Pablo, another excellent tutorial. I knew most of this already, but your presentations are so interesting and I always learn little handy things I didn't know. Thank you for doing these tutorials. I really enjoy them.
Very good video, Pablo, thanks a lot. I have a question. How did you go about texturing the creature in order to obtain that render? Did you have to retopologize and make UVs as well as creating multiple subtools?
Před 2 lety+1
The colour of the dragon's heat is pure polypaint, it has no UVs and since I used VDMs, the scale details are on the same single subtool.
Hey Pablo, I'm making VDMs for bark for a tree. I spend ages getting the VDMs detailed so I dont have to detail each piece of bark... but when I place the VDMs on my tree mesh (7 million polys) they have jagged edges etc. I'm unsure how to get around this
Před 2 lety+1
keep in mind that when you click and drag to apply the VDM on a surface, you are ultimately displacing the points of that surface. If you see jagged edges, is because your base mesh doesn't have enough resolution to recreate the details of your VDM... in other words, if you create a super detailed VDM that has 7 mil points, when you apply it to another surface, you'll need an equivalent amount of points in just the area you dragged the VDM. My advice is to keep the VDMs simple and for high-frequency details use something else
Awesome tutorial! Do you know of a good tutorial, or can you provide and explanation on how to load premade VDM textures for use in ZBrush? I'm finding, surprisingly, virtually nothing on using premade VMDs.
Před rokem
Cheers! VDMs are just like any other brushes, just go to the brush palette and click on load.
@ Sorry I didn't word that super well. I know how to load VDM brushes made for ZBrush. I'm trying to figure out how to load VDM textures that act like ZBrush's VDM brushes. This might just be a thing that I've heard of for other software, but in Mudbox or Blender you can open an openEXR vdm texture into your brush and use that texture across programs (afaik). Do you know if that's a thing for ZBrush?
Hi Pablo thanks for making the videos, I have a question regarding the VDM's.... Is there a way to have the VDM's all the same size. Like if I pull out one horn and I want to have multiple horns behind each other but they need to be the same size how do I do that, because atm I'm just eyeballing them, is this possible, and how would I do this. Anybody else know the answer feel free to answer, Thanks!
Před 2 lety
Sure, you can totally do that... you can simply change the stroke type to 'Drag Dot' and the size of the VDM will be consistent. You can change the size based on the brush size ;)
im so curious about how the retopo is done on this sketch how can someone retopo over those details, especially on those vdm crowded areas. someone pls tell me how its done.
Před rokem+1
VDMs displace the geometry so if you start with a basemesh the VDMs will push that geometry around. If you want something that is better distributed to accomodate the larger 'spikes' you can just run a ZRemesher to automate the retoplogy process in those areas.
Hey Pablo- have you figured out how to have a VDM draw out and Polygroup itself when you draw it out?
Před 3 lety+1
there is no way to draw out a VDM with a polygroup yet (specially not with Sculptris Pro). However, the VDMs support polypaint, so you can just enable the RGB switch on your brush (VDM brush that is) and when you drag it out, there will be a specific polypaint in the displaced area... then you can just 'polygroup by polypaint' and you are good to go ;)
Dude .. u hv no idea how u hv helped me and my Zbrush journey... thanks
Happy to help!!
Pablo, another excellent tutorial. I knew most of this already, but your presentations are so interesting and I always learn little handy things I didn't know. Thank you for doing these tutorials. I really enjoy them.
Great video bro, you are really helping with your content. I appreciate it a lot.
🙏🙏🙏
Really want to see your render workflow, or presentations of sculpt!
It's already in the to-do list! ;)
@ yes plz
Great video! Definetly going to us it today on my creature project!
Have fun!
Thanks, your videos help a lot! Learning everytime I watch!
Glad to hear it!
Very helpful.
love you technique of working and i learned a lot from you threw the years. thanks for all the effort !
You are very welcome mate!
Thanks Pablo
always the helpful one
👍👍👍👍👍
No problem 👍
The teacher's video really helped me. Where can I see you making texture
Very helpful, Thank you Pablo! If possible, make a video about retopology on Zbrush =)
Sure thing! I'll look into that
OMG love yours techniques is great
Thanks so much, I appreciate it!
Very good video, Pablo, thanks a lot. I have a question. How did you go about texturing the creature in order to obtain that render? Did you have to retopologize and make UVs as well as creating multiple subtools?
The colour of the dragon's heat is pure polypaint, it has no UVs and since I used VDMs, the scale details are on the same single subtool.
Strange, but my CHISEL brush does not allow Sculptris to be enabled. To get this to work I had to choose the CHISEL 3D brush.
yes! it has to be the Chisel 3D
@ Yes, however at 9:48 you clicked on the "Chisel" brush.... Anyway, got it working so no matter.
Good tutorial needs more pickles
I see what you did there ;)
Hey Pablo, I'm making VDMs for bark for a tree. I spend ages getting the VDMs detailed so I dont have to detail each piece of bark... but when I place the VDMs on my tree mesh (7 million polys) they have jagged edges etc. I'm unsure how to get around this
keep in mind that when you click and drag to apply the VDM on a surface, you are ultimately displacing the points of that surface. If you see jagged edges, is because your base mesh doesn't have enough resolution to recreate the details of your VDM... in other words, if you create a super detailed VDM that has 7 mil points, when you apply it to another surface, you'll need an equivalent amount of points in just the area you dragged the VDM. My advice is to keep the VDMs simple and for high-frequency details use something else
I think Sculptris Pro may solve your problem. It automatically creates resolution for your DVM.
Awesome tutorial! Do you know of a good tutorial, or can you provide and explanation on how to load premade VDM textures for use in ZBrush? I'm finding, surprisingly, virtually nothing on using premade VMDs.
Cheers! VDMs are just like any other brushes, just go to the brush palette and click on load.
@ Sorry I didn't word that super well. I know how to load VDM brushes made for ZBrush. I'm trying to figure out how to load VDM textures that act like ZBrush's VDM brushes. This might just be a thing that I've heard of for other software, but in Mudbox or Blender you can open an openEXR vdm texture into your brush and use that texture across programs (afaik). Do you know if that's a thing for ZBrush?
Hi Pablo thanks for making the videos, I have a question regarding the VDM's.... Is there a way to have the VDM's all the same size.
Like if I pull out one horn and I want to have multiple horns behind each other but they need to be the same size how do I do that, because atm I'm just eyeballing them, is this possible, and how would I do this.
Anybody else know the answer feel free to answer, Thanks!
Sure, you can totally do that... you can simply change the stroke type to 'Drag Dot' and the size of the VDM will be consistent. You can change the size based on the brush size ;)
im not able to turn on my Sculptris pro whenever i try to sculpt vdms on by creature
It was added with ZBrush 2021.6.6. If you don't have that version you need to upgrade. If you do have that version then contact Pixologic Support.
im so curious about how the retopo is done on this sketch how can someone retopo over those details, especially on those vdm crowded areas. someone pls tell me how its done.
VDMs displace the geometry so if you start with a basemesh the VDMs will push that geometry around. If you want something that is better distributed to accomodate the larger 'spikes' you can just run a ZRemesher to automate the retoplogy process in those areas.
@ thankyou,, learning a lot from your videos .
how did you textured these? substance painter? plz make a video on texturing on this character specifically. thanks.
this is just a very quick pass with polypaint... nothing fancy, just some colour variations to make it interesting.
@ is it zbrush render pass?
Hey Pablo- have you figured out how to have a VDM draw out and Polygroup itself when you draw it out?
there is no way to draw out a VDM with a polygroup yet (specially not with Sculptris Pro). However, the VDMs support polypaint, so you can just enable the RGB switch on your brush (VDM brush that is) and when you drag it out, there will be a specific polypaint in the displaced area... then you can just 'polygroup by polypaint' and you are good to go ;)
@ I see, ok sounds good! I'll try it out. Thanks!