      @accelerator5524 Před 4 lety +6

      you following along too?

    • @GabrielCavalheiro
      @GabrielCavalheiro Před 4 lety +43

      yesterday, my 6 yeard old son grabbed a toy and said "dad, I want to do this in blender!"... and he did it! in the process, he learned about edit mode, inset, extrude and edge loops... ;)

    • @d-wizzel4217
      @d-wizzel4217 Před 4 lety +73

      @Nom they grow up so fast

  • @kevinnitiema5259
    @kevinnitiema5259 Před 3 lety +171

    For anyone having issues with the mirror modifier: in edit mode, after you've deleted half of the vertices, select one vertex on (top left) on the side that's cut. Once selected, got to Mesh->Snap->Cursor to Selected. Go to object mode and select the entire geometry again, right-click and select Set Origin->Origin to 3D Cursor. After that, add the mirror modifier and you should see accurate results.

    • @stoochi
      @stoochi Před 3 lety

      thx a lot !

    • @pipedreamer9781
      @pipedreamer9781 Před 2 lety

      Lifesaver! I knew there must be a way to salvage my blunders but I never would have figured this out! Thank you!

    • @TheMoustacheKid
      @TheMoustacheKid Před 2 lety

      thank you!!

    • @Funkatastrophe
      @Funkatastrophe Před 2 lety +1

      Thank you. Solved my leg mirroring on the opposite face.

    • @kobba1266
      @kobba1266 Před 2 lety

      LEGEND

  • @ManuelRusch
    @ManuelRusch Před 4 lety +422

    Actually, learning from mistakes is highly educational. If I make something that works, I rarely have learned something in the process. No pain, no gain. You should make a video on what to avoid.

    • @blenderguru
      @blenderguru  Před 4 lety +175

      Yeah there's bits of that in the next part ;)

    • @matrixdagger5055
      @matrixdagger5055 Před 4 lety +97

      @@blenderguru you have really changed my life from getting out of depression by learning blender it gave my life a purpose i started from your donut tutorial you are my hero seriously every day i am getting better at blender thanks to you for the inspiration andrew

    • @benstud8715
      @benstud8715 Před 4 lety +1

      Facts !!!

    • @DevyKins
      @DevyKins Před 4 lety +1

      @@blenderguru in the video you mention the segment about car tutorials and how you just need to test things out and see how it works, and it ironically enough solved my issue I was having with my model lol. Topo can be tricky!

    • @nonamedpleb
      @nonamedpleb Před 4 lety +7

      and also, once you know the basics. the best way to learn is to make something not directly from a tutorial. you will eventually reach a road block and need to hit up a tutorial to learn a technique or method. I think its better to learn on an as needed basis because you will immediately apply it.

  • @SableRaf
    @SableRaf Před 3 lety +68

    6:46 When using alt-click to get the selection to "follow the topology all the way around" if your selection goes in the wrong direction, make sure you click on the edge and not on the face (if you look closely at the video, you can see Andrew's cursor positioned on the edge).

    • @orler7420
      @orler7420 Před 3 lety +3

      OMG, thank you kind sir!

    • @hamishotani4479
      @hamishotani4479 Před 3 lety +1

      thank you!!

    • @demoBGful
      @demoBGful Před 2 lety +3

      Had to alt+left click on one vertice (at bevel centre) and then alt+left click on the other vertice perpendicular to the direction of face travel.

    • @freyfrenzy
      @freyfrenzy Před 2 lety +2

      @@demoBGful aaaaaaaaaa, many thanks!!!!

    • @drumandbassob0007
      @drumandbassob0007 Před rokem +1

      thanks this was bugging me thought they changed another short cut , hard to keep up with blender they seem to change a lot of ways to do things

  • @Theakm55
    @Theakm55 Před 3 lety +87

    For those struggling, do not worry! I messed up so many times during this tutorial but I pulled through even though sometimes I didn't know what was going on. Just recreated the chair super quick compared to my first attempt. it gets easier, don't give up!

    • @azwall8231
      @azwall8231 Před rokem +1

      It randomly duplicated 2 verticies 4 different times and i didnt know how to fix it and now i have been spending the past hour trying to do something that should have taken 10 minutes

    • @LV7agent
      @LV7agent Před 25 dny

      The only thing I saved so I don't have to go all over again is the placement of the reference images :))

  • @nurlanakybaev1034
    @nurlanakybaev1034 Před 3 lety +107

    9:26 Guys, remember to put the mirror modifier ABOVE the subdiv modifier. I had to do it all over again almost from the
    beginning until I found, why I am having some of my chair foot's faces split by curvy paths after deleting that face on the top. And it's really helpful to do backup copy layers of your object from time to time

    • @percybhardwaj
      @percybhardwaj Před 3 lety +2

      Couldn't figure this out, now I know thanks to you and thanks for the timestamp as well

    • @Octopusskull
      @Octopusskull Před 3 lety +8

      So i put the mirror modifier above the subdiv modifier and yet it continues to get curvy shapes after deleting the top face !!
      I don't understand why this is happening and its ruining the whole process !

    • @IuliusAnacyclus
      @IuliusAnacyclus Před 2 lety +1

      Thanks Nurlan, it helped

    • @muhammadzazulirizki1000
      @muhammadzazulirizki1000 Před 2 lety +2

      You saved me, thanks!

    • @Nickfooker
      @Nickfooker Před 2 lety

      @@Octopusskull Same for me too, after extruding it automatically splitted in 2. I still haven't figured it out.

  • @supplepaws
    @supplepaws Před 5 měsíci +17

    Its important to note that at 9:54 when he does this very subtle transition to the next step.. he's turned off Edit Mode on the subdivision modifier. If you look at the list of modifiers on the right side, the subdivision one has that square box icon with the highlighted corner, turned OFF. This is important because as you continue following the next steps, you're going to see extra weird lines trailing along and your leg has an addition loot cut that you never put there, which is super duper confusing. Also optimal display is checked.

    • @liciazanetti4066
      @liciazanetti4066 Před 3 měsíci

      You're my hero

    • @hazematef8505
      @hazematef8505 Před 2 měsíci

      Thanks ♥

    • @michaelhutton6392
      @michaelhutton6392 Před 7 dny

      Okay, but that doesn't explain why the back of that chair piece is straight at the 9:54 point in the video. It was rounded before he cut, but then all of a sudden it's straight. Did he delete the faces? Did he do a loop cut on that part of the chair without us looking?

  • @syedkal29
    @syedkal29 Před 4 lety +32

    Petition for a Patreon. This much time, effort and quality content for free is making me guilty.

    • @yondaime500
      @yondaime500 Před 4 lety +16

      You can always buy his stuff on Poliigon.

    • @huimoin
      @huimoin Před 4 lety +10

      He has Poliigon. Just buy some materials, they are actually pretty good!

  • @szmile8265
    @szmile8265 Před rokem +32

    4:59 For people using Blender 3.0

  • @tahuonefiveseven7422
    @tahuonefiveseven7422 Před 4 lety +62

    For anyone watching this tutorial around June 2020 or afterwards, the Alt + M shortcut he mentions is now just M.

    • @gaugebessert7617
      @gaugebessert7617 Před 4 lety +1

      omg thank you so much, i spent an hour trying to figure that out!

    • @harshdeo5409
      @harshdeo5409 Před 3 lety

      thanks for that bud

    • @dashy4569
      @dashy4569 Před 3 lety

      tahu OneFiveSeven THANK YOU!

    • @oddy3079
      @oddy3079 Před 3 lety

      @@harshdeo5409 it's not a bug, it's an update

    • @sahilkarnik1157
      @sahilkarnik1157 Před 3 lety

      thank you so much stay blessed

  • @jimbo7460
    @jimbo7460 Před 4 lety +283

    9:54 He deactivated the "show modifier in edit mode" of the subsurf modifier in case you wonder why it looks that way.

    • @gkhnmg
      @gkhnmg Před 4 lety +11

      thanks!

    • @mv4770
      @mv4770 Před 4 lety +9

      Do you perhaps know the shortcut he used? I tried to look at his key bindings but the yellow on the light background makes me want to shoot myself.

    • @jimbo7460
      @jimbo7460 Před 4 lety +2

      @@mv4770 You can't see him deactivating it because of the cut in the video and I don't think there is a shortcut assigned by default.

    • @notinsanecam
      @notinsanecam Před 4 lety +8

      Thank u so much for this, i had to do the tutorial twice cuz i thought I was doing something wrong

    • @arooon1488
      @arooon1488 Před 4 lety +1

      Camila Herrera I did literally the same thing...

  • @DrSpecter232
    @DrSpecter232 Před 3 lety +25

    For those having problem with clipping (they have the chair leg cut in 2) increase the value of merge. you find it directly on the buttom of clipping in the mirror menu

    • @EdBalessssssss55
      @EdBalessssssss55 Před 2 lety +3

      BRO I KNOW THIS IS FROM A YEAR AGO BUT IF YOU SEE THIS I LOVE YOU PLEASE FATHER MY KIDS

    • @giuliano9001
      @giuliano9001 Před 2 lety

      Thx man, very helptful!

  • @pebdesign
    @pebdesign Před 4 lety +168

    Actually the "bad topology" from the incredibles was specially made to control the crinkles on her cheeks :D

    • @jassskmaster7575
      @jassskmaster7575 Před 4 lety +15

      I figured those were there for a reason

    • @invalidacess
      @invalidacess Před 4 lety +1

      Source?

    • @pebdesign
      @pebdesign Před 4 lety +11

      @@invalidacess twitter.com/henningsanden/status/1201720661086896128

    • @XnakePoison
      @XnakePoison Před 4 lety +6

      yea it looked like it would create dimples or something to that effect

    • @Leukick
      @Leukick Před 4 lety +8

      I KNEW IT!! And I'm like but what do I know, I've only been learning about Blender basics for 15 days, and these people who were critiquing study this stuff full time for years in school

  • @100Peterll
    @100Peterll Před 4 lety +28

    *For those on Blender 2.83 or later*
    The merge shortcut changed from *Alt+M* to only *M*

  • @Gredran
    @Gredran Před 4 lety +50

    "This chair is pretty tame. It's not like a tank..." Me: "OR AN ANVIL!"
    Lol I just finished the Anvil, but MAN was it a big jump from the donut tutorial. I'm so glad you're making this series for additional and deeper modeling fundamentals :)
    Side note: this IS a fantastic bridge to that tutorial. He doesn’t go as step by step into the modeling as this one so that’s why this is a better next step after the donut, but after this, go to Andrew’s Intermediate Modelling Tutorial which is the anvil.
    I did that WITHOUT this and although I had some slight issues, I was able to finish it. So after this one, I’m sure you could do that one a lot easier.

    • @Drstrange3000
      @Drstrange3000 Před 4 lety +1

      That anvil had me defeated... I got so far. It was basically ok, except a few minor errors that I couldn't seem to fix. This is the first tutorial after a couple years after the Anvil... So far so good!

    • @AltimaNEO
      @AltimaNEO Před 3 lety

      That anvil was tricky. I made it even harder for myself because I wanted the throat of the anvil to have a smooth curve from the base to the top of the horn, instead of segmented like Andrew had his.

    • @Mochi-pt9ip
      @Mochi-pt9ip Před 2 lety

      I only managed to get to the UV baking anvil tutorial because its a hassle to texturing also having half baked anvil sculpt.

  • @ScorpioDB
    @ScorpioDB Před 4 lety +53

    Honestly, I would love a long video where you model something harder. Not in a tutorial format, but simply a video of you solving things, going back, seeing if something works... Because most of the tutorials on youtube are rather "easy" and are deliberately avoiding some harder stuff. Most things have multiple approaches and when modeling more complex stuff, one is bound to find some problem. Often times (when boolean, bevels, subsurf and bad topology come together) there are tons of issues and most people make the bevel smaller, move something problematic elsewhere instead of tackling the issue. I would love to see you doing exactly that.

    • @blackbelt352-dd
      @blackbelt352-dd Před 4 lety

      Perhaps something like the Subway in 20 minutes video, going through the process, highlighting all the steps and slowing down to focus on some the details and speed past the repetitive boring bits. Could be a few minutes per iteration, here was the thought process, here is where the modelling wasn't working, here's the next iteration.

  • @sheela1912
    @sheela1912 Před 4 lety +4

    Blender guru is the only person to explain detailed information in 3d modelling. So I am watching his all tutorials.

  • @kevinmilner2072
    @kevinmilner2072 Před 4 lety +15

    The best nugget of wisdom from this video, circa 14:30: Its ok to try something and then decide it doesn't work.
    I needed to hear that. thank you.

  • @lev4ig911
    @lev4ig911 Před 4 lety +52

    9:20 If you have troubles with wrongly rounded edges try to increase "Merge Limit" in mirror modifier.

    • @MegaPad2
      @MegaPad2 Před 4 lety +1

      спс, бро!

    • @alexhm2411
      @alexhm2411 Před 4 lety +5

      Hi, thanks I was just looking for how to fix this! But also there is another way I figured out too: If you make the mirror modifier to be on top of the subD, it also eliminates the round edges. Cheers!

    • @noware.3D
      @noware.3D Před 4 lety

      Thank you so much

    • @tyjuji
      @tyjuji Před 4 lety

      Thanks.

    • @bodojoy7717
      @bodojoy7717 Před 4 lety +4

      I also had this problem, you just need to put mirror mod above the subdiv mod. 7:40

  • @RukshanVidurangaPerera

    Thank you for this series. I used 3d Max in my childhood. This series is helping me to get back to 3d design after so many years as an adult using Blender.

  • @abb6360
    @abb6360 Před 4 lety

    Andrew, everything you do is instructive, encouraging and entertaining. I'm amazed and grateful for all that you share with the world. You have a lovely gift for language and the turn of a phrase, but it's one vertex, two vertices, full stop.

  • @lauro.dominici
    @lauro.dominici Před 4 lety +4

    I really appreciate your hard work in providing high quality tutorial like this one, hope you are going to share your knowledge to us forever!!

  • @SeeYouInBluffington
    @SeeYouInBluffington Před 4 lety +3

    Pure gold. I don’t think anyone is teaching blender “better” than you. Your tutorials are full of such REAL, VALUABLE information on so many levels

  • @manz5435
    @manz5435 Před 4 lety +2

    His level of honesty is amazing! I love this.

  • @jazeyon3330
    @jazeyon3330 Před 4 lety +1

    These tutorials are just amazing, not boring, learned a lot and just super easy to follow, I did the donut tutorial completely and it also amazing! Thanks

  • @experimental9414
    @experimental9414 Před 3 lety +8

    After the Donut Madness and now the topology madness, it is still refreshing and surprising to realize how amazingly easy to follow the instructions are!
    Great video, Andrew :)
    I'm looking forward to the Anvil series after I finish this one!

  • @ibrahimyounes6208
    @ibrahimyounes6208 Před 3 lety +5

    14:37 this is very important for people who are trying to learn 3D modeling to hear. even good people need to try and fail even though its an everyday thing for them. Thanks for sharing such information.

  • @eric.batdorff
    @eric.batdorff Před 2 lety

    Thanks so much for taking your time and energy to provide these tutorials for us! It makes such a difference in learning!

  • @ThysaniaAg
    @ThysaniaAg Před 2 lety +1

    I didn’t know I should’ve done this tutorial before attempting the sofa tutorial, and I’m learning a lot of things I was wondering as I made the sofa! This is great knowledge for making clean shapes

  • @EX__
    @EX__ Před rokem +11

    For those who are having issues with "Merge-By Distance" just press "A" to select everything before.
    Hope this helps :3

  • @EmilMacko
    @EmilMacko Před 4 lety +31

    Corporate needs you to find the differences between the words *vertex* and *vertice*
    Andrew: They're the same word

  • @teidenzero
    @teidenzero Před 4 lety +1

    So good! I finally decided to start to learn how to model, after 10 years in the VFX industry and this is perfect: principles to apply instead of mindless procedures to follow, I'm having so much fun modeling my first chair!

  • @syntechecousins3672
    @syntechecousins3672 Před 4 lety

    Thank you for this tutorial series, so many new tricks I haven't known about! I have something to look forward to tomorrow, especially at this time.

  • @hardykwan1934
    @hardykwan1934 Před rokem +5

    13:27 For Blender 3.5.1 Mac users, the shortcut for Select Circle has changed to W (shortcut cycle) or Tab + Spacebar + C.

  • @Tre_Di
    @Tre_Di Před 3 lety +13

    If you have problem on seeing the right wireframe in 10:06 and you still see the detailed wireframe, disable the third icon near the camera and pc icon in subdivision modifier panel.
    I spent a day figuring out why i didn't see his same wireframe.

    • @pragadeeshpragi7580
      @pragadeeshpragi7580 Před 2 lety +2

      saved my day!

    • @Floki-us7gq
      @Floki-us7gq Před 2 lety +2

      thanks you, glad I read commits. got to the curve part and was like why do I have all these extra lines, then figured it was something like this because they didn't have any vertices.

  • @murraykeir1745
    @murraykeir1745 Před 4 lety +1

    I muck around in blender casually, I've gone through a lot of your donut tutorial and others. Always really well explained, engaging, useful. Thanks!

  • @EspacX
    @EspacX Před 4 lety +2

    Thank you so much for making these tutorials! This one and many others allow me to really easily make the models in Blender I need to make games which is a dream come true!

  • @heek8964
    @heek8964 Před 2 lety +8

    For anyone else whose curve bends inward after mirroring and deleting one half, increase the merge distance in the mirror modifier.

  • @Rob_NABS
    @Rob_NABS Před 2 lety +3

    Interesting to watch. I used to use TrueSpace back in the late 90's. Using the same methods of course. Seeing how Blender has developed is amazing!
    After years of modelling, rendering, writing articles on it, giving lectures on it I completely dropped it all. Everything I need in 3d now is in CAD where edges need a perfect radius, everything needs to be spot on. It's refreshing to see 'It'll do' visual modelling again.
    I'm watching these to try get back into modelling for organic and non CAD designs that I want for 3d Printing. Right now though it's all a bit like using right handed scissors in my left hand, lots of tongue chewing as I know what and how by just have no idea where all the tools are :)
    Thanks for the vids, I'm going to push on with it.

  • @gabrielvictor4460
    @gabrielvictor4460 Před 4 lety

    I love how sincere you are about the boring part of try>fail>try again>fail again part of modelling. Make me fell a bit less shitty. Thank you, Andrew!

  • @theundercovernerd5325
    @theundercovernerd5325 Před 2 lety +2

    Just starting the series tonight! Its really well explained. I am the type of person who really likes to know why I am doing things instead of blindly following along, so this series is amazing. Blender is very cool

  • @tiagohenriques2045
    @tiagohenriques2045 Před 4 lety +3

    Thanks for improving my quarantine!
    Also if anyone have troubles during the mirror modifier, make sure you have the origin (the orange dot) in the center of ur leg,

  • @grantlee4331
    @grantlee4331 Před rokem +8

    If your mirror is showing up on the other side of the center point of the scene, you need to move the origin point of your object. Specifically, for the mirror modifer, you need to set the origin the the left face of your leg object.
    Hitting [ ctrl ] + [ . ] will allow you to select the origin point. Hitting [ G ] will allow you to move it; make sure you turn snapping on.

  • @lovetsky
    @lovetsky Před 4 lety

    Thank you for your time & most straightforward and easy to follow tutorials man! Love it! Please keep on sharing the knowledge and keep doing what you do. Cheers!

  • @xthefriendsx
    @xthefriendsx Před rokem

    Thank you for taking time to explain us step by step these small tricks. Helps a lot !

  • @GrimBirthday
    @GrimBirthday Před 4 lety +6

    appreciate your tutorials
    practicing this stuff til you just naturally remember key bindings helps a lot
    and now it's not magic to me anymore. I can actually do this stuff.
    And the more I do it the more I learn. And yea I only recently learned about good topology like a few days ago
    And I definitely needed to know about this alternative to beveling

  • @eponymoussparrow2516
    @eponymoussparrow2516 Před 2 lety +27

    10:59 If your wire frame has significantly less polygons than in the video, go to your subsurface modifier and uncheck 'optimal display.' This should solve your issue and the wire frame should look the same (excepting small variations in how close you made your loop cuts).

    • @wamborambo6308
      @wamborambo6308 Před 2 lety

      Didn't work for me unfortunately.

    • @michalgrbk
      @michalgrbk Před 8 měsíci

      That's what I like about this community, so far I never had to scroll down past 20th comment for the explanation of any little detail I've ever missed.

  • @xinyubao5965
    @xinyubao5965 Před 2 lety

    Thank you BlenderGuru! Your tutorials are much needed for a beginner like me!

  • @sythys_
    @sythys_ Před 4 lety

    This is actually the best tutorial series you made so far.

  • @TMAJOREVIdeOs
    @TMAJOREVIdeOs Před 3 lety +19

    7:30 There is an auto mirror addon that does the same job as the mirror process. Instead of needing to use a loop cut and deleting one side before hand, the auto mirror does it... automatically. Just enable it and open/use it from the edit & tools menu (N)

    • @o.k.hinkle3748
      @o.k.hinkle3748 Před 3 lety +1

      I kept getting a gap along the top surface of the chair arm using standard mirror process; this fixed it. Thanks for the heads up! 👍

    • @gabrilapin
      @gabrilapin Před 2 lety +1

      I love you ;)
      Edit: Oh but there's a problem when removing the top faces :O

    • @mounishrajkumar7430
      @mounishrajkumar7430 Před 2 lety

      really thankful to you , you helped me a lot

  • @travisjacksonnin
    @travisjacksonnin Před 4 lety +17

    was waiting for this, thanks mr blender, you're too wholesome

    • @josephlondon8188
      @josephlondon8188 Před 4 lety +2

      travisjacksonnin broo. Get it right, his name is mr. guru. First name blender, last name guru.

    • @josephlondon8188
      @josephlondon8188 Před 4 lety +3

      “The names guru. Blender, guru”. I’ll take my martini right click not left

    • @10hourentertainment14
      @10hourentertainment14 Před 4 lety

      travisjacksonnin This was posted at like 5am where I live.

    • @josephlondon8188
      @josephlondon8188 Před 4 lety

      10 Hour Entertainment idk abt the other guy, but I watched this at 5 am. Quarantine got my sleep cycle fucked

  • @chrishelmin6413
    @chrishelmin6413 Před 3 lety

    Edit: I was having problems, but due to this person being such a great teacher, I used what he's taught me and was able to correct my mesh and get it looking much better!

  • @global3dee968
    @global3dee968 Před 4 lety

    Probably the best way to present tutorials I've seen on youtube. Great personality. Makes you not want to rush through the tut. Nice one matey

  • @dvshkbm
    @dvshkbm Před rokem +9

    to use the mirror modifier to mirror the object properly, you must have your objects' origin set according to its geometry. I ran into some issues when the objects origin (shown as a little orange circle with black outline) was set at the center cursor. This meant my objects' mirrored counterpart was far away from the original object. To fix this, go to object mode, select your object, then in the toolbar select object > set origin > origin to geometry. You must do this ~before~ deleting half the vertices otherwise the translated origin will be off-kilter in the x axis. (He addresses this in episode 4)

  • @AsherIsbrucker
    @AsherIsbrucker Před 4 lety +18

    If your mirrored mesh is "pulling apart" after you delete the faces on top, try selecting all your vertices in edit mode and shifting them out and back (essentially widening and then narrowing the leg of the chair). This fixed it for me. (Also could be a 2.9 alpha bug).

  • @WiNKLiS_
    @WiNKLiS_ Před 2 lety

    Hey Guru Andrew. I never thought I would give 3D modeling a try. You have some of the best tutorials ive ever seen on youtube. you are doing a fantastic job so keep it up! ive been through endless tutorials for Premiere, Photoshop, Ableton, etc. These are by far the best. Congratz on your success and hard work.

  • @caencfy4702
    @caencfy4702 Před 4 lety +2

    You are the best 3D teacher I ever meet! I want to be a 3D and 2D animator. Thank to you. You help me to learn Blender. Thank you I always love your tutorial and other content.

  • @michaelmeng1108
    @michaelmeng1108 Před 4 lety +128

    i wonder what transformation his beard is gonna go through in this series

    • @kevwi
      @kevwi Před 4 lety +5

      hes gonna look like gandalf

    • @Desser57
      @Desser57 Před 4 lety +33

      EXTRUDE

    • @notralf653
      @notralf653 Před 4 lety

      This time he gonna go bald np

    • @sonyviva308
      @sonyviva308 Před 4 lety +2

      Beard Beginner Tutorial when?

    • @antondospekhov4095
      @antondospekhov4095 Před 4 lety +2

      I afraid he has already recorded all the videos and just releasing them one a day, so the transformation is going to be really small.

  • @LaurentiuI2002
    @LaurentiuI2002 Před 8 měsíci +3

    at 9:57 if you don't know why the mesh looks different after the video cut, he disabled the edit mode from the subdivision modifier (near the name of the modifier u have 4 buttons just press the one that has a square with 4 squares in the corners)

    • @stephena.porter159
      @stephena.porter159 Před 7 měsíci +1

      My god thank you! I was stuck wondering what the hell did I do wrong to make mine seem so different.

    • @changemyname7846
      @changemyname7846 Před 7 měsíci

      Thx

    • @Ze_bruh
      @Ze_bruh Před 5 měsíci

      THANK YOU HOLY SHIT

  • @marioCazares
    @marioCazares Před 4 lety

    Thank you for another series I always look forward to them, and also very true about not worrying about technically wrong methods if they work. I've slowly had to learn this. As long as the result is good

  • @comedon
    @comedon Před 4 lety

    Just another comment to pay a legitimate tribute to sir Andrew whom Blender beginner's community owns so much. Thanks to his personality and his sense of pedagogy, learning is a pure pleasure. Without doubt, the best way to tame the beast.

  • @DerpyDerp254
    @DerpyDerp254 Před 4 lety +107

    I'm going insane, the mirror modifier keeps placing the mirror across to the other side of the reference photo even when I set it to the X axis. Anyone know why?
    Edit: If anyone else runs into this problem, select the chair arm in object mode and click object in the top left, go to set origin and select "Origin to Geometry". My origin point was still in the middle of the scene lol.

    • @ideallyyours
      @ideallyyours Před 4 lety +15

      The mirror modifier uses the Object origin as the line of symmetry, unless you specify another object. You can adjust the Object's origin by pressing Ctrl + Alt + Shift + C, then Origin to Geometry. Do this before cutting the object in half. Your mirror modifier should work as expected now.

    • @avdv116
      @avdv116 Před 4 lety +5

      @@ideallyyours Thanks! Now I knew what to look for, although the shortcut didnt actually work for me, but another way to do this is to go into object mode with the chair selected, press "Object" which can be found in the top left corner of your screen right next to object mode. Select "Set Origin" then "Origin to Geometry.

    • @leshogg
      @leshogg Před 4 lety +2

      @@avdv116 Thanks - every time I added the mirror modifier I would get two legs !

    • @darx2823
      @darx2823 Před 4 lety +1

      Thanks :D

    • @laurentiu-marianangheluta9041
      @laurentiu-marianangheluta9041 Před 4 lety

      Thanks guys, had the same problem here :D

  • @syndromebeats
    @syndromebeats Před 4 lety +11

    Hey Andrew! I think you should mention that in future versions of blender we will be pressing M instead of alt+M to merge vertices, so your videos won't outdate so fast

  • @krow1551
    @krow1551 Před 2 lety

    I am very new to modelling in blender and this helps a lot. It is a lot like drawing where you shouldnt follow it piece for piece but rather find the little tools and try them out yourself. Even a bit of remodeling after learning just one thing can really improve how something turns out.

  • @benjaminchristianson2584
    @benjaminchristianson2584 Před 2 lety +2

    I enjoyed your comment about how these tutorials are mostly problem solving small things, and by that, about learning how to model anything by learning all the small tools you're teaching us. I'm coming to enjoy making mistakes as I go when I miss something you do, because I learn a lot in correcting my own problems that you don't make. My origin wasn't centered so I kept mirroring at weird spots, and I didn't have my xray on for the second half of the tutorial so the second chair leg kept coming out funny. I've done the first half of this video maybe twice and the second half three times, but I keep a pretty detailed document on all the skills I learn as I go.

  • @fructu7
    @fructu7 Před 4 lety +6

    Great tutorial thanks ! 3 tips:
    * put the images for reference into a collection and then you can use the eye in the right to remove and put again in the scene as you wish.
    * you can click in each image and in the item menu click in the locks to avoid move them by mistake.
    * instead of scale the cube just move the cube to be one side on the reference of one line of the leg and then you can move only the opposite 2 vertices to have a better adjustment to the image of reference.

  • @jlangegard
    @jlangegard Před 4 lety +30

    If there's other noobs out there wondering why their wireframes isn't looking like Andrew's while modeling the back part of the leg; check to see if you've got "Display modifier in edit mode" checked in the Subdivision Surface modifier - if you do, uncheck and it'll look correct :)

  • @SaintsROB
    @SaintsROB Před 4 lety

    my deepest thanks for your helping the community.

  • @nanta18
    @nanta18 Před 4 lety

    I have been using Blender as a hobby for years and still learning new things from this

  • @rishitchakraborty1845
    @rishitchakraborty1845 Před 4 lety +6

    Please Andrew I request you from the depth of my heart make a beginner's nodes tutorial, I cannot find a complete one throughout CZcams, plus you teach very well......

    • @SpinalSnowCat
      @SpinalSnowCat Před 4 lety +1

      In the donut videos near the end of the series, he teaches about nodes and how to use them to texture objects.
      There is also a video by CGgeek (i think) where he uses nodes when making a sci-fi scene (the one with the big floating triange).
      Most of nodes is just playing around and seeing what works and what doesn't.

  • @Toto.Reyes16
    @Toto.Reyes16 Před 4 lety +72

    Sometimes i forget you live literally on the other side of the world, its 4:40 am and I can't sleep

  • @sillysoul3663
    @sillysoul3663 Před 2 lety +1

    I'm watching this after making two different donut tutorials. In the first ever donut tutorial we made a cup and added loop cuts to make the edges more refined. Back then I couldn't entirely understand what we were doing but here with a more rectangular object it makes perfect sense :)

  • @MrG00ny65
    @MrG00ny65 Před rokem +1

    For various reasons, I`ve been away from Blender for some time now and have got a bit rusty. This is a perfect little refresher tutorial. Not too complex but enough to get me going again with modelling and UV mapping. Thanks Blender Guru.

  • @petergaley314
    @petergaley314 Před 4 lety +4

    In case anyone (like me) couldn't find the automerge button, you have to switch on "Tool Settings" under the "View" menu of the 3D Viewport.

  • @softwarelivre2389
    @softwarelivre2389 Před 4 lety +4

    4:50 The new shortcut for merging duplicate vertices on Blender 2.83+ is now only M, while Alt+M does the inverse operation (split). This was done because it is such a common shortcut that it got a brand new, easier shortcut just for that and because the Alt key is usually used to invert the command, so there's that.

    • @ChristinaMcKay
      @ChristinaMcKay Před 4 lety

      True but I guess between client work, his company and the tutorials Andrew isn't testing the new versions until after the final release. So he will stumble over the key change in about 2 weeks ☺

    • @BlueLightningBaseball
      @BlueLightningBaseball Před rokem +1

      Thank you so much that saved me some time

    • @_hitz_5026
      @_hitz_5026 Před rokem

      tysm

  • @estudiodave
    @estudiodave Před 3 lety

    Thanks for keeping it real at 16:30 good thing to remember. It's easy to think the process is supposed to go as smoothly as it seems to in a tutorial.

  • @MicroplaysMC
    @MicroplaysMC Před 4 lety +1

    The lesson on making mistakes toward the end of the video is very true. I tried modeling my bed frame for 2 hours only to delete 90% of it and restart with a much better method that took 15 minutes. The trick to 3D modeling like a pro is getting the experience to figure out how to model anything.

  • @TamerBayouq
    @TamerBayouq Před 4 lety +27

    Nice I needed this tutorial, hopefully after this one we will get an ADVAAANNCeee one =]

    • @maximilianstarling4038
      @maximilianstarling4038 Před 4 lety +2

      The anvil one is harder than this one if I remember correctly, you can do that if you haven't already.

    • @TamerBayouq
      @TamerBayouq Před 4 lety +1

      @@maximilianstarling4038 Oh thanks, must have missed that one.

    • @uwirl4338
      @uwirl4338 Před 4 lety +2

      @@maximilianstarling4038 The anvil one is extremely sloppy though.

    • @Gredran
      @Gredran Před 4 lety +1

      Rubén Pérez Alonso not sloppy, just not as beginner friendly as Andrew has gone recently.
      But he goes into topology and it’s a more complex shape. Still does edge sliding in this too.
      Tbh this is a fantastic bridge between the donut and the anvil.

    • @uwirl4338
      @uwirl4338 Před 4 lety +2

      @@Gredran I actually did mean sloppy. The topology in that one ends up being the messiest thing ever. And not even for good reason because it's an extremely beginner-friendly thing to model too (not sure where you got the idea that an anvil is a complex thing to model. The modelling part of that tutorial can be done in under 5 mins by anyone half competent).
      If you want to learn more advanced modelling techniques and do something like a car you have to pay for a decent course IMO. Andrews sloppiness may be beginner friendly (though I wouldn't necessarily say so), but you really have to learn the proper technique in order to do anything worthwhile.

  • @blender1927
    @blender1927 Před 3 lety +3

    I'm glad you said, "Zed" instead of "Zee".

    • @demd8444
      @demd8444 Před 3 lety +1

      we indians are always tought ZED instead of ZEE tho some know its ZEE not all

  • @isabelamafo
    @isabelamafo Před 4 lety +1

    Thank you so much! You're an amazing teacher.

  • @agnishsaha8892
    @agnishsaha8892 Před 4 lety +2

    Bro you are my inspiration. Thanks for making tutorials.

  • @JoePetrakovich
    @JoePetrakovich Před 2 lety +5

    2:51 - Just in case anyone is having trouble with ALT + Click not selecting the face loop, make sure "Emulate 3 Button Mouse" is disabled in preferences!

    • @tlatopb802
      @tlatopb802 Před 2 lety +1

      Thank you man

    • @Tuxedo_Elite
      @Tuxedo_Elite Před 2 lety

      @@tlatopb802 if u do have emulate 3 button mouse u can double click a vertex to select the loop as well

    • @tlatopb802
      @tlatopb802 Před 2 lety

      @@Tuxedo_Elite aha that works as well!

  • @guillaumegeaymond503
    @guillaumegeaymond503 Před 4 lety +16

    double G for edge slide ? You just divided my modelling time by two, and I've been using Blender for three goddamn years

    • @vgaggia
      @vgaggia Před 4 lety

      Yeah i also found out about the double tap g thing recently, so damn useful man

    • @ChristinaMcKay
      @ChristinaMcKay Před 4 lety +2

      You can also use the slide with vertices. In the operator window (now called Adjust last operation, bottom left or call it with F9) you can type in the percentage value you want to slide the components.

  • @quapex35tr
    @quapex35tr Před 3 lety

    I really like that he questions what and why of the tools usage. Lots of thanks.

  • @mattpierson
    @mattpierson Před 4 lety

    I just started using Blender this week, currently going through the donut tutorial. These beginners tutorials a great!

  • @TerisTam
    @TerisTam Před 4 lety +5

    I thought I was following his Blender tutorials, but actually it was the beard that I was following all along.

  • @Alkuf100
    @Alkuf100 Před 4 lety +19

    That cheek topology was actualy made well, you want a little wrinkle in your cheek when smiling and talking. The only quads is a myth being constantly repeated by amateurs who think it makes them smart while they brobably dont understand the problematic anyway

    • @WaterShowsProd
      @WaterShowsProd Před 4 lety +4

      I was thinking that topology had to be for a dimple and separating the cheek from the mouth. When Andrew said sometimes It's quicker, I thought how many seconds would it have taken to join those vertices together. That enclosed loop seemed purposely modelled to me.

  • @palcsoke
    @palcsoke Před 3 lety

    Huge thank you. Publishing this so openly was very humanist of you. 💞

  • @mimenesaydin
    @mimenesaydin Před 8 měsíci

    extremely helpful, thanks for all of ur videos

  • @IGarrettI
    @IGarrettI Před 4 lety +17

    9:29 I'd keep those faces and add that edge loop. Adding faces there will help with AO and "gluing" the mesh together. It's a minor thing, but hey, it's the last 5 % that makes it good

    • @DIYTAO
      @DIYTAO Před 4 lety +1

      Was going to comment this from other angle. If this model is ever to be 3D printed then definitely keep the faces and make parts manifold. Repairing sloppy meshes can be major pain.

    • @rbettsx
      @rbettsx Před 4 lety +8

      All good .. but there's another principle being illustrated here: model for the intended purpose! Visualization? Close-up? Long-shot? If no need for manifold meshes, then model separate parts as separate parts.. etc. Commercially, laziness is *vital* to success. You've just got to know, very well, where you can get away with it.

  • @abdulhfhd
    @abdulhfhd Před 4 lety +23

    Can we get a Tesla Cybertruck tutorial?
    That will be fun and easy

    • @Tatomito
      @Tatomito Před 4 lety +1

      cggeek made one check him out

    • @Wojciechazik
      @Wojciechazik Před 4 lety +2

      Put subdivision on that and there you go :D Toyota Supra.

  • @ramanrafiq7888
    @ramanrafiq7888 Před 4 lety

    i honestly stayed on learning blender because of you i love your tutorials

  • @jawadwaheed5105
    @jawadwaheed5105 Před 4 lety

    Really never under stood sub surface modifier like this ever before.....beautiful...