Modelling vaults in Blender - The Pointed Arch
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- čas přidán 14. 07. 2024
- This video is the second episode of a miniseries which attempt is to streamline the modelling process for some of the most common type of vaults. Step-by-step tutorial broken down into easy bits for you to get back to whenever you need!
Check out my Classical Mouldings pack - vol 1! 👇
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Timestamps
00:00 - Intro
00:15 - The ribbed vault
04:34 - The sixpartite vault
06:31 - The fan vault
13:27 - The umbrella vault
Music:
ANBR - Decisions
Yehezkel Raz - Landing on the ground
Emmanuel Jacob - Karpathos
My contacts:
Twitter
/ hbitproject
Instagram
/ hbitproject
hbitproject@gmail.com - Zábava
You’re amazing my fav new archviz blender channel, thank you your tutorials are helping me a lot !
This is one of my absolute favourite channels. The tutorials are superb, to the point, and right on point with work that I do - they help me a great deal. And I find them deeply inspiring. Another outstanding video - thanks very much!
I'm very happy to hear that, thank you so much 🙏
me too haha I wish I know blender better so I can follow step by step
What a joy - thank you for sharing!
I was looking forward to this video!! Thank you soo much for continuing this series.😁
thank you for imparting your great knowledge with us yet again
That is amazing! thank you so much for sharing your knowledge!🙏
Thank you for this tutorial, it's exactly what I need 😌
I love love love these videos 💕 thanks for showing us blender tutorials
Thank you so much for these, these are right up my alley, with very little knowledge of it. I'm so excited for what the future of your channel will bring. I would love to see how you make large decorated gothic windows. Thanks again!
as always top notch
Great job! Thank you for video👍🏻
Amazing as always
Fantastico
Grazie ❤
Amazing like all your other videos!
you are the best dude
great content 👍
I've been studying gothic vaults for some time now. They vary a lot in shape and rules, and this is quite good. I really don't mean to say it is wrong, there is no wrong way of doing this. But what I've seen so far for real life reference and HBIM studies is that in some perimetral arches, the center of the circumference is often not exacly at the other side, but at 3/4 of the way, I recommend Viollet Le Duc's studies or Villard de Honnencourt's 3 arch rule. Sometimes the center is below or above the impost line so that the apexes meet the height of the diagonal keystone (when the ridges are horizontal).
That's precious information. I'll look into that, thanks!
@@hbitproject I found the rules very hard to apply so what I've done generally for my models is just making sure the circles are circles, never ellipses
I second this. Generally, I have never seen any Blender tutorial that really gets the "gothic spirit". However, @hbitprojects certainly comes closest. I personally find his classical projects much more convincing and I wonder why that is. Maybe because the workflow in a medieval workshop was completely different to how Blender works? Idk
@@kling_sor6038 he gets around some pf the flaws of the software very well, for instance with the limitations of the bezier curves system
you're incredible
Ciao complimenti, sei davvero in gamba.
Awesome video! Can you make a video on making a gothic rose window?
Interesting way to make this. You should try some of the Divinci buildings that are availible on the web . Fun stuff. :O)
If you want curves to be mirrored just mirror them when they are curves, and check "bisect", you can add multiple mirror modifiers using different objects to have interesting shapes; im currently doing a cathedral, and blender can be hard to use for those kind of shapes
Hello! I can't describe how amazing and unreal your work is. However, I struggle to imagine it as a workflow for game assets. ( Are you doing "only" historical archviz or do you have and experience in this field?
I love your channel. I wish i could follow but i am too much of a beginner. My dream is to create a gothic cathedral i designed in 3D, somthese videos are really useful
0:20 actually this doesn't need a fix at all. Your original version is more historically accurate. They would absolutely have made the diagonal ribs a half-circle or pointed arc shape. If the ribs followed the profile of the "gables" it would have been impossible to just cut the stones and use them in whatever part of the rib they liked because the radius changes constantly. That this leads to slightly warped panels isn't a problem at all, neither from a construction point of view nor aesthetically.
Thank you for sharing this, very useful and interesting to know 👍
wow i dont know anything about drivers, seems fantastic
did you try geometry nodes?
I'm diving into geonodes, the next video will show a couple of setups as well 👍
So cool! id love to see what you can do with them, especially with architecture, modular stuff, and gothic architecture would be amazing!
I tried some cool stuffs like a triplanar unwrap with geo nodes, its real time, i can add alot of different shapes and they will be unwrapped automatically, with a brickwall material its really cool
I tried some curve modifiers, to create a curve from vertices and chosing the profile, unwrapping them in a better way than the default curve
I tried also radial array, so i dont have to create too many empties
There are so much cool things to do in geo nodes for architecture!
@@hbitproject
why did you skip the most important part of merging the junctions at 15:16 :( i have no idea how to connect the two now
Please can you make a beginner tutorial on blender? Thanks 👍🙏
beginner's tutorials are many (not all good tbh), everything what hbitproject do is archviz related and also very advanced. If you want beginner's tutorial for this particular topics, I am afraid you will be disapponted. Buildings, still less architectural styles, are not material for it. Only stylized low poly I saw in one paid course. But I am not sure I can recommend other artists, especially when this one exactly is for money.
You are right ,am actually interested in blender archiviz,but the are little to no tutorials out there , especially the classic architecture elements modelling
is this game ready topo?
All quads, so yeah.
Could you please make a tutorial on the tools you use most often to create classic ornaments for beginners. because not all of your viewers are familiar with blender tools, and the explanations in your videos are too fast, so I have trouble following the tutorials.
There's already plenty of guides and exercises you can do to familiarize yourself with the tools. If you follow them you should have a pretty firm grasp on all of them in a week. Considering it's been 2 months since you commented you probably have learned already but yeah.
Sadly, there is almost no artistical spirit (
That's up to your own creativity. He's showing the formal steps to get to a well made vault, the rest is your vision :)