Long and Boring Nuke Tutorial #3: Point Cloud Scene Build

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  • čas přidán 8. 09. 2024
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Komentáře • 22

  • @johntnguyen1976
    @johntnguyen1976 Před 2 lety +17

    So good...your "long and boring" tutorials are 100 times better than 95% of Nuke tutorials out there! 🤣

  • @apmanti12
    @apmanti12 Před 2 lety

    wow, this is very cool! thanks for sharing your knowledge with us.

  • @madlookzvfx
    @madlookzvfx Před 2 lety +1

    Amazing tutorial Matt!

  • @DanasaVFX
    @DanasaVFX Před 2 lety +1

    love this! thank you!

  • @ryanGame9
    @ryanGame9 Před 2 lety

    ive used that bandpass for tracking a bunch, especially on something like the sky or a scene where there are no perceivable features.
    i do think i get a bit higher errors with it as opposed to a highpass filter, because the blur radius is usually bigger than a highpass. so i do neat video's reduce noise + highpass and if that fails i see what the bandpass can do

  • @praeburn
    @praeburn Před 7 měsíci

    "only hacks use switch nodes" ! Classic! I must be a huge hack then. Nice, I can live with that.

  • @Amr_Cinema
    @Amr_Cinema Před rokem

    that was a very amazing toturial

  • @dondichuidian7776
    @dondichuidian7776 Před 2 lety

    Thanks!

  • @nurulhanifah4579
    @nurulhanifah4579 Před 2 lety +1

    wow... im 10 months late and still in quarantine

  • @basiliasTG
    @basiliasTG Před 2 lety

    Long and boring...? More like... F***** AWESOME ! ! !

  • @redgreen2768
    @redgreen2768 Před 2 lety

    Awesome 👌 👏 👍 😍

  • @mrCetus
    @mrCetus Před 2 lety

    thank you...

  • @akhiljose1299
    @akhiljose1299 Před 2 lety

    Nice one 👍

  • @apmanti12
    @apmanti12 Před 2 lety +1

    btw, what's the difference between project 3d and uv project node?

    • @VFXforfilm
      @VFXforfilm  Před 2 lety +3

      One uses a still and the other allows or live (moving) clone work.

    • @lucascarracedo7421
      @lucascarracedo7421 Před 2 lety +1

      Technically speaking, project 3d is a shader, it "projects" (as in a literal projector) an image onto geo.
      UV project transforms the UVs of the object, in a way that if the object is transformed further down the stack it's UVs can get deformed, thus dragging the "projected texture" according with the geometry deformation, because it's not working as a projection but rather as a texture. It just looks like a projection because the UVs in are temporarily aligned with a camera or projection plane.

  • @jupitereye4322
    @jupitereye4322 Před rokem

    But how do you create a mesh from a point cloud that is generated from a position pass?

  • @Naruto_uzumaki7979
    @Naruto_uzumaki7979 Před 2 lety

    Can you provide the footage

    • @VFXforfilm
      @VFXforfilm  Před 2 lety +1

      It's up on the online store, feel free to support the site with a purchase if you can ;)

  • @musicalbug.
    @musicalbug. Před 5 měsíci +1

    Highpass

  • @harun3Ddigitalartist
    @harun3Ddigitalartist Před 2 lety

    thank you...