9:30 The guy is sitting there like "I'm beyond done with this game" and the other guy jumps up and celebrates like he didn't just take the cheapest way to victory in existence.
honestly, he was playing against fucking Mew2King. It's like playing football against Messi or Ronaldo, no matter how you win, you can still say you beat them.
@@edwardallen9919 The olofboost is why I honestly don't give much credibility to CSGO. Imagine having to forfeit the Super Bowl because a team pulled off a fake punt pass for a touchdown. That's basically what happened.
@LeCoolFaceI'd say that more than 75% of people agreed with banning wobbling and still a lot of scenes haven't banned it, that shows how hardcore they are about not banning stuff. But yes they're not a monolith of only hardcore ppl who won't ban anything
SomeRandomScrub I didn’t think they thought they were bad, but in a list of “game-changing” bugs and exploits, it kinda doesn’t make sense for it to be so low on the list. It’s indisputable that combos were far more influential on the scene than something like wobbling or the shield exploit in Rainbow Six. The only thing here that even arguably comes close to combos on this list is wallbangs as it influenced design in many modern shooters.
2:40 actually that’s incorrect. They originally thought this was too strong and made a patched build where it was gone. The devs then realized “wow this is very boring now”.
I can easily deduce from this vídeo that the year is about to end and some esports channel hasn’t completed his yearly amount of videos figuring the olofboost clip
Ah, the infamous fountain hook, the part where I lost all respect towards Loda. Also, just a bit of a trivia for the fountain hook for those that doesn't play Dota, it's actually been in the game from the start, but it's REALLY hard to do. Even if you get it right, it'll still be a 4v4 with a chance of your team messing up. It's only patched because Navi showed what it can do when it's times so well so many times and they managed to pull a comeback from a teamfight after it.
I still remember old cool stuff with hook you could pull off in dota 1, like changing direction mid-hook with queue input or force-staffing yourself to boost it. It was hard, not really game-breaking, but so satisfying when it worked.
Tongfu also never capitalized when Dendi missed the hooks (which did happen multiple times in that game) and instead everyone focused on the result. Sad they took that type of play out of the game. Miss the hook and its 5v4
@@RandomGuyCDN The thing is it's hard for Tongfu to know if a fountain hook misses if they don't have really good vision. Either Dendi didn't manage to throw the hook that no one can see it anyway, or it can be seen as a normal hook.
I’m not sure if it counts, but the flip reset mechanic in Rocket League is a pretty important part of professional play now, and it wasn’t really meant to be there. When you touch all four wheels to the ball, and don’t jump, you have a second flip for as long as your in the air, which gives you a ton of options for finishing and surprising your opponent.
The first difficulty curve in video games was a bug, the creator of space invaders intended the space ships to descend at a constant speed but didn't take into account the increase in performance as ships were destroyed and less things were displayed on screen.
Disappointing that the BXR from Halo 2 was left out. It was a 3 button combo that essentially allowed you to melee use the reload animation to cancel the input delay allowing you to instantly shoot effectively killing an enemy from full health. It was an integral part of competetive halo 2.
The number of bugs and exploits in melee is so crazy that I would wager that only about 2 people could adequately describe all of the known weird glitches in it haha. Competitive play has a laundry list that are useful but beyond that there are so many that are never seen in tournament but are hilarious like the "black hole glitch" or Ness' "yoyo glitch" (which is used by ness players but ness is terrible).
I was never really involved in the csgo esports scene but I never understood fnatic being punished for that, seems like a map design flaw and they should have removed underpass from competitive roster until it was fixed but hardly something to fault fnatic for. There was something said about it being abuse of a bug but i didnt hear what exactly that was
It was stated in the tournament rules that teams couldnt abuse pixelboosts. And they did. So technically if Fnatic wouldve read the rules they would know that the boost in question was illegal
The Roshan bug cannot even compare to the Sniper bug that I ended up experiencing and using twice accidentally. The bug goes like this, the sniper player in my team disconnected in the game and didn't return, at this point, I didn't really see how did it happen. We were in a clash and I died so I went to the fountain to pick up the sniper. Then I noticed that the snipe no longer have an HP bar, and every time I move him, he would immediately walk back to the fountain. I first thought that this is a "failsafe" to prevent enemies from killing a disconnected player hero over and over again to gain money. Then I realized something, if I spammed the move command, it is possible to overwrite the feature that would cause the hero to walk back to the fountain. Once you stop spamming movement, the hero would immediately walk back towards the fountain, but if you wouldn't stop, you'll be able to move him everywhere. The first time I encountered this and used it, our team didn't sell sniper's items (although he only has threads, maelstrom, and crystalis). The next part I needed to find out is if it's possible to attack, which was possible, I can attack using sniper but sniper is invulnerable to everything. He cannot be attacked, spells cannot damage him, skills that are supposed to stun or apply sleep doesn't work either. Sniper can attack no matter what the case is, and his damage is still the same, and it doesn't help that the hero can still level up. I ended up throwing away my hero and just used sniper the enemies cannot do anything, they would be killed by the sniper, it would destroy their towers, but they can't do anything. The only way for them to actually be able to do something about it is to hope that the player controlling the DC'd sniper would let go of the mouse long enough for the hero to walk back to the fountain. I encountered this bug twice back then, and I was the one using it both times. Funny because I thought Valve would fix this since I'm pretty sure that it would be found immediately, several years later here I am, I still haven't found any vids or stories about this bugs other than mine. No one seemed to experience the bug and talked about it. Still, I only did encounter it in, and win, 2 games using the bug so maybe, just maybe, not a lot of players ran across it.
My favorite and widely unknown exploit which had existed for 2+ years and was dumb to perform: Maokai's ultimate + Zhonya active. Maokai has to put ulti then take any damage and use Zhonya, on the end of ultimate (no matter by duration or reuse) - server crashes because there was a division by zero somewhere in formula. Why the exploit was outstanding is that dying server kicked everyone else before Maokai, giving his team free win and loss for opponents.
Bullets also did reduced damage in cs 1.6 when they penetrated walls. Just to clear that up, the way its said in the video it could've also ment that bullets did the same damage in cs 1.6
Bandit tricking in R6 is also a key feature that (if i'm not mistaken) was not intended by the developers at first, but they just left it there because it added depth to the game i guess
*fountain hook* and *olofboost* are arguably the most iconic game exploit in esports history because of the story... both of these teams were on the brink of elimination and how they decided to make a clutch decision to execute the bug... from the casters shoutcast to the audiences reactions and cheers it truly is an unforgettable moment in the history of esports competition
Missed exploit: Halo2's bxr, quadshot, and quick reload. Literally bugs that became meta in pro play. In causal (ranked) play there was also the super jump to get out of the maps.
@@grymns a game mechanic is something that is working as intended. like when you get teleported to point, or hook someone. an exploit is combining them to teleport an enemy to their instant death. a clever use of game mechanics is when you do something unexpected thats thinking outside of the box, not when you do something that shouldnt be possible
@@zevo9314 what's the chances of pulling it off, unless your hooks are godlike and land it perfectly time as the teleport, tbh I dont play dota anymore, somethings might have changed but its really hard to do that, we have tried several stupid things like Chen's tp + ult
Brooo “too much for z block” brought back so much memories of my childhood! Photon was one of my biggest inspirations when I was playing cs source. I learned all his bop routes and everything (except I used ahk) and spent literally thousands of hours learning enter movement on css via surf, kz and bop servers trying to become the next phoon 😂
I'd like to see a video on the top ten meta makers. Players who invented metas that changed the game or who were constantly inventing new strategies in a game.
There's also the jump bug in CS:GO. Where you could see players when jumping but they couldn't see you because of how the player model worked. BIG got really good at this and there was a tournament going on at the time, not sure which one, where BIG got a really good placement for being an, at the time, average team. Not saying that the bug was the only reason they got there but it definitely played a big(ha) role.
How about H1 and H2? H1 with backpack reload, infinite ammo glitch, double melee glitch, force spawning, random spawning? Or Halo 2 with BXB, BXR, RRX, RRXYYRRX, Sword/Rocket glitch? Most of those glitches were integral parts of the entire competitive scene.
As a long time esports watcher im a little disappointed that the grand daddy of NA esports wasnt on here. Halo 2 and its double and quad shot with the Battle Rifle. Its basically combos in SF2.
Since Tekken 5, Koreans found an advanced tech that made backdashes quicker. Normal back dashing was slow, but holding down/back releasing to neutral to back and repeat, canceling the back dash animation was faster to get out of pressure and spacing, hence the Korean Back Dash
The number one was also a bug that was present in Smite. There is a character called Sylvanus that also have a hook like that and the glitch was used the same way. Still it wasnt a big deal cuz is not that easy to hit and doesn't have such a long rage as the one seen here
Really surprised to not see halo 2 in this list, the BXR being so iconic in its own right, double shotting, and the super bounces. The game had the best exploits and glitches to this day.
Ice Climbers grabbing you in any game means an instant game over. In Melee it was the wobble In brawl it was the chain grab And now, in Ultimate, it’s those insane zero to deaths that either end in spike or side smash
Surprised you didn't actually put denying on this list. Killing your own units (and also structures and even allied heroes) to deprive the enemy team of their gold and exp wasn't originally an intended part of Defense of the Ancients' game design, but once people caught on to it, it became an integral and essential, almost defining (as almost no other MOBAs have retained it) part of the game.
What about rocket jumping in quake? I’d argue that that is the biggest bug that changed gaming because it’s become a widespread thing and it affected both competition death match but also the other competitive side of games, speed running
The olaf boost was totally fair. Sacrificing two players for a cheeky angle is a fine trade, and the only reason it worked so well was because the other team didn't know the map as well. If the other team had the same kind of map experience and know how they could've killed him pretty easily. I mean look at the 3rd person angles, the sniper was totally exposed.
Wavedashing yes, but there are rather less cool bugs, exploits and oversights in Melee. Wobbling, the PS tree glitch, G&W's poorly programmed shield and air attacks; it's not all good. Also there's Peach's Bottom Blast stall and the Ice Climbers freeze glitch, both of which are banned at tournaments. The latter makes even Wobbling look pretty tame and well-balanced.
E-Sports began earlier than CS' tournaments.... Quake 3 Arena's blast damage allowed from rockets fired under the floor was also huge until it got patched by ID. Quake World's bunny hopping itself was a glitch. Which then evolved to Q2's and Q3's strafe jumping. Q2's circle jumping was also a glitch.
@@merasoul6520 Exactly, what would they have gained if they won? "You only won because you cheated in the first game" and if they lost "You cant win when your not cheating" despite the "rule" that forced the match to reset wasnt even a rule in that tournament in the first place. Fnatic got fucked by those admins and im not even a Fnatic fan. The casters and interviewers handled that entire situation so poorly its saddening. With how structured/rule focused current TO's are, if anyone was treated or acted like that again they'd never see work in the industry again. Its one of many hideous blots on CSGO history.
@@enragedgaming6324 amen. And the "reset" they were offered was from the half way mark even though LDLC used a similarly "banned" exploit in the first half but were not penalised for it. Such bullshit. Disgusting that people still side with the admins on this garbage decision.
The “but when it affects a professional game” sums up riots mentality entirely about fixing bugs. Currently character models fly up into the air, naut hook goes through walls, and champs that are no where near you pop up and disappear around a corner. They won’t fix it until it affects the people who are actively portraying the game to a wide audience
Thought the BxR in Halo 2 would have been a good addition to this video. Was recognized as skillful and not patched out of game. Once mastering it, gameplay was on a whole new level for me.
if you've ever played warframe, there entire movement system was inspired by a bug called "spin-choptering". a bug that allowed you to cross the map by gaining momentum then spamming the spin to win melee attack.
runner up: Overwatch League orisa pull bug. The bug was where if an enemy was on a cliff or slightly away from the cliff, if you used orisas pull just below them then they would get auto pulled. It was so broken that it basically defined some of the maps.
i think that the cs dust map where you boost most of the team up above the map so they can shoot down but cant be shot is a huge bug but that was about 17 years ago for that one and the map might not have been dust either. in overwatch lucio could speed boost himself down stairs extremely fast and could maintain the speed jumping from wall to wall. the unlimited teemo strooms that was there for just about a day and then got patched
I feel old when none of starcraft broodwar bug was mention. Like, come on, that game built from bug, and somehow its good. Anytime a race dominate among three, two others find a bug to overcome the challenge. From stacking hit and run muta against bio terran, to magic box spread high templar against zerg. To the wallin building to prevent zerg rush. Worker bomb defuse squad, siege tank paratrooper, self irradiate vessel against zerg swarm. Man its so much memory.
its still a bug and just as evil/bad as the olof thing, if you use a bug or glitch on purpose knowing its a bug theres no difference betwen you and a cheater.
I think halo 2 combos deserve a shoutout. Bxr, bxb, double shots, quad shots. All pretty cool exploits that were an integral part of the competitive scene :)
In the league clip, there is an intermittent bug that occasionally occurs when a champion is hit by two different knockups simultaneously. Depending on which knockups are used, the height the champ is launched varies. In the dota clip, Pudge has a hook ability that pulls whoever he hooks to him. Chen has an ability That telports an ally back to the fountain. If Chen uses his teleport on Pudge while the reel-in is occurring, the pull takes the hooked unit back to the fountain with pudge.
@Esoteric Groyper It's not like you have to memorize them.They are like Ben 10 aliens where you didn't memorize their abilities but they simply stuck in your mind.
@Esoteric Groyper MOBAs, DotA in particular, with at least 100 heroes, takes a long time if your purpose is to memorize. You just need to play a particular hero one time and not actively memorize its abilities but rather get the idea of what its abilities do and hope it sticks in your mind next time you play it or go against it.
@Esoteric Groyper Well if you die to something that you didn't knew about then now you know about it and that's one way of knowing heroes and their abilities and in which game people don't get mad.
Yeahh archon toilet was not a bug or exploit, just making the most of the intended game mechanics. Using CC to stack everyone in one place, then splash damage to eliminate them
....smh, mentioning bhopping but not stating quake or unreal. Those games started the mechanic and it helped define the skill ceiling of their own sub genre of fps games
The Olofboost should be number one. That was really a very controversial bug exploit and people really flamed Fanatic after that match and there was a huge uproar afterwards. Watching that live was insane. It aint just a bug exploit, it's a controversy.
MegaJiiRo but some of the most viewed videos on this channel are about fighting game players? Rangchu? Arslan Ash? Leffen? Diago? Sonicfox? Why would they be popular on an eSports channel if they aren't eSports?
There was a big bug in the 2014 League of Legends world match that ended up deciding a game. The one where Rekkles hits OMG loveling with an ULT, sure his shield (maw) allowed him to back BUT his speed boost was still active out of spawn which should NOT have happened because when loveling was hit he was technically in "Combat".....But as you can see in replays he still gets a HUGE speed boost which allows him to catch up to Soaz much sooner than he should have. That ended up deciding the match because the nexus was literally ONE HIT.... It was also the deciding match which would have sent Fnatic to the next round.
Rocket League has a few unintended mechanics I think but I want to give a special mention to both ceiling shots and flip resets (among others). They both technically use the same bug where you have an infinite amount of time to use your second jump. Normally your ability to jump in the air expires 1.5 seconds after your first jump and you get it back when landing. However the devs overlooked the fact that you didn't necessarily need to jump to get into the air. (Although it has never been confirmed to be a bug, I'm pretty sure it is.) But this bug has led to the most insane stuff in RL where people land on the ball mid air get get their jump back or fall of the ceiling to have their jump available.
In rocket league Squishymuffinz discovered that you would keep your flip if you fell down from any wall inside the field This led to one of the most famous an creative moves in rocket leagues history. It wasnt exactly a bug but an exploit that has changed the game forever in a positive way I think this move should be at the number 1. Spot
Black ops 2: jumpshotting. There was 2 different points in the jumping animation where the player was invincible. Guaranteeing the enemy miss at least 2 shots. Exploited by everyone. Especially in competitive matches.
Playing a 'sport' automatically implies that you should excersise 'sportsmanship'. That is the test of a real contestant in a sport. If you intentionally disable your opponent from contesting you, then you could've just rather not have played in the first place. Easy.
What about the Clash glitch in Siege? She was literally invincible from the front while being able to shoot without restrictions and even sprint while her shield was up, not to mention the IQ glitch that allowed you to become invisible while still being able to shoot, literally game breaking and much worse I’d say than the deployable shield glitch, I mean, it caused both of those ops to be banned for weeks, Clash was banned for over a damn month because Ubi didn’t know how tf to fix it
That Ice Climber wobble should have gotten them banned from competition. I don't care if it requires perfect timing; it's cheap and relives the fun of competition. Your opponent can do literally nothing to stop it once you start, so unless you lapse, the stock is yours.
Video: *about bugs*
Fnatic olof: *in the thumbnail*
Olofboost clip: "Ah shit, here we go again"
your profile picture is from the computer is better than console memes and thats cool!
*FaZe olof
@@mwhunter2346 no it's fnatic olofmeister
* gasp * *BROTHER*
I dont even understand whats so broken about it? can they not be targeted up there?
9:30
The guy is sitting there like "I'm beyond done with this game" and the other guy jumps up and celebrates like he didn't just take the cheapest way to victory in existence.
Yep its really pathetic .
But he beat M2K!
@@hoagielamp6543 did he tho?
honestly, he was playing against fucking Mew2King. It's like playing football against Messi or Ronaldo, no matter how you win, you can still say you beat them.
Bro Ice Climbers are bad without Wobble so Yeah also he beat M2K
olofboost:exists
thescore esports: hippity hoppity you are now my property
elalexsantos boostmeister
Literaly the dumbest thing to.have gotten in trouble for as I still watch games where people find sweet boost spots
Didnt watch the Video yet and already knew, that Olofboost will be in it
@@edwardallen9919 The olofboost is why I honestly don't give much credibility to CSGO. Imagine having to forfeit the Super Bowl because a team pulled off a fake punt pass for a touchdown. That's basically what happened.
@@Parker-- How does that make you lose 'credibility' in CSGO as a whole?
everyone: that's broken, get that out of here
melee players: ride or die, baby
Luckily we dropped items and 90% of the stages lmao, but yes now after 18 years the scene is pretty hardcore about not banning stuff.
Advanced mechanics are cool
We hate Wobbling but yeah
@LeCoolFaceI'd say that more than 75% of people agreed with banning wobbling and still a lot of scenes haven't banned it, that shows how hardcore they are about not banning stuff. But yes they're not a monolith of only hardcore ppl who won't ban anything
@LeCoolFace nobody fucking wanted puff banned, it was a vocal minority. but ban wobbling lol
The people that use the ice climbers.... look exactly like the people i imagined would use them
lol i thought the same
9:31 Who is that?
@@theflyingwhale5778 Nintendude or however you spell it
Dayum son
Halo 2's BXR, BYB and double-shotting were so good. Added an additional skill ceiling.
mreeveoh was gonna comment this :)
Was going to to comment the same thing, except adding BXB and quad shotting.
dude its bxb for the melee one lol and you mean the double burst RRX YY RRX
BYB was a thing too
Came here for this.
Don't expect The Score to mention Halo unless it's a super slow week or they desperately need to fill a list.
Drawing 5 Exodia pieces when you are about to lose is also an exploit.
Lol
Yeah Kaiba. Yugi was a lucky jackass, wasn't it?
You still mad about it seto san?
Is that even balanced?
Just throw it in the oecan.
Not sure how combos aren't number 1 considering they basically created an entire genre single handedly
Fighting Games were already a thing, it was a bug in SFII, but SF came out first
@@insertcolorherehawk3761 yea but it became a staple feature in every fighting game after that
It definitely revolutionized fighting games. Happy accident.
its dendi magic baby
Sees Dendi on the thumbnail
Loda: Is that even balance?
whatever dude
UncleNox Is that balanced UncleNox
You hook a guy with EGGIS?
LodA complains in the lobby while TongFu players just accept their defeat against NaVi.
Loda is still bitter about this one hahah cause the rat strat is the only thing they did
I don't understand how combos are #9. That literally redefined a genre for almost 30 years now.
The channel has a bias towards RTS, MOBA, and FPS games
They aren't saying that combos are bad. They are just saying that combos were originally unintended.
SomeRandomScrub I didn’t think they thought they were bad, but in a list of “game-changing” bugs and exploits, it kinda doesn’t make sense for it to be so low on the list. It’s indisputable that combos were far more influential on the scene than something like wobbling or the shield exploit in Rainbow Six. The only thing here that even arguably comes close to combos on this list is wallbangs as it influenced design in many modern shooters.
Yea I thought it was insane they put it so low. Fighting games wouldn't exist in the same capacity if it weren't for combos.
@@Pyretech I see what you mean now. Yeah they should have been a lot higher.
2:40 actually that’s incorrect. They originally thought this was too strong and made a patched build where it was gone. The devs then realized “wow this is very boring now”.
I can easily deduce from this vídeo that the year is about to end and some esports channel hasn’t completed his yearly amount of videos figuring the olofboost clip
His?
Ah, the infamous fountain hook, the part where I lost all respect towards Loda.
Also, just a bit of a trivia for the fountain hook for those that doesn't play Dota, it's actually been in the game from the start, but it's REALLY hard to do. Even if you get it right, it'll still be a 4v4 with a chance of your team messing up. It's only patched because Navi showed what it can do when it's times so well so many times and they managed to pull a comeback from a teamfight after it.
It still sort of exist even to these day but it’s much much harder to pull it off
@@kratosgow342 Is it the one with the referesher? If it is, it's even less worth and even harder to pull off...
I still remember old cool stuff with hook you could pull off in dota 1, like changing direction mid-hook with queue input or force-staffing yourself to boost it. It was hard, not really game-breaking, but so satisfying when it worked.
Tongfu also never capitalized when Dendi missed the hooks (which did happen multiple times in that game) and instead everyone focused on the result. Sad they took that type of play out of the game. Miss the hook and its 5v4
@@RandomGuyCDN The thing is it's hard for Tongfu to know if a fountain hook misses if they don't have really good vision. Either Dendi didn't manage to throw the hook that no one can see it anyway, or it can be seen as a normal hook.
I’m not sure if it counts, but the flip reset mechanic in Rocket League is a pretty important part of professional play now, and it wasn’t really meant to be there. When you touch all four wheels to the ball, and don’t jump, you have a second flip for as long as your in the air, which gives you a ton of options for finishing and surprising your opponent.
We noy gonna talk about how the dev's for R6Siege basically said they never could have thought of Bandit tricking till the community created it?
I wouldn’t call it a bug more of just another way to play him and it’s not an exploit since they glitch anything
The first difficulty curve in video games was a bug, the creator of space invaders intended the space ships to descend at a constant speed but didn't take into account the increase in performance as ships were destroyed and less things were displayed on screen.
Jager uses shield as face mask
Jager: YOU CAN STOP WORRYING ABOUT EVERYTHING NOW
It's just Blackbeard's old shield
Disappointing that the BXR from Halo 2 was left out. It was a 3 button combo that essentially allowed you to melee use the reload animation to cancel the input delay allowing you to instantly shoot effectively killing an enemy from full health. It was an integral part of competetive halo 2.
It's so hard to do. I only did it a few times
Bugs and exploits
Melee: allow me to introduce myself
That's 90% of melee tbh
@@HeruCSGO false
@@Bricktor wrong, it's fact.
@DefaultWhiteGuy yep
The number of bugs and exploits in melee is so crazy that I would wager that only about 2 people could adequately describe all of the known weird glitches in it haha. Competitive play has a laundry list that are useful but beyond that there are so many that are never seen in tournament but are hilarious like the "black hole glitch" or Ness' "yoyo glitch" (which is used by ness players but ness is terrible).
I was never really involved in the csgo esports scene but I never understood fnatic being punished for that, seems like a map design flaw and they should have removed underpass from competitive roster until it was fixed but hardly something to fault fnatic for. There was something said about it being abuse of a bug but i didnt hear what exactly that was
It was stated in the tournament rules that teams couldnt abuse pixelboosts. And they did. So technically if Fnatic wouldve read the rules they would know that the boost in question was illegal
I've kinda hoped the bomb defuse through the ground on nuke would be part of it :D
The Roshan bug cannot even compare to the Sniper bug that I ended up experiencing and using twice accidentally. The bug goes like this, the sniper player in my team disconnected in the game and didn't return, at this point, I didn't really see how did it happen. We were in a clash and I died so I went to the fountain to pick up the sniper. Then I noticed that the snipe no longer have an HP bar, and every time I move him, he would immediately walk back to the fountain. I first thought that this is a "failsafe" to prevent enemies from killing a disconnected player hero over and over again to gain money. Then I realized something, if I spammed the move command, it is possible to overwrite the feature that would cause the hero to walk back to the fountain. Once you stop spamming movement, the hero would immediately walk back towards the fountain, but if you wouldn't stop, you'll be able to move him everywhere. The first time I encountered this and used it, our team didn't sell sniper's items (although he only has threads, maelstrom, and crystalis). The next part I needed to find out is if it's possible to attack, which was possible, I can attack using sniper but sniper is invulnerable to everything. He cannot be attacked, spells cannot damage him, skills that are supposed to stun or apply sleep doesn't work either. Sniper can attack no matter what the case is, and his damage is still the same, and it doesn't help that the hero can still level up. I ended up throwing away my hero and just used sniper the enemies cannot do anything, they would be killed by the sniper, it would destroy their towers, but they can't do anything. The only way for them to actually be able to do something about it is to hope that the player controlling the DC'd sniper would let go of the mouse long enough for the hero to walk back to the fountain. I encountered this bug twice back then, and I was the one using it both times. Funny because I thought Valve would fix this since I'm pretty sure that it would be found immediately, several years later here I am, I still haven't found any vids or stories about this bugs other than mine. No one seemed to experience the bug and talked about it. Still, I only did encounter it in, and win, 2 games using the bug so maybe, just maybe, not a lot of players ran across it.
TheScore is at the front of sports entertainment. Getting on the E-Sports train is such a smart move
OllieMcKrollie I know, there’s nothing as good as this production that talks about most esports. I love this channel’s content
Wht you gotta type esports so weird man. cmon. It makes you sound like a 50 yr old talk show host that has never played a game in their life
My favorite and widely unknown exploit which had existed for 2+ years and was dumb to perform: Maokai's ultimate + Zhonya active.
Maokai has to put ulti then take any damage and use Zhonya, on the end of ultimate (no matter by duration or reuse) - server crashes because there was a division by zero somewhere in formula. Why the exploit was outstanding is that dying server kicked everyone else before Maokai, giving his team free win and loss for opponents.
hahahahaha whaaat, never heard of this one
*phoon music flashbacks*
"From ivy, out middle, and through our connector, like a speed demon"
Bullets also did reduced damage in cs 1.6 when they penetrated walls. Just to clear that up, the way its said in the video it could've also ment that bullets did the same damage in cs 1.6
2:43 so happy to hear James Chen 's voice.
Yeah he also does The tetris world championships, it's awesome
Bandit tricking in R6 is also a key feature that (if i'm not mistaken) was not intended by the developers at first, but they just left it there because it added depth to the game i guess
*fountain hook* and *olofboost* are arguably the most iconic game exploit in esports history because of the story... both of these teams were on the brink of elimination and how they decided to make a clutch decision to execute the bug... from the casters shoutcast to the audiences reactions and cheers it truly is an unforgettable moment in the history of esports competition
Missed exploit: Halo2's bxr, quadshot, and quick reload. Literally bugs that became meta in pro play. In causal (ranked) play there was also the super jump to get out of the maps.
The Chen + Pudge combo actually takes a preety good deal of skill and communication to pull off, I don't think it was that bad
just because an exploit is hard to do doesnt make it not an exploit. especially when if you pull it off once, you win the game
@@zevo9314 is it really an exploit or clever use of game mechanic?
@@grymns a game mechanic is something that is working as intended. like when you get teleported to point, or hook someone. an exploit is combining them to teleport an enemy to their instant death. a clever use of game mechanics is when you do something unexpected thats thinking outside of the box, not when you do something that shouldnt be possible
@@zevo9314 what's the chances of pulling it off, unless your hooks are godlike and land it perfectly time as the teleport, tbh I dont play dota anymore, somethings might have changed but its really hard to do that, we have tried several stupid things like Chen's tp + ult
@@grymns difficulty of an exploit is irrelevent. its not the same as clever use of game mechanics
Brooo “too much for z block” brought back so much memories of my childhood! Photon was one of my biggest inspirations when I was playing cs source. I learned all his bop routes and everything (except I used ahk) and spent literally thousands of hours learning enter movement on css via surf, kz and bop servers trying to become the next phoon 😂
I'd like to see a video on the top ten meta makers. Players who invented metas that changed the game or who were constantly inventing new strategies in a game.
There's also the jump bug in CS:GO. Where you could see players when jumping but they couldn't see you because of how the player model worked. BIG got really good at this and there was a tournament going on at the time, not sure which one, where BIG got a really good placement for being an, at the time, average team. Not saying that the bug was the only reason they got there but it definitely played a big(ha) role.
THE FACT THE HALO2 BXR OR DOUBLE SHOT WASNT MENTIONED REALLY RUFFLES MY JIMMY
How about H1 and H2? H1 with backpack reload, infinite ammo glitch, double melee glitch, force spawning, random spawning? Or Halo 2 with BXB, BXR, RRX, RRXYYRRX, Sword/Rocket glitch? Most of those glitches were integral parts of the entire competitive scene.
As a long time esports watcher im a little disappointed that the grand daddy of NA esports wasnt on here. Halo 2 and its double and quad shot with the Battle Rifle. Its basically combos in SF2.
Since Tekken 5, Koreans found an advanced tech that made backdashes quicker. Normal back dashing was slow, but holding down/back releasing to neutral to back and repeat, canceling the back dash animation was faster to get out of pressure and spacing, hence the Korean Back Dash
Chen in the top 10, twice!
Proud Doto!
The number one was also a bug that was present in Smite. There is a character called Sylvanus that also have a hook like that and the glitch was used the same way. Still it wasnt a big deal cuz is not that easy to hit and doesn't have such a long rage as the one seen here
Anyone remember GunZ the Duel? The game was literally only played because of its bugs
Yes Kstyle was sick and there was never another game like it .
K style and their counters turtles
Really surprised to not see halo 2 in this list, the BXR being so iconic in its own right, double shotting, and the super bounces. The game had the best exploits and glitches to this day.
Ice Climbers grabbing you in any game means an instant game over.
In Melee it was the wobble
In brawl it was the chain grab
And now, in Ultimate, it’s those insane zero to deaths that either end in spike or side smash
To be fair 0-to-death combos are almost never true and can be SDIed, plus they're really hard to pull off
Unltimate ICs combo isn’t true most of the time and insanely hard to pull off. You watch too much twitter clips and not actual tournament scene lol
Thinking aKi I will not deny this. I’ve only been to like, 6 locals lol
The Banana Melon bruh
Surprised you didn't actually put denying on this list. Killing your own units (and also structures and even allied heroes) to deprive the enemy team of their gold and exp wasn't originally an intended part of Defense of the Ancients' game design, but once people caught on to it, it became an integral and essential, almost defining (as almost no other MOBAs have retained it) part of the game.
I just love watching your videos while having my coffee. - random guy from the Philippines
What about rocket jumping in quake? I’d argue that that is the biggest bug that changed gaming because it’s become a widespread thing and it affected both competition death match but also the other competitive side of games, speed running
Would have liked to see Starsiege Tribes Skiing here, that pretty much made a whole new game out of it.
Agreed. It's very CS / MOBA centric... which represent most of the audience.
Agreed
The olaf boost was totally fair. Sacrificing two players for a cheeky angle is a fine trade, and the only reason it worked so well was because the other team didn't know the map as well. If the other team had the same kind of map experience and know how they could've killed him pretty easily. I mean look at the 3rd person angles, the sniper was totally exposed.
I love how the melee community just accept things while others are like *get out of my swamp!*
Well we hate wobbling mostly but yeah
Wavedashing yes, but there are rather less cool bugs, exploits and oversights in Melee. Wobbling, the PS tree glitch, G&W's poorly programmed shield and air attacks; it's not all good.
Also there's Peach's Bottom Blast stall and the Ice Climbers freeze glitch, both of which are banned at tournaments. The latter makes even Wobbling look pretty tame and well-balanced.
E-Sports began earlier than CS' tournaments....
Quake 3 Arena's blast damage allowed from rockets fired under the floor was also huge until it got patched by ID.
Quake World's bunny hopping itself was a glitch. Which then evolved to Q2's and Q3's strafe jumping. Q2's circle jumping was also a glitch.
About the Olofboost:
They didn't have to forfeit the match. They got the chance to remake it but they chose to concede..
probably tired of dealing with all the bullshit regarding the reaction of people in real life and on social media, both at the same time..
@@merasoul6520 Exactly, what would they have gained if they won? "You only won because you cheated in the first game" and if they lost "You cant win when your not cheating" despite the "rule" that forced the match to reset wasnt even a rule in that tournament in the first place. Fnatic got fucked by those admins and im not even a Fnatic fan. The casters and interviewers handled that entire situation so poorly its saddening.
With how structured/rule focused current TO's are, if anyone was treated or acted like that again they'd never see work in the industry again. Its one of many hideous blots on CSGO history.
@@enragedgaming6324 amen. And the "reset" they were offered was from the half way mark even though LDLC used a similarly "banned" exploit in the first half but were not penalised for it. Such bullshit. Disgusting that people still side with the admins on this garbage decision.
Flip resets in rocket league also started as a bug in an update but was kept in to allow for more variety in attacks
The “but when it affects a professional game” sums up riots mentality entirely about fixing bugs. Currently character models fly up into the air, naut hook goes through walls, and champs that are no where near you pop up and disappear around a corner. They won’t fix it until it affects the people who are actively portraying the game to a wide audience
WHAT? No Brood War mutastack? You gotta be kidding me, theScore
I’m surprised r6 only had one mention
Thought the BxR in Halo 2 would have been a good addition to this video. Was recognized as skillful and not patched out of game. Once mastering it, gameplay was on a whole new level for me.
The rainbow six shield glitch wasn’t as bad as the invisibility glitch
Ru talking about the old plane and house glitch?
I am very surprised that they do not have purple tarps in here like that was a core mechanic in the game at the time
i love how olofboost was hated by the CS:GO community
but the fountain hook was just like, whatever man.
CufiL Stronghold cuz only one person did the Fountain hook
Tongfu didnt know that you could tp while traveling the distance to pudge, broken af none the less.
Super jumps, bxr's & double shotting in halo 2 and the entirety of Gunz: the duel. Were the best examples of bugs making games great
"whatever dood" lmao
he just needed to add "learn to play" at the end and it would of been gold
if you've ever played warframe, there entire movement system was inspired by a bug called "spin-choptering". a bug that allowed you to cross the map by gaining momentum then spamming the spin to win melee attack.
I just realized that this is the "ok hand gesture is not ok" guy.
Chill Groyper wait fr??
@@jjging4308 czcams.com/video/lwJgr-4j14E/video.html
Fountaim Hook will always be remembered. Always
melee in general could be a spot on this list
And that's what makes it a great game:>
Kinda like combos being a glitch at first
runner up: Overwatch League orisa pull bug. The bug was where if an enemy was on a cliff or slightly away from the cliff, if you used orisas pull just below them then they would get auto pulled. It was so broken that it basically defined some of the maps.
Dota 2 Hook to your base should be here I remember raging because of that bug.
Edit: Ok number 1 lol
i think that the cs dust map where you boost most of the team up above the map so they can shoot down but cant be shot is a huge bug but that was about 17 years ago for that one and the map might not have been dust either. in overwatch lucio could speed boost himself down stairs extremely fast and could maintain the speed jumping from wall to wall. the unlimited teemo strooms that was there for just about a day and then got patched
If wavecheats and fun-cancels aren't #1...
I feel old when none of starcraft broodwar bug was mention. Like, come on, that game built from bug, and somehow its good. Anytime a race dominate among three, two others find a bug to overcome the challenge. From stacking hit and run muta against bio terran, to magic box spread high templar against zerg. To the wallin building to prevent zerg rush. Worker bomb defuse squad, siege tank paratrooper, self irradiate vessel against zerg swarm.
Man its so much memory.
It's called "Thinking outside the box..."
The chen pudge hook is an amazing skillshot. The timing is not easy. I could be wrong, but I believe it has been in dota since 2004 or 2005.
its still a bug and just as evil/bad as the olof thing, if you use a bug or glitch on purpose knowing its a bug theres no difference betwen you and a cheater.
They really didnt add Halo 2's button/trigger combo's...
RbX...
I disliked the video considering they didn’t even mention X cancelling in Halo 2
came here looking for BXR was disappoint
*Dislike button* Aaaaaaaaand BXR!
That basically defined Halo 2 competitives scene
I think halo 2 combos deserve a shoutout. Bxr, bxb, double shots, quad shots. All pretty cool exploits that were an integral part of the competitive scene :)
I don't understand what is going on in the LoL/Dota 2 clips lol
In the league clip, there is an intermittent bug that occasionally occurs when a champion is hit by two different knockups simultaneously. Depending on which knockups are used, the height the champ is launched varies.
In the dota clip, Pudge has a hook ability that pulls whoever he hooks to him. Chen has an ability That telports an ally back to the fountain. If Chen uses his teleport on Pudge while the reel-in is occurring, the pull takes the hooked unit back to the fountain with pudge.
@Esoteric Groyper It's not like you have to memorize them.They are like Ben 10 aliens where you didn't memorize their abilities but they simply stuck in your mind.
@Esoteric Groyper MOBAs, DotA in particular, with at least 100 heroes, takes a long time if your purpose is to memorize. You just need to play a particular hero one time and not actively memorize its abilities but rather get the idea of what its abilities do and hope it sticks in your mind next time you play it or go against it.
@Esoteric Groyper yes, I get your point.
@Esoteric Groyper Well if you die to something that you didn't knew about then now you know about it and that's one way of knowing heroes and their abilities and in which game people don't get mad.
getting fountain hooked back in the day in pubs, is an honor now hahahahhaha
Aw man I'm really sad they didn't talk about the Archon-Toilet in Starcraft 2.
Yeahh archon toilet was not a bug or exploit, just making the most of the intended game mechanics. Using CC to stack everyone in one place, then splash damage to eliminate them
....smh, mentioning bhopping but not stating quake or unreal. Those games started the mechanic and it helped define the skill ceiling of their own sub genre of fps games
0:13 to be fair, he missed every shot.
The Olofboost should be number one. That was really a very controversial bug exploit and people really flamed Fanatic after that match and there was a huge uproar afterwards. Watching that live was insane. It aint just a bug exploit, it's a controversy.
So an exploit (combos) that continues to define a genre to this day is THAT low in the list? Well ok
Cause nobody in their right mind actually watches fighting games :D They are fun little games between friends
@@MegaJiiRo It's pretty obvious you're an outsider to the FGC and i don't mean to sound rude but your opinion is stupid.
@@ecslo no its your opinnion that is stupid. Fighting games are not esports
MegaJiiRo but some of the most viewed videos on this channel are about fighting game players? Rangchu? Arslan Ash? Leffen? Diago? Sonicfox? Why would they be popular on an eSports channel if they aren't eSports?
Cause even normies who don't play MOBAs know what a fountain hook is. MOBAS in general are the more popular esports out of every other.
There was a big bug in the 2014 League of Legends world match that ended up deciding a game. The one where Rekkles hits OMG loveling with an ULT, sure his shield (maw) allowed him to back BUT his speed boost was still active out of spawn which should NOT have happened because when loveling was hit he was technically in "Combat".....But as you can see in replays he still gets a HUGE speed boost which allows him to catch up to Soaz much sooner than he should have. That ended up deciding the match because the nexus was literally ONE HIT.... It was also the deciding match which would have sent Fnatic to the next round.
Sees the fountain hook: Me: Isn’t that just Roadhog Hook 1.0?
Rocket League has a few unintended mechanics I think but I want to give a special mention to both ceiling shots and flip resets (among others). They both technically use the same bug where you have an infinite amount of time to use your second jump. Normally your ability to jump in the air expires 1.5 seconds after your first jump and you get it back when landing. However the devs overlooked the fact that you didn't necessarily need to jump to get into the air. (Although it has never been confirmed to be a bug, I'm pretty sure it is.) But this bug has led to the most insane stuff in RL where people land on the ball mid air get get their jump back or fall of the ceiling to have their jump available.
Yes you forgot something
.
"DOOR STUCK DOOR STUCK PLS PLS"
theScore esports: *Makes another video*
The staff: Please don't make us dig up the olofboost footage again.
I mean they don't really have to dig it up if it's in a lot of their videos.
I thought this will be all CSGO. I went blur when it shows Dota clips. I have no idea what's going on... Except for the hook.
Long live Olof.
In rocket league Squishymuffinz discovered that you would keep your flip if you fell down from any wall inside the field
This led to one of the most famous an creative moves in rocket leagues history.
It wasnt exactly a bug but an exploit that has changed the game forever in a positive way
I think this move should be at the number 1. Spot
Icefrog: Thats a game feature.
Black ops 2: jumpshotting. There was 2 different points in the jumping animation where the player was invincible. Guaranteeing the enemy miss at least 2 shots. Exploited by everyone. Especially in competitive matches.
#8: not a real wavedash,
Tekken: real wavedashing
Playing a 'sport' automatically implies that you should excersise 'sportsmanship'. That is the test of a real contestant in a sport. If you intentionally disable your opponent from contesting you, then you could've just rather not have played in the first place. Easy.
I.e. Honour.
1st Place: Basically every other League "mechanic"
Wat
Really glad to see the discovery of combos on here. The most beloved bug lol
i can’t bother to watch anything league of legends related bc it’s such a cluster
same how does anybody tell whta the fuck is going on
What about the Clash glitch in Siege? She was literally invincible from the front while being able to shoot without restrictions and even sprint while her shield was up, not to mention the IQ glitch that allowed you to become invisible while still being able to shoot, literally game breaking and much worse I’d say than the deployable shield glitch, I mean, it caused both of those ops to be banned for weeks, Clash was banned for over a damn month because Ubi didn’t know how tf to fix it
Am I the only one who doesnt understand lol/dota clips ? Like wtf
Dota/lol is just a bunch of colorful dots running around, really dont get why people watch or play the game
@@aok9153 Cuz they're the most complex games out there in eSports.
@@aCidNevermore You misspelt *Most boring games to watch
@@aok9153 obviously you have no idea what you're talking about so how about we leave it there
@@aCidNevermore You ptobably support Hitler with a mindset like that
Opinions are opinions, yours neither mine is correct
The Gunz the duel exploits are my favorite by far, created a style of gameplay I just loved.
please stop with the boomer reaction gifs sprinkled throughout your videos
That Ice Climber wobble should have gotten them banned from competition. I don't care if it requires perfect timing; it's cheap and relives the fun of competition. Your opponent can do literally nothing to stop it once you start, so unless you lapse, the stock is yours.