How to Create Realistic Customizable Reverb Footsteps In Unreal Engine 5 (Part 2)
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- čas přidán 5. 09. 2024
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Hi Everyone! Today, we will be adding on our previous realistic first-person tutorial of footstep sounds! We will be adding a way to dynamically change our footstep volume dependent on speed (walking, sprinting, or crouching). In addition, we will be adding reverb footsteps to our ue5 project to give our footsteps more depth and to really give the realistic feel we are going for. Get ready to take your game to a whole new level of immersion. Learn how to add realistic footsteps in Unreal Engine 5. Subscribe now and let's get started!
Dude I am making a game and yesterday I legit told myself, well I need to work on the footsteps next, then you drop this lmao. I've been following this series since I love the RE aesthetic.
Haha glad I could help!
I have a minor suggestion that might help some people. A better way to handle the switch between crouching and walking sounds is to replace the velocity check with GetPlayerCharacter>CharacterMovement>IsCrouching. Is Crouching is a built-in check to find out if the player is crouching if you are using the built-in crouch functionality. Just plug that into the condition on the branch before walking. Then you don't need to worry about velocity values acting weird and having some walking sounds play with crouching which in my testing, did happen sometimes. This is a simple on or off bool.
very nice, can you show the door key lock and more puzzle system
I actually plan on releasing a realistic door part 3 somewhat soon where I will go over locking doors and also physics doors that you can push open!
These videos are so good. I found the hardest thing about learning unreal is finding tutorials that dont just tell you what to put where but why to put it there. I really appreciate that you explain the logic and make it easy for a beginner to follow. Your content is great and I cant wait to see what you cook up next
Thank you so much :)
Great tutorial as always. Nice to see a focus on sound...so important to the experience. Loving a different reverb, so immersive...
Thank you!
Can you make an inventory system like Resident Evil 7? it would be cool and useful.
Thank you for the quality of your tutorials. It makes it so much easier to learn!
You're very welcome!
Great tutorials, asking for a ladder one please
thank you man! im actually started to learn unreal last week I've been following all along and I've learned alot form you thank you for all your work ♥️
Glad I could help!
Subscribed. Thanks for all your help, dude!
No problem, glad I could help!
man i raise you the hat for these tutorials please keep it up and one more things i hope you make videos into the puzzles when you finish the mechanics like the bolt cutter puzzle in resident evil and the paintings and a lot more y hope you do that and thank you man keep it up
Can you please make a tutorial of enter/exit car first person with stearing wheel
Good teach👍What's your next video?
Not 100% sure yet but be on the lookout for a mechanic from outlast coming soon 👀
@@codethings Thank you for working hard to teach us.😁
Will you make a RE style horror game series from start to finish on udemy etc.
I did plan on making a course on udemy on making a RE style horror game from scratch and making a complete 10+ hour course with some level design as well in the future. Do you think you would want to see that?
@@codethings There is no comprehensive course, there is one horror series that uses Unreal 4. A 15-20 hour course from start to finish could create a lot of demand
Why i dont have the reverb effects in my ue5??
Would this potentially work with a character in a cinematic? Or only in real-time gameplay?
I haven’t tried it yet, but if in the cinematics you spawn meshes doing these animations it won’t be able to detect the velocity of the character from that, but it would play the sound generally speaking! You can always make a Boolean for your footstep notify to bypass this however and make it play for your cinematics
Hey, first of thank you so much for all your videos. Such a big help. I just had a question, I keep having an issue where the footstep sounds stop when In go from crouch to walk. They work on running. Any ideas?
Thank you for the kind words :D But in regards to your problem, did you make sure to add the bp_footstep_notify to your walking and running animations?
I don't have any reverb effects in the AudioVolume settings. Have any link to download the effects? I'm using UE 5.4 so maybe that's why...
Omg, I had "Engine Content" unchecked, nevermind )()()))
Haha glad you fixed it and it was just that simple, I’m sure this comment will help someone else with this same issue :)
can i use it for 1st person
Yes, for sure! That is the preferred way to use this system as seen in the video :)
Bro nice, but iam still asking for pistol system think it is more important... Please bro next video
I make videos that I want to create and that I see fit for “The Realistic First Person” / horror tutorial series… a pistol system fits a first person shooter tutorial series which will be on the channel eventually, sorry. We are still configuring the character to look, feel, and sound good
@@codethings yes bro, but add gun to realistic horror even re7 which supposely this toturiol one most important is gun, and it will us indie devs to make cool shit, i beg of you bro 8 asked this for 7th time bro... Please
@@agentshadow6618a horror is not supposed to have a gun at all when you have something to defend yourself it destroys the horror
Every professional game I ever play do not have foot sounds. And if some of them do they are very quit. I found they are very annoying in game.