Scrap Mechanic - How to build a smooth bridge - Knowledge of cells. New intersection

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  • čas přidán 5. 07. 2024
  • Scrap Mechanic - How to build a smooth bridge - Knowledge of cells gives accurate leg and deck positions. Cameo of new T switch
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Komentáře • 9

  • @Brian-er7no
    @Brian-er7no Před 7 dny

    You can also use paint, instead of pipes or blocks, to mathematically separate larger creations. I also paint every 16 blocks when I make monorails. Smooth as butter.

  • @moonlord-terraria3720
    @moonlord-terraria3720 Před 10 dny

    Dude, you are crazy, you put so much effort in your videos, you deserve more than 400 subs

  • @timetravelingtraveler
    @timetravelingtraveler Před 25 dny

    Woah, didn't know fant mod could also do that! Welp, one less thing for me to postpone. Good progress on the tracks bro, let's see how they progress

  • @mox4293
    @mox4293 Před 25 dny +2

    Nice info. I built a long rail in my world and gave in with it when my creations started disappearing on the rails. I hope your rails don't do the same.

    • @GuardianOz
      @GuardianOz  Před 24 dny +2

      With the accurate leg placement its smooth with little issues (speed dependant LOL). Too fast and the cell can't load the legs fast enough.

    • @Petq011
      @Petq011 Před 24 dny

      @@GuardianOz Do you also have a build video for the train btw?
      It looks interesting, and I now want to download the game again.🤣

  • @TheDistur
    @TheDistur Před 24 dny

    Now that's a lotta damage

  • @Petq011
    @Petq011 Před 24 dny

    Are the crates considered colored by default?
    If yes, you can have sensors high enough to detect the color, if there's any, and say: "Okay, the train's loaded. It's going toward the trader.", and switches you automatically?"

    • @GuardianOz
      @GuardianOz  Před 23 dny

      Thanks for the "thinking about it" prompt. I think track side sensors measuring height would be the way to go.