Hidemaro Fujibayashi: the FULL STORY of Tears of the Kingdom's genius director!

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  • čas přidán 22. 05. 2024
  • Hidemaro Fujibayashi, the genius director of Zelda: Tears of the Kingdom, isn't new to the franchise - in fact, he's been working on Zelda for nearly a quarter of century. From Oracles of Seasons and Oracles of Ages to Minish Cap and Four Swords to Skyward Sword, Breath of the Wild and Tears of the Kingdom, Hidemaro Fujibayashi has a long history with Zelda. Just recently @kitandkrysta called him a "special unicorn" and a "genius". In this video, we're going to find out everything we can about the man himself - his background, his journey, his interests and passions.
    All quotes are accurate to their original translations although I have occasionally merged quotes from different sources to avoid repetition.
    00:00 - The Director
    00:38 - Young Life
    03:15 - Journey to the Oracles
    13:17 - Four Swords and Minish Cap
    19:00 - Joining Nintendo
    20:54 - Skyward Sword
    26:38 - Breath of the Wild
    28:33 - Design Philosophies
    32:50 - Mechanics

Komentáře • 120

  • @achaudhari101
    @achaudhari101 Před 11 měsíci +52

    Man Fujibyashi is going to be the new Aonuma for future Nintendo gamers with two critically acclaimed Zelda games under his belt.

    • @ArtemisWasHere
      @ArtemisWasHere Před 16 dny

      Four really, with the oracle games.
      Five if you count Skyward Sword’s recent resurgence in popularity

  • @dangernoodle5831
    @dangernoodle5831 Před 11 měsíci +88

    Honestly the progression from Skyward Sword to BotW is still probably one of the most interesting transitions I've seen in terms of game design. With how much carries over over from the former yet changes in scope, it's a testament to how flexible and varied his approach to designing games is.

  • @lyanporto
    @lyanporto Před 11 měsíci +14

    I also heard it could be read as tiers of the kingdom, meaning the sky, the ground and the depths. Great title! And great video!

    • @nintendoforecast
      @nintendoforecast  Před 11 měsíci +3

      Never heard this but amazing catch!! And thanks!

    • @JohnDemetriou
      @JohnDemetriou Před 11 měsíci

      @@nintendoforecast tears as in the Dragon Tears, tears as in the "You're Tearing me apart Lisa" and maybe tiers? hmm, never thought of tiers

  • @wewyllenium
    @wewyllenium Před 11 měsíci +7

    Every Nintendo Dreamteam member is an Icon!

  • @eeskaatt
    @eeskaatt Před 11 měsíci +2

    I'm so glad someone finally did a video of Fujibayashi!!

  • @bushwickerman
    @bushwickerman Před 11 měsíci +4

    my favorite item from Minish Cap (rather than the gust jar) that couldve been well implemented into the Switch titles was the Mole Mits... or from Twilight Princess the Double Clawshot was a vast improvement to the hookshot and I was hoping to see it return... if there was Hand-Equipment itd make some sense, but they leaned heavily into the PurahPad Abilities rather than item management... a few small issues with the latest one but still I'm very glad we're blessed with such passionate people at Nintendo.

  • @allancarter
    @allancarter Před 11 měsíci +25

    I'm glad I found this video. I have been thinking a lot lately about Fujibayashi. I was discussing the Capcom zelda games with a coworker and realized just how long he had been working on Zelda yet there is very little discussion from fans.

  • @ok.meinong
    @ok.meinong Před 11 měsíci +8

    valuable content ! thanks for giving this man & history the time and care they deserve, learning a lot!~

  • @jimphilidor9031
    @jimphilidor9031 Před rokem +45

    I had no idea that he has directed so many Zelda games - and all of them great.

  • @gamanzhiydanil
    @gamanzhiydanil Před 11 měsíci +7

    What a surprisingly fun story! Great video!

  • @villager7804
    @villager7804 Před rokem +1

    Amazing video, I hope your channel blows up!

  • @Orakio
    @Orakio Před 11 měsíci +3

    Good video! One thing that I don't believe was mentioned was an influence of BotW was seen in A Link Between Worlds where you could rent out every special item near the beginning of the game and so could go anywhere and do the dungeons in any order which is similar to BotW once you leave the Great Plateau.

    • @nintendoforecast
      @nintendoforecast  Před 11 měsíci

      Really good point. I didn't mention ALBW as Fujibayashi isn't credited in it but you have to think ALBW was a big proof of concept for what became BotW.

  • @wouterdutch4706
    @wouterdutch4706 Před 2 měsíci

    Love this documentary style video! A good type of video, next to the usual stuff :)

  • @noahtalbott6243
    @noahtalbott6243 Před 11 měsíci +1

    Great job, subbed! Was shocked to see so few subs, you deserve way more

  • @StuCheeks
    @StuCheeks Před 11 měsíci +1

    Only 255 subs? You deserve way more. Excellent video.

  • @spladam3845
    @spladam3845 Před 9 měsíci

    This is great, keep this up, hope you get lots of subs.

  • @DonovanDud
    @DonovanDud Před 11 měsíci +3

    Awesome video! Hope in the future he’ll be recognized more as one of those legendary Nintendo devs

    • @nintendoforecast
      @nintendoforecast  Před 11 měsíci +1

      Thanks! And yeah, I do feel like in decades to come he'll seem a much bigger figure in the franchise's history.

  • @GameJunctionMedia
    @GameJunctionMedia Před 11 měsíci

    You’re putting out amazing content! Gotta get you on the podcast sometime

  • @darvida719
    @darvida719 Před 11 měsíci

    Very good video ! I hope people will talk more about him ! His Nintendo journey is far from over !

  • @omopurse9668
    @omopurse9668 Před 3 měsíci

    this is blake stackhouse i love you thank you for this game. I am always with you, keep doing what you do

  • @MrGriffinTalks
    @MrGriffinTalks Před 11 měsíci +4

    What is being documented here is “creativity” he took swings and hit, took swings and missed, but he never abandoned learning or preserving from what worked, and never shied away from completely taking back to square one what doesn’t. This is a creative who cares about one thing : user enjoyment. And thank god we have him.

    • @nintendoforecast
      @nintendoforecast  Před 11 měsíci +1

      Amazing comment. Completely agree about that perseverance.

  • @moxiewatts
    @moxiewatts Před 11 měsíci +1

    I LIKE LONGER FORM CONTENT. subbed.
    really great stuff here....consider going down the rabbit hole on Fujibayashi's story footprint on the series...

    • @moxiewatts
      @moxiewatts Před 11 měsíci

      I also in super interested in this dev side you teased next.
      Another idea of something to look into is Sammy Hall.

    • @nintendoforecast
      @nintendoforecast  Před 11 měsíci

      Sammy Hall's a really interesting idea - thanks! Story footprint might be trickier to pin down as it seems story is reverse engineered from the mechanics but I'll look. The video I teased is still a week or two off but I do have an Aonuma vid coming later this week. By the way, just discovering your channel and watching your Forgotten Temple video - absolutely amazing!

  • @joziahelliott1976
    @joziahelliott1976 Před 11 měsíci +1

    i loved it great work (:

  • @despeinado340
    @despeinado340 Před 11 měsíci +1

    Great video! Fujibayashi really should be talked more about, I always hear people bringing up Aonuma alone. Also, I'm sorry if this is an annoying suggestion, and it's probably something you're aware of, but upgrading your microphone could really boost the quality that you already put into your videos.

    • @nintendoforecast
      @nintendoforecast  Před 11 měsíci

      Thank you! Thanks for the tip on the audio - yes, it's a bit of a work in progress.

  • @ShinyTurkey
    @ShinyTurkey Před 11 měsíci

    Great video

  • @TimReviewsEveryNAWiiGame
    @TimReviewsEveryNAWiiGame Před 11 měsíci +4

    Really neat break from your usual content. Game devs rarely get the same sorta art appreciation you see aimed at the likes of Spielberg or Hitchcock.

    • @nintendoforecast
      @nintendoforecast  Před 11 měsíci +1

      Yes, although Nintendo is particularly secretive making it tricky. (And thanks!)

  • @mizMissusS
    @mizMissusS Před 11 měsíci +1

    I love the Oracle Zelda games! Def my top faves. I wish they would do a remake. But for now, I’m enjoying them in my 3ds. :)

    • @IAmNotASandwich453
      @IAmNotASandwich453 Před 11 měsíci

      I definitely agree,I love the oracle games and I would love a remake like links awakening on the switch (or its successor 😍)

  • @bloodykun4443
    @bloodykun4443 Před 11 měsíci +19

    I'd always wanted the magnetic gloves to return at some point, only recently realizing magnesis is basically just that, and ultrahand is just even better. I can't understand those that just look at it as something tedious...I find myself hoping that DLC adds even more stuff to put together with different functionality to make it even more versatile a tool.

    • @nintendoforecast
      @nintendoforecast  Před 11 měsíci +2

      Me too. Amazing power.

    • @Thirteen13551355
      @Thirteen13551355 Před 11 měsíci +2

      It's tedious in its application more than in concept. I way preferred Magnesis, not because it was a better ability, but because it was used in less tedious scenarios.

    • @bobloblaw9679
      @bobloblaw9679 Před 11 měsíci +1

      @An Meme lol my skill issues are fine my man. i still find it tedious. different people look for different things in games.

  • @dougsnell1790
    @dougsnell1790 Před 11 měsíci +1

    The oracle games are my favorite 2d Zelda games

  • @leoogdom
    @leoogdom Před rokem +2

    Very good video!

  • @syncVince
    @syncVince Před 11 měsíci

    Nice vid

  • @LR_Bushido
    @LR_Bushido Před 11 měsíci

    Wait are you new to CZcams? Sounds like you have experience and that says something, or your just really good at making presentations

  • @joserosa5259
    @joserosa5259 Před 11 měsíci

    Amazing video!

  • @londondeer
    @londondeer Před 11 měsíci +2

    - Major spoilers for Tears of the Kingdom -
    -
    -
    -
    -
    26:10 It's so cool to me that his early inspiration for skydiving got reaoized in the very last segment of TotK with that final skydive section :) I can imagine he was really really happy with that payoff

    • @nintendoforecast
      @nintendoforecast  Před 11 měsíci +3

      Yes, I noticed that. Also he finally got
      (Spoilers)
      -
      -
      -
      -
      -
      -
      -
      -
      ... to do his own Gundam game (sort of!) with Mineru.

    • @londondeer
      @londondeer Před 11 měsíci +1

      @@nintendoforecast YESSS I NOTICED THAT TOO!!!! I'm so happy he's gotten to manifest so many of the things he wanted to do with Zelda :) It's really nice!! Hopefully he gets that new 2D Zelda next 🤞

  • @unsac3868
    @unsac3868 Před 2 měsíci

    Just wanted to tell you that you can remove the controls guide of the NSO that you see under the gameplay by going into the settings for each console's app.

  • @Thirteen13551355
    @Thirteen13551355 Před 11 měsíci

    I love the Oracle games.

  • @Ninyth
    @Ninyth Před 11 měsíci

    It is always a pleasure to watch a good video essay about the backgrounds of my favourite games 😊. This was clearly a lot of work and good research.
    Interestingly, it was easier for me to follow our voice in the last half of the video than the first. Considering i am not a native speaker, i still would not say it was the information or content (fist half was jam packed) but more so in accentuations. Maybe? I would love to see you grow as a channel and hope you do not mind this little feedback. It is not meant to hurt! This was a awesome video!

    • @nintendoforecast
      @nintendoforecast  Před 11 měsíci

      Thank you! And I don't mind at all, this is great feedback - I appreciate it all! :)

  • @amanofnoreputation2164
    @amanofnoreputation2164 Před 11 měsíci

    Naming your characters works because a character doesn't really exist until they are named. It's weird but it's true.
    Without a name, you just have some intangible set of characteristics that you've reasoning out that you need in a certain situation; "Well they need to be such-and-such a race and have such-and-such an occupation and live in and around Somewhere-or-other Village."
    This can be a tough step to make, and I always have my own anxieties about it, because once a character is formed, they can be judged. Both by others and by your harshest critic of all which is typically yourself.
    If you imagine someone approaching you about your work before the character has name and they say, "So this would mean he have a blanketi-blank personality? that doesn't sound right." -- You can always be like, "Oh no, I haven't decided that yet."
    And so you never do.
    Once the character has a name, it's like a leap of faith. Now you have to resolve the contradiction and stop being so vague.
    I've managed to make characters without this step in the past, but i now know why leaving characters without names can be a detriment.

  • @sempercompellis
    @sempercompellis Před 11 měsíci +1

    he is going to be the next producer (unless he turns it down for some reason)

    • @nintendoforecast
      @nintendoforecast  Před 11 měsíci

      I'd assume so especially since Aonuma's been talking about find a successor since at least as far back as 2015 and this period has seen Fujibayashi's ascendancy. I guess Daiki Iwamoto (director of Phantom Hourglass and Spirit Tracks and mainstay of the Zelda team since Ocarina) may have seniority though.

  • @jaimeruiz7837
    @jaimeruiz7837 Před 11 měsíci

    Yo that 2D Zelda model for BotW is nuts.

  • @SuomiFinland78
    @SuomiFinland78 Před 9 měsíci

    This guy is a genious.

  • @tigerkill420
    @tigerkill420 Před 11 měsíci

    Hoe do you have less then 500 subs? Great video.

  • @oneupadvanced
    @oneupadvanced Před 11 měsíci

    0:30 why he pointing at Urbosa like that? >.>

  • @FTChomp9980
    @FTChomp9980 Před 11 měsíci +3

    I always refer fo him as Aonaumas Padawan.

  • @speedrunman1239
    @speedrunman1239 Před 11 měsíci +1

    im the 200th subcriber

  • @eli2955
    @eli2955 Před 11 měsíci

    I have a question for the Producer. Why did you make Link Weaker in Tears Of The Kingdom than Breath Of The Wild???

    • @nintendoforecast
      @nintendoforecast  Před 11 měsíci

      I don't think Fujibayashi even knows about this video but my guess is that he wanted people to use the fuse and ultra hand abilities to power up.

  • @ArgyrosVivum
    @ArgyrosVivum Před 11 měsíci

    But where the unbreakable master sword?, master sword fusion to mimic other swords properties plus unbreakable until decide to unfused the fused sword , etc eh , eh ? The sword actually becoming the master sword , mind blown 🤯.

  • @dugganater
    @dugganater Před 11 měsíci +1

    This guy legit looks 35 years old, not 50 lmao

  • @gergomi7289
    @gergomi7289 Před 11 měsíci

    👍🧠👌.

  • @crappyslappy
    @crappyslappy Před 11 měsíci +1

    What a great guy he is for providing the best entertainment and adventure of my lifetime. Im a half century this year and still playing. Sorry kids not right now Im playing Zelda.😂😂😂

  • @drummerlinn
    @drummerlinn Před 11 měsíci

    So is “link between worlds” considered a 2D game?

    • @nintendoforecast
      @nintendoforecast  Před 11 měsíci

      Hmm, I think it still counts as one. How would you categorise it though?

  • @jupi_jupi
    @jupi_jupi Před 11 měsíci

    Has he played Zelda before?

  • @yazeldafan
    @yazeldafan Před 11 měsíci +3

    The man that transformed my favorite series in a boredom like every other boring open world like there. Love his 2d Zelda games though.

  • @Big_Dai
    @Big_Dai Před 11 měsíci +4

    @1:55 The game hasn't changed as much!? BotW and TotK are barely Zelda games..
    I also don't think someone that works with a WHOLE lot of talented people should really be called a genius.. Sure these games are good, polished and entertaining. But it's just the configuration and content together that makes these "Zelda" releases so great! It's also their appeal to the masses.. because it certainly doesn't do anything really new or revolutionary that hasn't been done before.

    • @nintendoforecast
      @nintendoforecast  Před 11 měsíci +1

      Very good point on it not being an individual genius.

  • @retroelite1019
    @retroelite1019 Před 11 měsíci +4

    If you consider copy and pasting botw genius than totk is "amazing".

    • @magau3698
      @magau3698 Před 11 měsíci +1

      Research what a sequel means

  • @JMPhotography01
    @JMPhotography01 Před 11 měsíci +2

    Genius? He spent over a decade making two of the most disappointing zelda games. At least BOTW was original. TOTK was a reskin...

    • @magau3698
      @magau3698 Před 11 měsíci +1

      Research what a sequel means

    • @fartlordsmellytoe3690
      @fartlordsmellytoe3690 Před 11 měsíci +1

      Yeah totally a reskin, let's ignore the fact that they added 2 whole maps, new weapon system, crafting system, new story, new armor, new items, more enemy variety, more quests, more collectables and shrines, new temples with new bosses, and it's a sequel.

    • @JMPhotography01
      @JMPhotography01 Před 11 měsíci +1

      @@fartlordsmellytoe3690 two whole maps? Where? It's the same map, and basically just empty. You just dont notice cuz it's dark. Most of those skins are identical to before. They made new shrines and quests sure. Added to the sandbox with ultra hand yeah. But they built the same game, realized it's the same game.

    • @fartlordsmellytoe3690
      @fartlordsmellytoe3690 Před 11 měsíci +1

      @@JMPhotography01 the game factually can't be a reskin if it has new gameplay systems, new maps, and new content, new story, new music, caves, and wells, use your brain and realize this is a sequel, a continuation of breath of the wild they literally have to use the same map to have it make sense at all. They did the same thing with majoras mask years ago and yet people didnt care, its fine to dislike the game or the direction their going with zelda but don't be ignorant and claim things that make no sense, it makes you seem unintelligent.

    • @fartlordsmellytoe3690
      @fartlordsmellytoe3690 Před 11 měsíci +1

      @@JMPhotography01 again let me make a list of things this game has done that breath of the wild didn't have.
      New story
      Caves
      More enemy variety
      New abilities (you can make a car or plane)
      Access to the sky
      Temples are back
      More varied bosses
      New quests
      More shrines
      More collectables
      More armor
      All DLC and amiibo armor are able to be gotten without spending money
      New underground map filled with bosses, armor, and mining stations
      More music

  • @_itsmunah
    @_itsmunah Před 11 měsíci +5

    So this is who we blame for not having traditional dungeons anymore.
    botw and totk puzzles are easy so by their standards are cheap and a failure

    • @nintendoforecast
      @nintendoforecast  Před 11 měsíci +13

      He was also responsible for the very complicated and intricate dungeons of Skyward Sword of course. It is curious they acknowledged the criticism of BotW by reintroducing dungeon theming but didn't change the structure.

    • @zultriova89
      @zultriova89 Před 11 měsíci +1

      who care about dungeon?
      not all game made for you.. i hate dungeon game..

    • @_itsmunah
      @_itsmunah Před 11 měsíci +2

      @@zultriova89 literally every longtime og Zelda player

    • @zultriova89
      @zultriova89 Před 11 měsíci +1

      @@_itsmunah you OG player already playing so much dungeon game and still not enough?? seem like he cant make something different this time and even make the game sold more than 3 million.. oh waittt..

    • @_itsmunah
      @_itsmunah Před 11 měsíci

      @@zultriova89 if you hate dungeon games then play a different game and stop trying to change this franchise. New players are the issue. Zelda was made and known for its dungeons and story. Always has been. The biggest complaints for just about everything I see from everyone is dungeons and story for totk. Why would anyone want a dungeon that only consists of flipping 5 levers. It’s no one’s fault but your own you can’t figure out how to complete a traditional Zelda dungeon. I like how people argue points on previous games that they weren’t even alive to play back then.
      Instead new players like you run around makings dicks out of logs. You hold no weight in this argument. Go play Minecraft.

  • @coolgamer5975
    @coolgamer5975 Před 8 měsíci +1

    Heh. The game is overated

  • @kawakiyang7049
    @kawakiyang7049 Před 11 měsíci +1

    DAMN U NINTENDO, I HATE IT WHEN U MAKE ME USE MY BRAIN!!!!!!!!! I JUST WANT TO KILL DRAGONS!!!!!!!!!! I FAIL AT BUILDING A DEATHSTAR!!!!!!!!!

  • @consumeproduce
    @consumeproduce Před měsícem

    hes the Quentin Tarantino of the Zelda universe... Divisive, aesthetic over story, probably overrated.