Adding Characters to my Indie Factory Game - Factory Game

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  • čas přidán 25. 08. 2024
  • Episode 7 of my series of devlogs following the development of my indie factory game based on a hexagonal grid!
    In this episode, I talk about the design process behind adding characters in my game, as well as implementing the character controllers.
    Join the Discord to give feedback or tips!
    / discord
    -- Music Credit --
    Chillhop Music
    Philanthrope - Beavis pt.2
    chll.to/7dc2732f
    Chillhop Music
    C Y G N - Time to Chill
    chll.to/c8c7e16b
    #indiegame #devlog #indiegamedev #gamedev #unity3d #madewithunity #uidesign #vfx

Komentáře • 18

  • @ultimaratiojr
    @ultimaratiojr Před měsícem +2

    This is coming along very nicely! Looks amazing! I like the use of the shader, it definitely feels more crisp.

  • @xKond3i
    @xKond3i Před měsícem

    Glad to be your 500th subscriber!
    Grow big and keep up the good work.

  • @PhilipPetrunak
    @PhilipPetrunak Před měsícem +1

    Just dynamically enable and disable colliders objects based on the position of the characters and any other physics dependent objects. For obvious reasons, try to minimize the use of collisions.

    • @madrededios77
      @madrededios77  Před měsícem

      Yes! I guess that's pretty straightforward! And it might be enough for me! Thanks

  • @dianateixeira3482
    @dianateixeira3482 Před měsícem +2

    Nice to see the character and the scenery. It looks great!

  • @julesl2087
    @julesl2087 Před měsícem

    Great progress! Concerning the networking, does the server have to be in the cloud? Or can it also work on one of the players' PC?

    • @madrededios77
      @madrededios77  Před měsícem

      Thank you! 😊
      The server will only be one of the players' PC. I am not planning on having dedicated servers

  • @alexanderwalter4504
    @alexanderwalter4504 Před měsícem

    Is the terrain changeable, xample can create a lake, river, then a startup generated custom mesh for larger chuncks of the landsacape could work better than tile based collision.

    • @madrededios77
      @madrededios77  Před měsícem +1

      I think my terrain will not be changeable! I didn't feel like it lacked in many factory games I played that don't have it. You are right, chunkisation is definitely on my roadmap!

  • @rechen2023
    @rechen2023 Před měsícem +1

    Hey this looks awesome! Do you need music for it? I am an audio engineer and composer. Let me know!

    • @madrededios77
      @madrededios77  Před měsícem

      Thanks! I will at some point yes! I would love to hear more if you feel like reaching out on Discord 😊

    • @rechen2023
      @rechen2023 Před měsícem

      @@madrededios77 I definitely can!

  • @adulab5429
    @adulab5429 Před měsícem

    How does the hex-based movement work in the beginning? Was it used in the project?

    • @madrededios77
      @madrededios77  Před měsícem +1

      You mean the hex math I talk about in the first episodes?
      It's not used for movement, the player moves in euclidian space. The hex math is used for world queries, such as getting the blocks around another, or chunck based operations

    • @adulab5429
      @adulab5429 Před měsícem

      @@madrededios77 Ah yes, thanks so much!